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Alena Ventrallis
Osmon Surveillance Caldari State
68
|
Posted - 2013.08.14 15:33:00 -
[1] - Quote
Keep them as they are. Limit them to one. IF you aren't willing to dedicate your light weapon slot to AV, you shouldn't get to blow up a tank by yourself. |
Exionous
Abandoned Privilege General Tso's Alliance
9
|
Posted - 2013.08.14 15:35:00 -
[2] - Quote
Alena Ventrallis wrote:Keep them as they are. Limit them to one. IF you aren't willing to dedicate your light weapon slot to AV, you shouldn't get to blow up a tank by yourself.
If your AV grenades can blow a tank up alone, then you're a superhuman (or they're proto). Anyways those handy AV grenades in my grenade slot are the only thing keeping me and the murder taxis a few hundred meters away from each other. 1 grenade would barely take the shielding down on a Baloch, and that doesn't scare anyone. |
Alena Ventrallis
Osmon Surveillance Caldari State
68
|
Posted - 2013.08.14 16:03:00 -
[3] - Quote
A valid argument. However, since the collision nerf will greatly reduce, if not eliminate this issue, I would hold that viewpoint moot.
One grenade to finish off a damaged tank, or to aid your dedicated AV against a powerful threat (such as proto tanks, if/when they are released) Killing a tank by yourself while still having an effective infantry weapon is unbalanced. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
641
|
Posted - 2013.08.14 16:51:00 -
[4] - Quote
Exionous wrote:Alena Ventrallis wrote:Keep them as they are. Limit them to one. IF you aren't willing to dedicate your light weapon slot to AV, you shouldn't get to blow up a tank by yourself. If your AV grenades can blow a tank up alone, then you're a superhuman (or they're proto). Anyways those handy AV grenades in my grenade slot are the only thing keeping me and the murder taxis a few hundred meters away from each other. 1 grenade would barely take the shielding down on a Baloch, and that doesn't scare anyone.
Wrong 3 packed avnades will kill almost any maddy if thrown in quick succesion. I normally do it in 4 nades as I throw out a hive first. |
Mobius Kaethis
Molon Labe. League of Infamy
485
|
Posted - 2013.08.14 17:34:00 -
[5] - Quote
Exionous wrote:Alena Ventrallis wrote:Keep them as they are. Limit them to one. IF you aren't willing to dedicate your light weapon slot to AV, you shouldn't get to blow up a tank by yourself. If your AV grenades can blow a tank up alone, then you're a superhuman (or they're proto). Anyways those handy AV grenades in my grenade slot are the only thing keeping me and the murder taxis a few hundred meters away from each other. 1 grenade would barely take the shielding down on a Baloch, and that doesn't scare anyone.
Heck I can kill a maddy with 5 advanced av nades (throw out hive and chuck away). What the op is failing to mention here is that putting AV nades on your suit greatly removes your anti-infantry potential. With my standard load out of fluxes I have a much easier time taking down shield tanked proto bunnies even when they are in packs. If I die after my flux throw at least a large group of enemies is much weaker for the rest of my squad to take them down.
When I choose to run with AV nades instead I am giving up that anti-infantry potential. Taking away 2 nades from my inventory does a lot to disincentivize AV use among infantry. This would be a bad move for CCP since at least now we feel like our fits have a chance of taking down tanks, which otherwise would result in endless QQ.
I'd also like to point out that the current tanks, with the exception of the enforcers, are standard level tanks. In previous builds we had advanced, proto, and black ops tanks as well. With the removal of these AV weapons seem disgustingly OP but trust me, once those beasts get back onto the field infantry will have little recourse but to skill into more AV weapons.
Trust me tankers, give it time and you too will be able to sip on a sweet cup of your enemy's tears. |
Keri Starlight
Psygod9
94
|
Posted - 2013.08.14 20:50:00 -
[6] - Quote
Mobius Kaethis wrote: Trust me tankers, give it time and you too will be able to sip on a sweet cup of your enemy's tears.
