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D legendary hero
THE WARRIORS OF LEGEND
705
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Posted - 2013.08.24 05:28:00 -
[1] - Quote
im still not satisfied with the current game playing right now. All i see are people in Caldari logistics, or caldari assault suits, with ARs and SMGs, or MD and smgs.
I just played a match and called in a TANK, and 1 guy with 1 volley from his swarms and 1 av nade took out my tank, i shot at people with my turret and they had so much ehp they didnt die.
my tank had over 5000+ ehp. One guy with AV shouldn't be able to kill my tank in less than 2 seconds by himself with AV. there is no ******* point to using Tanking unless your going to redline snipe. (which i don't promote)
I used to use scramblers but it just doesnt compare to the galente AR. Even the AScr isnt as good, i mean why is their recoil on a weapon that fires light?
then i tried using my flaylocks. people are walking righ tin front of me and not getting killed, im firing it at their feet and they wont die.
I just don't understand CCP. Why is everything being nerfed so that a team with ARs aand 1 guy running AV, can kill anything in the Game? the only usable sidearm is the SMG now. the oly weapon good at killing infantry is the Ar. and why use a heavy suit with forgun when SL allows you to move faster, lock on, does similar damage and get close enough to use av nades?
At this rate star wars battlefront 1 and 2 are better examples of balance this dust 514 TL;DR so, my question is this.
What can we do to promote diversity in this game again?
my first suggestion is to apply the principle of buffing before nerfing.
buff tanks, buff MD, buff HMG buff flaylocks buff lazers buff scramblers buff scrambler pistols buff scouts buff heavy suits buff logi suits buff dropsips buff shotguns buff breach ARs buff plasma cannons
basically make other weapons usable.
i am welcome to other suggestions. |
D legendary hero
THE WARRIORS OF LEGEND
705
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Posted - 2013.08.24 05:38:00 -
[2] - Quote
IDK why people who play DUST dnt want to think, or use strategy. Almost all you guys just think "I have better stuff so i should win!" or "i specced into my proto assault suit (caldari most likely, never seen an amar proto), and my proto AR, so i should always win". then when anything other than your fit beats you, its a ******* crime. this really makes me want to sstop playing this game like alot of players that leave have. Skill is not rewarded, or even allowed. in the end, just grouping up and squading up with a bunch of dudes in proto assault suits wiht proto ARs garuntees victory, because other wise, something has to be nerfed.
TL;DR solution: [b] We in thecommunity and those at CCP need to promote strategy and tactics. We need to think of counter measures to weapons and tactics in the game BEFORE we ask for a nerf.
i.e. TAR. before it was nerfed every possible tactic was used against it. still it reigned supreme it had to be stopped.
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
314
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Posted - 2013.08.24 08:17:00 -
[3] - Quote
Buff MD? No! Do more work on hit detection and that should be all the buff it needs. Anything more is just OP (Don't nuf this weapon anymore either).
Buff F-Pistol? I admit that the nurf was a bit much (I hate explosives in general but still...) so to buff the direct damage some would actually be a good move.
Buff Tanks? I'm neither AV or Tanker specced so I can't truly comment on this idea.
(Buff the rest) - Agree completely! For the Plasma cannon it just needs a larger arc and slightly more splash damage.
Didn't read entire thread but fixing the weapon tree would be a big help as there are too many worthless skills (Plasma cannon reload skill only takes off 0.5 seconds) +1 for the "Lets move forward not back" mentality.
`Sigh. Just another fun game of DUST. |
TheEnd762
SVER True Blood Public Disorder.
172
|
Posted - 2013.08.24 08:39:00 -
[4] - Quote
HMG - Increase spread
AR - Increase spread, recoil/muzzle jump, add sway (all of these more so with standing/moving/running)
Mass Driver - Fine. Maybe give it an arming distance.
Flaylock - Slight buff to splash radius, RoF, and knockback on dopships.
Laser Rifle - Fix the sight, that's it.
