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D legendary hero
THE WARRIORS OF LEGEND
705
|
Posted - 2013.08.24 05:28:00 -
[1] - Quote
im still not satisfied with the current game playing right now. All i see are people in Caldari logistics, or caldari assault suits, with ARs and SMGs, or MD and smgs.
I just played a match and called in a TANK, and 1 guy with 1 volley from his swarms and 1 av nade took out my tank, i shot at people with my turret and they had so much ehp they didnt die.
my tank had over 5000+ ehp. One guy with AV shouldn't be able to kill my tank in less than 2 seconds by himself with AV. there is no ******* point to using Tanking unless your going to redline snipe. (which i don't promote)
I used to use scramblers but it just doesnt compare to the galente AR. Even the AScr isnt as good, i mean why is their recoil on a weapon that fires light?
then i tried using my flaylocks. people are walking righ tin front of me and not getting killed, im firing it at their feet and they wont die.
I just don't understand CCP. Why is everything being nerfed so that a team with ARs aand 1 guy running AV, can kill anything in the Game? the only usable sidearm is the SMG now. the oly weapon good at killing infantry is the Ar. and why use a heavy suit with forgun when SL allows you to move faster, lock on, does similar damage and get close enough to use av nades?
At this rate star wars battlefront 1 and 2 are better examples of balance this dust 514 TL;DR so, my question is this.
What can we do to promote diversity in this game again?
my first suggestion is to apply the principle of buffing before nerfing.
buff tanks, buff MD, buff HMG buff flaylocks buff lazers buff scramblers buff scrambler pistols buff scouts buff heavy suits buff logi suits buff dropsips buff shotguns buff breach ARs buff plasma cannons
basically make other weapons usable.
i am welcome to other suggestions. |
D legendary hero
THE WARRIORS OF LEGEND
705
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Posted - 2013.08.24 05:38:00 -
[2] - Quote
IDK why people who play DUST dnt want to think, or use strategy. Almost all you guys just think "I have better stuff so i should win!" or "i specced into my proto assault suit (caldari most likely, never seen an amar proto), and my proto AR, so i should always win". then when anything other than your fit beats you, its a ******* crime. this really makes me want to sstop playing this game like alot of players that leave have. Skill is not rewarded, or even allowed. in the end, just grouping up and squading up with a bunch of dudes in proto assault suits wiht proto ARs garuntees victory, because other wise, something has to be nerfed.
TL;DR solution: [b] We in thecommunity and those at CCP need to promote strategy and tactics. We need to think of counter measures to weapons and tactics in the game BEFORE we ask for a nerf.
i.e. TAR. before it was nerfed every possible tactic was used against it. still it reigned supreme it had to be stopped.
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
314
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Posted - 2013.08.24 08:17:00 -
[3] - Quote
Buff MD? No! Do more work on hit detection and that should be all the buff it needs. Anything more is just OP (Don't nuf this weapon anymore either).
Buff F-Pistol? I admit that the nurf was a bit much (I hate explosives in general but still...) so to buff the direct damage some would actually be a good move.
Buff Tanks? I'm neither AV or Tanker specced so I can't truly comment on this idea.
(Buff the rest) - Agree completely! For the Plasma cannon it just needs a larger arc and slightly more splash damage.
Didn't read entire thread but fixing the weapon tree would be a big help as there are too many worthless skills (Plasma cannon reload skill only takes off 0.5 seconds) +1 for the "Lets move forward not back" mentality.
`Sigh. Just another fun game of DUST. |
TheEnd762
SVER True Blood Public Disorder.
172
|
Posted - 2013.08.24 08:39:00 -
[4] - Quote
HMG - Increase spread
AR - Increase spread, recoil/muzzle jump, add sway (all of these more so with standing/moving/running)
Mass Driver - Fine. Maybe give it an arming distance.
Flaylock - Slight buff to splash radius, RoF, and knockback on dopships.
Laser Rifle - Fix the sight, that's it.
Scrambler Rifle - Fix the sight.
Sniper Rifle - Increase scope range/add variable scopes, make the dot visible on light surfaces, buff headshot bonus.
Swarm Launchers - Add variations with better tracking, others with higher speed.
Shotguns - I dunno, are hey still broken where they have no cone of fire?
Forge Gun - Increase projectile size, making vehicle hits easier, but preventing it from hitting players between cracks or barely peeking around corners. Increase dropship knockback.
Grenades - Reduce fuse time.
Scouts - Buff speed, slightly buff armor/shield.
Heavies - Reduce movement/panning speed.
Missile/Blaster Installations - BUFF RANGE AND INCREASE THE AIM HEIGHT. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
314
|
Posted - 2013.08.24 09:19:00 -
[5] - Quote
TheEnd762 wrote:HMG - Increase spread
AR - Increase spread, recoil/muzzle jump, add sway (all of these more so with standing/moving/running)
Mass Driver - Fine. Maybe give it an arming distance.
Flaylock - Slight buff to splash radius, RoF, and knockback on dopships.
Laser Rifle - Fix the sight, that's it.
Scrambler Rifle - Fix the sight.
Sniper Rifle - Increase scope range/add variable scopes, make the dot visible on light surfaces, buff headshot bonus.
Swarm Launchers - Add variations with better tracking, others with higher speed.
Shotguns - I dunno, are hey still broken where they have no cone of fire?
Forge Gun - Increase projectile size, making vehicle hits easier, but preventing it from hitting players between cracks or barely peeking around corners. Increase dropship knockback.
Grenades - Reduce fuse time.
Scouts - Buff speed, slightly buff armor/shield.
Heavies - Reduce movement/panning speed.
Missile/Blaster Installations - BUFF RANGE AND INCREASE THE AIM HEIGHT.
You want to actually nurf heavies!? Well they gonna actually increase there tracking speed soon but why would you want to nurf the heavies?
Shotguns are getting a fix soon(not TM either lol) and when done, I feel they would just need to reduce the strife speed (they doing that too) and it'll be fine.
Forge guns (assault mainly) needs to gain fewer rounds from hives (it's actual performance is ok)
Grenades are fine the way they are (although annoying as hell).
CCP is thinking of giving the MD an arming mechanic.
AR doesn't need a sway but the rest would be interesting to say the least. I would say leave them be though.
Taking squad vision off should do wanders for scouts.
`Sigh. Just another fun game of DUST. |
Cosgar
ParagonX
4547
|
Posted - 2013.08.24 09:50:00 -
[6] - Quote
I'm actually fine with my MD and Minmatar logi suit. |
Arkena Wyrnspire
Turalyon 514
2739
|
Posted - 2013.08.24 11:59:00 -
[7] - Quote
Allow me to list my responses.
D legendary hero wrote:
buff tanks,
Yes. Depends how much though. Despite copious tanker tears, if too much buffing is done they could very well become OP.
buff MD,
No. You even said in the OP that these were one of the main things you see on the battlefield.
buff HMG
Yes - reduce the dispersion.
buff flaylocks
Yes - Direct damage only.
buff lazers
Yes - The sight will have an effect on this.
buff scramblers
No - I use the SCR as my primary weapon all the time and it's fine.
buff scrambler pistols
No - If you can aim, these are brutally effective.
buff scouts
Absolutely. Yes yes yes.
buff heavy suits
We will see how the armour buff plays out - the turn speed increase should help as well. Commandos probably need a buff.
buff logi suits
No. They're fine. They're even better than the assaults!
buff dropsips
Yes. Definitely.
buff shotguns
Fix hit detection first.
buff breach ARs
Kind of, yes.
buff plasma cannons
Yes.
|
BL4CKST4R
WarRavens League of Infamy
1214
|
Posted - 2013.08.24 13:24:00 -
[8] - Quote
The problem is that if CCP were to do this it would take them upwards of 3 months to fix whatever is made OP or UP by this process, and the PSN update verification process doesn't help either. |
D legendary hero
THE WARRIORS OF LEGEND
716
|
Posted - 2013.08.24 14:28:00 -
[9] - Quote
I dnt care how long it takes them. my list of priorities are as follows:
1. to attract players to using weapons and suits other than ARs and assaults 2. to increase variation and diversity in the game.
remember these are slight buffs to make the guns and suits more efficient at what they do best. not a blind "i want to everything buff'. these are specific buff.s; using their purpose and the following models;
high-risk vs high reward OR low-risk vs low reward
i.e. Flaylock - increase splash radius by .5m to 1m. keep current damage = low-risk (high chance of hitting target), low reward (low damage per shot and fire rate)
OR
flaylock - increase splash damage (yes increase direct AND splash damage the purpose of this gun is splash) by 25%+. keep radius the way it is. high risk (extremely high chance of missing) , high reward (high damage when you succeed.) |
Charlotte O'Dell
0uter.Heaven
1085
|
Posted - 2013.08.24 15:30:00 -
[10] - Quote
It would actually be easier to nerf AV and AR than buff everything else.
