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Knight Soiaire
Better Hide R Die
1927
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Posted - 2013.08.21 13:32:00 -
[1] - Quote
My problem with them;
- Too easy to aim - Ridiculous radius and splash damage
The Breach, like every other Breach weapon in the game, should be the most accurate, but have less splash damage and radius than all other variants.
The Assault, rapid fire, but should be the least accurate of them all, trading RoF for accuracy. (There are currently no cons to using the Assault variant, not being able to hold the charge isn't a bad enough trade-off for its increased damage and RoF, despite what players say)
Get a Heavy up on a tower, and every dropship called out onto the map becomes useless, something that could be avoided with falloff or more innacurate forges.
Any Heavy that says "But Forge Gunz r hard to aim" is terrible at the game and should give up.
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Lorhak Gannarsein
DUST University Ivy League
179
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Posted - 2013.08.21 13:35:00 -
[2] - Quote
ROOFTOPS OP NERF NAO.
Seriously though, make all DS-accessible-only rooftops slippery. No equipment+limited ammo = bad sniping spot.
Also, removing the ability to hold a charge makes the AssForge less useful as a shotgun type weapon, but WAY more useful as an AV weapon. I typically hold the charge on my basic forge for a fraction longer than strictly necessary, for fear of losing the shot. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
180
|
Posted - 2013.08.21 13:39:00 -
[3] - Quote
i cant remember last time i got killed by a FG how do you get killed by FG? you AFK?
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Knight Soiaire
Better Hide R Die
1927
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Posted - 2013.08.21 13:40:00 -
[4] - Quote
THE TRAINSPOTTER wrote:i cant remember last time i got killed by a FG how do you get killed by FG? you AFK?
Wat?
I'm a Scout.
Pretty much answers your question. |
Marcos Vega
Black Phoenix Mercenaries
20
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Posted - 2013.08.21 13:40:00 -
[5] - Quote
Knight Soiaire wrote:My problem with them;
- Too easy to aim - Ridiculous radius and splash damage
The Breach, like every other Breach weapon in the game, should be the most accurate, but have less splash damage and radius than all other variants.
The Assault, rapid fire, but should be the least accurate of them all, trading RoF for accuracy. (There are currently no cons to using the Assault variant, not being able to hold the charge isn't a bad enough trade-off for its increased damage and RoF, despite what players say)
Get a Heavy up on a tower, and every dropship called out onto the map becomes useless, something that could be avoided with falloff or more innacurate forges.
Any Heavy that says "But Forge Gunz r hard to aim" is terrible at the game and should give up.
Have you even used a forge gun? There's a giant blue glow at the end and no zoom. It took lots of practice to get good with a forge. The only really easy kills are when I'm above a player and they have no where to hide and didn't know that I was above them. |
Takahiro Kashuken
Red Star. EoN.
957
|
Posted - 2013.08.21 13:42:00 -
[6] - Quote
All they have to do with the tops of the tower is make them pointy so nothing can actually stay up ther because you are sliding off and all equipment slides off
Too easy to aim you are looking at lolcrutch swarms at least it isnt like that and i have had a fair few FG miss me but i cant say the same for the crutches which never miss
My main problem is the damage which is better than a large vehicle mounted railgun |
Knight Soiaire
Better Hide R Die
1927
|
Posted - 2013.08.21 13:42:00 -
[7] - Quote
Marcos Vega wrote:Knight Soiaire wrote:My problem with them;
- Too easy to aim - Ridiculous radius and splash damage
The Breach, like every other Breach weapon in the game, should be the most accurate, but have less splash damage and radius than all other variants.
The Assault, rapid fire, but should be the least accurate of them all, trading RoF for accuracy. (There are currently no cons to using the Assault variant, not being able to hold the charge isn't a bad enough trade-off for its increased damage and RoF, despite what players say)
Get a Heavy up on a tower, and every dropship called out onto the map becomes useless, something that could be avoided with falloff or more innacurate forges.
