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Defy Gravity
Famous.OTF Only The Famous
75
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Posted - 2013.08.18 04:24:00 -
[1] - Quote
They need more running speed, base health, CPU/PG. Its a waste of time unless you get proto. Really whats the point when a tactical kills you in two to three shots. A-And don't get me started on heavys and how fast they rip a scout apart. |
Nocturnal Soul
Immortal Retribution
448
|
Posted - 2013.08.18 04:29:00 -
[2] - Quote
more bass speed and cpu/pg i can agree with everything else is just stupid |
BARDAS
DUST University Ivy League
316
|
Posted - 2013.08.18 04:32:00 -
[3] - Quote
Agreed. Faster base speed, more CPU/PG, extra equipment slot, ability to charge and sprint my nova's, and fixing hit detection on Knives and Shotguns pl0x.
EDIT: Oh and cloaking also |
echo47
Sebiestor Field Sappers Minmatar Republic
41
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Posted - 2013.08.18 04:44:00 -
[4] - Quote
Wrong, play your role. Scouts are not front line suits. |
Defy Gravity
Famous.OTF Only The Famous
75
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Posted - 2013.08.18 04:46:00 -
[5] - Quote
echo47 wrote:Wrong, play your role. Scouts are not front line suits. Who said I was playing as an assault? |
danny12343331
SyNergy Gaming EoN.
149
|
Posted - 2013.08.18 04:54:00 -
[6] - Quote
echo47 wrote:Wrong, play your role. Scouts are not front line suits.
Honestly its funny when i see this type of answer when someone is asking for scouts to get a survivalist buff, in my opinion it should because well lets face it its crap against everything now a days even a stray grenade can kill you and you would think that a scout has a role, but in reality it doesn't. An assault suit can do a scouts job. |
echo47
Sebiestor Field Sappers Minmatar Republic
41
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Posted - 2013.08.18 04:57:00 -
[7] - Quote
If a tactical rifle gets a bead on you, or even a heavy you are out of position. Competent scouts can pretty much own the battlefield. From What I have seen performance wide in game, in my opinion, no buff is needed. Its a role specific light suit, its supposed to be fragile. |
Flix Keptick
Red Star. EoN.
4
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Posted - 2013.08.18 04:57:00 -
[8] - Quote
I agree for a non abusive health buff, as for for the rest: no |
Defy Gravity
Famous.OTF Only The Famous
75
|
Posted - 2013.08.18 04:58:00 -
[9] - Quote
danny12343331 wrote:echo47 wrote:Wrong, play your role. Scouts are not front line suits. Honestly its funny when i see this type of answer when someone is asking for scouts to get a survivalist buff, in my opinion it should because well lets face it its crap against everything now a days even a stray grenade can kill you and you would think that a scout has a role, but in reality it doesn't. An assault suit can do a scouts job. Agreed |
Delta 749
Kestrel Reconnaissance
1763
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Posted - 2013.08.18 04:59:00 -
[10] - Quote
I cant imagine how you guys would be in other games, the scouts low health here is roughly average health in most other FPS games so me personally I dont think they need a buff Well maybe increased stamina since it would make sense they could haul ass for a while without a full kit of gear weighing them down |
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Defy Gravity
Famous.OTF Only The Famous
75
|
Posted - 2013.08.18 05:04:00 -
[11] - Quote
echo47 wrote:If a tactical rifle gets a bead on you, or even a heavy you are out of position. Competent scouts can pretty much own the battlefield. From What I have seen performance wide in game, in my opinion, no buff is needed. Its a role specific light suit, its supposed to be fragile. So you expect ALL scouts to sit on there ass with a sniper pretty much... Well let me tell you something ******* CCP ruined the scout class. Even if your trying to sneak past someone there scan precision will STILL be able to pick you up. And howw can you survive when 1 complex shield extender eats away cpu/pg. and how can scouts live with armor that reduces the **** out of a scouts running speed. And Mass Drivers are the best Anti-Scout weapon ive seen. You run a scout and go 25 - 0 while the caldari suits running speed is on par with the gallente scouts running speed. |
Coleman Gray
GunFall Mobilization Covert Intervention
455
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Posted - 2013.08.18 05:10:00 -
[12] - Quote
Scouts not a combat class, the only combat you should be involved in is with long range weapons assisting Assaults and Logi's |
BARDAS
DUST University Ivy League
316
|
Posted - 2013.08.18 05:46:00 -
[13] - Quote
Coleman Gray wrote:Scouts not a combat class, the only combat you should be involved in is with long range weapons assisting Assaults and Logi's
I beg to differ. Just went 16/2 in a match about an hour ago running Nova's and SMG's. Scouts rock in combat if used correctly. The problem is there is only a certain subset of people who know how to use the suit correctly. And yes we need a buff. If anything goes wrong we die almost instantly to anything. |
echo47
Sebiestor Field Sappers Minmatar Republic
41
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Posted - 2013.08.18 06:06:00 -
[14] - Quote
Defy Gravity wrote:echo47 wrote:If a tactical rifle gets a bead on you, or even a heavy you are out of position. Competent scouts can pretty much own the battlefield. From What I have seen performance wide in game, in my opinion, no buff is needed. Its a role specific light suit, its supposed to be fragile. So you expect ALL scouts to sit on there ass with a sniper pretty much... Well let me tell you something ******* CCP ruined the scout class. Even if your trying to sneak past someone there scan precision will STILL be able to pick you up. And howw can you survive when 1 complex shield extender eats away cpu/pg. and how can scouts live with armor that reduces the **** out of a scouts running speed. And Mass Drivers are the best Anti-Scout weapon ive seen. You run a scout and go 25 - 0 while the caldari suits running speed is on par with the gallente scouts running speed.
