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ZDub 303
TeamPlayers EoN.
1875
|
Posted - 2013.08.28 00:20:00 -
[1] - Quote
So i'm sure by now most people have heard about the great 'FEC' Coalition attacking EoN to take back what is essentially an obscene majority share of PC. It's quite clear that FEC was going to 'win' this war the moment they launched the first clone pack, why? Well its quite simple really, there is literally no way for a corp like TeamPlayers to sustain attacks on 70+ districts indefinitely, however, I am extremely proud of TeamPlayers, and the people who have temporarily joined the corp to help us hold the districts, for the severals day we were able to hold as much as 45 attacks per day, sometimes with 6 overlapping timers at once. It was an incredible experience, and one I wish to never have again. So why am I making this post now?
Disclaimer: I'm not going to comment at all about the current state of this war as it has no bearing on my feedback here.
Well the fact of the matter is, what is the point of PC? It is supposed to be a mechanic that gets awesome corp v corp matches where you fight over something that matters. However, the game mode is completely pointless... it is a self defeating game mode.
The more land I grab, the more land i have to simultaneously defend... what does this do? Well it creates a scenario where there is a maximum amount of districts my corp will ever be able to hold, and so once I reach that point why would I want more districts? The game mode itselfs should always leave a corp wanting more districts, wanting more income (and whatever new goodies we get from holding land down the road) and always wanting to attack to try and gain more districts.
But no one wants to try and grab more land after they have a certain number of districts, you simply can't... its a self defeating game mode, the more land my corp has, the less I want to have more of it. This is counter productive to the spirit of the game mode itself, and its very likely a huge reason why people say that PC has failed to hit the mark it was supposed to.
What PC needs in order to get people excited about holding land is some sort of frontline mechanic. Where alliances are constantly pushing front lines night after night to try and expand their territory and take more land. In this way, taking more land doesn't necessarily leave you susceptible to more attacks, you encourage more fights, more attacks, constant metagaming, and a dynamic PC land grab experience.
I'm curious TTG, despite the poor bonuses, do you really think anyone would ever care to put a POS on a planet in MH? It would be almost pointless considering these planets have a habit of switching owners constantly, and its almost impossible to hold onto land unless you are a very skilled corp. Nothing is safe in MH, there is no stability.
While I think we need large changes in the way PC infrastructure works, i'm not going to bother highlighting them as the suggestions are irrelevant in large part. However, we need one very specific change to the way PC works.
Change clone survival on transfer to 100% for 1 jump and 0% for 2 jumps. We need a way to protect districts, otherwise we will never care to push forward and take more, as we are too susceptible to losing those districts. Its self defeating and it causes most players to be completely uninterested in taking more land, as they struggle to hold the districts they currently own. This also makes alliances more important, as you can have someone actually watching your back, instead of having corp X attack you from 6 jumps away and completely bypass and territory you currently own.
This isn't a complete post by any means, and I don't know how to handle clone packs and new players entering PC, but without a way to protect your districts, it is literally pointless to try and take more. You will find a limit to the number of districts your corp can reliably defend and then have no desire to take more after that. This kind of culture is why PC makes no sense, and why no one wants to play.
What happens in the end? Most corps give up, and then one corp comes in and snatches the land no one else wants.
What do you guys really think will happen once EoN gives up on PC? There will just be a new 'EoN' in town who stomps everyone out of existence and takes all of the land cause no one can hold up to the instability of this game mode.
TL;DR - PC is a self defeating game mode, the more land you have the less you want more land. We need a way for people to get excited about flipping districts and flipping planets, and right now there is very little incentive to. We need some sort of frontline mechanic so we can comfortably continue to push forward and have more fights as a result. PC needs to be a little more like PS2.
