|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
314
|
Posted - 2013.08.24 08:17:00 -
[1] - Quote
Buff MD? No! Do more work on hit detection and that should be all the buff it needs. Anything more is just OP (Don't nuf this weapon anymore either).
Buff F-Pistol? I admit that the nurf was a bit much (I hate explosives in general but still...) so to buff the direct damage some would actually be a good move.
Buff Tanks? I'm neither AV or Tanker specced so I can't truly comment on this idea.
(Buff the rest) - Agree completely! For the Plasma cannon it just needs a larger arc and slightly more splash damage.
Didn't read entire thread but fixing the weapon tree would be a big help as there are too many worthless skills (Plasma cannon reload skill only takes off 0.5 seconds) +1 for the "Lets move forward not back" mentality.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
314
|
Posted - 2013.08.24 09:19:00 -
[2] - Quote
TheEnd762 wrote:HMG - Increase spread
AR - Increase spread, recoil/muzzle jump, add sway (all of these more so with standing/moving/running)
Mass Driver - Fine. Maybe give it an arming distance.
Flaylock - Slight buff to splash radius, RoF, and knockback on dopships.
Laser Rifle - Fix the sight, that's it.
Scrambler Rifle - Fix the sight.
Sniper Rifle - Increase scope range/add variable scopes, make the dot visible on light surfaces, buff headshot bonus.
Swarm Launchers - Add variations with better tracking, others with higher speed.
Shotguns - I dunno, are hey still broken where they have no cone of fire?
Forge Gun - Increase projectile size, making vehicle hits easier, but preventing it from hitting players between cracks or barely peeking around corners. Increase dropship knockback.
Grenades - Reduce fuse time.
Scouts - Buff speed, slightly buff armor/shield.
Heavies - Reduce movement/panning speed.
Missile/Blaster Installations - BUFF RANGE AND INCREASE THE AIM HEIGHT.
You want to actually nurf heavies!? Well they gonna actually increase there tracking speed soon but why would you want to nurf the heavies?
Shotguns are getting a fix soon(not TM either lol) and when done, I feel they would just need to reduce the strife speed (they doing that too) and it'll be fine.
Forge guns (assault mainly) needs to gain fewer rounds from hives (it's actual performance is ok)
Grenades are fine the way they are (although annoying as hell).
CCP is thinking of giving the MD an arming mechanic.
AR doesn't need a sway but the rest would be interesting to say the least. I would say leave them be though.
Taking squad vision off should do wanders for scouts.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
329
|
Posted - 2013.08.26 09:02:00 -
[3] - Quote
Garth Mandra wrote:The mechanics for explosives are currently one of my major hates.
Give explosives some kind of damage fall off so that accuracy is rewarded but not essential and they'll be in a better place. CCP could probably return contact nades and flaylocks from the nerf pit if they did that too.
Tanks need a rethink from the ground up.
All the dropsuits need a redo.
CPP is working on infantry armour vs. shield.
Hate explosives but I must agree with you on all points. Flaylocks should be buffed back up anyway as they went too far with the direct damage (did good with the splash though).
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
337
|
Posted - 2013.08.27 21:32:00 -
[4] - Quote
D legendary hero wrote:thats what your not getting. I dnt care of if my tank dies. I do care when its life on the battle field is less than its life on the RDV carring it in, when only 1 person used AV.
he didnt even use proto AV either.
I use AV too. forguns.
I never said i wanted an unstoppable milita Tank. But, when you call in a tank you expect to get some use out of it, to push the line forward, abit.
I was forced to call in the tank to help my teamates who were getting slaughtered. then i drive over to them with my turret teamates in there, people start jumping out the way (perfectly fine i would too), but this one guy had swarms and a single AV grenade and destroyed my tank in 2 seconds.
yes AV is designed to destroy vehicles but your not supposed to be a 1 man asenal. just like ARs are designed to kill infantry but ARs arent supposed to have the fire rate of an HMG and sniper damage per shot.*
If you equate the way AV kills vehicles to the way ARs kill people, if ARs were as effective as AV one guy with an AR could kill a team.