So you have maxed out all skills needed to be an effective scout?
No, I expect scouts to play whatever style suits them. Your suit has its drawbacks (HP), just like all other suits in the game. More CPU/PG more HP means speed would have to be slower. |
GET ATMESON
Dem Durrty Boyz
103
|
Posted - 2013.08.18 06:07:00 -
[15] - Quote
Defy Gravity wrote:They need more running speed, base health, CPU/PG. Its a waste of time unless you get proto. Really whats the point when a tactical kills you in two to three shots. A-And don't get me started on heavys and how fast they rip a scout apart.
Ummmm. If you run into a heavy and are that idiotic (for nice words) instead of going behind them with your shotty thats on you. You don't see players that have been playing as scout for a very long time running right into a heavy. Scouts are the lowest EHP and heavys are the most EHP. Who do you think will win if its head to head if the heavy isnt flanked by the scout?
Scouts do need more speed. Its not right when a logy runs faster then a scout. As for more EHP i could agree with that only if they lose there highest normal regeneration on there shields. |
wripple
WarRavens League of Infamy
9
|
Posted - 2013.08.18 06:12:00 -
[16] - Quote
Defy Gravity wrote:They need more running speed, base health, CPU/PG. Its a waste of time unless you get proto. Really whats the point when a tactical kills you in two to three shots. A-And don't get me started on heavys and how fast they rip a scout apart. Change your playstyle up, you're clearly doing it wrong. You're essentially asking for a crazy fast assault suit. |
BARDAS
DUST University Ivy League
316
|
Posted - 2013.08.18 06:52:00 -
[17] - Quote
wripple wrote:Defy Gravity wrote:They need more running speed, base health, CPU/PG. Its a waste of time unless you get proto. Really whats the point when a tactical kills you in two to three shots. A-And don't get me started on heavys and how fast they rip a scout apart. Change your playstyle up, you're clearly doing it wrong. You're essentially asking for a crazy fast assault suit.
No he isn't. The Scout HP will never be buffed, and honestly shouldn't, but what it does need is more CPU/PG and faster base speed at the very least. The cloaking devices being Scout only wouldn't hurt either. Try playing with the suit and see for yourself. I dare you to try and fit all your proto gear on it or keep positive in a match running like an assault. |
echo47
Sebiestor Field Sappers Minmatar Republic
41
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Posted - 2013.08.18 07:02:00 -
[18] - Quote
BARDAS wrote:wripple wrote:Defy Gravity wrote:They need more running speed, base health, CPU/PG. Its a waste of time unless you get proto. Really whats the point when a tactical kills you in two to three shots. A-And don't get me started on heavys and how fast they rip a scout apart. Change your playstyle up, you're clearly doing it wrong. You're essentially asking for a crazy fast assault suit. No he isn't. The Scout HP will never be buffed, and honestly shouldn't, but what it does need is more CPU/PG and faster base speed at the very least. The cloaking devices being Scout only wouldn't hurt either. Try playing with the suit and see for yourself. I dare you to try and fit all your proto gear on it or keep positive in a match running like an assault.