Scrambler Rifle - Fix the sight.
Sniper Rifle - Increase scope range/add variable scopes, make the dot visible on light surfaces, buff headshot bonus.
Swarm Launchers - Add variations with better tracking, others with higher speed.
Shotguns - I dunno, are hey still broken where they have no cone of fire?
Forge Gun - Increase projectile size, making vehicle hits easier, but preventing it from hitting players between cracks or barely peeking around corners. Increase dropship knockback.
Grenades - Reduce fuse time.
Scouts - Buff speed, slightly buff armor/shield.
Heavies - Reduce movement/panning speed.
Missile/Blaster Installations - BUFF RANGE AND INCREASE THE AIM HEIGHT. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
314
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Posted - 2013.08.24 09:19:00 -
[5] - Quote
TheEnd762 wrote:HMG - Increase spread
AR - Increase spread, recoil/muzzle jump, add sway (all of these more so with standing/moving/running)
Mass Driver - Fine. Maybe give it an arming distance.
Flaylock - Slight buff to splash radius, RoF, and knockback on dopships.
Laser Rifle - Fix the sight, that's it.
Scrambler Rifle - Fix the sight.
Sniper Rifle - Increase scope range/add variable scopes, make the dot visible on light surfaces, buff headshot bonus.
Swarm Launchers - Add variations with better tracking, others with higher speed.
Shotguns - I dunno, are hey still broken where they have no cone of fire?
Forge Gun - Increase projectile size, making vehicle hits easier, but preventing it from hitting players between cracks or barely peeking around corners. Increase dropship knockback.
Grenades - Reduce fuse time.
Scouts - Buff speed, slightly buff armor/shield.
Heavies - Reduce movement/panning speed.
Missile/Blaster Installations - BUFF RANGE AND INCREASE THE AIM HEIGHT.
You want to actually nurf heavies!? Well they gonna actually increase there tracking speed soon but why would you want to nurf the heavies?
Shotguns are getting a fix soon(not TM either lol) and when done, I feel they would just need to reduce the strife speed (they doing that too) and it'll be fine.
Forge guns (assault mainly) needs to gain fewer rounds from hives (it's actual performance is ok)
Grenades are fine the way they are (although annoying as hell).
CCP is thinking of giving the MD an arming mechanic.
AR doesn't need a sway but the rest would be interesting to say the least. I would say leave them be though.
Taking squad vision off should do wanders for scouts.
`Sigh. Just another fun game of DUST. |
Cosgar
ParagonX
4547
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Posted - 2013.08.24 09:50:00 -
[6] - Quote
I'm actually fine with my MD and Minmatar logi suit. |
Arkena Wyrnspire
Turalyon 514
2739
|
Posted - 2013.08.24 11:59:00 -
[7] - Quote
Allow me to list my responses.
D legendary hero wrote:
buff tanks,
Yes. Depends how much though. Despite copious tanker tears, if too much buffing is done they could very well become OP.
buff MD,
No. You even said in the OP that these were one of the main things you see on the battlefield.
buff HMG
Yes - reduce the dispersion.
buff flaylocks
Yes - Direct damage only.
buff lazers
Yes - The sight will have an effect on this.
buff scramblers
No - I use the SCR as my primary weapon all the time and it's fine.
buff scrambler pistols
No - If you can aim, these are brutally effective.
buff scouts
Absolutely. Yes yes yes.
buff heavy suits
We will see how the armour buff plays out - the turn speed increase should help as well. Commandos probably need a buff.
buff logi suits
No. They're fine. They're even better than the assaults!
buff dropsips
Yes. Definitely.
buff shotguns
Fix hit detection first.
buff breach ARs
Kind of, yes.
buff plasma cannons
Yes.