*its a comparison. i knwo ARs dnt do that damage or dps dnt troll
Well considering it's a MLT tank I think one guy with an AV weapon AND AV grenades should be able to take you out solo without needing proto (he is fitted for taking you out so why shouldn't he be able to?). No MLT vehicles should have a long life span (and the RDV needs to be fixed badly) as it requires no work to obtain. A high quality tank vs a fully specced AV player is kinda like a shotgunner(tank) vs a ninja(AV) in a sense that the first person to land a successful hit is most likely the winner. If you survive getting hit first then retreat (stop going into CQC as retreat is impossible without support) because if you're a tank then you are going up against your counter and if you are the AV your fit doesn't have enough EHP to survive much more of the tank's onslaught.
ARs are designed to be an all purpose weapon (with the obvious exceptions) that allows you to survive in an array of situations.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
342
|
Posted - 2013.08.27 22:39:00 -
[5] - Quote
You misunderstand me.
No, MLT AR shouldn't be able to out DPS every other gun. That's just OP for a MLT item to out do every other item.
I said the AR allows you to survive, not dominate. The MLT AR is currently a little OP and everyone knows it.
1 valley and 1 AV nade is enough vs a MLT if they are STD as that guy has put in more work then you.
AV does in fact require SP as there is no MLT AV nades.
Requiring a bunch of swarms and av nades for one MLT tank is stupid as it would be pointless to spec into AV as you would always require a full team to take out even the cheapest of threats. Keep in mind that by going swarm and AV, this guy is dead vs any infantry he comes across. Why? Because he has fitted his slots for taking you out. You, on the other hand, can take out him, his friends, and any other vehicles no matter how you fit your tank. It would just be a matter of who is specced out better for this situation.
If you have put in SP for a better tank then I suggest you USE A BETTER TANK! I Know some excellent tankers that go around dominating solo. And when they get some infantry support they are just plain out unstoppable even against proto AV.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
343
|
Posted - 2013.08.27 23:14:00 -
[6] - Quote
D legendary hero wrote:perhaps. i have been on the other end using my forgun.
but, still my cerncen was mainly the amount of time my tank had to operate on the field was very short. i couldnt get any kills and my tank blew up.
I only called it in because the enemy team was spamming ARs and caldari suits so bad, i needed to do something. so, when i called it in and then 1 guy took me i was pissed. because the 15 people didt even need to bother with the tank or evern alter their strategy because this 1 guy had it all covered.
proto Av, ok. Adv ok. Std... needs to be tweaked, and milita needs to be tweaked.
I say tweaked because its nessesarily a nerf just a reaarangement of some of their attributes to keep them effective but not too effective
I can agree with giving the MLT swarms a little negative tweaking but that's as far as I willing to go. I've been in your position b4 and I understand how frustrating it can be to try and adapt in order to bring your team to the top of an up-hill battle only to have your every attempt countered (I'm a scout). Hang in there, Maybe by the time we are out of uprising our efforts won't always be in vein.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
343
|
Posted - 2013.08.27 23:20:00 -
[7] - Quote
Komodo Jones wrote:Think we just need bigger maps and more to do, I'm a deadly shot with anything single fire, scrambler rifle, forge gun, sniper, shotgun, but I feel like it's tough to apply when it seems like the game is trying to simulate waves and waves of enemies when it's just really a small group. I think the real fix this game needs is a slower pace, because it seems like all people care about is "how can I do the most damage in the least amount of time" or "how can I tank the most damage" so eventually you get a bunch of people spraying assault rifles, forging from rooftops, strafing like mad, and bouncing like bunnies.