I may be completely wrong, and i'm sure there will be plenty of people who disagree. This is just my thoughts on PC from someone who has probably played over 100-150 matches against all sorts of corps. Organized corp matches where you play only for the W and everyone gives it their all is the most fun i've ever had in an FPS. PC has the potential to be amazing, but no one wants to play in it, the more invested you are in PC, less invested you want to become and its fundamentally wrong to the way we should want to play it. |
gargantuise aaron
Sanguine Knights
115
|
Posted - 2013.08.28 00:31:00 -
[2] - Quote
Eon complaining it doesn't have enough
Just no |
IMPAIRS YOUR ABILITY
Molon Labe.
110
|
Posted - 2013.08.28 00:39:00 -
[3] - Quote
Recruit new players grow TP problem solved. Show me the example of the 45 person corp in Eve that owns all of the Sov and has the expectation that they shouldn't be vulnerable to attack on all their fronts.
You used the timers to your advantage to gain the land now your using them to your advantage to hold them, but want to ***** because you have to shoot people in an FPS? Dafuc?
We'd been better off with no timers and having let the large Zerg clans own everything at least then people would actually be shooting one another all the time. |
ZDub 303
TeamPlayers EoN.
1876
|
Posted - 2013.08.28 00:41:00 -
[4] - Quote
I'm not complaining about anything. But seriously, what's the point of taking more land after you've taken 5-10 districts? Not many corps have enough skilled players to hold that many timers as it is.
I'm not saying EoN should just be able to hold 80% of MH for the lulz, and i'm sure my corp and alliance tag will invite a massive amount of troll posts to this simply because people are mad. But seriously... whats the point? |
D legendary hero
THE WARRIORS OF LEGEND
744
|
Posted - 2013.08.28 00:42:00 -
[5] - Quote
i understand your point. (i didnt read all of your post, but ill get the rest later).
but remember their needs to be more corporations to begin with. when 1 corp has everything, game is over. |
ZDub 303
TeamPlayers EoN.
1876
|
Posted - 2013.08.28 00:48:00 -
[6] - Quote
D legendary hero wrote:but remember their needs to be more corporations to begin with. when 1 corp has everything, game is over.
I certainly agree. And there is no reason EoN should be able to hold MH indefinitely, its just a symptom of a mechanic that is currently not working.
However, how would it change if there was a battle line between EoN and X alliance and Y alliance, where every night there ar ebattles going on and different corps are pushing back and forth on different planets. Corps band together into alliances as a necessity, so that they can carve out a piece of MH together and hold their own front lines.
The answer IMPAIRS, is not to have mega zerg corps, but to have mega zerg alliances that band together and push towards a common goal. Frontline mechanics would allow that, it would concentrate the battles to specific areas, where everyone in an alliance could field enough between themselves to continuously fight to push their frontline forward another planet, and increase the alliance ownership piece by piece, battle by battle.
As it is... its not about recruiting more people so we can hold more land... thats also self defeating.
More people = more paychecks = requires more land. less people = can hold less land but paychecks remain the same = less logistic strain on corp leadership = preferred over taking more land.
Whats the point? Its still self defeating.
If we had a frontline, I can gaurantee those contested planets would have battles on them every single night, and EoN would never have been able to take as much of MH as it was able to before FEC. |
IMPAIRS YOUR ABILITY
Molon Labe.
111
|
Posted - 2013.08.28 00:49:00 -
[7] - Quote
Seems like a poorly planned logistics issue on tp's part if the goal was to hold land.
Get great team of killers - check Work on tactics and teamwork - check Attack almost everyone and win - check Have a plan for what to do next - no clue
Sorry your first world problems are not mine if you accomplished the first three so well why so flustered by the final step? What is the purpose of a large alliance, what is the purpose of GATT? Why is it so hard to comprehend the only way to sustain your accomplishments is to grow, otherwise you need to start some contraction in your business plan. If that's the case why do it in a chicken **** way like lock blocking to avoid loss before your sales are final. Here's your cake please eat it. |
BL4CKST4R
WarRavens League of Infamy
1271
|
Posted - 2013.08.28 00:52:00 -
[8] - Quote
Threadnaught but its very relevant and a good read +1.
What we need is PVE + planetary and district resources + EVE-Dust 514 market place. |
ZDub 303
TeamPlayers EoN.
