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trollface dot jpg
The Bacon Corporation
70
|
Posted - 2013.08.14 02:33:00 -
[1] - Quote
That's right, I'm saying NERF THE KB/M! This is a CONSOLE GAME, so a CONSOLE CONTROLLER shouldn't be the inferior method of playing the game in almost every situation! If this keeps up you're going to see all ds3 users in death taxi's and in fat suits with HMG's or scout suits with mass drivers just so they don't have to being out-strafed by another platform's control method.
The ability to instantly switch strafe direction with a kb/m has gone on long enough. CCP needs to implement an automated deadzone when moving from one direction to the opposite direction. kb/m has held the advantage with tanks and infantry for the longest time, it's time CCP does something about it.
If you HAVEN'T noticed it in game yet, watch for people who are able to change strafe direction on a dime. They already have the ease of a mouse's easy-mode tracking, they don't need uber strafing on top of it when the ds3 has no ability to do the same. A ds3 has a deadzone where you actually have to pretty much stop moving for a moment to switch directions unless you roll the analogue stick 180 degrees to reach the other direction, in which case you might as well be stopping due to the strafing slowdown that causes.
I DEMAND EQUAL STRAFING ABILITY FOR ALL INPUT METHODS!
Now HATE me kb/m users, 'cause on the 0.01% chance that this actually get's fixed, you guys are TOAST dealing with what WE deal with all the time! MWUAHAHAHAHAHAHAHAAAA! |
Drogan Reeth
Free Trade Corp
57
|
Posted - 2013.08.14 02:44:00 -
[2] - Quote
LOL. The last thing this game needs is more unresponsive controls. |
KEROSIINI-TERO
Seraphim Initiative..
664
|
Posted - 2013.08.14 02:47:00 -
[3] - Quote
PS3 is a modern console which support a multitude of HIDs (Human Interface Devices). It is not 8-bit nintendo which accepts only the grey boxy control pad.
That being said, CCP has been lacking in performance which comes to balancing KBM to controller. (examples: VEhicle acceleration, vehicle high speed turns, suit turn rates [instant for mouse], vehicle module selection, suit squad orders etc) |
trollface dot jpg
The Bacon Corporation
71
|
Posted - 2013.08.14 02:54:00 -
[4] - Quote
Drogan Reeth wrote:LOL. The last thing this game needs is more unresponsive controls.
Riiight... so you would fix the gap how sir? Or are you just here to spout trash without any useful input? Yeah, thought so. Please take a walk if you're not going to be constructive.
KEROSIINI-TERO wrote:PS3 is a modern console which support a multitude of HIDs (Human Interface Devices). It is not 8-bit nintendo which accepts only the grey boxy control pad.
That being said, CCP has been lacking in performance which comes to balancing KBM to controller. (examples: VEhicle acceleration, vehicle high speed turns, suit turn rates [instant for mouse], vehicle module selection, suit squad orders etc)
Yes, it is indeed meant for multiple inputs, however implementing multiple control schemes in a game with no semblance of balance between them does nothing but cause issues. With as long as both methods of control have been in game, they should have been balanced by now. Since they are not, I'm requesting they nerf the kb/m input until they can do something to improve the ds3. The kb/m will still have the advantage with tracking and vehicle acceleration with a forced deadzone, but at least the infantry side of things would be a little better. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
466
|
Posted - 2013.08.14 02:59:00 -
[5] - Quote
or just implement the weight system from killzone. killed "dancers" because you actually moved with weight and momentum, so the second they started to do that, they stopped dead. |
Killar-12
The Corporate Raiders
532
|
Posted - 2013.08.14 03:01:00 -
[6] - Quote
trollface dot jpg wrote:That's right, I'm saying NERF THE KB/M! This is a CONSOLE GAME, so a CONSOLE CONTROLLER shouldn't be the inferior method of playing the game in almost every situation! If this keeps up you're going to see all ds3 users in death taxi's and in fat suits with HMG's or scout suits with mass drivers just so they don't have to be out-strafed by another platform's control method.
The ability to instantly switch strafe direction with a kb/m has gone on long enough. CCP needs to implement an automated deadzone when moving from one direction to the opposite direction. kb/m has held the advantage with tanks and infantry for the longest time, it's time CCP does something about it.