Don't get me wrong I'm not saying any of these are bad, hell I'm a cheap bastard with the mass driver, it's just that if you have 3 people on a rooftop forging objectives, the only way to win is to get an orbital strike. If you have a few people bombarding everyone with a mass driver, the only way you're going to win is in a distance fight or find a way to get in close with a shotgun, a few people can rush an objective and take it over if they have the right equipment, tanks can be made to be unstoppable while almost any other is just flimsy and there's not enough people with the lenience to grab an AV suit because they're all trying to keep back a couple of duvolle specialists at 1 gate.
Maybe I'm just rambling but no one gun can take down an entire squad unless the difference in SP and isk is severe so none of them are really OP, I think that if there were just more people in a match, more time to play, and more space to maneuver in, the game might be a little less like call of duty. There should be just as many if not more "calm before the storm" moments as "oh s*** what the hell is going on" moments.
That's the future of DUST... in due time anyway
Everyday the community is spitting out fresh ideas (mmm! minty) and to see them get put into the game just brings me joy The one aspect of this game that all players must adapt to is waiting. Be it for a new patch, for the enemy to attack your position, or for reinforcements to help you deal with a situation. You must master the art of waiting. Those that do will be a lot less pissed lol.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
346
|
Posted - 2013.08.28 07:29:00 -
[8] - Quote
Komodo Jones wrote:Kinda hard to be good at waiting when the enemy is at you're doorstep at every turn in a match, lol hell the matches might be the things making people impatient, its just nonstop action, nonstop brainfrying situational awareness, for the people on the ground doing nothing special, just defending an objective or running in to take it, this game is fuckin stressful. Unless you're red lining how often do you get a chance to stop and catch your breath except when you're back in your prison cell? I mean warbarge apartment. :)
lol brother Komodo's words are wise and true As a field scout, your are virtually forbidden to stay still. As a sniper, it's all about hand-eye coordination. Sure you have to wait for your target but once you've got 'em... you've got em As a medium you are the lamb to the slaughter. The only waiting you do is for death (if it ever comes). As a heavy...lol (CCP you really need to help these guys)
No matter what you role as you will need to be quick on your feet! Know when to stop a wait... and know when to push them to an early grave (or reawakening...what ever).
`Sigh. Just another fun game of DUST.
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
350
|
Posted - 2013.08.28 18:58:00 -
[9] - Quote
Komodo Jones wrote:Yeah scrambler is more specialized, which is gonna suck when everyone starts armor tanking in 1.4. I mean I will be too but those extra few shots from the cooldown rate might not do too much. Ugh, mixed feelings about the update lol
lol I know how you feel man.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
356
|
Posted - 2013.08.29 07:38:00 -
[10] - Quote
True Adamance wrote:Gimme Caldari Commando, a Rail Rifle, a Swarm Launcher, some Lai Dai's and various other Caldari themed good and Ill show you FW bullds like never before. Sadly I don't think Ill even subscribe to the meta or FOTM builds just themed builds with hyper awesome factionalised gear! Make it a scout and give a bunch of gellente gear and we have a party
`Sigh. Just another fun game of DUST. |
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
381
|
Posted - 2013.08.31 08:37:00 -
[11] - Quote
D legendary hero wrote:if we rebalance all the weapons, and nerf the Ar to where its supposed to be. this game can begin to take shape and grow again.
forget the CoD boys let, Cod have them. let the battlefield noobs have battlefield. people who enjoy playing a game that requires skill and tactics will have DUST. it can recooperate from this low point. but we have to fix the things. we are lossing far to many people.
Didn't occur to me till I got board and started looking at some numbers but the STD AR deals more damage per clip then a SR
Solutions? Give ARs a 2-5% damage nurf or give other bullet weapons 2-5% buff (or both). Then we can see what happens. If not enough then we can continue tweaking (Dropping AR more than 5% may be overdoing it when you could reduce it's accuracy or clip size instead).
`Sigh. Just another fun game of DUST. |
|
|
|