1876
|
Posted - 2013.08.28 00:52:00 -
[9] - Quote
IMPAIRS YOUR ABILITY wrote:Seems like a poorly planned logistics issue on tp's part if the goal was to hold land.
Get great team of killers - check Work on tactics and teamwork - check Attack almost everyone and win - check Have a plan for what to do next - no clue
Sorry your first world problems are not mine if you accomplished the first three so well why so flustered by the final step? What is the purpose of a large alliance, what is the purpose of GATT? Why is it so hard to comprehend the only way to sustain your accomplishments is to grow, otherwise you need to start some contraction in your business plan. If that's the case why do it in a chicken **** way like lock blocking to avoid loss before your sales are final. Here's your cake please eat it.
Why bother growing the corp?
If 30 of us can hold 10 districts and get XXX paychecks per month, why would we want to try to get more people, to try and hold more land, having to deal with more logistics and more variation in player numbers on a night by night basis, as to essentially make the same amount of money per person as before?
I'm not gonna bother commenting on what EoN leadership is doing now, it has no bearing on my suggestion for future iterations of PC. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
203
|
Posted - 2013.08.28 00:57:00 -
[10] - Quote
PC needs more regions open |
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IMPAIRS YOUR ABILITY
Molon Labe.
111
|
Posted - 2013.08.28 01:10:00 -
[11] - Quote
My counter is the entire system is flawed and we should have no timers. I know that the poor little corp will never have a chance in that scenerio and back in march I supported our current configuration. But look now does anyone feel sorry for the poor under 40 person corp anymore? At the moment 40 people (really only 4 or 5 directors) control almost all the content for the rest of us and that is a good thing?
We'd be better off with STB, PRO, GOONFEET, and TEST owning it all and getting their **** kicked in each night and allow their worker bees to take it back every dawn. At least then there would always be a fight. Which would you prefer your current frustration of dealing with the consequences of your appetite, or the frustration of knowing that every day you have an unlimited number of people to attack, demoralize, and wreck havoc on their land, even if it meant they slipped back in like roaches each night when you slept. Seems the later fits your play style more so than your current efforts of farmville.
Look you guys rock it's like watching Vikings come and destroy your village but this whole benevolent landlord thing is BS and you guys suck at it. I know at least 15 people on goonfeet that could run the show you've created, minimze district loss to acceptable levels, and make profit without having to do unfun and unsound practices like pay to attack yourself. Have you considered bringing on a CFO? |
Thor Odinson42
Molon Labe.
1025
|
Posted - 2013.08.28 01:41:00 -
[12] - Quote
ZDub 303 wrote:IMPAIRS YOUR ABILITY wrote:Seems like a poorly planned logistics issue on tp's part if the goal was to hold land.
Get great team of killers - check Work on tactics and teamwork - check Attack almost everyone and win - check Have a plan for what to do next - no clue
Sorry your first world problems are not mine if you accomplished the first three so well why so flustered by the final step? What is the purpose of a large alliance, what is the purpose of GATT? Why is it so hard to comprehend the only way to sustain your accomplishments is to grow, otherwise you need to start some contraction in your business plan. If that's the case why do it in a chicken **** way like lock blocking to avoid loss before your sales are final. Here's your cake please eat it. Why bother growing the corp? If 30 of us can hold 10 districts and get XXX paychecks per month, why would we want to try to get more people, to try and hold more land, having to deal with more logistics and more variation in player numbers on a night by night basis, as to essentially make the same amount of money per person as before? I'm not gonna bother commenting on what EoN leadership is doing now, it has no bearing on my suggestion for future iterations of PC. So you expect CCP to build a game mode that encourages very small elite level players to dominate a game mode because you guys don't want to split pay checks?
There are a lot of things wrong with PC, but I hope CCP leans toward encouraging corporations to expand by bringing in new players to eventually help them take more territory.
I've agreed with your posts quite a bit in the past, but man this thread is... I really don't know what to call it.
You shouldn't be able to own the amount of land that you own. Logistically it isn't possible. It's taken some time but the players in this game have finally banded together to prove this point.