Maybe a role-specific bonus like a reduction in CPU/PG costs for scout enhancing modules, biotics, code breakers, remotes and uplinks. |
BARDAS
DUST University Ivy League
316
|
Posted - 2013.08.18 07:09:00 -
[19] - Quote
echo47 wrote:BARDAS wrote:wripple wrote:Defy Gravity wrote:They need more running speed, base health, CPU/PG. Its a waste of time unless you get proto. Really whats the point when a tactical kills you in two to three shots. A-And don't get me started on heavys and how fast they rip a scout apart. Change your playstyle up, you're clearly doing it wrong. You're essentially asking for a crazy fast assault suit. No he isn't. The Scout HP will never be buffed, and honestly shouldn't, but what it does need is more CPU/PG and faster base speed at the very least. The cloaking devices being Scout only wouldn't hurt either. Try playing with the suit and see for yourself. I dare you to try and fit all your proto gear on it or keep positive in a match running like an assault. Maybe a role-specific bonus like a reduction in CPU/PG costs for scout enhancing modules, biotics, code breakers, remotes and uplinks.
I would take that bonus if offered by CCP. Especially for biotics since I stack Kincats. Those buggers eat up a lot of CPU/PG.
But yeah I could have invested in Minmatar Assault or even better Minmatar Logi for the hacking bonus and been better suited for the Scout role and had MUCH more survivability. Anything a Scout can do a Medium suit can do better currently. It is a big problem that needs to be addressed. |
Dimitri Rascolovitch
The Immortal Knights
34
|
Posted - 2013.08.18 07:15:00 -
[20] - Quote
I agree, even though i hate the little scout shotgun bastards, because currently my fatsuit cant properly track them, but scouts should have a much higher stamina and base movement speed because its a scout suit, the Cal Assault suit moves faster than the scout suit, which kinda makes the scout a pointless suit |
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OZAROW
A.N.O.N.Y.M.O.U.S.
404
|
Posted - 2013.08.18 19:51:00 -
[21] - Quote
echo47 wrote:Wrong, play your role. Scouts are not front line suits. Um minmatar is, it's the first into almost any city an the suit bonus an speed tell you it's basically a stalking tiger! In out in out, an now since every suit in the game can move like a scout, they totally need a stamina, HP an speed buff, just to friggen get away |
Sleepy Zan
Imperfects Negative-Feedback
2461
|
Posted - 2013.08.18 19:56:00 -
[22] - Quote
Better natural stealth and scan buffs, more speed, and make them cheaper.
/thread |
Knight Soiaire
Better Hide R Die
1872
|
Posted - 2013.08.18 19:57:00 -
[23] - Quote
More speed and CPU/PG please, health isn't a problem when you can avoid getting hit, thats where the increased speed comes in.
I have a Minnie Medium Frame and it only runs 0.6m/s slower than my Scout with Complex Kin Catz but with twice as much tank. |
Sleepy Zan
Imperfects Negative-Feedback
2461
|
Posted - 2013.08.18 19:57:00 -
[24] - Quote
Coleman Gray wrote:Scouts not a combat class, the only combat you should be involved in is with long range weapons assisting Assaults and Logi's Why would you use a scout for that? |
AXEL MIRADER2
Molon Labe. League of Infamy
0
|
Posted - 2013.08.18 23:53:00 -
[25] - Quote
Im a scout about 7.2 mill sp and yes i think scouts need a buff nothing to drastic, higher base speed would be great so it encourages using the scout suit instead of speed tanking a meium frame, and maybe a slight pg/cpu increase but i thinks the most important would be to fix the hit detection on the 2 scout weapon staples:shotgun and nova knives
I just cant wait till teamview is removed so that one guy cant reveal my location to the whole enemy team when im killing him. |
Matticus Monk
Ordus Trismegistus
366
|
Posted - 2013.08.19 00:19:00 -
[26] - Quote
Defy Gravity wrote:They need more running speed, base health, CPU/PG. Its a waste of time unless you get proto. Really whats the point when a tactical kills you in two to three shots. A-And don't get me started on heavys and how fast they rip a scout apart.
As many have said, and to which many threads provide evidence, you are correct. Personally I think a bit more speed would be very helpful (.3 or .4 to walk/sprint), slightly more CPU/PG, increase of passive scan range by 5 or 10 meters, and of course the fixes to hit detection, lagging hit boxes, etc....
I'm not so much a fan of increased health, and extra slots seem maybe a bit much. I think that scouts should be suitably frail, fast and aware. I do about average in pub matches with a scout, but I can't imagine being a viable PC team addition.