I'll keep a spot in my HAV for you people sympathizing for us tankers. Is Cycled missiles ok for you? |
Django Quik
Dust2Dust. Top Men.
1242
|
Posted - 2013.08.14 23:19:00 -
[7] - Quote
A well fit madrugar will have around 7k ehp. 3 packed AV nades alone will not kill one. If you stay within throwing range of someone spamming AV nades at you for long enough for 4 or 5 to hit and you don't activate reps or hardeners or whatever, you're tanking badly.
However, you must also consider that tanks are currently pretty damn weak. When this is remedied the entire AV balance will change. When we get higher level tanks this will change even more. Wait for 1.5. |
Cosgar
ParagonX
4215
|
Posted - 2013.08.15 00:07:00 -
[8] - Quote
I've been preaching to scale their effectiveness LAV > MAV > HAV, but I like your idea better. |
Alena Ventrallis
Osmon Surveillance Caldari State
70
|
Posted - 2013.08.15 00:23:00 -
[9] - Quote
If they do add in proto level tanks, I will retract my opinion to reduce AV nade carrying capacity.
As it stands now, you can spend >100,000sp and a few isk to kill a tank that takes at minimum ~250,000sp just to sit in, let alone put modules on it, and have the pg/cpu to fit those mods. Yes, infantry not dedicated to AV should indeed be very ineffective at fighting my tank. Not defenceless, you do have one AV nade to use, and you can still ambush an unaware tank, drop a hive, and toss away. But using a cheap LAV to drive up to a tank, hop out, toss nades, and leave, all taking less than 10 sec to do, is OP, and should not stand.
One AV nade per person. |
lithkul devant
Legions of Infinite Dominion
23
|
Posted - 2013.08.15 00:30:00 -
[10] - Quote
To the OP, your idea sucks, it is just plainly horrible. If the infintry go down to 1 AV how in the heck are we supposed to even phase the LLAV's that run over infintry already with near impunity. Alright...you want to make a trade, if we only get 1 AV gernade, tanks only get 1 second of fire time, have limited ammo and cost 3x what they do right now.
Tanks aren't meant to just go out alone and handle all the infintry and do everything solo, in every war they have had to have infintry and air support in order to survive and even then they were still taken out a lot. Infintry have always had lots of options in order to take out tanks, yet tanks have always been able to unleash a lot of damage. |
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Cosgar
ParagonX
4216
|
Posted - 2013.08.15 00:32:00 -
[11] - Quote
lithkul devant wrote:To the OP, your idea sucks, it is just plainly horrible. If the infintry go down to 1 AV how in the heck are we supposed to even phase the LLAV's that run over infintry already with near impunity. Alright...you want to make a trade, if we only get 1 AV gernade, tanks only get 1 second of fire time, have limited ammo and cost 3x what they do right now.
Tanks aren't meant to just go out alone and handle all the infintry and do everything solo, in every war they have had to have infintry and air support in order to survive and even then they were still taken out a lot. Infintry have always had lots of options in order to take out tanks, yet tanks have always been able to unleash a lot of damage. Use an AV weapon that requires your primary weapon slot. How come scissors gets to carry paper to beat rock? |
Alena Ventrallis
Osmon Surveillance Caldari State
70
|
Posted - 2013.08.15 00:40:00 -
[12] - Quote
lithkul devant wrote:To the OP, your idea sucks, it is just plainly horrible. If the infintry go down to 1 AV how in the heck are we supposed to even phase the LLAV's that run over infintry already with near impunity. Alright...you want to make a trade, if we only get 1 AV gernade, tanks only get 1 second of fire time, have limited ammo and cost 3x what they do right now.
Tanks aren't meant to just go out alone and handle all the infintry and do everything solo, in every war they have had to have infintry and air support in order to survive and even then they were still taken out a lot. Infintry have always had lots of options in order to take out tanks, yet tanks have always been able to unleash a lot of damage. The collision nerf will eliminate your argument, and if you aren't willing to spend the sp to get a forge gun, or at minimum swarms, then yes, my tank should mop the floors with you. Either spend the sp to get a dedicated AV weapon, at the expense of your infantry killing abilities, or use your one nade to aid the people who did specialize in AV, and avoid tanks unless you have support.