Any Heavy that says "But Forge Gunz r hard to aim" is terrible at the game and should give up.
Have you even used a forge gun? There's a giant blue glow at the end and no zoom. It took lots of practice to get good with a forge. The only really easy kills are when I'm above a player and they have no where to hide and didn't know that I was above them.
Lol.
2.5m radius.
You dont even have to hit them.
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Cody Sietz
Bullet Cluster
749
|
Posted - 2013.08.21 13:43:00 -
[8] - Quote
OK, the only thing that I hate about FGs is when they get on a roof and you can't fly up there cause they keep shooting you down.
It sort of reminds me of dropships sitting up on buildings with missile turrets from along time ago. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
122
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Posted - 2013.08.21 13:46:00 -
[9] - Quote
The problem lies in your statement: "....if you put a heavy on a tower..."
Make the roof build kill who stand on top and we solve the problem. Join us "ground" forger and see by yourself how Ass.Forge is OP.
Camper's with thale aRE the same, ehm no they get a scope.... |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
180
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Posted - 2013.08.21 13:48:00 -
[10] - Quote
Knight Soiaire wrote:Marcos Vega wrote:Knight Soiaire wrote:My problem with them;
- Too easy to aim - Ridiculous radius and splash damage
The Breach, like every other Breach weapon in the game, should be the most accurate, but have less splash damage and radius than all other variants.
The Assault, rapid fire, but should be the least accurate of them all, trading RoF for accuracy. (There are currently no cons to using the Assault variant, not being able to hold the charge isn't a bad enough trade-off for its increased damage and RoF, despite what players say)
Get a Heavy up on a tower, and every dropship called out onto the map becomes useless, something that could be avoided with falloff or more innacurate forges.
Any Heavy that says "But Forge Gunz r hard to aim" is terrible at the game and should give up.
Have you even used a forge gun? There's a giant blue glow at the end and no zoom. It took lots of practice to get good with a forge. The only really easy kills are when I'm above a player and they have no where to hide and didn't know that I was above them. Lol. 2.5m radius. You dont even have to hit them.
its not the same ammount of damage as a direct hit
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
122
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Posted - 2013.08.21 13:49:00 -
[11] - Quote
ah and get rid of the militia forge and replace it with a militia HMG |
Soldier of Mawat
Militaires-Sans-Frontieres
152
|
Posted - 2013.08.21 13:51:00 -
[12] - Quote
Maybe decrease the range of the assault forge gun and make it less accurate? Since it charges faster it might mean that it has to sacrifice the total amount of charge it holds, meaning that weapon has less energy to propel the projectile. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
180
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Posted - 2013.08.21 13:56:00 -
[13] - Quote
i also want a nerf for scout dropsuits, reduce their movement speed and give them less PG , they are too fast and they always escape |
Knight Soiaire
Better Hide R Die
1928
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Posted - 2013.08.21 13:56:00 -
[14] - Quote
THE TRAINSPOTTER wrote:Knight Soiaire wrote:Marcos Vega wrote:Knight Soiaire wrote:My problem with them;
- Too easy to aim - Ridiculous radius and splash damage
The Breach, like every other Breach weapon in the game, should be the most accurate, but have less splash damage and radius than all other variants.
The Assault, rapid fire, but should be the least accurate of them all, trading RoF for accuracy. (There are currently no cons to using the Assault variant, not being able to hold the charge isn't a bad enough trade-off for its increased damage and RoF, despite what players say)
Get a Heavy up on a tower, and every dropship called out onto the map becomes useless, something that could be avoided with falloff or more innacurate forges.
Any Heavy that says "But Forge Gunz r hard to aim" is terrible at the game and should give up.