|
BL4CKST4R
WarRavens League of Infamy
1214
|
Posted - 2013.08.24 13:24:00 -
[8] - Quote
The problem is that if CCP were to do this it would take them upwards of 3 months to fix whatever is made OP or UP by this process, and the PSN update verification process doesn't help either. |
D legendary hero
THE WARRIORS OF LEGEND
716
|
Posted - 2013.08.24 14:28:00 -
[9] - Quote
I dnt care how long it takes them. my list of priorities are as follows:
1. to attract players to using weapons and suits other than ARs and assaults 2. to increase variation and diversity in the game.
remember these are slight buffs to make the guns and suits more efficient at what they do best. not a blind "i want to everything buff'. these are specific buff.s; using their purpose and the following models;
high-risk vs high reward OR low-risk vs low reward
i.e. Flaylock - increase splash radius by .5m to 1m. keep current damage = low-risk (high chance of hitting target), low reward (low damage per shot and fire rate)
OR
flaylock - increase splash damage (yes increase direct AND splash damage the purpose of this gun is splash) by 25%+. keep radius the way it is. high risk (extremely high chance of missing) , high reward (high damage when you succeed.) |
Charlotte O'Dell
0uter.Heaven
1085
|
Posted - 2013.08.24 15:30:00 -
[10] - Quote
It would actually be easier to nerf AV and AR than buff everything else.
Right now, only grenades, MD, FG, SL, SMG, sniper, and AR are where they should be ATM. They do their job very well. Too bad everything else is meh. |
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Spec Ops Cipher
Seraphim Initiative..
380
|
Posted - 2013.08.24 15:46:00 -
[11] - Quote
My list of responses:
buff tanks - Only their survivability
buff MD - OMG NO
buff HMG - I cannot offer opinion here
buff flaylocks - Disagree, they are absolutely fine. My favourite sidearm, still very effective.
buff lazers - It's coming.
buff scramblers - Agree. They feel maybe too weak vs armour to me, but i'm no expert.
buff scrambler pistols - Yes. I bet a lot of people disagree,but the general rise in HP across most suits has made them weaker in comparison. Only a damage increase, maybe 10%. I consider myself an expert in this field XD. buff scouts - Please do! Only speed/survivability upgrades please, more health is not the way to go
buff heavy suits - I cannot offer opinion here
buff logi suits - What!?! They are still the only suits I see in cb's.
buff dropsips - Yes, my python feels every hit.
buff shotguns - FIX SHOTGUNS. They are in a pretty good place atm, bar the bug which makes your shots fail to apply damage.
buff breach ARs - Yep. Back to E3 standards imo, but with less range.
buff plasma cannons - They are bugged too, but still pathetic. Agree |
D legendary hero
THE WARRIORS OF LEGEND
734
|
Posted - 2013.08.26 08:12:00 -
[12] - Quote
alot of things must be buffed for this game to become diverse again. In fact everything that was nerfed need a buff back to its orginal state except TACs. TAC ar needs a buff, in ammo per magazine, but thats about it. |
Garth Mandra
The Southern Legion The Umbra Combine
83
|
Posted - 2013.08.26 08:53:00 -
[13] - Quote
The mechanics for explosives are currently one of my major hates.
Give explosives some kind of damage fall off so that accuracy is rewarded but not essential and they'll be in a better place. CCP could probably return contact nades and flaylocks from the nerf pit if they did that too.
Tanks need a rethink from the ground up.
All the dropsuits need a redo.
CPP is working on infantry armour vs. shield. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
329
|
Posted - 2013.08.26 09:02:00 -
[14] - Quote
Garth Mandra wrote:The mechanics for explosives are currently one of my major hates.
Give explosives some kind of damage fall off so that accuracy is rewarded but not essential and they'll be in a better place. CCP could probably return contact nades and flaylocks from the nerf pit if they did that too.
Tanks need a rethink from the ground up.
All the dropsuits need a redo.
CPP is working on infantry armour vs. shield.
Hate explosives but I must agree with you on all points. Flaylocks should be buffed back up anyway as they went too far with the direct damage (did good with the splash though).
