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D legendary hero
THE WARRIORS OF LEGEND
642
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Posted - 2013.08.16 01:09:00 -
[1] - Quote
i know im going to get trolled...lol
MD: 50% increase in ammo, 15% increase in damage (after 1.4 patch)
flaylocks: .5m increase in blast radius for all variants. |
KING CHECKMATE
Bragian Order Amarr Empire
544
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Posted - 2013.08.16 01:43:00 -
[2] - Quote
D legendary hero wrote:i know im going to get trolled...lol
MD: 50% increase in ammo, 15% increase in damage (after 1.4 patch)
flaylocks: .5m increase in blast radius for all variants.
I wouldnt mind the flaylock buff while the damage stays the same.
The MDs are ok man. If you cant kill with an EXO-5 you are doing it wrong. And the ammo is their down side, carry nanohives. |
D legendary hero
THE WARRIORS OF LEGEND
642
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Posted - 2013.08.16 01:57:00 -
[3] - Quote
yeah, the flaylocks need ONLY the radius buff. Adding damage would be too much...
OR the flaylocks could get a 25% increased in damage, with the radius small.
its gotta be either high risk high reward, OR low risk low reward. can't be any combination because high risk low reward (current status ) is UP, and low risk high reward is OP.
i'd take radius over damage anyday because hitting my target is more important than dealing tons of damage. |
D legendary hero
THE WARRIORS OF LEGEND
642
|
Posted - 2013.08.16 01:57:00 -
[4] - Quote
KING CHECKMATE wrote:D legendary hero wrote:i know im going to get trolled...lol
MD: 50% increase in ammo, 15% increase in damage (after 1.4 patch)
flaylocks: .5m increase in blast radius for all variants. I wouldnt mind the flaylock buff while the damage stays the same. The MDs are ok man. If you cant kill with an EXO-5 you are doing it wrong. And the ammo is their down side, carry nanohives.
that buff for the MD is supposed to be after 1.4 when armor gets buffed, so that MD don't become obsolete. |
KING CHECKMATE
Bragian Order Amarr Empire
545
|
Posted - 2013.08.16 02:01:00 -
[5] - Quote
D legendary hero wrote:KING CHECKMATE wrote:D legendary hero wrote:i know im going to get trolled...lol
MD: 50% increase in ammo, 15% increase in damage (after 1.4 patch)
flaylocks: .5m increase in blast radius for all variants. I wouldnt mind the flaylock buff while the damage stays the same. The MDs are ok man. If you cant kill with an EXO-5 you are doing it wrong. And the ammo is their down side, carry nanohives. that buff for the MD is supposed to be after 1.4 when armor gets buffed, so that MD don't become obsolete.
You know what will be obsolete? Scouts and commandos XD |
Meeko Fent
Seituoda Taskforce Command Caldari State
613
|
Posted - 2013.08.16 02:07:00 -
[6] - Quote
KING CHECKMATE wrote:D legendary hero wrote:KING CHECKMATE wrote:D legendary hero wrote:i know im going to get trolled...lol
MD: 50% increase in ammo, 15% increase in damage (after 1.4 patch)
flaylocks: .5m increase in blast radius for all variants. I wouldnt mind the flaylock buff while the damage stays the same. The MDs are ok man. If you cant kill with an EXO-5 you are doing it wrong. And the ammo is their down side, carry nanohives. that buff for the MD is supposed to be after 1.4 when armor gets buffed, so that MD don't become obsolete. You know what will be obsolete? Scouts and commandos XD Yup. Poor scouts.
I don't really have any sympathy for the Commando. CCP made them especially for AR users for versatility.
Probably shouldn't be so sour with the AR users... It's not really OP, a lot of everything is UP though... |
KING CHECKMATE
Bragian Order Amarr Empire
545
|
Posted - 2013.08.16 02:13:00 -
[7] - Quote
If you think commandos are For AR , you should see what one can do with Scram rifle and Mas Driver.
Or absolute Long Ranged dominance with sniper rifle + Swarm launchers.