The game mode is finally working as intended. Now instead of just accepting this you guys are using an actual broken mechanic of PC to attempt to hold your bloated share of MH. |
ZDub 303
TeamPlayers EoN.
1876
|
Posted - 2013.08.28 01:54:00 -
[13] - Quote
IMPAIRS YOUR ABILITY wrote:My counter is the entire system is flawed and we should have no timers. I know that the poor little corp will never have a chance in that scenerio and back in march I supported our current configuration. But look now does anyone feel sorry for the poor under 40 person corp anymore? At the moment 40 people (really only 4 or 5 directors) control almost all the content for the rest of us and that is a good thing?
We'd be better off with STB, PRO, GOONFEET, and TEST owning it all and getting their **** kicked in each night and allow their worker bees to take it back every dawn. At least then there would always be a fight. Which would you prefer your current frustration of dealing with the consequences of your appetite, or the frustration of knowing that every day you have an unlimited number of people to attack, demoralize, and wreck havoc on their land, even if it meant they slipped back in like roaches each night when you slept. Seems the later fits your play style more so than your current efforts of farmville.
Look you guys rock it's like watching Vikings come and destroy your village but this whole benevolent landlord thing is BS and you guys suck at it. I know at least 15 people on goonfeet that could run the show you've created, minimze district loss to acceptable levels, and make profit without having to do unfun and unsound practices like pay to attack yourself. Have you considered bringing on a CFO?
So you would prefer this game be exactly like PS2? Which is the biggest reason people think PS2 is worse than dust? I hear playing PS2 feels so futile and pointless, and sort of effort you put in to actually taking land means literally nothing the moment you log off.
This isn't even about reinforcement timers though, which I don't disagree needs some iterations of its own |
ZDub 303
TeamPlayers EoN.
1877
|
Posted - 2013.08.28 02:12:00 -
[14] - Quote
Thor Odinson42 wrote:So you expect CCP to build a game mode that encourages very small elite level players to dominate a game mode because you guys don't want to split pay checks?
There are a lot of things wrong with PC, but I hope CCP leans toward encouraging corporations to expand by bringing in new players to eventually help them take more territory.
I've agreed with your posts quite a bit in the past, but man this thread is... I really don't know what to call it.
You shouldn't be able to own the amount of land that you own. Logistically it isn't possible. It's taken some time but the players in this game have finally banded together to prove this point.
The game mode is finally working as intended. Now instead of just accepting this you guys are using an actual broken mechanic of PC to attempt to hold your bloated share of MH.
I think you're getting the wrong idea behind this post. I'm not saying anything about a small group of elite players owning MH and trying to get a mechanic to push for that.
Honestly, once EoN has reduced it district number (through whatever means) what do you think will actually happen?
PC currently tends itself towards farmville. Any corp will only ever be able to hold so many districts at which point its futile to even try to take more. Even with a frontline mechanics you would easily be looking at 10-15 battles per night for each corp if they start pushing too far, but alliances can keep pushing for more control. By focusing attacks on a frontline, there would end up being more attacks each night as alliances vie for control of more space.
This has little to do with being unwilling to split paychecks. Why would someone, as a leader, want to have to deal with more logistical headaches trying to manage more people for the same reward either way?
The game itself lends to a situation where you don't want more land than you can reasonably defend simultaneously in a single night.
I guess what it comes down to is, I'm not suggesting these changes because of any sort of selfish desire to maintain control over MH. tbh I can care less what happens to PC, i've moved on to FF14 anyways. These are just my parting words about a flaw that I see in the way the system incentivizes people to participate in PC (which it doesn't do very well considering how few people actually give two ***** about it).
I just look at the future of EoN and think... whats next? What could possibly be next?
The logical conclusion of this FEC war is that EoN will be reduced to a number of districts that it can defend... and then.. what? Where would be the drive to want to battle in PC when you're essentially fighting to take districts you can't afford to defend?
