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Knight Soiaire
Better Hide R Die
2004
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Posted - 2013.08.25 13:09:00 -
[1] - Quote
- Reduce their count to 2, making them harder to spam, and suck up more nanites from Nanohives.
Other games reduce their count for a reason, and its ridiculous that everytime I get one on one with some players they immediately go to cooking their Core.
Its gone from players spamming Contact Nades with 400 Damage and a 6m radius, to players spamming Proto Nades with 600 Damage and a 7.2m radius.
I dont know which one I prefer.
OR
Make Nanohives have a Grenade Counter, so MLT has 1, so it only resupplies one grenade, and then make unique Nanohives that supply a higher amount of grenades, but very little to 0 ammunition. |
Sgt Kirk
SyNergy Gaming EoN.
1306
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Posted - 2013.08.25 13:12:00 -
[2] - Quote
+8 |
Lorhak Gannarsein
DUST University Ivy League
215
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Posted - 2013.08.25 13:24:00 -
[3] - Quote
+1000
Especially for the nanohive thing, as long audit counts for AV nades. |
Doc Noah
Algintal Core Gallente Federation
477
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Posted - 2013.08.25 13:42:00 -
[4] - Quote
I wouldnt mind a drop in ammo count from 3 to 2 for STD to PROTO while militia gets 1 grenade count.
How do you guys feel about an alternative similar to contact nades in that the higher the damage, the smaller the blast radius? |
Knight Soiaire
Better Hide R Die
2008
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Posted - 2013.08.25 14:48:00 -
[5] - Quote
Doc Noah wrote:I wouldnt mind a drop in ammo count from 3 to 2 for STD to PROTO while militia gets 1 grenade count.
How do you guys feel about an alternative similar to contact nades in that the higher the damage, the smaller the blast radius?
I wouldn't mind Contact Nades that do more damage, but you have to hit an enemy for it to explode.
I also remembered, we're not getting Sticky Nades in 1.4.
:'( |
KingBabar
Ancient Exiles
1064
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Posted - 2013.08.25 14:55:00 -
[6] - Quote
Lets get the upcoming "fix" to aiming first and see how it influence gameplay. How much of the nade spam are here due to people having a hard time hitting stuff?
As it is now, I suggest the stats of the M1 lvl 3 nades for proto with current proto fitting cost. This will reduce the proto damage and range to 500/6,6.
Reducing nades carried from 3 to 2 should be done in any case. |
Henchmen21
Planet Express LLC
145
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Posted - 2013.08.25 14:58:00 -
[7] - Quote
I dunno, I don't recall getting killed by many contact nades pre nerf, and now it takes a well primed nade to get me. But I don't sand around in groups asking to be naded either. I do rack up the kills with well primed nades into clusters of reds though. Lucky for you I run AV nades the majority of the time. |
ZDub 303
TeamPlayers EoN.
1811
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Posted - 2013.08.25 15:02:00 -
[8] - Quote
I think simply removing nanohives resupply for grenades would fix the issue. |
Wilson Ribeiro
Conspiratus Immortalis Covert Intervention
2
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Posted - 2013.08.25 15:10:00 -
[9] - Quote
Don't be bitchin about nades it's the only defense we got against the goddamn caldari logis and assault if i know when too cook my grenades and when to throw the.
PS: And also i love the ragdolls animations. It's not everyday we see a heavy flying 10ft in the air, don't tell me you don't like to see those fat ******* flying. |
KingBabar
Ancient Exiles
1066
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Posted - 2013.08.25 15:12:00 -
[10] - Quote
Wilson Ribeiro wrote:Don't be bitchin about nades it's the only defense we got against the goddamn caldari logis and assault if i know when too cook my grenades and when to throw the.
PS: And also i love the ragdolls animations. It's not everyday we see a heavy flying 10ft in the air, don't tell me you don't like to see those fat ******* flying.