And infantry in real life have lots of options, all of them requiring ambush tactics and coordinated attacks in order to work. A lone rifleman with an anti-tank weapon is dead. A team of them are deadly. The same should indeed apply to Dust. |
Exionous
Abandoned Privilege General Tso's Alliance
12
|
Posted - 2013.08.16 03:06:00 -
[13] - Quote
Keri Starlight wrote:Mobius Kaethis wrote: Trust me tankers, give it time and you too will be able to sip on a sweet cup of your enemy's tears.
I'll keep a spot in my HAV for you people sympathizing for us tankers. Is Cycled missiles ok for you?
Is 2 CBR7's and a Militia swarm with packed 2 packed AV grenades and Lai Dai packed AV grenades okay for you?
#DerpshipSuicideAntiTankRun |
lithkul devant
Legions of Infinite Dominion
25
|
Posted - 2013.08.16 05:24:00 -
[14] - Quote
Alena Ventrallis wrote:lithkul devant wrote:To the OP, your idea sucks, it is just plainly horrible. If the infintry go down to 1 AV how in the heck are we supposed to even phase the LLAV's that run over infintry already with near impunity. Alright...you want to make a trade, if we only get 1 AV gernade, tanks only get 1 second of fire time, have limited ammo and cost 3x what they do right now.
Tanks aren't meant to just go out alone and handle all the infintry and do everything solo, in every war they have had to have infintry and air support in order to survive and even then they were still taken out a lot. Infintry have always had lots of options in order to take out tanks, yet tanks have always been able to unleash a lot of damage. The collision nerf will eliminate your argument, and if you aren't willing to spend the sp to get a forge gun, or at minimum swarms, then yes, my tank should mop the floors with you. Either spend the sp to get a dedicated AV weapon, at the expense of your infantry killing abilities, or use your one nade to aid the people who did specialize in AV, and avoid tanks unless you have support. And infantry in real life have lots of options, all of them requiring ambush tactics and coordinated attacks in order to work. A lone rifleman with an anti-tank weapon is dead. A team of them are deadly. The same should indeed apply to Dust.
Alright, lets pretend somehow that special forces don't exsist within real life, who actually do kill tanks in small groups and usually don't even have the enemy know about it till it is to late. The simple fact is that your tanks do not show up on radar appropiately like they should, the same can be said of LAV's and LLAV's, that alone is a significant problem.
Also, having to use an AV gernade is actually quite detrimental to my abilities to kill other infintry, if you go under a building should I be allowed to jump on your tank pop open the cap and throw in a locus gernade splattering you on the walls then get to take your tank for a joy ride? Cause that's what the Russians did to the Germans on more then one occassion.
Ontop of this, the academy is letting people out at 400 WP, this means a lot of people who do not have the actual ability to drive a tank that is worth a damn. How exactly is it fair to say they will now have 0 options and literally 0 chance in order to repel you or kill you in your tank.
For your thoughts about us having to use the Mass driver or swarm launcher, this is absolutely flawed, most people do not go around in heavies, so the Mass driver is not typically an option, the swarm launcher the missiles simply are not smart enough and usually can't even keep up with the tank's speed before it hides behind a wall. Then you also forgot that AV would include proximity explosives, so apparently we should only get 1 landmine as well, even though those are super cheap in real life and laid down in abudance. Yeah, their's whole fields of landmines to deny tanks access to parts of the battlefield in real life.
Just saying, no way in hell am I being limited down to one AV gernade unless it is a super gernade that will wipe you out in 1-3 hits. |
gargantuise aaron
Sanguine Knights
57
|
Posted - 2013.08.16 06:24:00 -
[15] - Quote
Personal the best way to kill a tank are installations or flux and swarm I've never used a.v. nades for a.v |
D legendary hero
THE WARRIORS OF LEGEND
643
|
Posted - 2013.08.16 06:58:00 -
[16] - Quote
Alena Ventrallis wrote:Keep them as they are. Limit them to one. IF you aren't willing to dedicate your light weapon slot to AV, you shouldn't get to blow up a tank by yourself.