Have you even used a forge gun? There's a giant blue glow at the end and no zoom. It took lots of practice to get good with a forge. The only really easy kills are when I'm above a player and they have no where to hide and didn't know that I was above them. Lol. 2.5m radius. You dont even have to hit them. its not the same ammount of damage as a direct hit
Yes.
But the splash does more damage than an Ishukone Sniper Rifle. |
Knight Soiaire
Better Hide R Die
1928
|
Posted - 2013.08.21 13:57:00 -
[15] - Quote
Jastad wrote:The problem lies in your statement: "....if you put a heavy on a tower..."
Make the roof build kill who stand on top and we solve the problem. Join us "ground" forger and see by yourself how Ass.Forge is OP.
Camper's with thale aRE the same, ehm no they get a scope....
They have to hit their target. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
180
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Posted - 2013.08.21 13:58:00 -
[16] - Quote
Knight Soiaire wrote:THE TRAINSPOTTER wrote:Knight Soiaire wrote:Marcos Vega wrote:Knight Soiaire wrote:My problem with them;
- Too easy to aim - Ridiculous radius and splash damage
The Breach, like every other Breach weapon in the game, should be the most accurate, but have less splash damage and radius than all other variants.
The Assault, rapid fire, but should be the least accurate of them all, trading RoF for accuracy. (There are currently no cons to using the Assault variant, not being able to hold the charge isn't a bad enough trade-off for its increased damage and RoF, despite what players say)
Get a Heavy up on a tower, and every dropship called out onto the map becomes useless, something that could be avoided with falloff or more innacurate forges.
Any Heavy that says "But Forge Gunz r hard to aim" is terrible at the game and should give up.
Have you even used a forge gun? There's a giant blue glow at the end and no zoom. It took lots of practice to get good with a forge. The only really easy kills are when I'm above a player and they have no where to hide and didn't know that I was above them. Lol. 2.5m radius. You dont even have to hit them. its not the same ammount of damage as a direct hit Yes. But the splash does more damage than an Ishukone Sniper Rifle.
i dont know aboot that but you have a scope for the sniper , you choose where to shoot and from far than FG
you reaching for straws
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Kasote Denzara
A Vulture
197
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Posted - 2013.08.21 13:58:00 -
[17] - Quote
I haven't killed someone with FG splash in a long, long time. |
Sylwester Dziewiecki
Beyond Hypothetical Box
145
|
Posted - 2013.08.21 13:59:00 -
[18] - Quote
Lorhak Gannarsein wrote:ROOFTOPS OP NERF NAO.
Seriously though, make all DS-accessible-only rooftops slippery. No equipment+limited ammo = bad sniping spot.
Also, removing the ability to hold a charge makes the AssForge less useful as a shotgun type weapon, but WAY more useful as an AV weapon. I typically hold the charge on my basic forge for a fraction longer than strictly necessary, for fear of losing the shot. IMO FG are okey.
When I was Heavy, I had no problem with killing people on close range with AFG(from rooftop), sometimes I had even round of killing 3 guys one by one with direct hits. Funny thing is that FG gets 150% for headshot .
Fixing draw distance will "fix" Heavy as well. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
180
|
Posted - 2013.08.21 13:59:00 -
[19] - Quote
Kasote Denzara wrote:I haven't killed someone with FG splash in a long, long time. well someone did the OP and he decided to make a thread aboot it
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Knight Soiaire
Better Hide R Die
1928
|
Posted - 2013.08.21 14:01:00 -
[20] - Quote
THE TRAINSPOTTER wrote:
i dont know aboot that but you have a scope for the sniper , you choose what body part to shoot and from far than FG
you reaching for straws
The fact the FG doesn't have a Scope doesn't at all hinder its effectivness Vs Infantry.