If you HAVEN'T noticed it in game yet, watch for people who are able to change strafe direction on a dime. They already have the ease of a mouse's easy-mode tracking, they don't need uber strafing on top of it when the ds3 has no ability to do the same. A ds3 has a deadzone where you actually have to pretty much stop moving for a moment to switch directions unless you roll the analogue stick 180 degrees to reach the other direction, in which case you might as well be stopping due to the strafing slowdown that causes.
I DEMAND EQUAL STRAFING ABILITY FOR ALL INPUT METHODS!
Now HATE me kb/m users, 'cause on the 0.01% chance that this actually get's fixed, you guys are TOAST dealing with what WE deal with all the time! MWUAHAHAHAHAHAHAHAAAA!
Try kb/m, you only need a basic keyboard and mouse. |
trollface dot jpg
The Bacon Corporation
72
|
Posted - 2013.08.14 03:12:00 -
[7] - Quote
Killar-12 wrote:trollface dot jpg wrote:That's right, I'm saying NERF THE KB/M! This is a CONSOLE GAME, so a CONSOLE CONTROLLER shouldn't be the inferior method of playing the game in almost every situation! If this keeps up you're going to see all ds3 users in death taxi's and in fat suits with HMG's or scout suits with mass drivers just so they don't have to be out-strafed by another platform's control method.
The ability to instantly switch strafe direction with a kb/m has gone on long enough. CCP needs to implement an automated deadzone when moving from one direction to the opposite direction. kb/m has held the advantage with tanks and infantry for the longest time, it's time CCP does something about it.
If you HAVEN'T noticed it in game yet, watch for people who are able to change strafe direction on a dime. They already have the ease of a mouse's easy-mode tracking, they don't need uber strafing on top of it when the ds3 has no ability to do the same. A ds3 has a deadzone where you actually have to pretty much stop moving for a moment to switch directions unless you roll the analogue stick 180 degrees to reach the other direction, in which case you might as well be stopping due to the strafing slowdown that causes.
I DEMAND EQUAL STRAFING ABILITY FOR ALL INPUT METHODS!
Now HATE me kb/m users, 'cause on the 0.01% chance that this actually get's fixed, you guys are TOAST dealing with what WE deal with all the time! MWUAHAHAHAHAHAHAHAAAA! Try kb/m, you only need a basic keyboard and mouse. I have tried it, it's not my thing but it made it obvious how far beyond a ds3's capabilities a kb/m is.
Implementing a weight system would be fine if they could do it but that would take much more time than simply adding a deadzone. I merely want a temp fix so they can work on a full fix while there is SOMETHING in place in the mean time. |
The legend345
TeamPlayers EoN.
856
|
Posted - 2013.08.14 03:20:00 -
[8] - Quote
get good *****. A nonfactor like you has no reason to be whining about sh!t. That is all good day sir :) |
trollface dot jpg
The Bacon Corporation
74
|
Posted - 2013.08.14 04:21:00 -
[9] - Quote
The legend345 wrote:get good *****. A nonfactor like you has no reason to be whining about sh!t. That is all good day sir :) Congrats on your over-inflated elitist ego, but it doesn't help fix a thing. So please take your wang waggling elsewhere unless you actually have some useful input. I've been dealing with bs on this game for well over a year now and I'd kinda like to see SOMETHING towards balance happen here, even if it is just the control scheme. Troll posts don't help that come to pass. |
demonkiller 12
Seraphim Auxiliaries
95
|
Posted - 2013.08.14 04:27:00 -
[10] - Quote
i hope you realize in every situation except for tank maneuvering KB/M are at a disadvantage because of how bad the input is, i also know plenty of ds3 user who are much better than KB/M people, just stop complaining |
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trollface dot jpg
The Bacon Corporation
76
|
Posted - 2013.08.14 04:48:00 -
[11] - Quote
demonkiller 12 wrote:i hope you realize in every situation except for tank maneuvering KB/M are at a disadvantage because of how bad the input is, i also know plenty of ds3 user who are much better than KB/M people, just stop complaining A good ds3 player vs a bad kb/m user is no comparison.
Also, the input is buggy currently for the mouse but I know plenty of mouse users who have found ways to work through it, and there are already work arounds you can find HERE IN THESE VERY FORUMS if you have the right equipment. And once the mouse get's fixed, what excuse will you use next?
