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Drud Green
Royal Uhlans Amarr Empire
165
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Posted - 2013.08.18 22:10:00 -
[61] - Quote
Dr Allopathy wrote:Drud Green wrote:Why are ccp "fixing" aiming if it's not broken?
People have adapted to the ****** aiming, they left and are playing something better.
It's called player demand. An "issue" is not an issue unless mass attention is brought to it; in this case, aiming has become an issue. It really shouldn't be. In reality, people should attribute their issues to server lag and poor skills. Otherwise, aiming is fine. It's another SYSTEM which you need to ADAPT to.
So ccp are fixing aiming even though aiming is fine? it's actually server lag and hit detection causing the issues? But ccp are fixing the aiming?
You numpty |
Spaceman-Rob
Mannar Focused Warfare Gallente Federation
151
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Posted - 2013.08.18 22:12:00 -
[62] - Quote
Lance 2ballzStrong wrote:Dr Allopathy wrote:Comparisons are irrelevant. I was an avid KZ2 fan which I played consistently for many months, and periodically for a few years.
Again, aiming is fine. It's a different system. Hit detection is the culprit, but if you're able to land your sights correctly on target then you should technically be receiving hit feedback.
Blame the servers, not the aiming. Killzone was designed like that. It had a weighty feeling. DUST wasn't designed the way it is atm. If you played Chromosome you'll see how aiming was, and how it is now.
Designed my ass! Killzone 2 had bad input lag. 3 not so much |
Dr Allopathy
Raging Pack of Homosapiens
398
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Posted - 2013.08.18 22:13:00 -
[63] - Quote
Lance 2ballzStrong wrote:there's a difference with adapting to aiming, and when the system itself is broken. You're telling people aiming is fine, so HTFU... lol
Aiming has been broken since Uprising was released. Sorry, but if you think aiming is fine, you're an idiot. Once again you're lacking the comprehension skills necessary to understand the real issues here.
Hit detection is one of the culprits. Server to client connections are another one, as well as latency issues which are probably present in-game, but no one has brought that up yet.
For instance, if I take my AR and I fire a burst shot, I'll hear the sound of 3 bullets whizzing out. The wall I'm shooting at shows three bullet marks. I take a look at my ammo slot, and notice that only two bullets shot out.
If you burst fire even more rapidly, you'll notice you only shot out one bullet at a time (server registry), when in reality the client portion (which gives you sound feedback) shows that two bullets were fired.
Imagine how firefights play out with this issue? Add in hit detection to top it off. |
Dr Allopathy
Raging Pack of Homosapiens
398
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Posted - 2013.08.18 22:14:00 -
[64] - Quote
KZ2 was amazing |
Lance 2ballzStrong
SyNergy Gaming EoN.
3423
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Posted - 2013.08.18 22:16:00 -
[65] - Quote
Spaceman-Rob wrote:Lance 2ballzStrong wrote:Dr Allopathy wrote:Comparisons are irrelevant. I was an avid KZ2 fan which I played consistently for many months, and periodically for a few years.
Again, aiming is fine. It's a different system. Hit detection is the culprit, but if you're able to land your sights correctly on target then you should technically be receiving hit feedback.
Blame the servers, not the aiming. Killzone was designed like that. It had a weighty feeling. DUST wasn't designed the way it is atm. If you played Chromosome you'll see how aiming was, and how it is now. Designed my ass! Killzone 2 had bad input lag. 3 not so much
working as it intended. Have you ever read a dev comment about KZ2? KZ3 was ****, and that's mainly because they opted more for a CoD / BF approach. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3424
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Posted - 2013.08.18 22:19:00 -
[66] - Quote
Dr Allopathy wrote:Lance 2ballzStrong wrote:there's a difference with adapting to aiming, and when the system itself is broken. You're telling people aiming is fine, so HTFU... lol
Aiming has been broken since Uprising was released. Sorry, but if you think aiming is fine, you're an idiot. Once again you're lacking the comprehension skills necessary to understand the real issues here. Hit detection is one of the culprits. Server to client connections are another one, as well as latency issues which are probably present in-game, but no one has brought that up yet. For instance, if I take my AR and I fire a burst shot, I'll hear the sound of 3 bullets whizzing out. The wall I'm shooting at shows three bullet marks. I take a look at my ammo slot, and notice that only two bullets shot out. If you burst fire even more rapidly, you'll notice you only shot out one bullet at a time (server registry), when in reality the client portion (which gives you sound feedback) shows that two bullets were fired. Imagine how firefights play out with this issue? Add in hit detection to top it off.