When its got incredible accuracy, near instant projectile speed, and a 2.5m radius with more damage than a Proto Sniper, the last thing you need is a scope. |
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
180
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Posted - 2013.08.21 14:02:00 -
[21] - Quote
Knight Soiaire wrote:THE TRAINSPOTTER wrote:
i dont know aboot that but you have a scope for the sniper , you choose what body part to shoot and from far than FG
you reaching for straws
The fact the FG doesn't have a Scope doesn't at all hinder its effectivness Vs Infantry. When its got incredible accuracy, near instant projectile speed, and a 2.5m radius with more damage than a Proto Sniper, the last thing you need is a scope.
do you make the difference between things?
or do you belive everything has to be the same with same function?
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Lorhak Gannarsein
DUST University Ivy League
179
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Posted - 2013.08.21 14:13:00 -
[22] - Quote
THE TRAINSPOTTER wrote:Knight Soiaire wrote:THE TRAINSPOTTER wrote:
i dont know aboot that but you have a scope for the sniper , you choose what body part to shoot and from far than FG
you reaching for straws
The fact the FG doesn't have a Scope doesn't at all hinder its effectivness Vs Infantry. When its got incredible accuracy, near instant projectile speed, and a 2.5m radius with more damage than a Proto Sniper, the last thing you need is a scope. do you make the difference between things? or do you belive everything has to be the same with same function?
Are you a troll? Or just dense?
Inside 300m, forge on rooftops beats EVERYTHING. Now, it makes sense if they smash you with direct damage. It is designed to beat on tanks, after all. But the splash is stupid effective. Because I'm a scrub, I don't bother going for direct damage with a forge (can't be bothered putting in the hours of practice). I just get my DAU-2A with one damage mod and troll everything. I can cover an objective more effectively than a sniper. I can smash up tanks as efficiently as a pair of swarms.
Now, when you're on the flats it's a different story; a forge gunner who tears it up on the flats is a terrifying beast, and truly deserves his kills. It's challenging to get direct damage kills.
As I've already said in the thread, I think Forge Gun is fine. It's rooftops what need nerfing. It'd get rid of those annoying snipers, too. |
Killar-12
The Corporate Raiders
622
|
Posted - 2013.08.21 14:14:00 -
[23] - Quote
MORE LADDERS!!! |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
180
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Posted - 2013.08.21 14:15:00 -
[24] - Quote
Lorhak Gannarsein wrote:THE TRAINSPOTTER wrote:Knight Soiaire wrote:THE TRAINSPOTTER wrote:
i dont know aboot that but you have a scope for the sniper , you choose what body part to shoot and from far than FG
you reaching for straws
The fact the FG doesn't have a Scope doesn't at all hinder its effectivness Vs Infantry. When its got incredible accuracy, near instant projectile speed, and a 2.5m radius with more damage than a Proto Sniper, the last thing you need is a scope. do you make the difference between things? or do you belive everything has to be the same with same function? Are you a troll? Or just dense? Inside 300m, forge on rooftops beats EVERYTHING. Now, it makes sense if they smash you with direct damage. It is designed to beat on tanks, after all. But the splash is stupid effective. Because I'm a scrub, I don't bother going for direct damage with a forge (can't be bothered putting in the hours of practice). I just get my DAU-2A with one damage mod and troll everything. I can cover an objective more effectively than a sniper. I can smash up tanks as efficiently as a pair of swarms. Now, when you're on the flats it's a different story; a forge gunner who tears it up on the flats is a terrifying beast, and truly deserves his kills. It's challenging to get direct damage kills. As I've already said in the thread, I think Forge Gun is fine. It's rooftops what need nerfing. It'd get rid of those annoying snipers, too. nerfing roof tops?
LMFAHAHAHAO
u fo real?
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DS 10
Pure Innocence. EoN.
760
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Posted - 2013.08.21 14:15:00 -
[25] - Quote
I disagree with messing with accuracy. My IAFG only holds 19 rounds ATM, would be 20 but I have an issue with dropping 500k for one more round. If my accuracy is decreased, my ammo should increase. |
Nguruthos IX
Hellstorm Inc League of Infamy
1107
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Posted - 2013.08.21 15:01:00 -
[26] - Quote
Knight Soiaire wrote:My problem with them;
- Too easy to aim - Ridiculous radius and splash damage
The Breach, like every other Breach weapon in the game, should be the most accurate, but have less splash damage and radius than all other variants.