NO. don't nerf AV, buff tanks.
give AV 'nades further throw range.
and buff tanks, for serious |
D legendary hero
THE WARRIORS OF LEGEND
643
|
Posted - 2013.08.16 07:01:00 -
[17] - Quote
lithkul devant wrote:Alena Ventrallis wrote:lithkul devant wrote:To the OP, your idea sucks, it is just plainly horrible. If the infintry go down to 1 AV how in the heck are we supposed to even phase the LLAV's that run over infintry already with near impunity. Alright...you want to make a trade, if we only get 1 AV gernade, tanks only get 1 second of fire time, have limited ammo and cost 3x what they do right now.
Tanks aren't meant to just go out alone and handle all the infintry and do everything solo, in every war they have had to have infintry and air support in order to survive and even then they were still taken out a lot. Infintry have always had lots of options in order to take out tanks, yet tanks have always been able to unleash a lot of damage. The collision nerf will eliminate your argument, and if you aren't willing to spend the sp to get a forge gun, or at minimum swarms, then yes, my tank should mop the floors with you. Either spend the sp to get a dedicated AV weapon, at the expense of your infantry killing abilities, or use your one nade to aid the people who did specialize in AV, and avoid tanks unless you have support. And infantry in real life have lots of options, all of them requiring ambush tactics and coordinated attacks in order to work. A lone rifleman with an anti-tank weapon is dead. A team of them are deadly. The same should indeed apply to Dust. Alright, lets pretend somehow that special forces don't exsist within real life, who actually do kill tanks in small groups and usually don't even have the enemy know about it till it is to late. The simple fact is that your tanks do not show up on radar appropiately like they should, the same can be said of LAV's and LLAV's, that alone is a significant problem. Also, having to use an AV gernade is actually quite detrimental to my abilities to kill other infintry, if you go under a building should I be allowed to jump on your tank pop open the cap and throw in a locus gernade splattering you on the walls then get to take your tank for a joy ride? Cause that's what the Russians did to the Germans on more then one occassion. Ontop of this, the academy is letting people out at 400 WP, this means a lot of people who do not have the actual ability to drive a tank that is worth a damn. How exactly is it fair to say they will now have 0 options and literally 0 chance in order to repel you or kill you in your tank. For your thoughts about us having to use the Mass driver or swarm launcher, this is absolutely flawed, most people do not go around in heavies, so the Mass driver is not typically an option, the swarm launcher the missiles simply are not smart enough and usually can't even keep up with the tank's speed before it hides behind a wall. Then you also forgot that AV would include proximity explosives, so apparently we should only get 1 landmine as well, even though those are super cheap in real life and laid down in abudance. Yeah, their's whole fields of landmines to deny tanks access to parts of the battlefield in real life. Just saying, no way in hell am I being limited down to one AV gernade unless it is a super gernade that will wipe you out in 1-3 hits.
makes sense.
*as a side not the molotov cocktails the russians used disabled the tank. so they could't drive it afterward. Tanks in RL also travel with infantry because being surrounded by enemy infantry can kill a tank, one good RPG can kill a tank |
Repe Susi
Rautaleijona Top Men.
579
|
Posted - 2013.08.16 07:05:00 -
[18] - Quote
When the murder taxis get fixed. Until then, no changes to AV grenades.
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Alena Ventrallis
Osmon Surveillance Caldari State
83
|
Posted - 2013.08.16 09:54:00 -
[19] - Quote
lithkul devant wrote:Alena Ventrallis wrote:lithkul devant wrote:To the OP, your idea sucks, it is just plainly horrible. If the infintry go down to 1 AV how in the heck are we supposed to even phase the LLAV's that run over infintry already with near impunity. Alright...you want to make a trade, if we only get 1 AV gernade, tanks only get 1 second of fire time, have limited ammo and cost 3x what they do right now.