Right now, only grenades, MD, FG, SL, SMG, sniper, and AR are where they should be ATM. They do their job very well. Too bad everything else is meh. |
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Spec Ops Cipher
Seraphim Initiative..
380
|
Posted - 2013.08.24 15:46:00 -
[11] - Quote
My list of responses:
buff tanks - Only their survivability
buff MD - OMG NO
buff HMG - I cannot offer opinion here
buff flaylocks - Disagree, they are absolutely fine. My favourite sidearm, still very effective.
buff lazers - It's coming.
buff scramblers - Agree. They feel maybe too weak vs armour to me, but i'm no expert.
buff scrambler pistols - Yes. I bet a lot of people disagree,but the general rise in HP across most suits has made them weaker in comparison. Only a damage increase, maybe 10%. I consider myself an expert in this field XD. buff scouts - Please do! Only speed/survivability upgrades please, more health is not the way to go
buff heavy suits - I cannot offer opinion here
buff logi suits - What!?! They are still the only suits I see in cb's.
buff dropsips - Yes, my python feels every hit.
buff shotguns - FIX SHOTGUNS. They are in a pretty good place atm, bar the bug which makes your shots fail to apply damage.
buff breach ARs - Yep. Back to E3 standards imo, but with less range.
buff plasma cannons - They are bugged too, but still pathetic. Agree |
D legendary hero
THE WARRIORS OF LEGEND
734
|
Posted - 2013.08.26 08:12:00 -
[12] - Quote
alot of things must be buffed for this game to become diverse again. In fact everything that was nerfed need a buff back to its orginal state except TACs. TAC ar needs a buff, in ammo per magazine, but thats about it. |
Garth Mandra
The Southern Legion The Umbra Combine
83
|
Posted - 2013.08.26 08:53:00 -
[13] - Quote
The mechanics for explosives are currently one of my major hates.
Give explosives some kind of damage fall off so that accuracy is rewarded but not essential and they'll be in a better place. CCP could probably return contact nades and flaylocks from the nerf pit if they did that too.
Tanks need a rethink from the ground up.
All the dropsuits need a redo.
CPP is working on infantry armour vs. shield. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
329
|
Posted - 2013.08.26 09:02:00 -
[14] - Quote
Garth Mandra wrote:The mechanics for explosives are currently one of my major hates.
Give explosives some kind of damage fall off so that accuracy is rewarded but not essential and they'll be in a better place. CCP could probably return contact nades and flaylocks from the nerf pit if they did that too.
Tanks need a rethink from the ground up.
All the dropsuits need a redo.
CPP is working on infantry armour vs. shield.
Hate explosives but I must agree with you on all points. Flaylocks should be buffed back up anyway as they went too far with the direct damage (did good with the splash though).
`Sigh. Just another fun game of DUST. |
D legendary hero
THE WARRIORS OF LEGEND
736
|
Posted - 2013.08.26 11:07:00 -
[15] - Quote
Garth Mandra wrote:The mechanics for explosives are currently one of my major hates.
Give explosives some kind of damage fall off so that accuracy is rewarded but not essential and they'll be in a better place. CCP could probably return contact nades and flaylocks from the nerf pit if they did that too.
Tanks need a rethink from the ground up.
All the dropsuits need a redo.
CPP is working on infantry armour vs. shield.
if by fall off you mean over range the damage gets reduced then no.
if by fall off you mean it does less damage at the edge of the radius than at the center, then yes. BUT, in the flaylocks case this should not occur because the radius is tiny to begin with and it does small damage. |
Korvin Lomont
United Pwnage Service RISE of LEGION
103
|
Posted - 2013.08.26 13:37:00 -
[16] - Quote
Well regarding ARs I think once (if ever) CCP gives the GAR the supposed role (and hopefully removes the stupid mimic weapons) more people will skill into something different.
And please adjust the starter fits so not everybody has to skill into the AR that should solve most of the AR spam.
The SR doesn't need a buff its already very powerful if used right the change to the skill will greatly buff this weapon. The assault variant seems fine to me (once the GAR gets ist role) right now both GAR and ASCR fullfill the same role at nearly the same range thats kinda stupid.
The Standard Scramblerrifle has a crazy amount of DPS wich should fall into the gallente area so its somewhere out of role as well...
The thing that puzzles me the most is we have roughly 6 basic weapon principles/technologies but none of the these are consitent across the different weapons that way you will never archieve a feeling of familiarity when it comes to faction weapons that is sad. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1631
|
Posted - 2013.08.26 14:04:00 -
[17] - Quote
Arkena Wyrnspire wrote:Allow me to list my responses. D legendary hero wrote:
buff tanks,
Yes. Depends how much though. Despite copious tanker tears, if too much buffing is done they could very well become OP. Yes HAVs need a buff, but in doing so it's vital we keep in mind relative meta level. A Militia HAV should absolutely burn fast against Prototype AV, but when HAVs are going up against AV of an equal meta level it shouldn't be at all common place that 1-2 infantry can take them down. Likely an eHP buff for HAVs is called for, but these things must be done very carefully and with a gentle touch.
buff MD,
No. You even said in the OP that these were one of the main things you see on the battlefield. Alter MD. Restore the old arc, and polish the stats on the sub-types to provide more diversity/emphasis on the niche role of each sub-type. Then sit back and wait to see where the MD is after the upcoming alterations to both Armor and the explosive damage profile. On balance the MD is in a good place but it needs some polish.
buff HMG
Yes - reduce the dispersion.
buff flaylocks
Yes - Direct damage only.
buff lazers
Yes - The sight will have an effect on this. Likely will need a bit of a buff even after the sight change, but shouldn't be touched until we see the effects of the new sight. Currently however the ScR is drastically more effective.
buff scramblers
No - I use the SCR as my primary weapon all the time and it's fine.
buff scrambler pistols
No - If you can aim, these are brutally effective.
buff scouts
Absolutely. Yes yes yes.
buff heavy suits
We will see how the armour buff plays out - the turn speed increase should help as well. Commandos probably need a buff.
buff logi suits
No. They're fine. They're even better than the assaults! They're really not, in fact the Cal Logi aside they didn't need the recent nerf to eHP based on compared fittings, SP and Cost. Aside from a reversion of the recent eHP nerf however I wouldn't touch them. Well maybe give the Cal a bit of its CPU back, but that's hard to say since I don't run the Cal suit.
buff dropsips
Yes. Definitely.
buff shotguns
Fix hit detection first.
buff breach ARs
Kind of, yes.
buff plasma cannons
Yes.
I'm going to steal this from Arkena and make a couple slight alterations in quote to show my stance, because honestly I agree on 90% of the quoted text already so this is just easier. The italics above are mine.
|
D legendary hero
THE WARRIORS OF LEGEND
738
|
Posted - 2013.08.26 17:10:00 -
[18] - Quote
people hate hard on those flaylocks man they need radius back period. |
low genius
the sound of freedom Renegade Alliance
359
|
Posted - 2013.08.26 17:17:00 -
[19] - Quote
the flaylock and massdriver server their purposes. the laser, plasma cannon, and hmg (i know the hmg balance is coming) should get balanced to bring them back into play.
if one swarm and one av grenade killed you... you shouldn't be driving a tank. |
D legendary hero
THE WARRIORS OF LEGEND
738
|
Posted - 2013.08.26 18:01:00 -
[20] - Quote
low genius wrote:the flaylock and massdriver server their purposes. the laser, plasma cannon, and hmg (i know the hmg balance is coming) should get balanced to bring them back into play.
if one swarm and one av grenade killed you... you shouldn't be driving a tank.
by served their purpose you mean ineffectual (with reference to the flaylocks which i dnt see used at all anymore).