All you can do at that point is battle for the sake of battling, but you're no longer battling to own land, you're just doing it to do it. That's fine if that's the culture that CCP wants to foster, but that system would be better served by removing PC altogether and reimplementing the corp battle system. |
TechMechMeds
Swamp Marines Kleenex Inc.
225
|
Posted - 2013.08.28 02:17:00 -
[15] - Quote
I think what really ruins pc is the actual people's mentality who play and the supposed 'competitive' play which is just noob tubes and grenade spam. Last time I checked competitive was not fotm, it's a mentality and iv barely seen it in dust, just crutch bearers. |
ZDub 303
TeamPlayers EoN.
1877
|
Posted - 2013.08.28 02:18:00 -
[16] - Quote
Alabastor 'TheBlaster' Alcar wrote:PC needs more regions open
I don't disagree with you there, but I think there are even more comprehensive changes that need to be made.
We probably need to get rid of battling for districts and change it to battling for planets, and then open it up to somewhere around 400-500 planets.
With limited clone jump, you would be able to have alliances control certain regions of space. You would also know that you are buffered by an alliance that controls regions between you and another alliance. Say, being in a different sector puts LoI between your planets and EoN. Therefore it might be in your best interest to ring for LoI against EoN attacks to ensure they don't break into your space.
I dunno, new possibilities for metagame, it would make the location of the territory you own so much more important and interesting. |
ZDub 303
TeamPlayers EoN.
1877
|
Posted - 2013.08.28 02:19:00 -
[17] - Quote
TechMechMeds wrote:I think what really ruins pc is the actual people's mentality who play and the supposed 'competitive' play which is just noob tubes and grenade spam. Last time I checked competitive was not fotm, it's a mentality and iv barely seen it in dust, just crutch bearers.
Well that's just poor balancing by CCP, those issues will smoothed out over time.
If anything, at least PC is a great place to data mine weapon statistics and spot FOTM before it becomes a major public problem! |
KEROSIINI-TERO
Seraphim Initiative..
681
|
Posted - 2013.08.28 02:28:00 -
[18] - Quote
ZDub 303 wrote: . . OP POST . .
On the contrary, I feel that the PC territory control amount is very good. The amount of districts each corp "can" realistically control scales naturally. There's no hard artificial limitations, there's no urge to create alt corps to maximise control/gains. The # of districts is organically greater for large corps and smaller for smaller - also balanced by interest to defend and skill level of corps.
Now what is broken is way the isk gains are constant per each unattacked district. If some entity holds majority of districts, current method (clone sale) just pumps isk into the system.
[SUGGESTION:] A better method would be to have a combo of the following: - The goods produced by districts are raw materials of some sort - Newly conquered district produce less, the longer they are controlled uninterrupted the better the production. They can be interrupted with moderate effort - Free market sales of the goods (make sure if some entity gets too much production by abovementioned way, the price would fall)
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TechMechMeds
Swamp Marines Kleenex Inc.
225
|
Posted - 2013.08.28 02:33:00 -
[19] - Quote
ZDub 303 wrote:TechMechMeds wrote:I think what really ruins pc is the actual people's mentality who play and the supposed 'competitive' play which is just noob tubes and grenade spam. Last time I checked competitive was not fotm, it's a mentality and iv barely seen it in dust, just crutch bearers. Well that's just poor balancing by CCP, those issues will smoothed out over time. If anything, at least PC is a great place to data mine weapon statistics and spot FOTM before it becomes a major public problem!
No people have a choice to excel at something or sell out to noobtubes, as for spotting fotm, yeah just look at the supposed competitive player base we have. Just saying. |
ZDub 303
TeamPlayers EoN.
1877
|
Posted - 2013.08.28 02:49:00 -
[20] - Quote
KEROSIINI-TERO wrote:ZDub 303 wrote: . . OP POST . .