The Assault, rapid fire, but should be the least accurate of them all, trading RoF for accuracy. (There are currently no cons to using the Assault variant, not being able to hold the charge isn't a bad enough trade-off for its increased damage and RoF, despite what players say)
Get a Heavy up on a tower, and every dropship called out onto the map becomes useless, something that could be avoided with falloff or more innacurate forges.
Any Heavy that says "But Forge Gunz r hard to aim" is terrible at the game and should give up.
not holding a charge actually is a boon to the FG. It translates into less charge time total, when you consider that the hold-charge variants must be SURE they are done before releasing, else cancel the shot. This means waiting an extra 0.1 seconds or so per shot. So the assault just shoots it off for you and all you need to do is track it
Which, here's a secret to why forges can hit you in the ass when spinning around at full speed, 300 meters away with an after burner.
its that ****ing KBM. makes aiming stupid easy and turns all dropships into more of a joke. CCP should consider this while doing their 1.5 balancing. ffs. |
Knight Soiaire
Better Hide R Die
1931
|
Posted - 2013.08.21 15:02:00 -
[27] - Quote
DS 10 wrote:I disagree with messing with accuracy. My IAFG only holds 19 rounds ATM, would be 20 but I have an issue with dropping 500k for one more round. If my accuracy is decreased, my ammo should increase.
No.
The accuracy on the Kalakiota/9K330 would stay the same.
Assault forges need a real con to trade off for their increased damage and RoF.
As for Forges where the charge can be held, they lose accuracy the longer the charge is held. |
Killar-12
The Corporate Raiders
625
|
Posted - 2013.08.21 15:04:00 -
[28] - Quote
Knight Soiaire wrote:DS 10 wrote:I disagree with messing with accuracy. My IAFG only holds 19 rounds ATM, would be 20 but I have an issue with dropping 500k for one more round. If my accuracy is decreased, my ammo should increase. No. The accuracy on the Kalakiota/9K330 would stay the same. Assault forges need a real con to trade off for their increased damage and RoF. As for Forges where the charge can be held, they lose accuracy the longer the charge is held. actually, I'd think the projectile would be more controllable the longer it is held. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
198
|
Posted - 2013.08.21 15:06:00 -
[29] - Quote
Knight Soiaire wrote:Jastad wrote:The problem lies in your statement: "....if you put a heavy on a tower..."
Make the roof build kill who stand on top and we solve the problem. Join us "ground" forger and see by yourself how Ass.Forge is OP.
Camper's with thale aRE the same, ehm no they get a scope.... They have to hit their target. Scoped in, they actually have a much bigger target to hit than the forge gun. At the distances you're talking about, a dropsuit's head while scoped in has a larger draw radius than the entire splash of a forge slug using hipfire. |
Kam Elto
KILL-EM-QUICK RISE of LEGION
65
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Posted - 2013.08.21 15:16:00 -
[30] - Quote
Killar-12 wrote:MORE LADDERS!!! It's the future. We need superfast elevators. |
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
122
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Posted - 2013.08.21 17:17:00 -
[31] - Quote
We need to get rid of unreachable roof so campers cant hide (Forge/Sniper) The forge is right as it is now. only milita need to go. Ladders are the worst solution, more kill for campers. Also add a little Feedback DMG to the standard so the charge cant be hold forever, this solve also the "walking forge" issue. Why we ( Ground and No-glitchin forgegunner ) must pay camper and scrub SIN? @Knight When you choose Scout suit you know you trade Hp for speed. Cant blame me for that choice |
Vane Arcadia
Clones 4u
134
|
Posted - 2013.08.21 17:34:00 -
[32] - Quote
Knight Soiaire wrote:My problem with them;
- Too easy to aim - Ridiculous radius and splash damage
The Breach, like every other Breach weapon in the game, should be the most accurate, but have less splash damage and radius than all other variants.