5000ehp is 5000ehp. 1 swarm and 1 av grenade shouldnt strip that by itself.
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CLONE117
Planetary Response Organization Test Friends Please Ignore
198
|
Posted - 2013.08.26 18:12:00 -
[21] - Quote
pve would decrease the nef everything part of the forums...
stupid proto bears...remove av and std tanks and just let players use a cheap soma...
im pretty sure the proto ars will damage it heavily it is a mlt tank after all..
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D legendary hero
THE WARRIORS OF LEGEND
738
|
Posted - 2013.08.26 18:53:00 -
[22] - Quote
CLONE117 wrote:pve would decrease the nef everything part of the forums...
stupid proto bears...remove av and std tanks and just let players use a cheap soma...
im pretty sure the proto ars will damage it heavily it is a mlt tank after all..
im not asking for my tank to invincible. but come one 1 shot with a swarm that wasnt proto and 1 ave nade?
my tank died so fast, the RDV animiation that first dropped it off was of longer duration. |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
146
|
Posted - 2013.08.26 21:45:00 -
[23] - Quote
So, funny thing. The lack of diversity is really a lack of proper balancing, and bland map design. Most of the time, there is one gun to rule them all. Then that gun get's nerfed all to hell, then there is a new one.
Also, the maps are all dominated by wide, open spaces and rolling hills. Some variety would not kill CCP (that is a sacrifice I am willing to make)
lastly, either buff your tank, or get a better tank. 1 swarm should not wipe out a tank, unless it's a proto launcher vs militia tank. |
KalOfTheRathi
Black Phoenix Mercenaries
597
|
Posted - 2013.08.26 22:09:00 -
[24] - Quote
I don't really see the situation that you are claiming exists.
Some days I get Amarr Assault in my face and then it is their Logi Bros. Next it is Caldari and Minmatar (my Logi Suit of choice). Taking out Heavies (and myself when I run) is easy on some days and hard on others. Mostly depending on whether the Heavy has support or not.
The Flaylock was a miserable addition to the game. Two shot Heavy Kills from 58m. Pure BS.
The Scrambler is a energy based weapon, it will work better on shield than armor. As stated.
Taking a 5000 ehp Tank into the field will get you killed. Simple as that. Did you have a Gunner or some stupid Blue Belle that fired the front blaster continuously until it overheated? A proper Gunner makes a big difference in a smaller tank. Ask for guidance in the proper forum*.
Simply wanting buffing for the entire world doesn't make sense, although your sense of entitlement is quite striking.
* free advice to New Berry Tanker. Learn to GTFO early. Recall that tank quickly. Without active hardeners and repair going than your 5000 adds up to a few hits, at best. Do the math on ADV/PROTO Swarms and AV Grenades. A combined round will put you in your 5000HP grave, or at least into your next clone. Just because you bought it, doesn't mean it should survive if you drop it into the wrong situation. |
D legendary hero
THE WARRIORS OF LEGEND
739
|
Posted - 2013.08.27 04:03:00 -
[25] - Quote
bacon blaster wrote:So, funny thing. The lack of diversity is really a lack of proper balancing, and bland map design. Most of the time, there is one gun to rule them all. Then that gun get's nerfed all to hell, then there is a new one.
Also, the maps are all dominated by wide, open spaces and rolling hills. Some variety would not kill CCP (that is a sacrifice I am willing to make)
lastly, either buff your tank, or get a better tank. 1 swarm should not wipe out a tank, unless it's a proto launcher vs militia tank.
it was 1 volley of militia swarms and 1 milita AV grenade, verses, my milita tank that I fitted with 5000+ehp and an armor rep.
I dnt care if my tank dies, but, it pisses me the hell off when one guy can kill my tank faster than a milita AR can kill a heavy. When 1 guy can negate all Vehicles, its a problem.
Ive seen what proto AV does. 3 proto AV grenades can destroy any vehicle in the game. |
D legendary hero
THE WARRIORS OF LEGEND
741
|
Posted - 2013.08.27 04:16:00 -
[26] - Quote
KalOfTheRathi wrote:I don't really see the situation that you are claiming exists.
Some days I get Amarr Assault in my face and then it is their Logi Bros. Next it is Caldari and Minmatar (my Logi Suit of choice). Taking out Heavies (and myself when I run) is easy on some days and hard on others. Mostly depending on whether the Heavy has support or not.
idk its hard to find these matches. I normally end up in the matches im speaking of.
Quote:
The Flaylock was a miserable addition to the game. Two shot Heavy Kills from 58m. Pure BS.
Flaylocks could never 2 shot heavies. from looking at that numbers you could see that. Also, I run proto heavy, and i have max skill flaylocks, they never 2 shot heavies.
when 5 dudes fire flaylocks at one guy he dies fast, but thats safe to say for MD, forgun, snipers, scramblers, and especially AR (we all know that with467 dps, *4 peple your dead instantly).
Also, milita ARs can take out a heavy up to 75 meters. giving people these types of ARs with such high damage was a horrible addition to the game.
alot of people hate explosives. but alot of people also hate high RoF, spammable, chip damage weapons.
guess who hates explosives? CoD fans. Guess who hate spam? good players
Quote: The Scrambler is a energy based weapon, it will work better on shield than armor. As stated.
im not even going here this is for another thread.
Quote:Taking a 5000 ehp Tank into the field will get you killed. Simple as that. Did you have a Gunner or some stupid Blue Belle that fired the front blaster continuously until it overheated? A proper Gunner makes a big difference in a smaller tank. Ask for guidance in the proper forum*. Simply wanting buffing for the entire world doesn't make sense, although your sense of entitlement is quite striking.
Everyone who plays this game is entitled to fun. Right now unless your using Caldari proto assault or logi suits with ARs. you simply cannot win.
real tanks get killed real quick too. I've seen it and done it. good dropships get shot down just as easily by swarms. ARs easily out dps HMGs Ars can beat shotguns close range Armor sucks compared to shields Caldari suits can tank just as hard as heavies with twice the turn speed, movement speed, and agility plasma cannons are a joke flaylocks can't kill infantry with direct hits, or with splash 1 guy with AV can take out vehicles for days literally, you can't play this game, use what you want (the way its supposed to be used) and still win.
people like you will bi.tch that something is OP because an AR can't outgun it in its hiche and it will get nerfed...
a la Lazers, HMG, heavy suits, scout suits, MD, flaylocks, Scrambler pistols, tanks, dropships, LAVs, flux grenads (radius nerf).... soon forgun guns and SMGs.
So, yes the entire gaming community and I are ENTITLED to a FAIR and BALANCED game. your ignorance of this basic truth is shocking.
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bacon blaster
BIG BAD W0LVES Eternal Syndicate
147
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Posted - 2013.08.27 16:38:00 -
[27] - Quote
D legendary hero wrote:bacon blaster wrote:So, funny thing. The lack of diversity is really a lack of proper balancing, and bland map design. Most of the time, there is one gun to rule them all. Then that gun get's nerfed all to hell, then there is a new one.
Also, the maps are all dominated by wide, open spaces and rolling hills. Some variety would not kill CCP (that is a sacrifice I am willing to make)
lastly, either buff your tank, or get a better tank. 1 swarm should not wipe out a tank, unless it's a proto launcher vs militia tank. it was 1 volley of militia swarms and 1 milita AV grenade, verses, my milita tank that I fitted with 5000+ehp and an armor rep. I dnt care if my tank dies, but, it pisses me the hell off when one guy can kill my tank faster than a milita AR can kill a heavy. When 1 guy can negate all Vehicles, its a problem. Ive seen what proto AV does. 3 proto AV grenades can destroy any vehicle in the game.
