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Maken Tosch
DUST University Ivy League
3619
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Posted - 2013.08.19 02:42:00 -
[31] - Quote
danny12343331 wrote:An assault suit can do a scouts job.
I like to see an assault try and do the job of a ninja knifer. |
hgghyujh
Expert Intervention Caldari State
79
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Posted - 2013.08.19 02:44:00 -
[32] - Quote
Coleman Gray wrote:Scouts not a combat class, the only combat you should be involved in is with long range weapons assisting Assaults and Logi's
wrong this is part of their role but the part that they are weakest at, and what every other suit can do better then a scout.
The real role of a scout is hit and run and action behind enemy lines. In this role scouts are effective as hell and can't be competed with(the combo of speed and stealth is not attainable on other suits at the same time.
That said scouts do need a buff in speed(which they are not gonna get due to technical limitation) and in PG/CPU, nova knives charge while sprint(maybe in an assault variant), SGs need to be fixed, then scouts will come into their own. |
hgghyujh
Expert Intervention Caldari State
79
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Posted - 2013.08.19 02:47:00 -
[33] - Quote
Defy Gravity wrote:echo47 wrote:If a tactical rifle gets a bead on you, or even a heavy you are out of position. Competent scouts can pretty much own the battlefield. From What I have seen performance wide in game, in my opinion, no buff is needed. Its a role specific light suit, its supposed to be fragile. So you expect ALL scouts to sit on there ass with a sniper pretty much... Well let me tell you something ******* CCP ruined the scout class. Even if your trying to sneak past someone there scan precision will STILL be able to pick you up. And howw can you survive when 1 complex shield extender eats away cpu/pg. and how can scouts live with armor that reduces the **** out of a scouts running speed. And Mass Drivers are the best Anti-Scout weapon ive seen. You run a scout and go 25 - 0 while the caldari suits running speed is on par with the gallente scouts running speed.
I've never understood this. I STOMP the living **** out of scouts with a MD but rarely have trouble with MDs as a scout, of course I also never fight on a MD users terms which I feel most scouts do. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
569
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Posted - 2013.08.19 02:54:00 -
[34] - Quote
Coleman Gray wrote:Scouts not a combat class, the only combat you should be involved in is with long range weapons assisting Assaults and Logi's
Wrong. You think the scout core competency is outside the range where sprint speed matters and they can be tracked by any gun? Or outside the range where stealth matters because scanning is only ~20m? Or outside nova knife range even though half of all scouts get a bonus to nove knives? Or outside the range where scouts can scan even though the other half of scouts get a scanning bonus?
Scouts were designed in every way for hit and run close quarters combat. They could use more speed, a smaller hit box, or some sort other boost that makes this role easier for them than for murder Logis. |
hgghyujh
Expert Intervention Caldari State
79
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Posted - 2013.08.19 03:00:00 -
[35] - Quote
hhhhhhmmm after seeing all the posts here here is my list of what a scout needs.
-Faster -more pg/cpu -enough stam that one complex careg will allow you to sprint almost continuously(This does not affect jumping as jumps have an exponential increase in stam use) -damage resistance to falling(or maybe a tuck and roll you have to time right) -the STD scout suit needs a buff... maybe one additional slot to the STD and ADV apeice.
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Cosgar
ParagonX
4304
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Posted - 2013.08.19 03:01:00 -
[36] - Quote
Anyone remember when scouts were stupidly fast in Uprising 1.0? I want that back and I'm not even a scout. |
hgghyujh
Expert Intervention Caldari State
79
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Posted - 2013.08.19 03:16:00 -
[37] - Quote
Cosgar wrote:Anyone remember when scouts were stupidly fast in Uprising 1.0? I want that back and I'm not even a scout.
Do I ever. The reason they are no longer that fast is because that's what was allowing scouts to matrix thru heavy fire.