On the contrary, I feel that the PC territory control amount is very good. The amount of districts each corp "can" realistically control scales naturally. There's no hard artificial limitations, there's no urge to create alt corps to maximise control/gains. The # of districts is organically greater for large corps and smaller for smaller - also balanced by interest to defend and skill level of corps. Now what is broken is way the isk gains are constant per each unattacked district. If some entity holds majority of districts, current method (clone sale) just pumps isk into the system. [SUGGESTION:]A better method would be to have a combo of the following: - The goods produced by districts are raw materials of some sort - Newly conquered district produce less, the longer they are controlled uninterrupted the better the production. They can be interrupted with moderate effort - Free market sales of the goods (make sure if some entity gets too much production by abovementioned way, the price would fall)
If PC territory control scales so well how is it that practically no one wants to play? Seriously EoN scooped up so much of PC cause no one wanted their districts in the first place, or fought very hard to keep them. Its stressful for a group of players to manage more than a few timers, esp since a district can be flipped in a single set of attacks.
It also makes having an alliance a somewhat moot point, its only so good as the ringers that you can get in your battles really. With a frontline mechanic you can blue up with some neighbors and then fight to keep your collective chunk of PC from being overtaken by another alliance.
This kind of system would also probably need to come with a somewhat significant increase in the number of planets available for PC as well as a significant reduction in the individual contribution that each district passively makes in terms of income.
I also completely agree that income needs to be separated from clone production. But that's well knownand TTG has acknowledged that as well. |
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ZDub 303
TeamPlayers EoN.
1877
|
Posted - 2013.08.28 02:58:00 -
[21] - Quote
and another point i'd like to bring up... want to help bring more/newer corps into PC?
With this kind of mechanic you could have an alliance give a small corp a district/planet that is behind the frontline as a way to help them get their feet on the ground so to say. This new corp joins the constantly raging battles that happen between these contested districts, but just having that district of their own makes them feel like they are actually a part of PC until they can get to a point where they want more and want to help their alliance push out farther so they can have more districts of their own.
Instead, its really hard on new corps trying to join PC when an established corp can send 300 clones from 5-6+ jumps away and snipe that district as an easy kill. |
ZDub 303
TeamPlayers EoN.
1877
|
Posted - 2013.08.28 03:04:00 -
[22] - Quote
anyways... look it doesn't really matter. I knew I would receive a lot of hostility due to my alliance tag, and I don't really care. I'm not necessarily saying I have all of the answers here, but its well acknowledged that PC is in a bit of a broken state atm.
All I can hope is that TTG reads this post gets some ideas on how to improve the value of holding territory. Any sort of hostility or discussion in this thread is probably meaningless anyways.
I enjoyed my time playing in PC, and I am still quite interested to see the future of MH and PC in general. However I can't see PC being any more than good players 'stealing' clones from other corps as a way to make money (by attacking, winning, and then leaving the district as they can't defend more than xx timers).
I think PC will always remain fairly stagnant insolong as the mechanics in this game favor corps not wanting to take additional districts. |
TechMechMeds
Swamp Marines Kleenex Inc.
225
|
Posted - 2013.08.28 03:05:00 -
[23] - Quote
I think defenders get too much respite, imagine Napoleon telling Wellington and all his coalition buddies the Prussians etc that it's not quite been 48 hours yet come back tomorrow when it suits us lol. |
TechMechMeds
Swamp Marines Kleenex Inc.
225
|
Posted - 2013.08.28 03:21:00 -
[24] - Quote
ZDub 303 wrote:anyways... look it doesn't really matter. I knew I would receive a lot of hostility due to my alliance tag, and I don't really care. I'm not necessarily saying I have all of the answers here, but its well acknowledged that PC is in a bit of a broken state atm.
All I can hope is that TTG reads this post gets some ideas on how to improve the value of holding territory. Any sort of hostility or discussion in this thread is probably meaningless anyways.
I enjoyed my time playing in PC, and I am still quite interested to see the future of MH and PC in general. However I can't see PC being any more than good players 'stealing' clones from other corps as a way to make money (by attacking, winning, and then leaving the district as they can't defend more than xx timers).
I think PC will always remain fairly stagnant insolong as the mechanics in this game favor corps not wanting to take additional districts.