`Sigh. Just another fun game of DUST. |
D legendary hero
THE WARRIORS OF LEGEND
736
|
Posted - 2013.08.26 11:07:00 -
[15] - Quote
Garth Mandra wrote:The mechanics for explosives are currently one of my major hates.
Give explosives some kind of damage fall off so that accuracy is rewarded but not essential and they'll be in a better place. CCP could probably return contact nades and flaylocks from the nerf pit if they did that too.
Tanks need a rethink from the ground up.
All the dropsuits need a redo.
CPP is working on infantry armour vs. shield.
if by fall off you mean over range the damage gets reduced then no.
if by fall off you mean it does less damage at the edge of the radius than at the center, then yes. BUT, in the flaylocks case this should not occur because the radius is tiny to begin with and it does small damage. |
Korvin Lomont
United Pwnage Service RISE of LEGION
103
|
Posted - 2013.08.26 13:37:00 -
[16] - Quote
Well regarding ARs I think once (if ever) CCP gives the GAR the supposed role (and hopefully removes the stupid mimic weapons) more people will skill into something different.
And please adjust the starter fits so not everybody has to skill into the AR that should solve most of the AR spam.
The SR doesn't need a buff its already very powerful if used right the change to the skill will greatly buff this weapon. The assault variant seems fine to me (once the GAR gets ist role) right now both GAR and ASCR fullfill the same role at nearly the same range thats kinda stupid.
The Standard Scramblerrifle has a crazy amount of DPS wich should fall into the gallente area so its somewhere out of role as well...
The thing that puzzles me the most is we have roughly 6 basic weapon principles/technologies but none of the these are consitent across the different weapons that way you will never archieve a feeling of familiarity when it comes to faction weapons that is sad. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1631
|
Posted - 2013.08.26 14:04:00 -
[17] - Quote
Arkena Wyrnspire wrote:Allow me to list my responses. D legendary hero wrote:
buff tanks,
Yes. Depends how much though. Despite copious tanker tears, if too much buffing is done they could very well become OP. Yes HAVs need a buff, but in doing so it's vital we keep in mind relative meta level. A Militia HAV should absolutely burn fast against Prototype AV, but when HAVs are going up against AV of an equal meta level it shouldn't be at all common place that 1-2 infantry can take them down. Likely an eHP buff for HAVs is called for, but these things must be done very carefully and with a gentle touch.
buff MD,
No. You even said in the OP that these were one of the main things you see on the battlefield. Alter MD. Restore the old arc, and polish the stats on the sub-types to provide more diversity/emphasis on the niche role of each sub-type. Then sit back and wait to see where the MD is after the upcoming alterations to both Armor and the explosive damage profile. On balance the MD is in a good place but it needs some polish.
buff HMG
Yes - reduce the dispersion.
buff flaylocks
Yes - Direct damage only.
buff lazers
Yes - The sight will have an effect on this. Likely will need a bit of a buff even after the sight change, but shouldn't be touched until we see the effects of the new sight. Currently however the ScR is drastically more effective.
buff scramblers
No - I use the SCR as my primary weapon all the time and it's fine.
buff scrambler pistols
No - If you can aim, these are brutally effective.
buff scouts
Absolutely. Yes yes yes.
buff heavy suits
We will see how the armour buff plays out - the turn speed increase should help as well. Commandos probably need a buff.
buff logi suits
No. They're fine. They're even better than the assaults! They're really not, in fact the Cal Logi aside they didn't need the recent nerf to eHP based on compared fittings, SP and Cost. Aside from a reversion of the recent eHP nerf however I wouldn't touch them. Well maybe give the Cal a bit of its CPU back, but that's hard to say since I don't run the Cal suit.
buff dropsips
Yes. Definitely.
buff shotguns
Fix hit detection first.
buff breach ARs
Kind of, yes.
buff plasma cannons
Yes.