The more I play as scout, the more I want them to be a more difficult class, requiring high skill and tactics to play. Does that make me a snob? |
Lightning Bolt2
DUST University Ivy League
108
|
Posted - 2013.08.19 00:41:00 -
[27] - Quote
just buff the scouts to where an assault or logi can't do its job better. |
DISGRUNTLEDev
Ancient Exiles
36
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Posted - 2013.08.19 00:52:00 -
[28] - Quote
I think a buff to PG would be enough. With maxed skills that's the block to scout builds. Weapons can get reductions to cpu usage, the the movement mods require a TON of PG with no real way to get more. This would also prevent putting all damage mods and/or shields on as those are very cpu based.
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hgghyujh
Expert Intervention Caldari State
79
|
Posted - 2013.08.19 02:35:00 -
[29] - Quote
Defy Gravity wrote:They need more running speed, base health, CPU/PG. Its a waste of time unless you get proto. Really whats the point when a tactical kills you in two to three shots. A-And don't get me started on heavys and how fast they rip a scout apart.
If you are dieing to a heavy in a scout suit you are doing it wrong. realistically only rifle assaults and CQC explosives should be killing you. |
hgghyujh
Expert Intervention Caldari State
79
|
Posted - 2013.08.19 02:35:00 -
[30] - Quote
Defy Gravity wrote:echo47 wrote:Wrong, play your role. Scouts are not front line suits. Who said I was playing as an assault?
you die to heavies. |
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Maken Tosch
DUST University Ivy League
3619
|
Posted - 2013.08.19 02:42:00 -
[31] - Quote
danny12343331 wrote:An assault suit can do a scouts job.
I like to see an assault try and do the job of a ninja knifer. |
hgghyujh
Expert Intervention Caldari State
79
|
Posted - 2013.08.19 02:44:00 -
[32] - Quote
Coleman Gray wrote:Scouts not a combat class, the only combat you should be involved in is with long range weapons assisting Assaults and Logi's
wrong this is part of their role but the part that they are weakest at, and what every other suit can do better then a scout.
The real role of a scout is hit and run and action behind enemy lines. In this role scouts are effective as hell and can't be competed with(the combo of speed and stealth is not attainable on other suits at the same time.
That said scouts do need a buff in speed(which they are not gonna get due to technical limitation) and in PG/CPU, nova knives charge while sprint(maybe in an assault variant), SGs need to be fixed, then scouts will come into their own. |
hgghyujh
Expert Intervention Caldari State
79
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Posted - 2013.08.19 02:47:00 -
[33] - Quote
Defy Gravity wrote:echo47 wrote:If a tactical rifle gets a bead on you, or even a heavy you are out of position. Competent scouts can pretty much own the battlefield. From What I have seen performance wide in game, in my opinion, no buff is needed. Its a role specific light suit, its supposed to be fragile. So you expect ALL scouts to sit on there ass with a sniper pretty much... Well let me tell you something ******* CCP ruined the scout class. Even if your trying to sneak past someone there scan precision will STILL be able to pick you up. And howw can you survive when 1 complex shield extender eats away cpu/pg. and how can scouts live with armor that reduces the **** out of a scouts running speed. And Mass Drivers are the best Anti-Scout weapon ive seen. You run a scout and go 25 - 0 while the caldari suits running speed is on par with the gallente scouts running speed.
I've never understood this. I STOMP the living **** out of scouts with a MD but rarely have trouble with MDs as a scout, of course I also never fight on a MD users terms which I feel most scouts do. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
569
|
Posted - 2013.08.19 02:54:00 -
[34] - Quote
Coleman Gray wrote:Scouts not a combat class, the only combat you should be involved in is with long range weapons assisting Assaults and Logi's
Wrong. You think the scout core competency is outside the range where sprint speed matters and they can be tracked by any gun? Or outside the range where stealth matters because scanning is only ~20m? Or outside nova knife range even though half of all scouts get a bonus to nove knives? Or outside the range where scouts can scan even though the other half of scouts get a scanning bonus?
Scouts were designed in every way for hit and run close quarters combat. They could use more speed, a smaller hit box, or some sort other boost that makes this role easier for them than for murder Logis. |
hgghyujh
Expert Intervention Caldari State
79
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Posted - 2013.08.19 03:00:00 -
[35] - Quote
hhhhhhmmm after seeing all the posts here here is my list of what a scout needs.
-Faster -more pg/cpu -enough stam that one complex careg will allow you to sprint almost continuously(This does not affect jumping as jumps have an exponential increase in stam use) -damage resistance to falling(or maybe a tuck and roll you have to time right) -the STD scout suit needs a buff... maybe one additional slot to the STD and ADV apeice.