AV gear is designed to take out vehicles, in the same way that an ar is designed to take out infantry. Beef up your tank's defenses, and expect to lose anything less than proto until you learn how to really use the crap out of it. (See T8r Raid for drop ship piloting lessons. That man is a squirrely bastard when it comes to piloting)
You tank is not going to be an unstoppable death machine. We need to be able to fight back against the stupid things. We had unstoppable death machine tanks back in chromosome. It was terrible. The only purpose of running infantry back then was to feed points to tankers. We are not going back to that. |
ugg reset
Molon Labe.
367
|
Posted - 2013.08.27 17:53:00 -
[28] - Quote
you can't make people be diverse...not in a game like this. there will always be that suite or this weapon; in eve the drake comes to mind. Give it time as more people get to the end of their specialization they will start to branch out to other areas. |
D legendary hero
THE WARRIORS OF LEGEND
744
|
Posted - 2013.08.27 19:42:00 -
[29] - Quote
bacon blaster wrote:AV gear is designed to take out vehicles, in the same way that an ar is designed to take out infantry. Beef up your tank's defenses, and expect to lose anything less than proto until you learn how to really use the crap out of it. (See T8r Raid for drop ship piloting lessons. That man is a squirrely bastard when it comes to piloting)
You tank is not going to be an unstoppable death machine. We need to be able to fight back against the stupid things. We had unstoppable death machine tanks back in chromosome. It was terrible. The only purpose of running infantry back then was to feed points to tankers. We are not going back to that.
thats what your not getting. I dnt care of if my tank dies. I do care when its life on the battle field is less than its life on the RDV carring it in, when only 1 person used AV.
he didnt even use proto AV either.
I use AV too. forguns.
I never said i wanted an unstoppable milita Tank. But, when you call in a tank you expect to get some use out of it, to push the line forward, abit.
I was forced to call in the tank to help my teamates who were getting slaughtered. then i drive over to them with my turret teamates in there, people start jumping out the way (perfectly fine i would too), but this one guy had swarms and a single AV grenade and destroyed my tank in 2 seconds.
yes AV is designed to destroy vehicles but your not supposed to be a 1 man asenal. just like ARs are designed to kill infantry but ARs arent supposed to have the fire rate of an HMG and sniper damage per shot.*
If you equate the way AV kills vehicles to the way ARs kill people, if ARs were as effective as AV one guy with an AR could kill a team.
*its a comparison. i knwo ARs dnt do that damage or dps dnt troll |
D legendary hero
THE WARRIORS OF LEGEND
744
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Posted - 2013.08.27 19:45:00 -
[30] - Quote
ugg reset wrote:you can't make people be diverse...not in a game like this. there will always be that suite or this weapon; in eve the drake comes to mind. Give it time as more people get to the end of their specialization they will start to branch out to other areas.
I want to encourage diversity.
If you make everything usable in varied situations, game play would be more dynamic, and people would gravatate toward weapons that they like.
people who search for the FOTM are try hards who only enjoy winning... however whe things become relatively balanced, the FOTM won't be so much more powerful than everything else that nothing else is usable. |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
337
|
Posted - 2013.08.27 21:32:00 -
[31] - Quote
D legendary hero wrote:thats what your not getting. I dnt care of if my tank dies. I do care when its life on the battle field is less than its life on the RDV carring it in, when only 1 person used AV.
he didnt even use proto AV either.
I use AV too. forguns.
I never said i wanted an unstoppable milita Tank. But, when you call in a tank you expect to get some use out of it, to push the line forward, abit.
I was forced to call in the tank to help my teamates who were getting slaughtered. then i drive over to them with my turret teamates in there, people start jumping out the way (perfectly fine i would too), but this one guy had swarms and a single AV grenade and destroyed my tank in 2 seconds.
yes AV is designed to destroy vehicles but your not supposed to be a 1 man asenal. just like ARs are designed to kill infantry but ARs arent supposed to have the fire rate of an HMG and sniper damage per shot.*
If you equate the way AV kills vehicles to the way ARs kill people, if ARs were as effective as AV one guy with an AR could kill a team.
*its a comparison. i knwo ARs dnt do that damage or dps dnt troll
Well considering it's a MLT tank I think one guy with an AV weapon AND AV grenades should be able to take you out solo without needing proto (he is fitted for taking you out so why shouldn't he be able to?). No MLT vehicles should have a long life span (and the RDV needs to be fixed badly) as it requires no work to obtain. A high quality tank vs a fully specced AV player is kinda like a shotgunner(tank) vs a ninja(AV) in a sense that the first person to land a successful hit is most likely the winner. If you survive getting hit first then retreat (stop going into CQC as retreat is impossible without support) because if you're a tank then you are going up against your counter and if you are the AV your fit doesn't have enough EHP to survive much more of the tank's onslaught.
ARs are designed to be an all purpose weapon (with the obvious exceptions) that allows you to survive in an array of situations.
`Sigh. Just another fun game of DUST. |
D legendary hero
THE WARRIORS OF LEGEND
744
|
Posted - 2013.08.27 22:25:00 -
[32] - Quote
ALPHA DECRIPTER wrote: Well considering it's a MLT tank I think one guy with an AV weapon AND AV grenades should be able to take you out solo.
but one shot of milita swarms and 1 AV nade killing tanks by himself? if he threw several AV nades and fired 2 or 3 vollies of swarms then i wouldn't complain but that guy didnt pour any SP into AV and still killed my tank.
on the other hand i have invested SP in tanks (i used milita but I have SP in vehicles and dropships).
Quote: without needing proto (he is fitted for taking you out so why shouldn't he be able to?). No MLT vehicles should have a long life span (and the RDV needs to be fixed badly) as it requires no work to obtain.
well by that logic milita ARs shouldn't out dps every other hand held weapon up to 75m.
Quote: A high quality tank vs a fully specced AV player is kinda like a shotgunner(tank) vs a ninja(AV) in a sense that the first person to land a successful hit is most likely the winner. If you survive getting hit first then retreat (stop going into CQC as retreat is impossible without support) because if you're a tank then you are going up against your counter and if you are the AV your fit doesn't have enough EHP to survive much more of the tank's onslaught.
not saying tanks should be invincible, but if 1 guy with standard Av can kill a milita tank with 5000+ ehp in one volley and 1 AV grenade. then there is no point ot tanking.
literally, you don't anything more than standard AV to take out even the best tanks.
milita swamrs kill even the best dropships.
Quote: ARs are designed to be an all purpose weapon (with the obvious exceptions) that allows you to survive in an array of situations.
No its a general purpose weapon, not designed to win every encounter against every gun at almost every range.
forgun is an anti material weapon... but people want to nerf it.
the flaylock was anexplosive weapon, and people nerfed the explosion. same for MD.
heavy suits are designed to withstand concentrated small arms fire. it cant survive a milita ARs fire for more than 3 seconds with maximum plates, extenders and skills.
just face the facts, its not desinged to beat everything.
`Sigh. Just another fun game of DUST.[/quote]
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
342
|
Posted - 2013.08.27 22:39:00 -
[33] - Quote
You misunderstand me.
No, MLT AR shouldn't be able to out DPS every other gun. That's just OP for a MLT item to out do every other item.
I said the AR allows you to survive, not dominate. The MLT AR is currently a little OP and everyone knows it.
1 valley and 1 AV nade is enough vs a MLT if they are STD as that guy has put in more work then you.
AV does in fact require SP as there is no MLT AV nades.
Requiring a bunch of swarms and av nades for one MLT tank is stupid as it would be pointless to spec into AV as you would always require a full team to take out even the cheapest of threats. Keep in mind that by going swarm and AV, this guy is dead vs any infantry he comes across. Why? Because he has fitted his slots for taking you out. You, on the other hand, can take out him, his friends, and any other vehicles no matter how you fit your tank. It would just be a matter of who is specced out better for this situation.
If you have put in SP for a better tank then I suggest you USE A BETTER TANK! I Know some excellent tankers that go around dominating solo. And when they get some infantry support they are just plain out unstoppable even against proto AV.