But thats The 2 Light weapons talking, not the Commando suit working. As it is ANY Med frame has more HP than them, and they are supposed to be heavies (And move like heavies)...so yeah... |
castba
Penguin's March
77
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Posted - 2013.08.16 02:46:00 -
[8] - Quote
Why do I feel like this is a troll thread? |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
321
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Posted - 2013.08.16 02:55:00 -
[9] - Quote
I just agree with the flay lock buff. Mass driver is fine but ammo buff would help |
D legendary hero
THE WARRIORS OF LEGEND
643
|
Posted - 2013.08.16 06:26:00 -
[10] - Quote
KING CHECKMATE wrote:D legendary hero wrote:KING CHECKMATE wrote:D legendary hero wrote:i know im going to get trolled...lol
MD: 50% increase in ammo, 15% increase in damage (after 1.4 patch)
flaylocks: .5m increase in blast radius for all variants. I wouldnt mind the flaylock buff while the damage stays the same. The MDs are ok man. If you cant kill with an EXO-5 you are doing it wrong. And the ammo is their down side, carry nanohives. that buff for the MD is supposed to be after 1.4 when armor gets buffed, so that MD don't become obsolete. You know what will be obsolete? Scouts and commandos XD
Aren't they already? I think instead of getting massive speed bonuses, etc, they should give scouts, 20% less EHP than a medium frame, 25% higher speed. and they should never show up on the mini map, except when firing, or by an active scanner with full skill points in it.
A scout should never show up on the mini map. |
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D legendary hero
THE WARRIORS OF LEGEND
643
|
Posted - 2013.08.16 06:31:00 -
[11] - Quote
KING CHECKMATE wrote:If you think commandos are For AR , you should see what one can do with Scram rifle and Mas Driver.
Or absolute Long Ranged dominance with sniper rifle + Swarm launchers.
But thats The 2 Light weapons talking, not the Commando suit working. As it is ANY Med frame has more HP than them, and they are supposed to be heavies (And move like heavies)...so yeah...
commando bass ehp 500
milita amar medium = ehp 450
WTF? who thought it was a great idea to give the commando 500 ehp? |
D legendary hero
THE WARRIORS OF LEGEND
643
|
Posted - 2013.08.16 06:34:00 -
[12] - Quote
castba wrote:Why do I feel like this is a troll thread?
its not, but i thought i would instantly get flamed for asking for a buff to the flaylock and MD |
demonkiller 12
Seraphim Auxiliaries
102
|
Posted - 2013.08.16 07:29:00 -
[13] - Quote
D legendary hero wrote:castba wrote:Why do I feel like this is a troll thread? its not, but i thought i would instantly get flamed for asking for a buff to the flaylock and MD why the **** do you want a buff to either - if youre good with the fleylock youll see its still ******* ridiculously powerful and that it should be outright removed MD is amazing where its at, borderline OP |
demonkiller 12
Seraphim Auxiliaries
102
|
Posted - 2013.08.16 07:31:00 -
[14] - Quote
castba wrote:Why do I feel like this is a troll thread? because you can see them all huddling under a bridge |
D legendary hero
THE WARRIORS OF LEGEND
644
|
Posted - 2013.08.16 07:32:00 -
[15] - Quote
demonkiller 12 wrote:D legendary hero wrote:castba wrote:Why do I feel like this is a troll thread? its not, but i thought i would instantly get flamed for asking for a buff to the flaylock and MD why the **** do you want a buff to either - if youre good with the fleylock youll see its still ******* ridiculously powerful and that it should be outright removed MD is amazing where its at, borderline OP
right on time. ladies and gents, "le troll" aka the ar noob. observe his brash and irrational comment, not supported by any facts. |
excillon
united we stand x
19
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Posted - 2013.08.16 08:00:00 -
[16] - Quote
Flaylocks...maybe. I've noticed since they dumbed it down, people aren't using them as much.
As for the MD's, NO. Too many people run around with these lately, probably former flaylock whores. More ammo? Why? So they can use the freedom MD's and shell even more? That's no different than the rocket whores in Killzone who just run around as infiltrators with rocket launchers because they can't aim precisely at anything. No thank you. |
Text Grant
Planetary Response Organization Test Friends Please Ignore
98
|
Posted - 2013.08.16 08:15:00 -
[17] - Quote
You want to slaughter armor users after their well deserved buff? This is a troll thread |
castba
Penguin's March
78
|
Posted - 2013.08.16 08:56:00 -
[18] - Quote
D legendary hero wrote:demonkiller 12 wrote:D legendary hero wrote:castba wrote:Why do I feel like this is a troll thread? its not, but i thought i would instantly get flamed for asking for a buff to the flaylock and MD why the **** do you want a buff to either - if youre good with the fleylock youll see its still ******* ridiculously powerful and that it should be outright removed MD is amazing where its at, borderline OP right on time. ladies and gents, "le troll" aka the ar noob. observe his brash and irrational comment, not supported by any facts. Differing opinion does not denote a troll. I do agree, neither need a buff nor a nerf IMO |
Breakin Stuff
Goonfeet Top Men.
1149
|
Posted - 2013.08.16 11:09:00 -
[19] - Quote
8/10
Nice one. much better than usual.
Unfortunately a 15% buff to MD damage results in about the same as the base buff to the armor, making the armor buff a net gain of Zero in the face of weapons that classically obliterate them.