The Assault, rapid fire, but should be the least accurate of them all, trading RoF for accuracy. (There are currently no cons to using the Assault variant, not being able to hold the charge isn't a bad enough trade-off for its increased damage and RoF, despite what players say)
Get a Heavy up on a tower, and every dropship called out onto the map becomes useless, something that could be avoided with falloff or more innacurate forges.
Any Heavy that says "But Forge Gunz r hard to aim" is terrible at the game and should give up.
No we can't all agree on that. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
690
|
Posted - 2013.08.21 17:37:00 -
[33] - Quote
Knight Soiaire wrote:DS 10 wrote:I disagree with messing with accuracy. My IAFG only holds 19 rounds ATM, would be 20 but I have an issue with dropping 500k for one more round. If my accuracy is decreased, my ammo should increase. No. The accuracy on the Kalakiota/9K330 would stay the same. Assault forges need a real con to trade off for their increased damage and RoF. As for Forges where the charge can be held, they lose accuracy the longer the charge is held. An alternative, make it like the original Planetside's Lancer. That was a long range precision AV gun with charge-up too. Has high accuracy but it de-stabilised as you moved the crosshair, needed to let it settle where you want the shot to go a half-second before it finishes charging.
In practice will slightly increase aiming time and make FGs easier to evade. They need to do more predictive tracking as opposed to active tracking, more leading is required and it has to be done earlier. Potential accuracy is unchanged, it's the ability to correct aim with extreme alacrity and precision that is lost.
Just throwing it out there. |
Justin Tymes
Dem Durrty Boyz
333
|
Posted - 2013.08.21 17:44:00 -
[34] - Quote
Killar-12 wrote:MORE LADDERS!!!
Pretty much this, the problem isn't the Forge Gun itself, but the inability to reach the Forge Gun, since it's dropping ships from across the map. and there is no other way to get that elevation. This leaves you with snipers and counter-forge gunning as the only way to prevent Forge Gunners from completely shutting down any vehicle threat + while being a damn good Sniper when there is no vehicle threat. |
develsgun
S.e.V.e.N.
33
|
Posted - 2013.08.21 17:48:00 -
[35] - Quote
Poplo Furuya wrote:Knight Soiaire wrote:DS 10 wrote:I disagree with messing with accuracy. My IAFG only holds 19 rounds ATM, would be 20 but I have an issue with dropping 500k for one more round. If my accuracy is decreased, my ammo should increase. No. The accuracy on the Kalakiota/9K330 would stay the same. Assault forges need a real con to trade off for their increased damage and RoF. As for Forges where the charge can be held, they lose accuracy the longer the charge is held. An alternative, make it like the original Planetside's Lancer. That was a long range precision AV gun with charge-up too. Has high accuracy but it de-stabilised as you moved the crosshair, needed to let it settle where you want the shot to go a half-second before it finishes charging. In practice will slightly increase aiming time and make FGs easier to evade. They need to do more predictive tracking as opposed to active tracking, more leading is required and it has to be done earlier. Potential accuracy is unchanged, it's the ability to correct aim with extreme alacrity and precision that is lost. Just throwing it out there. Actually I like the sound of this a lot makes the forge gun more challenging to use cause comon its a easy weapon. Just recently Igrabbed a militia forge for the first time and right off the bat got 5 kills by shooting at people who tried to get me cause yes I was on the ground. Wouldve kept rolling if a blaster tank ddidn't sneek up on me. But I went on the rampage cause I'd charge up pop out of cover blast some on then retreat back to cover. And even with me moving I didn't notice the shaking crosshairs or any sway. Didnt notice the crosshairs shake till I read it on the forums. |
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