Tanks aren't meant to just go out alone and handle all the infintry and do everything solo, in every war they have had to have infintry and air support in order to survive and even then they were still taken out a lot. Infintry have always had lots of options in order to take out tanks, yet tanks have always been able to unleash a lot of damage. The collision nerf will eliminate your argument, and if you aren't willing to spend the sp to get a forge gun, or at minimum swarms, then yes, my tank should mop the floors with you. Either spend the sp to get a dedicated AV weapon, at the expense of your infantry killing abilities, or use your one nade to aid the people who did specialize in AV, and avoid tanks unless you have support. And infantry in real life have lots of options, all of them requiring ambush tactics and coordinated attacks in order to work. A lone rifleman with an anti-tank weapon is dead. A team of them are deadly. The same should indeed apply to Dust. Alright, lets pretend somehow that special forces don't exsist within real life, who actually do kill tanks in small groups and usually don't even have the enemy know about it till it is to late. The simple fact is that your tanks do not show up on radar appropiately like they should, the same can be said of LAV's and LLAV's, that alone is a significant problem. Also, having to use an AV gernade is actually quite detrimental to my abilities to kill other infintry, if you go under a building should I be allowed to jump on your tank pop open the cap and throw in a locus gernade splattering you on the walls then get to take your tank for a joy ride? Cause that's what the Russians did to the Germans on more then one occassion. Ontop of this, the academy is letting people out at 400 WP, this means a lot of people who do not have the actual ability to drive a tank that is worth a damn. How exactly is it fair to say they will now have 0 options and literally 0 chance in order to repel you or kill you in your tank. For your thoughts about us having to use the Mass driver or swarm launcher, this is absolutely flawed, most people do not go around in heavies, so the Mass driver is not typically an option, the swarm launcher the missiles simply are not smart enough and usually can't even keep up with the tank's speed before it hides behind a wall. Then you also forgot that AV would include proximity explosives, so apparently we should only get 1 landmine as well, even though those are super cheap in real life and laid down in abudance. Yeah, their's whole fields of landmines to deny tanks access to parts of the battlefield in real life. Just saying, no way in hell am I being limited down to one AV gernade unless it is a super gernade that will wipe you out in 1-3 hits. Tanks not showing up on radar is a separate problem that should indeed be fixed. But That has nothing to do with how fast av nades kill tanks. You should give up a lot more than a grenade slot to be able to kill a tank. An LAV, yes. A tank, no.
The academy is not a valid reason for allowing more than one av nade. It takes around 75,000 points to get av nades. That's about half a week of active sp. they should not be so effective against tanks. The academy letting out early is a separate problem that needs to be addressed. 400 wp is atrocious.
The mass driver isn't an av weapon, and for two, doesn't require a heavy suit anyway, nor does the swarm launcher require a heavy suit.
The missiles absolutely can outrun a tank.
I said nothing about land mines. Where in this thread did I say anything about land mines?
They do wipe out tanks in 1-3 hits. So you only get one. investing less than 75,000sp should not allow you to kill a tank costing ~250,000sp to sit in before modules. Only one per person.
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KING CHECKMATE
Bragian Order Amarr Empire
553
|
Posted - 2013.08.16 10:19:00 -
[20] - Quote
Alena Ventrallis wrote:Keep them as they are. Limit them to one. IF you aren't willing to dedicate your light weapon slot to AV, you shouldn't get to blow up a tank by yourself.
If a soldier wagers his life and takes the risk of RUNNING TOWARDS A TANK or the tank was being overly offensive and was in a place he shouldnt be, then the infantry deserves the tool to fight back and win.
No to you sir.
-1 |
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lithkul devant
Legions of Infinite Dominion
33
|
Posted - 2013.08.16 14:44:00 -
[21] - Quote
Tanks not showing up on radar is a separate problem that should indeed be fixed. But That has nothing to do with how fast av nades kill tanks. You should give up a lot more than a grenade slot to be able to kill a tank. An LAV, yes. A tank, no.
The academy is not a valid reason for allowing more than one av nade. It takes around 75,000 points to get av nades. That's about half a week of active sp. they should not be so effective against tanks. The academy letting out early is a separate problem that needs to be addressed. 400 wp is atrocious.