I'm going to steal this from Arkena and make a couple slight alterations in quote to show my stance, because honestly I agree on 90% of the quoted text already so this is just easier. The italics above are mine.
|
D legendary hero
THE WARRIORS OF LEGEND
738
|
Posted - 2013.08.26 17:10:00 -
[18] - Quote
people hate hard on those flaylocks man they need radius back period. |
low genius
the sound of freedom Renegade Alliance
359
|
Posted - 2013.08.26 17:17:00 -
[19] - Quote
the flaylock and massdriver server their purposes. the laser, plasma cannon, and hmg (i know the hmg balance is coming) should get balanced to bring them back into play.
if one swarm and one av grenade killed you... you shouldn't be driving a tank. |
D legendary hero
THE WARRIORS OF LEGEND
738
|
Posted - 2013.08.26 18:01:00 -
[20] - Quote
low genius wrote:the flaylock and massdriver server their purposes. the laser, plasma cannon, and hmg (i know the hmg balance is coming) should get balanced to bring them back into play.
if one swarm and one av grenade killed you... you shouldn't be driving a tank.
by served their purpose you mean ineffectual (with reference to the flaylocks which i dnt see used at all anymore).
5000ehp is 5000ehp. 1 swarm and 1 av grenade shouldnt strip that by itself.
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CLONE117
Planetary Response Organization Test Friends Please Ignore
198
|
Posted - 2013.08.26 18:12:00 -
[21] - Quote
pve would decrease the nef everything part of the forums...
stupid proto bears...remove av and std tanks and just let players use a cheap soma...
im pretty sure the proto ars will damage it heavily it is a mlt tank after all..
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D legendary hero
THE WARRIORS OF LEGEND
738
|
Posted - 2013.08.26 18:53:00 -
[22] - Quote
CLONE117 wrote:pve would decrease the nef everything part of the forums...
stupid proto bears...remove av and std tanks and just let players use a cheap soma...
im pretty sure the proto ars will damage it heavily it is a mlt tank after all..
im not asking for my tank to invincible. but come one 1 shot with a swarm that wasnt proto and 1 ave nade?
my tank died so fast, the RDV animiation that first dropped it off was of longer duration. |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
146
|
Posted - 2013.08.26 21:45:00 -
[23] - Quote
So, funny thing. The lack of diversity is really a lack of proper balancing, and bland map design. Most of the time, there is one gun to rule them all. Then that gun get's nerfed all to hell, then there is a new one.
Also, the maps are all dominated by wide, open spaces and rolling hills. Some variety would not kill CCP (that is a sacrifice I am willing to make)
lastly, either buff your tank, or get a better tank. 1 swarm should not wipe out a tank, unless it's a proto launcher vs militia tank. |
KalOfTheRathi
Black Phoenix Mercenaries
597
|
Posted - 2013.08.26 22:09:00 -
[24] - Quote
I don't really see the situation that you are claiming exists.
Some days I get Amarr Assault in my face and then it is their Logi Bros. Next it is Caldari and Minmatar (my Logi Suit of choice). Taking out Heavies (and myself when I run) is easy on some days and hard on others. Mostly depending on whether the Heavy has support or not.
The Flaylock was a miserable addition to the game. Two shot Heavy Kills from 58m. Pure BS.
The Scrambler is a energy based weapon, it will work better on shield than armor. As stated.
Taking a 5000 ehp Tank into the field will get you killed. Simple as that. Did you have a Gunner or some stupid Blue Belle that fired the front blaster continuously until it overheated? A proper Gunner makes a big difference in a smaller tank. Ask for guidance in the proper forum*.
Simply wanting buffing for the entire world doesn't make sense, although your sense of entitlement is quite striking.
* free advice to New Berry Tanker. Learn to GTFO early. Recall that tank quickly. Without active hardeners and repair going than your 5000 adds up to a few hits, at best. Do the math on ADV/PROTO Swarms and AV Grenades. A combined round will put you in your 5000HP grave, or at least into your next clone. Just because you bought it, doesn't mean it should survive if you drop it into the wrong situation. |
D legendary hero
THE WARRIORS OF LEGEND
739
|
Posted - 2013.08.27 04:03:00 -
[25] - Quote
bacon blaster wrote:So, funny thing. The lack of diversity is really a lack of proper balancing, and bland map design. Most of the time, there is one gun to rule them all. Then that gun get's nerfed all to hell, then there is a new one.