my comprehension skill is fine. There is a HUGE difference between server side lag, and the actual aiming mechanic. BF3 had **** aiming as well, input lag. Adapting to that was nothing. DUST aiming mechanic is even shittier than BF3 in the sense that the in game character feels drunk all the time. BF3's problem was "fixed" by cranking up aim assist.
Not saying there isn't lag and hit detection problems, but aiming was way better in Chromosome than in lolUprising. Even CCP admitted that aiming is bad, and that it was due to them turning off Aim Assist. |
Seymor Krelborn
DUST University Ivy League
542
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Posted - 2013.08.18 22:21:00 -
[67] - Quote
aiming for which weapon? are you claiming to have used all of them extensively enough to be an expert? are you making this statement from personal experience? tell me your thoughts on shotguns, ARs, plasma canons, sniper rifles, tell me how you have used all these weapons and came to the conclusion everyone but you sucks with them.
you seem to have insight the rest of us lack, enlighten us. |
Dr Allopathy
Raging Pack of Homosapiens
398
|
Posted - 2013.08.18 22:31:00 -
[68] - Quote
Seymor Krelborn wrote:aiming for which weapon? are you claiming to have used all of them extensively enough to be an expert? are you making this statement from personal experience? tell me your thoughts on shotguns, ARs, plasma canons, sniper rifles, tell me how you have used all these weapons and came to the conclusion everyone but you sucks with them.
you seem to have insight the rest of us lack, enlighten us.
Dr Allopathy wrote:Any more strawmans you all want to throw at me? Insults and character attacks?
Or have you all realized you have no valid points to make?
On a side note, you're very clever with placing RE's I have fun playing against you, lol. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
241
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Posted - 2013.08.18 22:36:00 -
[69] - Quote
I turned off aim assist and its 75% better
I know CCP says its disabled and all but I suggest you try turning it off
its almost like it assists the enemy in you missing |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
103
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Posted - 2013.08.18 22:49:00 -
[70] - Quote
Dr Allopathy wrote:Lance 2ballzStrong wrote:Killzone was designed like that. It had a weighty feeling. DUST wasn't designed the way it is atm. If you played Chromosome you'll see how aiming was, and how it is now. I did play Chromosome. I think Uprising is an improvement in this mechanic. I cant tell if your joking or if your trolling. |
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Phantom Vaxer
The Generals EoN.
78
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Posted - 2013.08.18 23:35:00 -
[71] - Quote
Hmm. I play many shooters. I've played Halo, CoD, BF, Crysis, Rainbow 6 and still many others. With Dust? The aiming is garbage compared to the majority of shooters I've played. Most of the games had the aiming fine tuned where it was smooth. Dust? I still dominate but you know what? The aiming is still ******. |
Skidd McMarx
DUST University Ivy League
7
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Posted - 2013.08.19 08:40:00 -
[72] - Quote
The aiming is terrible. it just doesn't feel like a normal fps. |
crispipin
The Vanguardians
3
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Posted - 2013.08.22 23:39:00 -
[73] - Quote
Spaceman-Rob wrote:crispipin wrote:Fun Fact: Did you know that in Dust 514, you could change your sensitivity if you think the sensitivity is wonkey? If you do then there is no reason to complain about the sensitivity in this game. I think the aiming is just fine but not the hit detection. I think your a bit wonky mate, in the brain. Don't know what you mean. |
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