`Sigh. Just another fun game of DUST. |
Komodo Jones
Chaotik Serenity
61
|
Posted - 2013.08.27 22:49:00 -
[34] - Quote
Think we just need bigger maps and more to do, I'm a deadly shot with anything single fire, scrambler rifle, forge gun, sniper, shotgun, but I feel like it's tough to apply when it seems like the game is trying to simulate waves and waves of enemies when it's just really a small group. I think the real fix this game needs is a slower pace, because it seems like all people care about is "how can I do the most damage in the least amount of time" or "how can I tank the most damage" so eventually you get a bunch of people spraying assault rifles, forging from rooftops, strafing like mad, and bouncing like bunnies.
Don't get me wrong I'm not saying any of these are bad, hell I'm a cheap bastard with the mass driver, it's just that if you have 3 people on a rooftop forging objectives, the only way to win is to get an orbital strike. If you have a few people bombarding everyone with a mass driver, the only way you're going to win is in a distance fight or find a way to get in close with a shotgun, a few people can rush an objective and take it over if they have the right equipment, tanks can be made to be unstoppable while almost any other is just flimsy and there's not enough people with the lenience to grab an AV suit because they're all trying to keep back a couple of duvolle specialists at 1 gate.
Maybe I'm just rambling but no one gun can take down an entire squad unless the difference in SP and isk is severe so none of them are really OP, I think that if there were just more people in a match, more time to play, and more space to maneuver in, the game might be a little less like call of duty. There should be just as many if not more "calm before the storm" moments as "oh s*** what the hell is going on" moments. |
D legendary hero
THE WARRIORS OF LEGEND
744
|
Posted - 2013.08.27 23:02:00 -
[35] - Quote
ALPHA DECRIPTER wrote:You misunderstand me. No, MLT AR shouldn't be able to out DPS every other gun. That's just OP for a MLT item to out do every other item. I said the AR allows you to survive, not dominate. The MLT AR is currently a little OP and everyone knows it. 1 valley and 1 AV nade is enough vs a MLT if they are STD as that guy has put in more work then you. AV does in fact require SP as there is no MLT AV nades. Requiring a bunch of swarms and av nades for one MLT tank is stupid as it would be pointless to spec into AV as you would always require a full team to take out even the cheapest of threats. Keep in mind that by going swarm and AV, this guy is dead vs any infantry he comes across. Why? Because he has fitted his slots for taking you out. You, on the other hand, can take out him, his friends, and any other vehicles no matter how you fit your tank. It would just be a matter of who is specced out better for this situation. If you have put in SP for a better tank then I suggest you USE A BETTER TANK! I Know some excellent tankers that go around dominating solo. And when they get some infantry support they are just plain out unstoppable even against proto AV.
`Sigh. Just another fun game of DUST .
perhaps. i have been on the other end using my forgun.
but, still my cerncen was mainly the amount of time my tank had to operate on the field was very short. i couldnt get any kills and my tank blew up.
I only called it in because the enemy team was spamming ARs and caldari suits so bad, i needed to do something. so, when i called it in and then 1 guy took me i was pissed. because the 15 people didt even need to bother with the tank or evern alter their strategy because this 1 guy had it all covered.
proto Av, ok. Adv ok. Std... needs to be tweaked, and milita needs to be tweaked.
I say tweaked because its nessesarily a nerf just a reaarangement of some of their attributes to keep them effective but not too effective |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
343
|
Posted - 2013.08.27 23:14:00 -
[36] - Quote
D legendary hero wrote:perhaps. i have been on the other end using my forgun.
but, still my cerncen was mainly the amount of time my tank had to operate on the field was very short. i couldnt get any kills and my tank blew up.
I only called it in because the enemy team was spamming ARs and caldari suits so bad, i needed to do something. so, when i called it in and then 1 guy took me i was pissed. because the 15 people didt even need to bother with the tank or evern alter their strategy because this 1 guy had it all covered.
proto Av, ok. Adv ok. Std... needs to be tweaked, and milita needs to be tweaked.
I say tweaked because its nessesarily a nerf just a reaarangement of some of their attributes to keep them effective but not too effective
I can agree with giving the MLT swarms a little negative tweaking but that's as far as I willing to go. I've been in your position b4 and I understand how frustrating it can be to try and adapt in order to bring your team to the top of an up-hill battle only to have your every attempt countered (I'm a scout). Hang in there, Maybe by the time we are out of uprising our efforts won't always be in vein.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
343
|
Posted - 2013.08.27 23:20:00 -
[37] - Quote
Komodo Jones wrote:Think we just need bigger maps and more to do, I'm a deadly shot with anything single fire, scrambler rifle, forge gun, sniper, shotgun, but I feel like it's tough to apply when it seems like the game is trying to simulate waves and waves of enemies when it's just really a small group. I think the real fix this game needs is a slower pace, because it seems like all people care about is "how can I do the most damage in the least amount of time" or "how can I tank the most damage" so eventually you get a bunch of people spraying assault rifles, forging from rooftops, strafing like mad, and bouncing like bunnies.
Don't get me wrong I'm not saying any of these are bad, hell I'm a cheap bastard with the mass driver, it's just that if you have 3 people on a rooftop forging objectives, the only way to win is to get an orbital strike. If you have a few people bombarding everyone with a mass driver, the only way you're going to win is in a distance fight or find a way to get in close with a shotgun, a few people can rush an objective and take it over if they have the right equipment, tanks can be made to be unstoppable while almost any other is just flimsy and there's not enough people with the lenience to grab an AV suit because they're all trying to keep back a couple of duvolle specialists at 1 gate.
Maybe I'm just rambling but no one gun can take down an entire squad unless the difference in SP and isk is severe so none of them are really OP, I think that if there were just more people in a match, more time to play, and more space to maneuver in, the game might be a little less like call of duty. There should be just as many if not more "calm before the storm" moments as "oh s*** what the hell is going on" moments.
That's the future of DUST... in due time anyway
Everyday the community is spitting out fresh ideas (mmm! minty) and to see them get put into the game just brings me joy The one aspect of this game that all players must adapt to is waiting. Be it for a new patch, for the enemy to attack your position, or for reinforcements to help you deal with a situation. You must master the art of waiting. Those that do will be a lot less pissed lol.
`Sigh. Just another fun game of DUST. |
Komodo Jones
Chaotik Serenity
62
|
Posted - 2013.08.28 00:27:00 -
[38] - Quote
Kinda hard to be good at waiting when the enemy is at you're doorstep at every turn in a match, lol hell the matches might be the things making people impatient, its just nonstop action, nonstop brainfrying situational awareness, for the people on the ground doing nothing special, just defending an objective or running in to take it, this game is fuckin stressful. Unless you're red lining how often do you get a chance to stop and catch your breath except when you're back in your prison cell? I mean warbarge apartment. :) |
D legendary hero
THE WARRIORS OF LEGEND
744
|
Posted - 2013.08.28 00:37:00 -
[39] - Quote
ALPHA DECRIPTER wrote:D legendary hero wrote:perhaps. i have been on the other end using my forgun.
but, still my cerncen was mainly the amount of time my tank had to operate on the field was very short. i couldnt get any kills and my tank blew up.
I only called it in because the enemy team was spamming ARs and caldari suits so bad, i needed to do something. so, when i called it in and then 1 guy took me i was pissed. because the 15 people didt even need to bother with the tank or evern alter their strategy because this 1 guy had it all covered.
proto Av, ok. Adv ok. Std... needs to be tweaked, and milita needs to be tweaked.
I say tweaked because its nessesarily a nerf just a reaarangement of some of their attributes to keep them effective but not too effective I can agree with giving the MLT swarms a little negative tweaking but that's as far as I willing to go. I've been in your position b4 and I understand how frustrating it can be to try and adapt in order to bring your team to the top of an up-hill battle only to have your every attempt countered (I'm a scout). Hang in there, Maybe by the time we are out of uprising our efforts won't always be in vein.