The mass driver will still obliterate armor tankers without a buff. And buffing the Mass Driver with no corresponding buff to shields will efficiently result in an unintended stealth nerf to caldari and minmatar dropsuits when there is already potentially a nerf to shields in the offing if the armor buffs are insufficient.
This will truly make mass drivers Flavor of the Month as it will almost entirely eliminate the advantage shields have in a 20% resistance to explosive harm.
Buffing the mass driver will result in a net loss to the game, not a net gain.
the armor buffs will mean that it takes three mass driver shots to kill a gallente assault rather than two. This is hardly justification for a buff to the weapon, which is already massively efficient (some say TOO efficient) at obliterating armor tankers, especially heavies. |
BL4CKST4R
WarRavens League of Infamy
1080
|
Posted - 2013.08.16 11:26:00 -
[20] - Quote
The MD doesn't need a buff especially when they are going to be used by everybody and their grandma after 1.4. If anything every weapon should get a damage buff not just the MD. Also the MD is performing way beyond were it is supposed to be with it doing 30% extra damage instead of 20% to armor and barely any fall off damage. |
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
434
|
Posted - 2013.08.16 11:35:00 -
[21] - Quote
Why ask a buff on things that are fine? Flaylock is fine, if you can't kill with a MD as is now change game. I admit that AR have too much rounds per clip, they should have 45-48 rounds. |
D legendary hero
THE WARRIORS OF LEGEND
650
|
Posted - 2013.08.16 21:07:00 -
[22] - Quote
Breakin Stuff wrote:8/10
Nice one. much better than usual.
Unfortunately a 15% buff to MD damage results in about the same as the base buff to the armor, making the armor buff a net gain of Zero in the face of weapons that classically obliterate them.
The mass driver will still obliterate armor tankers without a buff. And buffing the Mass Driver with no corresponding buff to shields will efficiently result in an unintended stealth nerf to caldari and minmatar dropsuits when there is already potentially a nerf to shields in the offing if the armor buffs are insufficient.
This will truly make mass drivers Flavor of the Month as it will almost entirely eliminate the advantage shields have in a 20% resistance to explosive harm.
Buffing the mass driver will result in a net loss to the game, not a net gain.
the armor buffs will mean that it takes three mass driver shots to kill a gallente assault rather than two. This is hardly justification for a buff to the weapon, which is already massively efficient (some say TOO efficient) at obliterating armor tankers, especially heavies.
your right. i believe your comments here are logical and quite accurate. i will edit the OP to reflect this comments reason. thank you.
the idea. so, perhaps just more ammo. Having such a small amount of max ammo for a primary weapon is rediculous. However, as you have said, buffing damage will make the armor buff, pointless. i will adjust my OP accordingly. |
D legendary hero
THE WARRIORS OF LEGEND
650
|
Posted - 2013.08.16 21:20:00 -
[23] - Quote
BL4CKST4R wrote:The MD doesn't need a buff especially when they are going to be used by everybody and their grandma after 1.4. If anything every weapon should get a damage buff not just the MD. Also the MD is performing way beyond were it is supposed to be with it doing 30% extra damage instead of 20% to armor and barely any fall off damage.
its a grenade, grenades and rockets don't get fall off damage. projectiles do.
think about it.
if I thow a metal ball at a wall, over distance the air friction, its own rotation and gravity are all forces that work against the initial force that acted on it. so, the damage the metal ball will do to the wall at 10m will not be the same at 30m.
however, if that metal ball has gunpowder and a fuse mechenism in it, the same pysics apply to the ball, but now their is still the potential energy of the explosive inside. this potential energy does not change.
if I hit you with a grenade at 1m and it explodes, or throw it, it hits you and explodes at 30m will the explosion be less intense. No. so, why should explosives like MD, and flaylocks get fall off damage?
also, too remember MD have a 5m lethal radius, and flaylocks have a 1m lethal radius. if this were taken literally (not suggesting it be this way) then that would be their OHK radius and out side that upto 3m would be deadly shrapnel from casing. Idk about you, but i dnt know any lethal weaponized explosives with a 1m blast radius...lol
really the ARs need more fall off. |
D legendary hero
THE WARRIORS OF LEGEND
650
|
Posted - 2013.08.16 21:48:00 -
[24] - Quote
shaman oga wrote:Why ask a buff on things that are fine? Flaylock is fine,
you obviously don't use flaylocks. breach = useless, STD = uselss, ADV = what STD should be, proto = severly lacking
pick a breach or std flaylock and see how many times it saves your life as a side arm....lol or a primary...lol
Quote: if you can't kill with a MD as is now change game.