And how is an input that allows super easy tracking and instant directional change/faster turn speed at a disadvantage? I know there are quirks like not being able to cook grenades and such, but I'd trade all of the disadvantages for the advantages any day. Many people would. Which is why there are so many kb/m users on these days. The difference between the kb/m and the ds3 needs to be fixed so that both input methods are on an even playing field.
So, can I ask why you think kb/m SHOULDN'T be on a level playing field with the ds3? |
XiBravo
TeamPlayers EoN.
151
|
Posted - 2013.08.14 05:56:00 -
[12] - Quote
trollface dot jpg wrote:...kb/m has held the advantage with tank... False |
lowratehitman
Subdreddit Test Alliance Please Ignore
852
|
Posted - 2013.08.14 06:42:00 -
[13] - Quote
trollface dot jpg wrote:That's right, I'm saying NERF THE KB/M! This is a CONSOLE GAME, so a CONSOLE CONTROLLER shouldn't be the inferior method of playing the game in almost every situation! If this keeps up you're going to see all ds3 users in death taxi's and in fat suits with HMG's or scout suits with mass drivers just so they don't have to be out-strafed by another platform's control method.
The ability to instantly switch strafe direction with a kb/m has gone on long enough. CCP needs to implement an automated deadzone when moving from one direction to the opposite direction. kb/m has held the advantage with tanks and infantry for the longest time, it's time CCP does something about it.
If you HAVEN'T noticed it in game yet, watch for people who are able to change strafe direction on a dime. They already have the ease of a mouse's easy-mode tracking, they don't need uber strafing on top of it when the ds3 has no ability to do the same. A ds3 has a deadzone where you actually have to pretty much stop moving for a moment to switch directions unless you roll the analogue stick 180 degrees to reach the other direction, in which case you might as well be stopping due to the strafing slowdown that causes.
I DEMAND EQUAL STRAFING ABILITY FOR ALL INPUT METHODS!
Now HATE me kb/m users, 'cause on the 0.01% chance that this actually get's fixed, you guys are TOAST dealing with what WE deal with all the time! MWUAHAHAHAHAHAHAHAAAA!
I agree with you,trying to win a strafing match with a good so called "pro" on here that uses a keyboard and mouse is not going to happen using a DS3....but I refuse to go to a kb/m... that was just ccp's way of getting those eve players over here imo.. This is a console game indeed, and should be treated as one.... no pork barrel favors to get people to play the game... when I come against a KB/M user and ..you can tell when the strafing starts... I just jump up and down and crouch and act like im having seizers so they will hurry up and kill me. |
lowratehitman
Subdreddit Test Alliance Please Ignore
852
|
Posted - 2013.08.14 06:45:00 -
[14] - Quote
Dust 514: KB/M MLG Strafe Master *VOODOO*
http://www.youtube.com/watch?v=NY9QminHWP4 |
trollface dot jpg
The Bacon Corporation
84
|
Posted - 2013.08.14 07:35:00 -
[15] - Quote
XiBravo wrote:trollface dot jpg wrote:...kb/m has held the advantage with tank... False trollface dot jpg wrote: but I'd trade all of the disadvantages for the advantages any day
How about today... Nothing stoping you. Why does console have to equal controller only? Controller sux imo and i hate the cost and hax associated with PC, which leaves me with what? Well dust 514. Use it yourself or go to a game that doesn't offer it... There are only like ... Every other fkn game... So being able to move at almost LAV speed in an armor tank with no speed mods whatsoever doesn't give the kb/m an advantage? Being able to track with the turret on easy mode with a mouse doesn't give the kb/m an advantage? Then I'll ask you, what do you think constitutes as an advantage?
As for the second quote, I refuse to switch to a PC's controls just to do well on a CONSOLE game. It's stupid that it is even an issue here. It's a ps3 game, therefore ps3 controls should respond AT LEAST as well as any other input method offered. If it doesn't then it throws off game balance, and no gamer can rely on a crutch like using a known superior control method and really be respected for being good at a game flooded with players who use the ds3.
Just sayin' |
OverIord UIath
L.O.T.I.S.