`Sigh. Just another fun game of DUST .
perhaps. After the revolution, we will have balance! |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
346
|
Posted - 2013.08.28 07:29:00 -
[40] - Quote
Komodo Jones wrote:Kinda hard to be good at waiting when the enemy is at you're doorstep at every turn in a match, lol hell the matches might be the things making people impatient, its just nonstop action, nonstop brainfrying situational awareness, for the people on the ground doing nothing special, just defending an objective or running in to take it, this game is fuckin stressful. Unless you're red lining how often do you get a chance to stop and catch your breath except when you're back in your prison cell? I mean warbarge apartment. :)
lol brother Komodo's words are wise and true As a field scout, your are virtually forbidden to stay still. As a sniper, it's all about hand-eye coordination. Sure you have to wait for your target but once you've got 'em... you've got em As a medium you are the lamb to the slaughter. The only waiting you do is for death (if it ever comes). As a heavy...lol (CCP you really need to help these guys)
No matter what you role as you will need to be quick on your feet! Know when to stop a wait... and know when to push them to an early grave (or reawakening...what ever).
`Sigh. Just another fun game of DUST.
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Komodo Jones
Chaotik Serenity
65
|
Posted - 2013.08.28 16:38:00 -
[41] - Quote
ALPHA DECRIPTER wrote: As a heavy...lol (CCP you really need to help these guys)
lol! agreed, didn't they say they were coming up with like an atlas suit or something? I like how they said that that's what they actually had in mind when they wanted a heavy, something that could actually stand up to a tank. Right now they're just slow infantry with double HP, great you can take twice the damage but the problem is you can't avoid any damage because you're too fat to move and the hit box is the broad side of a barn. But really any problem can be solved in the game by a squad of 6 actually sticking together and helping each other out, but no-one does this because you can run off and do your own thing and be back before anyone notices. Alot of people say a big map wouldn't help a heavy because it's more ground to cover, first of all shaddap and get an LAV, secondly if you have a huge map, it's more encouragement to stick with your squad, because really if it would take like even a couple minutes to move between objectives you can be damn sure that alot of people wouldn't want to go alone, wait for their team to get ready and then roll up like a walking tank. That way it would also give scouts a purpose, sneaking behind and sabotaging or even doing overwatch, there's enough space to not get spotted and no-one would be looking for 1 guy off in the hills because it's a waste of time and manpower. |
D legendary hero
THE WARRIORS OF LEGEND
752
|
Posted - 2013.08.28 18:00:00 -
[42] - Quote
Komodo Jones wrote:ALPHA DECRIPTER wrote: As a heavy...lol (CCP you really need to help these guys)
lol! agreed, didn't they say they were coming up with like an atlas suit or something? I like how they said that that's what they actually had in mind when they wanted a heavy, something that could actually stand up to a tank. Right now they're just slow infantry with double HP, great you can take twice the damage but the problem is you can't avoid any damage because you're too fat to move and the hit box is the broad side of a barn. But really any problem can be solved in the game by a squad of 6 actually sticking together and helping each other out, but no-one does this because you can run off and do your own thing and be back before anyone notices. Alot of people say a big map wouldn't help a heavy because it's more ground to cover, first of all shaddap and get an LAV, secondly if you have a huge map, it's more encouragement to stick with your squad, because really if it would take like even a couple minutes to move between objectives you can be damn sure that alot of people wouldn't want to go alone, wait for their team to get ready and then roll up like a walking tank. That way it would also give scouts a purpose, sneaking behind and sabotaging or even doing overwatch, there's enough space to not get spotted and no-one would be looking for 1 guy off in the hills because it's a waste of time and manpower.
as true as this is. you can get way more done with have the SP and ISK using a medium frame with an AR |
Komodo Jones
Chaotik Serenity
65
|
Posted - 2013.08.28 18:04:00 -
[43] - Quote
which is why this game feels like it's turning into another battlefield or CoD, booooooooo! |
D legendary hero
THE WARRIORS OF LEGEND
753
|
Posted - 2013.08.28 18:15:00 -
[44] - Quote
Komodo Jones wrote:which is why this game feels like it's turning into another battlefield or CoD, booooooooo!
basically.
In CoD ARs, Snipers and SMGs rule everything. LMGs generally suck, shotguns are considered troll guns but are semi-usable... and everything else just lacks
in battlefeild its pretty much the same. except since everything almost 1 shots you, its harder to scream OP.
everyone runs the same, knifes the same, looks relatively the same. has the same health. you can customize your gun but thats about it. Vehicles get killed in 1-2 missles from rocket launchers. TTK is measured in nano seconds.
DUST is starting to become like this. powerful AV, weaker vehicles. the medium frame being the best suit to use. mostly caldari assault. ARs, snipers and SMGs being the only truely usable guns for most ranges, with shotguns being hit or miss.
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Komodo Jones
Chaotik Serenity
66
|
Posted - 2013.08.28 18:19:00 -
[45] - Quote
I get the impression that this game has the intention of having a larger focus on team play rather than lone wolfing, but the maps, the players, the matchmaking, the market and SP setup...I wouldn't mind if the game ALLOWED you to be a lone wolf but the way everything is set up right now, once you're at that point it's almost encouraged. Rather not have this game turn into mag, at least the aspect of where it's just a couple of people dominating the field, I still like the idea of running into an objective with only a knife and taking over, whacky stunts like that, but really that kind of stuff should be rare and far more difficult. |
Komodo Jones
Chaotik Serenity
66
|
Posted - 2013.08.28 18:24:00 -
[46] - Quote
Well the great thing is that I can make almost any gun work, forge, sniper, smg, scrambler rifle, AR, shotty, especially MD. But it seems like some of their roles are kinda useless and then the gun is misused, mass driver is supposed to be crowd control but there's rarely any crowds so they have to drive up the damage to make it usable in 1v1, this isn't a problem for balancing this is a problem for game mechanics, allowing situations to appear where the gun can be used as intended. |
D legendary hero
THE WARRIORS OF LEGEND
753
|
Posted - 2013.08.28 18:34:00 -
[47] - Quote
Komodo Jones wrote:I get the impression that this game has the intention of having a larger focus on team play rather than lone wolfing, but the maps, the players, the matchmaking, the market and SP setup...I wouldn't mind if the game ALLOWED you to be a lone wolf but the way everything is set up right now, once you're at that point it's almost encouraged. Rather not have this game turn into mag, at least the aspect of where it's just a couple of people dominating the field, I still like the idea of running into an objective with only a knife and taking over, whacky stunts like that, but really that kind of stuff should be rare and far more difficult.
In mag you could use all the weapons. you could pick up enemy weapons, and things were balanced out. In mag you could lone wolf or play as a squad. (although you were always forced into a squad) In mag you had multiple game types that used different maps.
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D legendary hero
THE WARRIORS OF LEGEND
753
|
Posted - 2013.08.28 18:35:00 -
[48] - Quote
Komodo Jones wrote:Well the great thing is that I can make almost any gun work, forge, sniper, smg, scrambler rifle, AR, shotty, especially MD. But it seems like some of their roles are kinda useless and then the gun is misused, mass driver is supposed to be crowd control but there's rarely any crowds so they have to drive up the damage to make it usable in 1v1, this isn't a problem for balancing this is a problem for game mechanics, allowing situations to appear where the gun can be used as intended.
I can't make these flaylocks work they were too broken.