LOL - crying about the weakest logi suit.... what does that make you? |
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JETSTORM1090
Against All Oddz
157
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Posted - 2013.08.25 15:13:00 -
[11] - Quote
Knight Soiaire wrote:- Reduce their count to 2, making them harder to spam, and suck up more nanites from Nanohives. Other games reduce their count for a reason, and its ridiculous that everytime I get one on one with some players they immediately go to cooking their Core. Its gone from players spamming Contact Nades with 400 Damage and a 6m radius, to players spamming Proto Nades with 600 Damage and a 7.2m radius. I dont know which one I prefer. ORMake Nanohives have a Grenade Counter, so MLT has 1, so it only resupplies one grenade, and then make unique Nanohives that supply a higher amount of grenades, but very little to 0 ammunition. Well hopefully people have had a change of heart since I posted about this last, maybe the retards have left, but heres my thread on it and the person below me saying he wanted to keep things the same got 20 likes lol oh people... |
Eldest Dragon
D3LTA FORC3 Inver Brass
79
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Posted - 2013.08.25 22:27:00 -
[12] - Quote
Henchmen21 wrote:I dunno, I don't recall getting killed by many contact nades pre nerf, and now it takes a well primed nade to get me. But I don't sand around in groups asking to be naded either. I do rack up the kills with well primed nades into clusters of reds though. Lucky for you I run AV nades the majority of the time.
Yea have to say, people clustered up in one area, are really just begging me to throw grenades at them. |
Wilson Ribeiro
Conspiratus Immortalis Covert Intervention
2
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Posted - 2013.08.26 04:37:00 -
[13] - Quote
KingBabar wrote:Wilson Ribeiro wrote:Don't be bitchin about nades it's the only defense we got against the goddamn caldari logis and assault if i know when too cook my grenades and when to throw the.
PS: And also i love the ragdolls animations. It's not everyday we see a heavy flying 10ft in the air, don't tell me you don't like to see those fat ******* flying. LOL - crying about the weakest logi suit.... what does that make you?
A man who likes to see all dropsuits flying with grenades. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
167
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Posted - 2013.08.26 04:39:00 -
[14] - Quote
Doc Noah wrote:I wouldnt mind a drop in ammo count from 3 to 2 for STD to PROTO while militia gets 1 grenade count.
How do you guys feel about an alternative similar to contact nades in that the higher the damage, the smaller the blast radius? No. Militia still should get 2. They are the most balanced grenades in the game and should stay that way. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
167
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Posted - 2013.08.26 04:42:00 -
[15] - Quote
Wilson Ribeiro wrote:Don't be bitchin about nades it's the only defense we got against the goddamn caldari logis and assault if i know when too cook my grenades and when to throw the.
PS: And also i love the ragdolls animations. It's not everyday we see a heavy flying 10ft in the air, don't tell me you don't like to see those fat ******* flying. You never heard of the scrambler rifle or scrmbler pistol? Oh wait, they take skill to use... not something someone like you would be interested in. |
Wilson Ribeiro
Conspiratus Immortalis Covert Intervention
2
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Posted - 2013.08.26 05:11:00 -
[16] - Quote
Tectonic Fusion wrote:Wilson Ribeiro wrote:Don't be bitchin about nades it's the only defense we got against the goddamn caldari logis and assault if i know when too cook my grenades and when to throw the.
PS: And also i love the ragdolls animations. It's not everyday we see a heavy flying 10ft in the air, don't tell me you don't like to see those fat ******* flying. You never heard of the scrambler rifle or scrmbler pistol? Oh wait, they take skill to use... not something someone like you would be interested in.
I use the carthum scrambler pistol but i like to see people flying into the air. don't tell you don't like to throw your grenade at the right spot and get those delicious triple kills you are a liar if you say the contrary. |
Wakko03
Better Hide R Die
331
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Posted - 2013.08.26 05:54:00 -
[17] - Quote
Wow, your reasons are just silly.
Every game I have played with grenades has given me three since the days of Resistance 1, and ways to get more easily
So not only do you want to nerf grenade skill, but also the nano-hives.... NO.
Are you trolling for likes? |
Xender17
Ahrendee Mercenaries EoN.
488
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Posted - 2013.08.26 06:36:00 -
[18] - Quote
YES! |
Zatara Rought
TeamPlayers EoN.