0
|
Posted - 2013.08.14 07:44:00 -
[16] - Quote
I really don't understand the push back against this idea. I mean honestly, what's wrong with fixing the HID's so that they are more balanced? All I ever see in these forums is people requesting more game balance, so where's the problem with balancing control methods? Are kb/m users THAT afraid to fight on even ground? Sounds rather sad imho |
Bob Teller
Red Star. EoN.
59
|
Posted - 2013.08.14 07:45:00 -
[17] - Quote
trollface dot jpg wrote:That's right, I'm saying NERF THE KB/M! This is a CONSOLE GAME, so a CONSOLE CONTROLLER shouldn't be the inferior method of playing the game in almost every situation! If this keeps up you're going to see all ds3 users in death taxi's and in fat suits with HMG's or scout suits with mass drivers just so they don't have to be out-strafed by another platform's control method.
The ability to instantly switch strafe direction with a kb/m has gone on long enough. CCP needs to implement an automated deadzone when moving from one direction to the opposite direction. kb/m has held the advantage with tanks and infantry for the longest time, it's time CCP does something about it.
If you HAVEN'T noticed it in game yet, watch for people who are able to change strafe direction on a dime. They already have the ease of a mouse's easy-mode tracking, they don't need uber strafing on top of it when the ds3 has no ability to do the same. A ds3 has a deadzone where you actually have to pretty much stop moving for a moment to switch directions unless you roll the analogue stick 180 degrees to reach the other direction, in which case you might as well be stopping due to the strafing slowdown that causes.
I DEMAND EQUAL STRAFING ABILITY FOR ALL INPUT METHODS!
Now HATE me kb/m users, 'cause on the 0.01% chance that this actually get's fixed, you guys are TOAST dealing with what WE deal with all the time! MWUAHAHAHAHAHAHAHAAAA! Mouse and keyboard is superior to ds3,i still own a lot of people with my ds3 so i dont care. |
xAckie
Ahrendee Mercenaries EoN.
291
|
Posted - 2013.08.14 07:48:00 -
[18] - Quote
Implimenting kb/m and ds3. Another one of CCPs 'brilliant' ideas.
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trollface dot jpg
The Bacon Corporation
86
|
Posted - 2013.08.14 07:54:00 -
[19] - Quote
Bob Teller wrote:Mouse and keyboard is superior to ds3,i still own a lot of people with my ds3 so i dont care.
Some ds3 users being able to beat some kb/m users doesn't mean that the issue doesn't need to be fixed, it's a huge gaping hole in the balance of the game |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
111
|
Posted - 2013.08.14 08:03:00 -
[20] - Quote
This whole thing is a beta test till it is released on PC anyway. Might as well get used to K&M. It's really that simple.
PS3? lol come'on, ancient tech for the mentally challenged. There are forgelight assets for Dust 514 in existance anyway. |
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BrownEye1129
SVER True Blood
39
|
Posted - 2013.08.14 08:06:00 -
[21] - Quote
Hmmm funny thing I use a Dual Shock control and never seem to have a problem strafing with anyone. Don't know what control they are using bc frankly IDC they all die the same. Maybe I'm just good enough and picked up on enough to hanng. With the big dogs and whatever control they use. If you refuse to use a KB/M when you have the same choice as everyone, you really SHOULDN'T be crying like a little girl about it. Your choice not to use it, no one if forcing the control into your hands. Just like your suit choice, no one is forcing you into running a starter fit over a proto, just stfu already. Live with your damn choices and quit complainiing about them, you only have yourself to blame. |
BrownEye1129
SVER True Blood
39
|
Posted - 2013.08.14 08:09:00 -
[22] - Quote
Well once you have enough SP to field a decent fit I should clarify before I get jumped. Point is it's a choice. |
trollface dot jpg
The Bacon Corporation
87
|
Posted - 2013.08.14 08:26:00 -
[23] - Quote
BrownEye1129 wrote:Well once you have enough SP to field a decent fit I should clarify before I get jumped. Point is it's a choice. I'll quote this one since it's smaller. The k/d on my main varies between 3.7 and 4.2 depending on the number of uber strafers I come across, so don't talk down to me like I don't have any idea of how to play the game. The point is that there are 2 control methods with one being completely unbalanced with the other. We shouldn't have to all be pushed towards one input method just because it works better than the control method that the system was built for |
Calroon DeVil
Mannar Focused Warfare Gallente Federation
111
|
Posted - 2013.08.14 08:30:00 -
[24] - Quote
Yes we should all be pushed towards the better input. It might actually be a challenge to shoot people for once.