I can use the scrambler but AR beats basically everything you listed all day |
Komodo Jones
Chaotik Serenity
71
|
Posted - 2013.08.28 18:41:00 -
[49] - Quote
It's hard to believe that a game like that was actually better at taking care of these issues than a game that has so much more freedom in terms of suit customization. I don't remember any big nerfing or buffing issues, things was just there and it made sense. If you step back from the whole thing you probably could even solve the AR issue with just having more people in a match, ARs are meant for taking down 1 person at medium range, if there's more people running around it eliminates the 1v1 mentality people have when they're making suits, a person might opt for more defense instead of damage mods, might just adjust people's play styles |
Komodo Jones
Chaotik Serenity
71
|
Posted - 2013.08.28 18:43:00 -
[50] - Quote
D legendary hero wrote:Komodo Jones wrote:Well the great thing is that I can make almost any gun work, forge, sniper, smg, scrambler rifle, AR, shotty, especially MD. But it seems like some of their roles are kinda useless and then the gun is misused, mass driver is supposed to be crowd control but there's rarely any crowds so they have to drive up the damage to make it usable in 1v1, this isn't a problem for balancing this is a problem for game mechanics, allowing situations to appear where the gun can be used as intended. I can't make these flaylocks work they were too broken. I can use the scrambler but AR beats basically everything you listed all day I gotta say I find the scrambler waaaaay better than the AR but maybe that's because I'm used to it, and after 1.4...I can see the new fit of the month being amarr assault with a scrambler. |
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D legendary hero
THE WARRIORS OF LEGEND
753
|
Posted - 2013.08.28 18:50:00 -
[51] - Quote
well the AScr is pretty good, but the stats and overall edps on the AR is better.
edps = 467*1.1, 467*.95 edps = 513.7, 443.7
(effective dps. calculated by multiplying the dps by the damage to shields, and then multiplying the dps to the damage to armor)
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Komodo Jones
Chaotik Serenity
72
|
Posted - 2013.08.28 18:55:00 -
[52] - Quote
Yeah scrambler is more specialized, which is gonna suck when everyone starts armor tanking in 1.4. I mean I will be too but those extra few shots from the cooldown rate might not do too much. Ugh, mixed feelings about the update lol |
D legendary hero
THE WARRIORS OF LEGEND
753
|
Posted - 2013.08.28 18:58:00 -
[53] - Quote
Komodo Jones wrote:Yeah scrambler is more specialized, which is gonna suck when everyone starts armor tanking in 1.4. I mean I will be too but those extra few shots from the cooldown rate might not do too much. Ugh, mixed feelings about the update lol
the scrambler overheats way to fast to be useful |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
350
|
Posted - 2013.08.28 18:58:00 -
[54] - Quote
Komodo Jones wrote:Yeah scrambler is more specialized, which is gonna suck when everyone starts armor tanking in 1.4. I mean I will be too but those extra few shots from the cooldown rate might not do too much. Ugh, mixed feelings about the update lol
lol I know how you feel man.
`Sigh. Just another fun game of DUST. |
Komodo Jones
Chaotik Serenity
72
|
Posted - 2013.08.28 19:05:00 -
[55] - Quote
I put up with it for a while, it's more annoying than obstructive but I could outgun anyone except a heavy with the basic scrambler, thing is ridiculously powerful, and the new cooldown skill will just be more breathing room |
D legendary hero
THE WARRIORS OF LEGEND
754
|
Posted - 2013.08.28 19:30:00 -
[56] - Quote
Komodo Jones wrote:I put up with it for a while, it's more annoying than obstructive but I could outgun anyone except a heavy with the basic scrambler, thing is ridiculously powerful, and the new cooldown skill will just be more breathing room
with my dren AR i can outgun every gun in the game except large blaster turrets, |
Komodo Jones
Chaotik Serenity
73
|
Posted - 2013.08.29 01:53:00 -
[57] - Quote
Lol well aren't you special, I don't even know what the stats for that thing are. But hey I'm proud of being able to gun people down with barely any skill points invested into buffing the thing :) |
D legendary hero
THE WARRIORS OF LEGEND
759
|
Posted - 2013.08.29 02:54:00 -
[58] - Quote
Komodo Jones wrote:Lol well aren't you special, I don't even know what the stats for that thing are. But hey I'm proud of being able to gun people down with barely any skill points invested into buffing the thing :)
the stats for the dren, milita, exile, AR are exactly the same. except the milita has a 48 round clip.
the recruiter rifle is actually better than these because it uses old build stats
Im just saying. the scrambler is good, but you'd probably get consistantly better results with an AR. I've used it even the AScr just seems to get outgunned byt the regular AR... |
Komodo Jones
Chaotik Serenity
74
|
Posted - 2013.08.29 05:02:00 -
[59] - Quote
Annnnd yeah when people start packing on armor...ain't gonna be pretty. Still dunno what i'll be using more, MD scrambler smg or shotty |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1418
|
Posted - 2013.08.29 05:22:00 -
[60] - Quote
Gimme Caldari Commando, a Rail Rifle, a Swarm Launcher, some Lai Dai's and various other Caldari themed good and Ill show you FW bullds like never before. Sadly I don't think Ill even subscribe to the meta or FOTM builds just themed builds with hyper awesome factionalised gear! |
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Jathniel
G I A N T EoN.
803
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Posted - 2013.08.29 05:36:00 -
[61] - Quote
HMG - Release the 'scrambler cannon'.
AR - Increase spread, recoil/muzzle jump, add sway (all of these more so with standing/moving/running)
Mass Driver - Increase damage, blast radius, and blast damage significantly. Reduce clip size to 2 or 3.
Flaylock - Convert it's rounds into tiny sticky remote explosives.
Laser Rifle - Fix the sight, that's it. Increase zoom on sight.
Scrambler Rifle - Fix the sight. Increase zoom on sight.
Sniper Rifle - Variable scopes, make the dot visible on light surfaces, buff headshot bonus.
Swarm Launchers - Add variations: high tracking slow speed, low tracking high speed, and ultra high speed single round dumb fire (RPG-style).
Shotguns - Add variations: standard, breach, burst, and single round slug variation with some range pump action.
Forge Gun - Increase projectile size, making vehicle hits easier, but preventing it from hitting players between cracks or barely peeking around corners. Increase dropship knockback.
Grenades - Reduce Increase fuse time, increase damage, increase blast radius, increase graphical effect.
Scouts - Buff speed, slightly buff armor/shield, give an additional equipment slot, or 2. Cloak module.
Heavies - Reduce Increase movement/panning speed. Give armor/shield hardening.
Missile/Blaster Installations - BUFF RANGE AND INCREASE THE AIM HEIGHT. Make them deployable.
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
356
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Posted - 2013.08.29 07:38:00 -
[62] - Quote
True Adamance wrote:Gimme Caldari Commando, a Rail Rifle, a Swarm Launcher, some Lai Dai's and various other Caldari themed good and Ill show you FW bullds like never before. Sadly I don't think Ill even subscribe to the meta or FOTM builds just themed builds with hyper awesome factionalised gear! Make it a scout and give a bunch of gellente gear and we have a party
`Sigh. Just another fun game of DUST. |
D legendary hero
THE WARRIORS OF LEGEND
764
|
Posted - 2013.08.29 08:26:00 -
[63] - Quote
Jathniel wrote:HMG - Release the 'scrambler cannon'. AR - Increase spread, recoil/muzzle jump, add sway (all of these more so with standing/moving/running)Mass Driver - Increase damage, blast radius, and blast damage significantly. Reduce clip size to 2 or 3. Flaylock - Convert it's rounds into tiny sticky remote explosives. Give them 1 extra meter blast radius per level. increase current damage by 15% for splash. Laser Rifle - Fix the sight, that's it. Increase zoom on sight. Scrambler Rifle - Fix the sight. Increase zoom on sight. Sniper Rifle - Variable scopes, make the dot visible on light surfaces, buff headshot bonus. Swarm Launchers - Add variations: high tracking slow speed, low tracking high speed, and ultra high speed single round dumb fire (RPG-style). Shotguns - Add variations: standard, breach, burst, and single round slug variation with some range pump action. Forge Gun - Increase projectile size, making vehicle hits easier, but preventing it from hitting players between cracks or barely peeking around corners. Increase dropship knockback. Grenades - Reduce Increase fuse time, increase damage, increase blast radius, increase graphical effect. Scouts - Buff speed, slightly buff armor/shield, give an additional equipment slot, or 2. Cloak module. Heavies - Reduce Increase movement/panning speed. Give armor/shield hardening. Missile/Blaster Installations - BUFF RANGE AND INCREASE THE AIM HEIGHT. Make them deployable.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1423
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Posted - 2013.08.29 08:30:00 -
[64] - Quote
Jathniel wrote:HMG - Release the 'scrambler cannon'. AR - Increase spread, recoil/muzzle jump, add sway (all of these more so with standing/moving/running)Mass Driver - Increase damage, blast radius, and blast damage significantly. Reduce clip size to 2 or 3. Flaylock - Convert it's rounds into tiny sticky remote explosives. Laser Rifle - Fix the sight, that's it. Increase zoom on sight. Scrambler Rifle - Fix the sight. Increase zoom on sight. Sniper Rifle - Variable scopes, make the dot visible on light surfaces, buff headshot bonus. Swarm Launchers - Add variations: high tracking slow speed, low tracking high speed, and ultra high speed single round dumb fire (RPG-style). Shotguns - Add variations: standard, breach, burst, and single round slug variation with some range pump action. Forge Gun - Increase projectile size, making vehicle hits easier, but preventing it from hitting players between cracks or barely peeking around corners. Increase dropship knockback. Grenades - Reduce Increase fuse time, increase damage, increase blast radius, increase graphical effect. Scouts - Buff speed, slightly buff armor/shield, give an additional equipment slot, or 2. Cloak module. Heavies - Reduce Increase movement/panning speed. Give armor/shield hardening. Missile/Blaster Installations - BUFF RANGE AND INCREASE THE AIM HEIGHT. Make them deployable.