Seriously tho I would take a HP nerf to have that speed again, even if I couldn't dodge bullets like that. |
Cosgar
ParagonX
4306
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Posted - 2013.08.19 03:17:00 -
[38] - Quote
hgghyujh wrote:Cosgar wrote:Anyone remember when scouts were stupidly fast in Uprising 1.0? I want that back and I'm not even a scout. Do I ever. The reason they no long exists like that is because that's what was allowing scouts to matrix thru heavy fire. As squishy as scouts are, is that a bad thing? |
hgghyujh
Expert Intervention Caldari State
79
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Posted - 2013.08.19 03:22:00 -
[39] - Quote
FOR THE PRO SUITS IT WOULD BE TROUBLE ******* caps lock!!!! |
Turtle Hermit Roshi
Famous.OTF Only The Famous
5
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Posted - 2013.08.19 03:39:00 -
[40] - Quote
BARDAS wrote:Agreed. Faster base speed, more CPU/PG, extra equipment slot, ability to charge and sprint my nova's, and fixing hit detection on Knives and Shotguns pl0x. EDIT: Oh and cloaking also
yes yes yes so much yes dude this guy knows whats up i need some variant invisibility
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Morathi III
Pro Hic Immortalis League of Infamy
203
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Posted - 2013.08.19 09:31:00 -
[41] - Quote
Buff CPU/PG of the gal to the same of mini Add a high slot to gal and a low slot to mini Bring back the smaller hitbox Thats it |
Niuvo
The Phoenix Federation
376
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Posted - 2013.08.21 05:26:00 -
[42] - Quote
We need those scan mods and hit detection to work properly, then we'll talk. |
Yan Darn
DUST University Ivy League
21
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Posted - 2013.08.21 12:52:00 -
[43] - Quote
Niuvo wrote:We need those scan mods and hit detection to work properly, then we'll talk.
This I guess.
Hit detection and wonky passive scan mechanics as well as hit box size need to be sorted first surely? Any direct buffs to the scout I feel at this point is only to compensate for the massive problems that these technical issues bring.
Scouts naturally require more finesse and precision in control and tactics than other suit types - the clunky controls hurt scout the most.
Still, the speed issue is...a concern.
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Korvin Lomont
United Pwnage Service RISE of LEGION
102
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Posted - 2013.08.21 14:08:00 -
[44] - Quote
hgghyujh wrote:Coleman Gray wrote:Scouts not a combat class, the only combat you should be involved in is with long range weapons assisting Assaults and Logi's wrong this is part of their role but the part that they are weakest at, and what every other suit can do better then a scout. The real role of a scout is hit and run and action behind enemy lines. In this role scouts are effective as hell and can't be competed with(the combo of speed and stealth is not attainable on other suits at the same time. That said scouts do need a buff in speed(which they are not gonna get due to technical limitation) and in PG/CPU, nova knives charge while sprint(maybe in an assault variant), SGs need to be fixed, then scouts will come into their own.
The nova change will only benefit the minni scout but theres also the gal scout. The gal scout right now has a crappy useless bonus and is pretty weak in fact a minni medium militiasuit can outperform a gal scout in nearly every way. Thats pretty bad design.
And why the gal scout with the lowest shield (and currently the lowest shield tanking cpability) throughout all suits gets a shield recharge of 40 and no bonus to armor repp although it is supoosed to armor tank ist at least strange...
Why scouts gets nerfed that hard in uprising is still way beyond me and CCP didn't say anythin in that direction...
The scout needs more base speed more CPU/PG and maybe an additional slot I am not sure with the equipment slot...
Also scouts need a role to gain wp right now they can only gain wp by killing or hacking objectives but every other suit is better suited for those tasks.
The ninja aspect would be cool if passive scanning would work right now every suit can ninja enemy lines with only 10m scanradius even a heavy can sneak up to you.
The scaling for speed seems also a bit odd through the framesizes the difference between a fragile scout and very tankable Assault suit is just a mere 0.5 m/s but the difference between medium suits and heavies is 1.2 m/s wtf? |
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