The mass driver isn't an av weapon, and for two, doesn't require a heavy suit anyway, nor does the swarm launcher require a heavy suit.
The missiles absolutely can outrun a tank.
I said nothing about land mines. Where in this thread did I say anything about land mines?
They do wipe out tanks in 1-3 hits. So you only get one. investing less than 75,000sp should not allow you to kill a tank costing ~250,000sp to sit in before modules. Only one per person.
[/quote]
I was thinking of the wrong weapon when I said mass driver, I had meant forge gun which is a gun that only goes onto heavies, I'm not sure if the Plasma Cannon has a real AV component to it. Land mines are a form of AV and is on the explosives path and requires about the same amount of skilling into as gernades do.
Missiles can outrun tanks, they are faster, however, the tracking on them is aweful most times and tanks can hide behind buildings and hills fast enough to make them ineffective. Also, I have never seen a single AV gernade wipe out a full health tank, the strongest AV gernade in the game can not one shot a militia tank.
Now to get to the point of it, if the radar is fixed against vehicles to find them easier as it should, tanks should get buffed possibly in the way of resistances or in hps or some other measure. AV gernades/gernades should have a bigger skill path in order for people to have to spec into them more. However, I will say this that for you to get into a tank you've also ranked into LAV's and can even put on a LLAV as well, any points you put into modules affects all vehicle types as well. Possibly the game needs to rebalance the prices of tanks, since the tanks are actually listed as low ranking the same with the LLAV's their is only 1 LLAV per the races that actually have them currently.
In short AV gernades should not be limited to 1 a person, but tanks should get buffs or a price decrease or a sp decrease for skilling into. I use my AV gernades normally again LAV's and LLAV's, tanks I usually do not try to take out with an AV gernade unless they are really hammering down on my position or they are running a newb tank. As you pointed out earlier, when and if the damage nerf to collision damage is good enough to where I'm not constantly looking left and right and listening for the revving of an engine then tanks will be a lot more viable for how much of a buff they should be getting. Even then though, AV gernades are meant to keep vehicles on the land from becoming to powerful and overwhelming and just dominating the battlegrounds where turrets can't get to(and because people kill turrets often times just for points) or your team just does not have the vehciles the enemy team does. |
Exionous
Abandoned Privilege General Tso's Alliance
16
|
Posted - 2013.08.19 15:27:00 -
[22] - Quote
Alena Ventrallis wrote:If they do add in proto level tanks, I will retract my opinion to reduce AV nade carrying capacity.
As it stands now, you can spend >100,000sp and a few isk to kill a tank that takes at minimum ~250,000sp just to sit in, let alone put modules on it, and have the pg/cpu to fit those mods. Yes, infantry not dedicated to AV should indeed be very ineffective at fighting my tank. Not defenceless, you do have one AV nade to use, and you can still ambush an unaware tank, drop a hive, and toss away. But using a cheap LAV to drive up to a tank, hop out, toss nades, and leave, all taking less than 10 sec to do, is OP, and should not stand.
One AV nade per person.
"Hmm, LAV coming my way. Wait, why am I not shooting it? Meh, it's not like anything I'm saying makes sense anyway. Woah woah woah! That guy just got out of his LAV! Right by a tank! This should be a prime opportunity for me to shoot him, then blow his LAV up! But that just seems highly illogical in my world... Oh sh*t! He's dropping a nanohive! This must mean he has something in store for me! I could just blow him up, but... that just doesn't seem like a very smart thing to do. Aw fu*k, he's throwing AV grenades! I guess I have nothing else to do but sit here, not use my armour hardeners and armour repairers, nor shoot him with my 80GJ blaster, and just accept my fate."
Back to the drawing board, woman. |
Alena Ventrallis
Osmon Surveillance Caldari State
92
|
Posted - 2013.08.19 15:52:00 -
[23] - Quote
Exactly how it should be. It should take that long for someone armed with only AV nades to kill a tank. |
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