No one cares about 2nd place or 2nd rate solutions. |
Rynoceros
Rise Of Old Dudes
492
|
Posted - 2013.08.14 08:51:00 -
[25] - Quote
DS3 or GTFO. Where's the "Adapt or Die" already? Oh, yeah. That would make neckbeards a bunch of whining hypocrites. HTFU, MFs.
(DS3 is OP in MS Excel) |
Csikszent Mihalyi
DUST University Ivy League
39
|
Posted - 2013.08.14 09:21:00 -
[26] - Quote
1.) This keyboard strafe advantage is a myth. It made sense to me, until I tried it out myself. There is inertia already, and it's possible to switch direction equally fast by flicking the stick. It may be a little easier to pull this off with a keyboard, but if you see what looks like impossible strafing manoeuvres, that's not caused by using the keyboard alone.
2.) Beating a good KB/M player with a DS3 is very near impossible (all else being equal), and that has nothing to do with instant strafe-direction changes. I am using KB/M now, and believe me, direction changes should be absolutely the least of your worries. I'm not one of those who would claim that using KB/M does not give me a massive advantage over you (edit: Aside from grenades, whoever thought x or g would be a good choice for cooking grenades... ). Then again, I am sure there are some wizards on the DS3 who can be competitive, but I haven't seen it yet.
3.) KB/M is here to stay, so getting aggravated about it is not going to help anybody. CCP made the decision and cannot go back on it now, because it would betray a lot of paying customers. Fortunately Dust 514 is only marginally competitive, and there are a million ways to play which allow you to be competitive without KB/M (e.g. vehicles), not to mention that thanks to skills and gear, there is no true level playing field to begin with.
In the end, it is your choice. I know that KB/M is not ideal, because it's clumsy, takes a lot of space, and isn't couch friendly (not to mention not supported by most FPS on consoles), but it can be a lot of fun as well.
In any case I am glad that DS3 users will get functional aim assists again in the next release. I'm not sure what to think about the removal of the turn speed limit for mouse (I don't think it's necessary), but whatever. In the end, we all just want to play with the best possible controls for our preferred input mechanism. |
MinivanSurvivor
L.O.T.I.S.
47
|
Posted - 2013.08.14 11:58:00 -
[27] - Quote
Awww look at all these KB/M noobs.
Drop the KB/M and watch what'll happen. You'll get decimated.
You lack in ability to use the input the system was designed for so you look at the KB/M the same way you looked at Caldari Logi's/TAR/Flaylocks/MDs and every other blatantly skilless form of playing you could find.
You run KB/M because you suck. Don't try and defend yourself we are already fully aware.
People running around here spouting all this bulls*** about KB/M not being a huge advantage over DS3. We have TWO deadzones, did you read that? TWO!
One with each joystick. What makes you think it's easy to track you with the right while you move left and right instantly when we can't switch back and forth with our aim at 1/4 the speed you can strafe? Then you take into consideration that we also have to account for our own strafe.
Don't come in here with this bulls*** and act like you have any idea what you are talking about. Play with a controller you bunch of little girls. |
KEROSIINI-TERO
Seraphim Initiative..
665
|
Posted - 2013.08.14 14:04:00 -
[28] - Quote
trollface dot jpg wrote: So being able to move at almost LAV speed in an armor tank with no speed mods whatsoever doesn't give the kb/m an advantage? Being able to track with the turret on easy mode with a mouse doesn't give the kb/m an advantage? Then I'll ask you, what do you think constitutes as an advantage?
