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Lance 2ballzStrong
SyNergy Gaming EoN.
3419
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Posted - 2013.08.18 21:17:00 -
[1] - Quote
wait...aiming is fine? HAHAHAHAHAHAHAHAHAHA
You people even play Chromosome? Did you even play another FPS before DUST? If you did, you'll see aiming sucks. Even CCP admitted aiming sucks cuz they're fixing it as we speak...or attempting to fix it. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3420
|
Posted - 2013.08.18 22:07:00 -
[2] - Quote
Dr Allopathy wrote:Comparisons are irrelevant. I was an avid KZ2 fan which I played consistently for many months, and periodically for a few years.
Again, aiming is fine. It's a different system. Hit detection is the culprit, but if you're able to land your sights correctly on target then you should technically be receiving hit feedback.
Blame the servers, not the aiming.
Killzone was designed like that. It had a weighty feeling. DUST wasn't designed the way it is atm. If you played Chromosome you'll see how aiming was, and how it is now. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3423
|
Posted - 2013.08.18 22:08:00 -
[3] - Quote
Dr Allopathy wrote:Lance 2ballzStrong wrote:wait...aiming is fine? HAHAHAHAHAHAHAHAHAHA
You people even play Chromosome? Did you even play another FPS before DUST? If you did, you'll see aiming sucks. Even CCP admitted aiming sucks cuz they're fixing it as we speak...or attempting to fix it. "Let's make every FPS exactly identical to one another", said no one ever. However, many FPS are quite similar to each other, due to the relative success each group of companies has experienced in developing these games annually for over a decade. Guidelines have been set, and now the gamer base is experiencing deja vu every time they pick up a new CoD, or a new BF game (picking these because they are the most popular). When it comes to aiming, real skill is shown in individuals who adapt their hand-eye coordination to whatever system they're exposed to. If the aiming differs, they adapt. Does that make sense? CoD is much more fast paced. Faster aiming, and very unrealistic. Dust has slower aiming along with multiple variables affecting individual gameplay, which are all dependent on USER CHOICE and selection in the skill tree, dropsuit deployment, and GAME SETTINGS. This is New Eden. HTFU
there's a difference with adapting to aiming, and when the system itself is broken. You're telling people aiming is fine, so HTFU... lol
Aiming has been broken since Uprising was released. Sorry, but if you think aiming is fine, you're an idiot. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3423
|
Posted - 2013.08.18 22:09:00 -
[4] - Quote
Dr Allopathy wrote:I did play Chromosome. I think Uprising is an improvement in this mechanic.
lol... good joke. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3423
|
Posted - 2013.08.18 22:16:00 -
[5] - Quote
Spaceman-Rob wrote:Lance 2ballzStrong wrote:Dr Allopathy wrote:Comparisons are irrelevant. I was an avid KZ2 fan which I played consistently for many months, and periodically for a few years.
Again, aiming is fine. It's a different system. Hit detection is the culprit, but if you're able to land your sights correctly on target then you should technically be receiving hit feedback.
Blame the servers, not the aiming. Killzone was designed like that. It had a weighty feeling. DUST wasn't designed the way it is atm. If you played Chromosome you'll see how aiming was, and how it is now. Designed my ass! Killzone 2 had bad input lag. 3 not so much
working as it intended. Have you ever read a dev comment about KZ2? KZ3 was ****, and that's mainly because they opted more for a CoD / BF approach. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3424
|
Posted - 2013.08.18 22:19:00 -
[6] - Quote
Dr Allopathy wrote:Lance 2ballzStrong wrote:there's a difference with adapting to aiming, and when the system itself is broken. You're telling people aiming is fine, so HTFU... lol
Aiming has been broken since Uprising was released. Sorry, but if you think aiming is fine, you're an idiot. Once again you're lacking the comprehension skills necessary to understand the real issues here. Hit detection is one of the culprits. Server to client connections are another one, as well as latency issues which are probably present in-game, but no one has brought that up yet. For instance, if I take my AR and I fire a burst shot, I'll hear the sound of 3 bullets whizzing out. The wall I'm shooting at shows three bullet marks. I take a look at my ammo slot, and notice that only two bullets shot out. If you burst fire even more rapidly, you'll notice you only shot out one bullet at a time (server registry), when in reality the client portion (which gives you sound feedback) shows that two bullets were fired. Imagine how firefights play out with this issue? Add in hit detection to top it off.
my comprehension skill is fine. There is a HUGE difference between server side lag, and the actual aiming mechanic. BF3 had **** aiming as well, input lag. Adapting to that was nothing. DUST aiming mechanic is even shittier than BF3 in the sense that the in game character feels drunk all the time. BF3's problem was "fixed" by cranking up aim assist.
Not saying there isn't lag and hit detection problems, but aiming was way better in Chromosome than in lolUprising. Even CCP admitted that aiming is bad, and that it was due to them turning off Aim Assist. |
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