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Cosgar
ParagonX
4304
|
Posted - 2013.08.19 03:01:00 -
[36] - Quote
Anyone remember when scouts were stupidly fast in Uprising 1.0? I want that back and I'm not even a scout. |
hgghyujh
Expert Intervention Caldari State
79
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Posted - 2013.08.19 03:16:00 -
[37] - Quote
Cosgar wrote:Anyone remember when scouts were stupidly fast in Uprising 1.0? I want that back and I'm not even a scout.
Do I ever. The reason they are no longer that fast is because that's what was allowing scouts to matrix thru heavy fire.
Seriously tho I would take a HP nerf to have that speed again, even if I couldn't dodge bullets like that. |
Cosgar
ParagonX
4306
|
Posted - 2013.08.19 03:17:00 -
[38] - Quote
hgghyujh wrote:Cosgar wrote:Anyone remember when scouts were stupidly fast in Uprising 1.0? I want that back and I'm not even a scout. Do I ever. The reason they no long exists like that is because that's what was allowing scouts to matrix thru heavy fire. As squishy as scouts are, is that a bad thing? |
hgghyujh
Expert Intervention Caldari State
79
|
Posted - 2013.08.19 03:22:00 -
[39] - Quote
FOR THE PRO SUITS IT WOULD BE TROUBLE ******* caps lock!!!! |
Turtle Hermit Roshi
Famous.OTF Only The Famous
5
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Posted - 2013.08.19 03:39:00 -
[40] - Quote
BARDAS wrote:Agreed. Faster base speed, more CPU/PG, extra equipment slot, ability to charge and sprint my nova's, and fixing hit detection on Knives and Shotguns pl0x. EDIT: Oh and cloaking also
yes yes yes so much yes dude this guy knows whats up i need some variant invisibility
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Morathi III
Pro Hic Immortalis League of Infamy
203
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Posted - 2013.08.19 09:31:00 -
[41] - Quote
Buff CPU/PG of the gal to the same of mini Add a high slot to gal and a low slot to mini Bring back the smaller hitbox Thats it |
Niuvo
The Phoenix Federation
376
|
Posted - 2013.08.21 05:26:00 -
[42] - Quote
We need those scan mods and hit detection to work properly, then we'll talk. |
Yan Darn
DUST University Ivy League
21
|
Posted - 2013.08.21 12:52:00 -
[43] - Quote
Niuvo wrote:We need those scan mods and hit detection to work properly, then we'll talk.
This I guess.
Hit detection and wonky passive scan mechanics as well as hit box size need to be sorted first surely? Any direct buffs to the scout I feel at this point is only to compensate for the massive problems that these technical issues bring.
Scouts naturally require more finesse and precision in control and tactics than other suit types - the clunky controls hurt scout the most.
Still, the speed issue is...a concern.
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Korvin Lomont
United Pwnage Service RISE of LEGION
102
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Posted - 2013.08.21 14:08:00 -
[44] - Quote
hgghyujh wrote:Coleman Gray wrote:Scouts not a combat class, the only combat you should be involved in is with long range weapons assisting Assaults and Logi's wrong this is part of their role but the part that they are weakest at, and what every other suit can do better then a scout. The real role of a scout is hit and run and action behind enemy lines. In this role scouts are effective as hell and can't be competed with(the combo of speed and stealth is not attainable on other suits at the same time. That said scouts do need a buff in speed(which they are not gonna get due to technical limitation) and in PG/CPU, nova knives charge while sprint(maybe in an assault variant), SGs need to be fixed, then scouts will come into their own.
The nova change will only benefit the minni scout but theres also the gal scout. The gal scout right now has a crappy useless bonus and is pretty weak in fact a minni medium militiasuit can outperform a gal scout in nearly every way. Thats pretty bad design.
And why the gal scout with the lowest shield (and currently the lowest shield tanking cpability) throughout all suits gets a shield recharge of 40 and no bonus to armor repp although it is supoosed to armor tank ist at least strange...
Why scouts gets nerfed that hard in uprising is still way beyond me and CCP didn't say anythin in that direction...
The scout needs more base speed more CPU/PG and maybe an additional slot I am not sure with the equipment slot...
Also scouts need a role to gain wp right now they can only gain wp by killing or hacking objectives but every other suit is better suited for those tasks.
The ninja aspect would be cool if passive scanning would work right now every suit can ninja enemy lines with only 10m scanradius even a heavy can sneak up to you.
The scaling for speed seems also a bit odd through the framesizes the difference between a fragile scout and very tankable Assault suit is just a mere 0.5 m/s but the difference between medium suits and heavies is 1.2 m/s wtf? |
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