It's not that simple. KBM on vehicles have BOTH advantages AND disadvantages. KBM on vehicles Pros: + Instant max throttle (with feel of greater max speed which may be an illusion) + Ability to do high speed turns: Forward at max while hitting left/right turn. Throttle IS at max while DS3 loosens the throttle the more you turn + Turret aiming is almost surgical
KBM on vehicles Cons: - Inability to do 'soft' turns without tapping left/right. DS3 allows more precise navigation in tight corners - Inability to keep eyes left in LAV view, mouse always resets to front if not constantly pushed with mouse to the side - Dropship control is terrible for KBM (granted, this is not absolute fact and may be personal opinion BUT I've never met anyone KBMing dropships. Never.) - Module activation for vehicles is TERRIBLY broken for mouse, using more than one active module is very bad, therefore making armor tanking impractical for KBM users. (See the bug report threads for more info on the issue). - Slow rotating turrets making 180' turns need swiping the mouse several times, making it a bit slower compared to DS3 (Making rail turrets fights closer than med range more efficient with DS3 as well as LAV vs LAV turret chases)
Quote:As for the second quote, I refuse to switch to a PC's controls just to do well on a CONSOLE game. It's stupid that it is even an issue here. It's a ps3 game, therefore ps3 controls should respond AT LEAST as well as any other input method offered. If it doesn't then it throws off game balance, and no gamer can rely on a crutch like using a known superior control method and really be respected for being good at a game flooded with players who use the ds3.
Using "Because PS3 is a console only DS3 is allowed" as an argument has been shown invalid already here
I still repeat here that there has to be balance though. |
Beld Errmon
Paladin Survey Force Amarr Empire
783
|
Posted - 2013.08.14 14:16:00 -
[29] - Quote
Nerf stupid and release the game on PC, 100 times more players and they won't drool into their neckbeards, like the fuktarded console scrubs who think everyone should have to play games with their thumbs or they are OP haxors... |
KEROSIINI-TERO
Seraphim Initiative..
665
|
Posted - 2013.08.14 14:27:00 -
[30] - Quote
MinivanSurvivor wrote:Awww look at all these KB/M noobs.
Drop the KB/M and watch what'll happen. You'll get decimated.
You lack in ability to use the input the system was designed for so you look at the KB/M the same way you looked at Caldari Logi's/TAR/Flaylocks/MDs and every other blatantly skilless form of playing you could find.
You run KB/M because you suck. Don't try and defend yourself we are already fully aware.
People running around here spouting all this bulls*** about KB/M not being a huge advantage over DS3. We have TWO deadzones, did you read that? TWO!
One with each joystick. What makes you think it's easy to track you with the right while you move left and right instantly when we can't switch back and forth with our aim at 1/4 the speed you can strafe? Then you take into consideration that we also have to account for our own strafe.
Don't come in here with this bulls*** and act like you have any idea what you are talking about. Play with a controller you bunch of little girls.
Putting the ball back to your court. You are ranting as you are annoyed and scared and in your mind allocate all your losses to "coz they kbm xeat".
My guess is you weren't here deep enough in the open beta: KBM support came in September 2012, before that me and many other current KBM users mastered the DS3. Your claim that every current KBM user can't compete with DS3 is utter bull.
Okay, you say DS3 is harder for you as it has two joysticks and therefore two deadzones? Okay you have to adapt to those deadzones. You have two SIMILAR control methods so it's easier for your brain to handle those. KBM has two ENTIRELY DIFFERENT control method philosophies which you have to use at the same time and combine into one, the KB and the mouse. Ask any person who hasn't history of 1st person KBM shooters trying to learn KBM if it's easy to manage both.
Both DS3 and KBM needs getting accustomed to. It takes time to get teach control to your spinal cord.
Did you btw realise that few infantry strafes are EASIER to do on DS3? Prolly no if you haven't mastered both. - Circle '8' strafe (to add more evasion in 3D fights) - 'Orbit' strafe around target (when orbiting you don't have to do actions on your fingers, your capacity is let free to tune the orbit and focus on other things)
So in the end the 'war' between DS3 and KBM dilutes into personal preferences of each user. Both are legit, both have pros and cons. And I repeat the third time in this thread: imbalances DO have to be fixed.
MinivanSurvivor, Stop dissing other human beings by their preferred control method. Be yourself a true king and master both control methods. |
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steadyhand amarr
Foxhound Corporation General Tso's Alliance
1082
|
Posted - 2013.08.14 14:30:00 -
[31] - Quote
Expect this is been worked on with stuff been rolled out on 1.4 and 1.5 lol |
SteelDark Knight
Sinq Laison Gendarmes Gallente Federation
90
|
Posted - 2013.08.14 14:40:00 -
[32] - Quote
Where Dust went wrong. (among many) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2513
|
Posted - 2013.08.14 15:41:00 -
[33] - Quote
Didn't have an issue with this until last night when an Amarr Assault was strafing faster than my mind could honestly process and that much was made even more clear by the fact that the animation for his leg movement was also confounded, with each leg clipping through one another.
