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Hunter Junko
Vherokior Combat Logistics Minmatar Republic
128
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Posted - 2013.08.20 23:51:00 -
[1] - Quote
the other day i decided to sacrifice a DS just for the sake of how far i can go, and as it turns out, pretty far. i could understand Technical issues with this idea, given the fact that this is the ps3, but if anything for 1.5 update or less, can there be a way to expand the battlefield 2-3 times more so than usual, just to test how far we can push the ps3??
just a thought, but i hope this can be noticed. thank your for your time, and Safe Hunting |
sammus420
Goonfeet Top Men.
288
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Posted - 2013.08.21 00:25:00 -
[2] - Quote
What's the point? The games will still be 16v16, so if the maps are bigger you'll never find anyone. Hell, the playable areas we already have are pretty huge, it's just 75% of the areas no one ever goes to because they're boring as hell and there is no reason to be there. |
Hunter Junko
Zanzibar Concept
128
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Posted - 2013.08.21 00:37:00 -
[3] - Quote
as i said before, just to push how far they can go with the ps3, but still i get your point, more space to play in=more people in at once.
but it can also go to say... the larger the maps , the larger the distance in between objectives? |
J Lav
Opus Arcana Covert Intervention
181
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Posted - 2013.08.21 00:44:00 -
[4] - Quote
Hrrm, and and here I was thinking that the maps had very little to offer as is. The area itself can be huge, but the battles only take place in small areas, pockets of the maps. How about the city modules, put 2 of them in a map, right next to eachother and see how that goes. There would be loads more realestate to play on. |
Hunter Junko
Zanzibar Concept
128
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Posted - 2013.08.21 00:47:00 -
[5] - Quote
J Lav wrote:Hrrm, and and here I was thinking that the maps had very little to offer as is. The area itself can be huge, but the battles only take place in small areas, pockets of the maps. How about the city modules, put 2 of them in a map, right next to eachother and see how that goes. There would be loads more real-estate to play on.
like that somehow, like 2 city modules, and pretty much "No man's land" in between, give them a considerable distance between the two with a few objectives in the middle and see how that goes.
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Blade Masterson
Hellstorm Inc League of Infamy
13
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Posted - 2013.08.21 02:45:00 -
[6] - Quote
Hunter Junko wrote:as i said before, just to push how far they can go with the ps3, but still i get your point, more space to play in=more people in at once.
but it can also go to say... the larger the maps , the larger the distance in between objectives? This could make vehicle warfare feasible |
BARDAS
DUST University Ivy League
323
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Posted - 2013.08.21 02:46:00 -
[7] - Quote
Larger maps would require more people to keep it interesting. I'm game if that is the case, however, I don't think with the PS3 hardware they can support larger maps with more people. |
Hunter Junko
Zanzibar Concept
129
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Posted - 2013.08.21 03:03:00 -
[8] - Quote
BARDAS wrote:Larger maps would require more people to keep it interesting. I'm game if that is the case, however, I don't think with the PS3 hardware they can support larger maps with more people. i know that, currently the ps3 will have some problems with that many people, but im still thinking that to test, push the boundaries of how much space we can travel upon.
but even then, it'll still be interesting given the fact that if implemented, and objectives are so far apart now, people will Grudgingly have to turn to the fastest methods of transportation, in order for them to rack up the kills. as that starship trooper quote goes " fleet does the flying, boots do the dying."
Uplinks will have more tactical value given the wide range of space.
scanners will be more valuable.
Dropship pilots will be able to fly decently without of fear of getting shot out the sky, until they reach their intended destination.
it really doesnt have to be more people = more interesting. Its the hotspots, where the majority of player traffic will be aimed towards, will make that for you.
EDIT: it'll also give that planned MCC Commander Role more value.just saying |
Hunter Junko
Zanzibar Concept
129
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Posted - 2013.08.21 16:09:00 -
[9] - Quote
Bump'in
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Synbot
Expert Intervention Caldari State
15
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Posted - 2013.08.21 16:18:00 -
[10] - Quote
I believe that making the battlefield's size equivalent to the amount of effort issuing features that create player activity would be more beneficial.
My suggestion, if you'd like to read. |
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ZDub 303
TeamPlayers EoN.
1718
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Posted - 2013.08.21 16:19:00 -
[11] - Quote
Pretty sure we're already stretching the limits of what the POS3 can do.
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Poonmunch
DUST University Ivy League
206
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Posted - 2013.08.21 16:22:00 -
[12] - Quote
For dropships and tanks this would be a boon.
Especially for dropships. It would allow for cool flanking maneuvers.
Munch |
Draco Cerberus
Hellstorm Inc League of Infamy
251
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Posted - 2013.08.21 17:12:00 -
[13] - Quote
Hunter Junko wrote:the other day i decided to sacrifice a DS just for the sake of how far i can go, and as it turns out, pretty far. i could understand Technical issues with this idea, given the fact that this is the ps3, but if anything for 1.5 update or less, can there be a way to expand the battlefield 2-3 times more so than usual, just to test how far we can push the ps3??
just a thought, but i hope this can be noticed. thank your for your time, and Safe Hunting Not just bigger maps but more mercs on them at a time as well, let the royal rumble commence! With friendly fire maybe? |
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