Also, the maps are all dominated by wide, open spaces and rolling hills. Some variety would not kill CCP (that is a sacrifice I am willing to make)
lastly, either buff your tank, or get a better tank. 1 swarm should not wipe out a tank, unless it's a proto launcher vs militia tank.
it was 1 volley of militia swarms and 1 milita AV grenade, verses, my milita tank that I fitted with 5000+ehp and an armor rep.
I dnt care if my tank dies, but, it pisses me the hell off when one guy can kill my tank faster than a milita AR can kill a heavy. When 1 guy can negate all Vehicles, its a problem.
Ive seen what proto AV does. 3 proto AV grenades can destroy any vehicle in the game. |
D legendary hero
THE WARRIORS OF LEGEND
741
|
Posted - 2013.08.27 04:16:00 -
[26] - Quote
KalOfTheRathi wrote:I don't really see the situation that you are claiming exists.
Some days I get Amarr Assault in my face and then it is their Logi Bros. Next it is Caldari and Minmatar (my Logi Suit of choice). Taking out Heavies (and myself when I run) is easy on some days and hard on others. Mostly depending on whether the Heavy has support or not.
idk its hard to find these matches. I normally end up in the matches im speaking of.
Quote:
The Flaylock was a miserable addition to the game. Two shot Heavy Kills from 58m. Pure BS.
Flaylocks could never 2 shot heavies. from looking at that numbers you could see that. Also, I run proto heavy, and i have max skill flaylocks, they never 2 shot heavies.
when 5 dudes fire flaylocks at one guy he dies fast, but thats safe to say for MD, forgun, snipers, scramblers, and especially AR (we all know that with467 dps, *4 peple your dead instantly).
Also, milita ARs can take out a heavy up to 75 meters. giving people these types of ARs with such high damage was a horrible addition to the game.
alot of people hate explosives. but alot of people also hate high RoF, spammable, chip damage weapons.
guess who hates explosives? CoD fans. Guess who hate spam? good players
Quote: The Scrambler is a energy based weapon, it will work better on shield than armor. As stated.
im not even going here this is for another thread.
Quote:Taking a 5000 ehp Tank into the field will get you killed. Simple as that. Did you have a Gunner or some stupid Blue Belle that fired the front blaster continuously until it overheated? A proper Gunner makes a big difference in a smaller tank. Ask for guidance in the proper forum*. Simply wanting buffing for the entire world doesn't make sense, although your sense of entitlement is quite striking.
Everyone who plays this game is entitled to fun. Right now unless your using Caldari proto assault or logi suits with ARs. you simply cannot win.
real tanks get killed real quick too. I've seen it and done it. good dropships get shot down just as easily by swarms. ARs easily out dps HMGs Ars can beat shotguns close range Armor sucks compared to shields Caldari suits can tank just as hard as heavies with twice the turn speed, movement speed, and agility plasma cannons are a joke flaylocks can't kill infantry with direct hits, or with splash 1 guy with AV can take out vehicles for days literally, you can't play this game, use what you want (the way its supposed to be used) and still win.
people like you will bi.tch that something is OP because an AR can't outgun it in its hiche and it will get nerfed...
a la Lazers, HMG, heavy suits, scout suits, MD, flaylocks, Scrambler pistols, tanks, dropships, LAVs, flux grenads (radius nerf).... soon forgun guns and SMGs.
So, yes the entire gaming community and I are ENTITLED to a FAIR and BALANCED game. your ignorance of this basic truth is shocking.
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bacon blaster
BIG BAD W0LVES Eternal Syndicate
147
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Posted - 2013.08.27 16:38:00 -
[27] - Quote
D legendary hero wrote:bacon blaster wrote:So, funny thing. The lack of diversity is really a lack of proper balancing, and bland map design. Most of the time, there is one gun to rule them all. Then that gun get's nerfed all to hell, then there is a new one.