its not that one can't kill with it. its that you can only get 3-4 kills out of it before you need a supply depot.
with ARs you can take out way more people. lets say for instance you are playing a match with enemies that all have 500ehp. for a milita AR with no mods, thats 13 bullets to take that opponent down. in 1 clip of 48 you can take out 3 people with 8 bullets left over.
since total ammo is 300, you have 6.25 total clips. if you can takeout 3 people in one clip, thats 23 people you can down.... now of course:
1. we all miss 2. not every opponent has less than 500ehp 3. hit detection 4. headshots happen 5. not all enemies are at our optimal range 6. sometimes enemies are already weakened
so that 23 people is a theoretical number but in practice its anywhere between 7 (if you don't miss and hit only heavies with max 1580 ehp, in optimal range), and 18 (if you don't miss often and kill enemies with 500ehp or less, in optimal range.)
MD without missing (has 6 clip, max 18. 3 clips; AMD has 8 clip 27 max ammo. 3 clips) is still lack luster at best. a standard MD does 115 damage splash (i won't include direct hit because you gotta be a noob for that) it takes 4 shots to kill someone with 500 ehp. without damage mods, etc.
so, if TL;DR
--milita AR ammo capacity allows for 7-18 kills total without supply depot --MD ammo capacity allows for 1.2 - 4.5 kills (5 kills if the enemy is weak) total without a supply depot.
MD needs more ammo.
Quote: I admit that AR have too much rounds per clip, they should have 45-48 rounds.
indeed they do. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
140
|
Posted - 2013.08.16 22:05:00 -
[25] - Quote
The HMG would need a buff to its range or we'd need a better medium-long range weapon than the FG. Otherwise heavies are going to have a hard time dealing with MD's. And the lack of ammo shouldn't concern an MD user because they could just use a hive if they were concerned about it. |
D legendary hero
THE WARRIORS OF LEGEND
650
|
Posted - 2013.08.16 22:11:00 -
[26] - Quote
Interplanetary Insanitarium wrote:The HMG would need a buff to its range or we'd need a better medium-long range weapon than the FG. Otherwise heavies are going to have a hard time dealing with MD's. And the lack of ammo shouldn't concern an MD user because they could just use a hive if they were concerned about it.
MD should get more ammo. i mean really, if the gun needs flux nades, and nano hives in order to work, then it is disfunctional.
grenades and equipment are supplimental dropsuit additions. they shouldn't be nessesary, for effectivity.
I want more range on my HMG too, but damage, i was at first very animate about increasing HMG damage. but, i didnt realize there is a reticule glitch wth the HMG and hit detection issues that make many shots miss.
if the range were increased, the dispersion reduced, and the accuracy inceased the HMG would be a stronger gun. We do have indeed high DPS. the problem is that most rounds dn't make it to the target. fixing this will make using an HMG more effective. turn speed is being fixed in1.4. so the HMG will begin feelign more powerful if these were implemented. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
147
|
Posted - 2013.08.16 22:26:00 -
[27] - Quote
md should get more ammo with a decrease in rof.... |
Smooth Assassin
Condotta Rouvenor Gallente Federation
31
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Posted - 2013.08.16 22:27:00 -
[28] - Quote
D legendary hero wrote:i know im going to get trolled...lol
MD: 50% increase in ammo, 0% increase in damage (after 1.4 patch)
flaylocks: .5m increase in blast radius for all variants.
EDIT: i changed the damage increase from 15% to 0%. the comment by breakin' stuff is logical. i must agree an increase to damage could have an adverse effect on non-armor users and unforseen consequences. I still stand firm by my belief that the MD needs more ammo. its a primary weapon. having such limited ammo isn't justified.
the MD hs plenty of draw backs:
.the possibility of suicide .slow fire rate .slow reload time .trajectory calculations (if your not good at this you will die fast) .elevation considerations .weak against shields (so, flux grenades are nessesary for functionality as without them you will waste more limite ammo and die faster)
having limited ammo limits its use as an AD weapon, which is stupid. LAWL i cant wait for MD to go down |
Wombat in combat
Ancient Exiles
77
|
Posted - 2013.08.16 22:36:00 -
[29] - Quote
I have used the mass driver exclusively since Uprising. It does not need a buff, if anything it could use a 0.5m splash radius reduction. |
Medical Crash
Vacuum Cleaner. LLC RUST415
85
|
Posted - 2013.08.16 23:04:00 -
[30] - Quote
A Flaylock Buff.. Oh lord.... ow lawdy lawwwd. Words cannot express the stupidity of even THINKING of such a thing after they JUST got nerfed not too long ago. No, let them DIE, they deserve NOTHING. |
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