Think I might pick up the KB/M again once 1.4 comes around and they fix the mouse just so I can have an unnecessary advantage - seems to be the running joke of this game anyway. |
Master Jaraiya
Ultramarine Corp
525
|
Posted - 2013.08.14 17:54:00 -
[34] - Quote
KEROSIINI-TERO wrote:PS3 is a modern console which support a multitude of HIDs (Human Interface Devices). It is not 8-bit nintendo which accepts only the grey boxy control pad.
That being said, CCP has been lacking in performance which comes to balancing KBM to controller. (examples: VEhicle acceleration, vehicle high speed turns, suit turn rates [instant for mouse], vehicle module selection, suit squad orders etc)
DS3 is also the ONLY control device that is and will always be available to ALL current and future DUST 514 players, therefore, should set the standard for all others.
There should not be any control device which outperforms any other.
There should DEFINITELY not be any control device outperforming the DS3 solely based on the simple reason stated above. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
299
|
Posted - 2013.08.14 18:17:00 -
[35] - Quote
Lol! A nerf keyboard and mouse thread, I wonder what's next. Did you know they were fixing the control for the control? And adding a new and improved aim assist... you speak of "balance" yet you want your control to be superior to kb&m... ha. Just wait until the new update, you'll have aim assist to help you take the easy street
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low genius
the sound of freedom Renegade Alliance
292
|
Posted - 2013.08.14 18:25:00 -
[36] - Quote
have you tried using the search function? have you looked at the dev posts? do some research. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
299
|
Posted - 2013.08.14 18:27:00 -
[37] - Quote
low genius wrote:have you tried using the search function? have you looked at the dev posts? do some research. Nerf logic
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Mamertine Son
R.E.B.E.L.S
129
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Posted - 2013.08.14 18:30:00 -
[38] - Quote
That's forced lag, lowratehitman.
I know these KB/M users can strafe fast but not that fast. I've seen guys pull that trick, I don't know how they do it, but they are and it doesn't really mess with my frame rate either.
I'm thinking of trying out the KB/M myself, hoping to get some satisfying results. |
Bob Teller
Red Star. EoN.
61
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Posted - 2013.08.14 19:28:00 -
[39] - Quote
trollface dot jpg wrote:Bob Teller wrote:Mouse and keyboard is superior to ds3,i still own a lot of people with my ds3 so i dont care. Some ds3 users being able to beat some kb/m users doesn't mean that the issue doesn't need to be fixed, it's a huge gaping hole in the balance of the game If you play with ds3 you are putting yourself at a disadvantage,it have nothing to do with balance.Wen you play a game that support controllers and mouse and keyboard,it will always be like that.I still play with ds3 because Dust is a casual game for me so idc |
Mamertine Son
R.E.B.E.L.S
131
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Posted - 2013.08.14 19:39:00 -
[40] - Quote
Mentions how planetside2 for the PS4 is going to run on separate serves than PC version, not because of compatibility reasons since the consoles are now turning into PC's, but because in trial runs controller users couldn't keep up with KB/M users.
Says enough. |
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
301
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Posted - 2013.08.14 21:35:00 -
[41] - Quote
Mamertine Son wrote:Mentions how planetside2 for the PS4 is going to run on separate serves than PC version, not because of compatibility reasons since the consoles are now turning into PC's, but because in trial runs controller users couldn't keep up with KB/M users. Says enough.
But it was also stupid (this is from the entire piece) because I thought the whole point of Dust was to grow the player base. The mercs were supposed to be different people from the capsuleers. Two different "races" playing in one universe.
It seems as they didnt believe in their vision so they caved and what is left is not much. CCP trying desperately to save the sandcastle as the tide rolls in while most the kids already left the beach anyway. |
MinivanSurvivor
L.O.T.I.S.
54
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Posted - 2013.08.14 23:00:00 -
[42] - Quote
KEROSIINI-TERO wrote:MinivanSurvivor wrote:Awww look at all these KB/M noobs.