1016
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Posted - 2013.08.26 06:41:00 -
[19] - Quote
If I had it my way CCP would have 3 nades for locus same way they have av nades.
small radius large damage: 3 meter radius on the proto, scaled lower for standard and advanced, would do 750 damage at proto (550 at standard) 100% damage to both armor and shield. 2 max
wide raidus lower damage: up to 7.2 blast radius, scaled lower for standard and advanced, would do 450 damage at proto level (250 at standard) 100% to both armor and shield. 2 max
contact grenades: currently balanced. |
superjoe360x
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
53
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Posted - 2013.08.26 07:35:00 -
[20] - Quote
Wakko03 wrote:Wow, your reasons are just silly.
Every game I have played with grenades has given me three since the days of Resistance 1, and ways to get more easily
So not only do you want to nerf grenade skill, but also the nano-hives.... NO.
Are you trolling for likes? Maybe reduce the blast radious and damage a bit on the core but other then that nades are fine. Nanohives are also fine. When they fix your scout things will be better for you. I hate how everyone cries nerf to every explosive in the game but if they fixed everything that needs it then who knows if it really needs nerfed. |
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XiBravo
TeamPlayers EoN.
187
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Posted - 2013.08.26 09:04:00 -
[21] - Quote
Agreed, its just as the game is currently AoE > Everything else. The low Framerate / lagging / poor aiming / strafe speed / hit detection make explosives king. Until the majority of these issues are delt with spamming that nade is what most will do... |
Chit Hoppened
Venomous Rat Regeneration Vendors
0
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Posted - 2013.08.26 09:11:00 -
[22] - Quote
Get rid of the Grenade skill altogether and making Militia only variants of the 3 types Start with 1 and can refill back to two but only through Supply Depots |
Cosgar
ParagonX
4574
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Posted - 2013.08.26 09:15:00 -
[23] - Quote
Increase the fuse time on proto grenades too. |
OZAROW
A.N.O.N.Y.M.O.U.S.
426
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Posted - 2013.08.26 11:21:00 -
[24] - Quote
Bump |
Mortedeamor
Wraith Shadow Guards
162
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Posted - 2013.08.26 11:22:00 -
[25] - Quote
the core locus nade has to large ofa splash ccp 7.2 is absurd add the falloff you are applying to md to all explosive weapons if your on the outer ring of a core locus it should not do that much dmg |
Knight Soiaire
Better Hide R Die
2033
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Posted - 2013.08.26 11:40:00 -
[26] - Quote
Wakko03 wrote:Wow, your reasons are just silly.
Every game I have played with grenades has given me three since the days of Resistance 1, and ways to get more easily
So not only do you want to nerf grenade skill, but also the nano-hives.... NO.
Are you trolling for likes?
Those grenades usually have a lower radius or faster fall off.
If you cook a nade perfectly so it explodes next to my face, you deserve the kill, but those people who sit on Nanohives or next to Supply Depots and spam grenades in the direction of the enemy certainly dont deserve the kills. |
Mortedeamor
Wraith Shadow Guards
164
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Posted - 2013.08.26 11:43:00 -
[27] - Quote
Knight Soiaire wrote:Wakko03 wrote:Wow, your reasons are just silly.
Every game I have played with grenades has given me three since the days of Resistance 1, and ways to get more easily
So not only do you want to nerf grenade skill, but also the nano-hives.... NO.
Are you trolling for likes? Those grenades usually have a lower radius or faster fall off. If you cook a nade perfectly so it explodes next to my face, you deserve the kill, but those people who sit on Nanohives or next to Supply Depots and spam grenades in the direction of the enemy certainly dont deserve the kills. exactly when it comes to thing like falloff ccp has shown to be a bit slow to implement base thing most other fps designers have before it ever reaches testers. i know it is being worked on because of the state of md without falloff...i can only hope ccp has the foresight to apply this radial fall off to all weapons that need it including nades |
Sana Rayya
WASTELAND JUNK REMOVAL
138
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Posted - 2013.08.26 11:50:00 -
[28] - Quote
I prefer my grenades well cooked, but have resorted to spam on occasion. If the enemy can spam MDs from nanohives then grenades are a viable counter. GTFO of the target area or die. |
Knight Soiaire
Better Hide R Die
2034
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Posted - 2013.08.26 12:05:00 -
[29] - Quote
Sana Rayya wrote:I prefer my grenades well cooked, but have resorted to spam on occasion. If the enemy can spam MDs from nanohives then grenades are a viable counter. GTFO of the target area or die.