Laser doesn't need a sight change new players and whiney chromo vets (of which I consider myself a jaded chromo vet) bitched too much and couldn't adapt to the current iteration which was perfectly fine.
If you can use the sight now I pity you. I hope ccp later makes the red dot a mod so I can use the vanilla iron sights. |
D legendary hero
THE WARRIORS OF LEGEND
764
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Posted - 2013.08.29 08:31:00 -
[65] - Quote
the point is your firing a ******* laser pointer... why would you need sights? |
D legendary hero
THE WARRIORS OF LEGEND
793
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Posted - 2013.08.31 08:11:00 -
[66] - Quote
if we rebalance all the weapons, and nerf the Ar to where its supposed to be. this game can begin to take shape and grow again.
forget the CoD boys let, Cod have them. let the battlefield noobs have battlefield. people who enjoy playing a game that requires skill and tactics will have DUST. it can recooperate from this low point. but we have to fix the things. we are lossing far to many people. |
Komodo Jones
Chaotik Serenity
81
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Posted - 2013.08.31 08:21:00 -
[67] - Quote
Preach it sister! |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
381
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Posted - 2013.08.31 08:37:00 -
[68] - Quote
D legendary hero wrote:if we rebalance all the weapons, and nerf the Ar to where its supposed to be. this game can begin to take shape and grow again.
forget the CoD boys let, Cod have them. let the battlefield noobs have battlefield. people who enjoy playing a game that requires skill and tactics will have DUST. it can recooperate from this low point. but we have to fix the things. we are lossing far to many people.
Didn't occur to me till I got board and started looking at some numbers but the STD AR deals more damage per clip then a SR
Solutions? Give ARs a 2-5% damage nurf or give other bullet weapons 2-5% buff (or both). Then we can see what happens. If not enough then we can continue tweaking (Dropping AR more than 5% may be overdoing it when you could reduce it's accuracy or clip size instead).
`Sigh. Just another fun game of DUST. |
D legendary hero
THE WARRIORS OF LEGEND
794
|
Posted - 2013.08.31 13:36:00 -
[69] - Quote
Komodo Jones wrote:Preach it sister!
mmmmmhhhmmm |
D legendary hero
THE WARRIORS OF LEGEND
794
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Posted - 2013.08.31 13:43:00 -
[70] - Quote
ALPHA DECRIPTER wrote:D legendary hero wrote:if we rebalance all the weapons, and nerf the Ar to where its supposed to be. this game can begin to take shape and grow again.
forget the CoD boys let, Cod have them. let the battlefield noobs have battlefield. people who enjoy playing a game that requires skill and tactics will have DUST. it can recooperate from this low point. but we have to fix the things. we are lossing far to many people. Didn't occur to me till I got board and started looking at some numbers but the STD AR deals more damage per clip then a SR Solutions? Give ARs a 2-5% damage nurf or give other bullet weapons 2-5% buff (or both). Then we can see what happens. If not enough then we can continue tweaking (Dropping AR more than 5% may be overdoing it when you could reduce it's accuracy or clip size instead).
`Sigh. Just another fun game of DUST .
hitting AR damage is the best way to go. its dps is TOO amazing, making it the ultimate weapon. which is why its driving eope away from this game. new players can't keep compete because old players using only ARs with max skills can pwn-**** anything they attempt to use.
ARs could use a max ammo nerf too. like you said. it should be a damage nerf.
take away the bonus 10% they gave ARs at the beginning of chromosome.
reduce AR damage by 10%. increase all other weapons damage by 5-10%
AR dps will fall back to 425, while other weapons dps will increase markedly, especially the scramblers.
but remember scramblers are balanced by their overheat, and are semi-autoand do less to armor. HMGs, shotguns are limited by range and other factors. |
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Inyanga
Strong-Arm
1
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Posted - 2013.09.02 06:12:00 -
[71] - Quote
Another diversity issue comes from not having the basic versions of many of the suits. I'm not saying they all need to be deployed immediately, but each update should try to include (to the best of CCP's ability, as coding and balance is frikkin hard) one (1) non-specialized, basic dropsuit for any weight class/race that hasn't been introduced. Not everyone is thrilled with the Amarr heavy. People get tired of the same-old of the medium suits. Scouts need all the love they can get. For as much variation as there is to this game, diversity begins to wane, creating stale FotM outfits. Some people are so desperate for it, they turned to Mass Drivers! They began to rely on a slightly inferior weapon, coupled with a decent suit, because they got tired of the (slightly) OP Assault rifles! If not the suits, a new gun here or there. The current line up is cool, but the usable weapons are getting tired, as only a few due what they need to do, where they need to do it. So many other options fall by the way-side.
TL;DR Add more variation > make people happy > ???? > Sell Aurum!!!!!! |
D legendary hero
THE WARRIORS OF LEGEND
799
|
Posted - 2013.09.02 18:26:00 -
[72] - Quote
Inyanga wrote:Another diversity issue comes from not having the basic versions of many of the suits. I'm not saying they all need to be deployed immediately, but each update should try to include (to the best of CCP's ability, as coding and balance is frikkin hard) one (1) non-specialized, basic dropsuit for any weight class/race that hasn't been introduced. Not everyone is thrilled with the Amarr heavy. People get tired of the same-old of the medium suits. Scouts need all the love they can get. For as much variation as there is to this game, diversity begins to wane, creating stale FotM outfits. Some people are so desperate for it, they turned to Mass Drivers! They began to rely on a slightly inferior weapon, coupled with a decent suit, because they got tired of the (slightly) OP Assault rifles! If not the suits, a new gun here or there. The current line up is cool, but the usable weapons are getting tired, as only a few due what they need to do, where they need to do it. So many other options fall by the way-side.
TL;DR Add more variation > make people happy > ???? > Sell Aurum!!!!!!
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Nonya Bizznizz
DUST University Ivy League
35
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Posted - 2013.09.02 18:52:00 -
[73] - Quote
Don't flame Battlefront. Those games are legendary. If only DUST could have game modes similar to their levels of awesomeness. Anyways, while this game does seem rather bland as of late, not all of the weapons have even been implemented. Just wait until the other 3 empires get their racial rifles. Then everything would be way more diverse. |
D legendary hero
THE WARRIORS OF LEGEND
800
|
Posted - 2013.09.02 19:10:00 -
[74] - Quote
Nonya Bizznizz wrote:Don't flame Battlefront.
I'm not flaming battlefront I'm saying battlefront was an awesome game, that didn't need everything nerfed every 5 minutes. in fact it was perfectly balanced...lolz.
I was criticizing the fact that a game on the PS2 has more to offer than a game on the PS3. DUST can become legendary like battlefront but balance is key to that happening.
Quote: Those games are legendary. If only DUST could have game modes similar to their levels of awesomeness. Anyways, while this game does seem rather bland as of late, not all of the weapons have even been implemented. Just wait until the other 3 empires get their racial rifles. Then everything would be way more diverse.
thats what I'm talking about. even before those guns come out only the full auto ones will be used and all the others will get nerfed. its a trend thats ruining the game |
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