Also, the maps are all dominated by wide, open spaces and rolling hills. Some variety would not kill CCP (that is a sacrifice I am willing to make)
lastly, either buff your tank, or get a better tank. 1 swarm should not wipe out a tank, unless it's a proto launcher vs militia tank. it was 1 volley of militia swarms and 1 milita AV grenade, verses, my milita tank that I fitted with 5000+ehp and an armor rep. I dnt care if my tank dies, but, it pisses me the hell off when one guy can kill my tank faster than a milita AR can kill a heavy. When 1 guy can negate all Vehicles, its a problem. Ive seen what proto AV does. 3 proto AV grenades can destroy any vehicle in the game.
AV gear is designed to take out vehicles, in the same way that an ar is designed to take out infantry. Beef up your tank's defenses, and expect to lose anything less than proto until you learn how to really use the crap out of it. (See T8r Raid for drop ship piloting lessons. That man is a squirrely bastard when it comes to piloting)
You tank is not going to be an unstoppable death machine. We need to be able to fight back against the stupid things. We had unstoppable death machine tanks back in chromosome. It was terrible. The only purpose of running infantry back then was to feed points to tankers. We are not going back to that. |
ugg reset
Molon Labe.
367
|
Posted - 2013.08.27 17:53:00 -
[28] - Quote
you can't make people be diverse...not in a game like this. there will always be that suite or this weapon; in eve the drake comes to mind. Give it time as more people get to the end of their specialization they will start to branch out to other areas. |
D legendary hero
THE WARRIORS OF LEGEND
744
|
Posted - 2013.08.27 19:42:00 -
[29] - Quote
bacon blaster wrote:AV gear is designed to take out vehicles, in the same way that an ar is designed to take out infantry. Beef up your tank's defenses, and expect to lose anything less than proto until you learn how to really use the crap out of it. (See T8r Raid for drop ship piloting lessons. That man is a squirrely bastard when it comes to piloting)
You tank is not going to be an unstoppable death machine. We need to be able to fight back against the stupid things. We had unstoppable death machine tanks back in chromosome. It was terrible. The only purpose of running infantry back then was to feed points to tankers. We are not going back to that.
thats what your not getting. I dnt care of if my tank dies. I do care when its life on the battle field is less than its life on the RDV carring it in, when only 1 person used AV.
he didnt even use proto AV either.
I use AV too. forguns.
I never said i wanted an unstoppable milita Tank. But, when you call in a tank you expect to get some use out of it, to push the line forward, abit.
I was forced to call in the tank to help my teamates who were getting slaughtered. then i drive over to them with my turret teamates in there, people start jumping out the way (perfectly fine i would too), but this one guy had swarms and a single AV grenade and destroyed my tank in 2 seconds.
yes AV is designed to destroy vehicles but your not supposed to be a 1 man asenal. just like ARs are designed to kill infantry but ARs arent supposed to have the fire rate of an HMG and sniper damage per shot.*
If you equate the way AV kills vehicles to the way ARs kill people, if ARs were as effective as AV one guy with an AR could kill a team.
*its a comparison. i knwo ARs dnt do that damage or dps dnt troll |
D legendary hero
THE WARRIORS OF LEGEND
744
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Posted - 2013.08.27 19:45:00 -
[30] - Quote
ugg reset wrote:you can't make people be diverse...not in a game like this. there will always be that suite or this weapon; in eve the drake comes to mind. Give it time as more people get to the end of their specialization they will start to branch out to other areas.
I want to encourage diversity.
If you make everything usable in varied situations, game play would be more dynamic, and people would gravatate toward weapons that they like.
people who search for the FOTM are try hards who only enjoy winning... however whe things become relatively balanced, the FOTM won't be so much more powerful than everything else that nothing else is usable. |
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