The problem is, MDs make a distinct noise when being shot and you can see their projectile pass across your screen.
Half the time the grenade indicator doesn't work, the noise is too quiet to hear, and the only loud noise you hear is when its about to blow, but then you're already dead.
You can hear an MD being shot, you can trace the projectile back to the player with the MD, and you then know to avoid getting into a firefight around that player, because you know it'll resort in death.
I prefer three hit kill MDs (Scout), where their projectile can be seen an traced Vs One hit kill, 7.2m, grenades that can just barely be seen.
Spamming grenades = Worse than MD spam. |
Knight Soiaire
Better Hide R Die
2035
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Posted - 2013.08.26 12:12:00 -
[30] - Quote
superjoe360x wrote:Wakko03 wrote:Wow, your reasons are just silly.
Every game I have played with grenades has given me three since the days of Resistance 1, and ways to get more easily
So not only do you want to nerf grenade skill, but also the nano-hives.... NO.
Are you trolling for likes? Maybe reduce the blast radious and damage a bit on the core but other then that nades are fine. Nanohives are also fine. When they fix your scout things will be better for you. I hate how everyone cries nerf to every explosive in the game but if they fixed everything that needs it then who knows if it really needs nerfed.
I'm all for waiting for hit detection fixes.
Maybe then my Shotgun will register Vs The idiots that spam these things.
But hit detection wont fix someone being able to set up camp next to a Depot/Nanohive and spam these things. |
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Knight Soiaire
Better Hide R Die
2122
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Posted - 2013.08.29 12:59:00 -
[31] - Quote
Still think something needs to be done about Nade spam. So far out of 5 matches I've played all but one death has been due to Nade spam.
The reduction wont affect those who use them smartly and cook them when they need them, it will affect those that just spam the **** out of them.
I went up against a Protobear yesterday, got a hit off with my Shottie, it didn't register (Of course), back off down some stairs, all of a sudden the player starts chucking all his nades down the stairs, I made it out, but its become too conveniant to use these things when you're in trouble.
R2 is officially the 'Panic' button it seems.
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Beren Hurin
The Vanguardians
1288
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Posted - 2013.08.29 13:06:00 -
[32] - Quote
I disagree. Grenades are one of the things keeping logis and scouts off the front lines. It is harder for both of them to equip a tank AND appropriate level equipment enough to survive grenades. The problem isn't grenade spam right now as much as the unreliability of hit detection. Explosives are useful for taking people out for no other reason than, they have a better hit rate. |
Knight Soiaire
Better Hide R Die
2122
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Posted - 2013.08.29 13:22:00 -
[33] - Quote
Beren Hurin wrote:I disagree. Grenades are one of the things keeping logis and scouts off the front lines. It is harder for both of them to equip a tank AND appropriate level equipment enough to survive grenades. The problem isn't grenade spam right now as much as the unreliability of hit detection. Explosives are useful for taking people out for no other reason than, they have a better hit rate.
Standing on a Nanohive/Depot spamming nades, will never be fixed, not even with the hit detection fixes.
My passive scanning is nerfed, Scouts cant fill any support roles and now I shouldn't be allowed move up on enemies because they cant aim for ****?
Sounds absolutely fair. |
8213
Grade No.2
215
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Posted - 2013.08.29 13:39:00 -
[34] - Quote
People wouldn't go for grenade spam if the hit detection mechanics worked and the hit boxes didn't sway any time a player is moving.
Even I find myself doing it, because its not fair that I aim right a guy and glue my site to his chest and nothing happens.
This is why MDs are over used and so effective as well. The precision of the hit detection is meaningless and inconsistent. 5cm bullet or an explosive with a 12-15m diameter blast zone??? Tough choice...
Explosives have their place in any shooter, even DUST. When you have a full squad bedded down somewhere, you'll want to soften them up, especially if your going at them solo. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
260
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Posted - 2013.08.29 13:47:00 -
[35] - Quote
nerf grenades because i dont like them |
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