Drop the KB/M and watch what'll happen. You'll get decimated.
You lack in ability to use the input the system was designed for so you look at the KB/M the same way you looked at Caldari Logi's/TAR/Flaylocks/MDs and every other blatantly skilless form of playing you could find.
You run KB/M because you suck. Don't try and defend yourself we are already fully aware.
People running around here spouting all this bulls*** about KB/M not being a huge advantage over DS3. We have TWO deadzones, did you read that? TWO!
One with each joystick. What makes you think it's easy to track you with the right while you move left and right instantly when we can't switch back and forth with our aim at 1/4 the speed you can strafe? Then you take into consideration that we also have to account for our own strafe.
Don't come in here with this bulls*** and act like you have any idea what you are talking about. Play with a controller you bunch of little girls. Putting the ball back to your court. You are ranting as you are annoyed and scared and in your mind allocate all your losses to "coz they kbm xeat". My guess is you weren't here deep enough in the open beta: KBM support came in September 2012, before that me and many other current KBM users mastered the DS3. Your claim that every current KBM user can't compete with DS3 is utter bull. Okay, you say DS3 is harder for you as it has two joysticks and therefore two deadzones? Okay you have to adapt to those deadzones. You have two SIMILAR control methods so it's easier for your brain to handle those. KBM has two ENTIRELY DIFFERENT control method philosophies which you have to use at the same time and combine into one, the KB and the mouse. Ask any person who hasn't history of 1st person KBM shooters trying to learn KBM if it's easy to manage both. Both DS3 and KBM needs getting accustomed to. It takes time to get teach control to your spinal cord. Did you btw realise that few infantry strafes are EASIER to do on DS3? Prolly no if you haven't mastered both. - Circle '8' strafe (to add more evasion in 3D fights) - 'Orbit' strafe around target (when orbiting you don't have to do actions on your fingers, your capacity is let free to tune the orbit and focus on other things) So in the end the 'war' between DS3 and KBM dilutes into personal preferences of each user. Both are legit, both have pros and cons. And I repeat the third time in this thread: imbalances DO have to be fixed. MinivanSurvivor, Stop dissing other human beings by their preferred control method. Be yourself a true king and master both control methods.
I've been here since the E3 build. I just checked my client and my download date is 6/30/12. I've been here for a long time.
I've ran KB/M on quite a few shooters before as I was a PC gamer in the past. I don't understand how using KB/M is harder because of two different input methods as mouse is the easiest method of tracking things I've ever experienced.
I haven't run KB/M on Dust but if the method of navigation is WASD and space like it is in most other PC shooters then that is extremely easy to grow accustomed to.
I was a console gamer before I was a PC gamer and the switch was from console to PC was like a 2 hour memorization window. Mastering KB/M is no feat to boast about as mastering takes little more than memorization.
After a few years of PC gaming I came back to consoles and the controller is a much more inferior input method in terms of functionality in most situations.
The whole "KB/M is 2 different input methods which puts more strain on your brain" holds less water than bigfoot and yeti sightings.
It's fine if you want to run KBM. I don't care. But if people wanna run that ish then throw all them in their own que instead of forcing them into matches with DS3 players. If that's too much to ask for then limit their turn speeds and strafe speeds to that of DS3 players. In other words, make the controls mimic the DS3. This is a CONSOLE game. If KBM was the intended method of control then CCP should have made DUST a PC game.
But alas this is CCP we are talking about. These people haven't even made the map in the war-barge work yet. Nor have we all the racial variant suits/weapons/vehicles or 90% of all the ish they promised forever ago.
I have ZERO faith in you CCP. ZERO. Why you even decided to make a FPS boggles my mind. You can't even almost balance a FPS game or hold true to your own word. You get surprised at the idea of the stats you make on weapons/suits/equipment being blatantly OP and dominating all others. You people obviously aren't FPS players because you make stupid mistakes EVERY SINGLE TIME YOU IMPLEMENT THINGS. You'd think they'd learn after the first 10 times but nope. Every. Single. Time.
You have downtime EVERY SINGLE DAY but it takes weeks and weeks to fix little things like the weapon values on TARs or Cal Logis.
I'll still play your game as it has great potential but it hurts my heart to see these mistakes time and time again.
Prove me wrong CCP. I DARE YOU!
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