With all due respect mh is worthless space so it makes sense they opened it as a kind of pc beta, of course to filth dwellers it's worth some isk but on the whole mh is worthless. |
ZDub 303
TeamPlayers EoN.
1878
|
Posted - 2013.08.28 03:25:00 -
[25] - Quote
TechMechMeds wrote:With all due respect mh is worthless space so it makes sense they opened it as a kind of pc beta, of course to filth dwellers it's worth some isk but on the whole mh is worthless.
Worthless to eve players though right?
It doesn't have to be worthless to dust players though, you can call equestria for all it matters. To dust players PC is just PC. The systems are just dots on a big board that's part of another game.
Sure they will eventually open null sec and land grabs on sovs but thats 3-4 years away realistically. |
TechMechMeds
Swamp Marines Kleenex Inc.
225
|
Posted - 2013.08.28 03:30:00 -
[26] - Quote
ZDub 303 wrote:TechMechMeds wrote:With all due respect mh is worthless space so it makes sense they opened it as a kind of pc beta, of course to filth dwellers it's worth some isk but on the whole mh is worthless. Worthless to eve players though right? It doesn't have to be worthless to dust players though, you can call equestria for all it matters. To dust players PC is just PC. The systems are just dots on a big board that's part of another game. Sure they will eventually open null sec and land grabs on sovs but thats 3-4 years away realistically.
I was making an observation, there was no point I was trying to make.
I think if eve pilots controlled more of what we do it would be more fun and we would be mercs. Maybe even scrap pc and have it eve side so our eve pilots control it, and half corp built on integration would love this
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TechMechMeds
Swamp Marines Kleenex Inc.
225
|
Posted - 2013.08.28 03:32:00 -
[27] - Quote
Touchpad typos ffs |
ZDub 303
TeamPlayers EoN.
1878
|
Posted - 2013.08.28 03:35:00 -
[28] - Quote
TechMechMeds wrote:ZDub 303 wrote:TechMechMeds wrote:With all due respect mh is worthless space so it makes sense they opened it as a kind of pc beta, of course to filth dwellers it's worth some isk but on the whole mh is worthless. Worthless to eve players though right? It doesn't have to be worthless to dust players though, you can call equestria for all it matters. To dust players PC is just PC. The systems are just dots on a big board that's part of another game. Sure they will eventually open null sec and land grabs on sovs but thats 3-4 years away realistically. I was making an observation, there was no point I was trying to make. I think if eve pilots controlled more of what we do it would be more fun and we would be mercs. Maybe even scrap pc and have it eve side so our eve pilots control it, and half corp built on integration would love this
You gotta get eve players to care about dust first lol. |
TechMechMeds
Swamp Marines Kleenex Inc.
225
|
Posted - 2013.08.28 03:41:00 -
[29] - Quote
ZDub 303 wrote:TechMechMeds wrote:ZDub 303 wrote:TechMechMeds wrote:With all due respect mh is worthless space so it makes sense they opened it as a kind of pc beta, of course to filth dwellers it's worth some isk but on the whole mh is worthless. Worthless to eve players though right? It doesn't have to be worthless to dust players though, you can call equestria for all it matters. To dust players PC is just PC. The systems are just dots on a big board that's part of another game. Sure they will eventually open null sec and land grabs on sovs but thats 3-4 years away realistically. I was making an observation, there was no point I was trying to make. I think if eve pilots controlled more of what we do it would be more fun and we would be mercs. Maybe even scrap pc and have it eve side so our eve pilots control it, and half corp built on integration would love this You gotta get eve players to care about dust first lol.
Theres loads, the whole eve pilots don't care is just fotm trash talk and besides it what the game is about and building towards so noone really has to do anything regarding that because it will happen anyway. |
ZDub 303
TeamPlayers EoN.
1879
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Posted - 2013.08.28 03:51:00 -
[30] - Quote
TechMechMeds wrote:Theres loads, the whole eve pilots don't care is just fotm trash talk and besides it what the game is about and building towards so noone really has to do anything regarding that because it will happen anyway.
Can't disagree with that, as Dust grows so will EVE's interest in the game. |
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