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Thread Statistics | Show CCP posts - 0 post(s) |
trollface dot jpg
The Bacon Corporation
70
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Posted - 2013.08.14 02:33:00 -
[1] - Quote
That's right, I'm saying NERF THE KB/M! This is a CONSOLE GAME, so a CONSOLE CONTROLLER shouldn't be the inferior method of playing the game in almost every situation! If this keeps up you're going to see all ds3 users in death taxi's and in fat suits with HMG's or scout suits with mass drivers just so they don't have to being out-strafed by another platform's control method.
The ability to instantly switch strafe direction with a kb/m has gone on long enough. CCP needs to implement an automated deadzone when moving from one direction to the opposite direction. kb/m has held the advantage with tanks and infantry for the longest time, it's time CCP does something about it.
If you HAVEN'T noticed it in game yet, watch for people who are able to change strafe direction on a dime. They already have the ease of a mouse's easy-mode tracking, they don't need uber strafing on top of it when the ds3 has no ability to do the same. A ds3 has a deadzone where you actually have to pretty much stop moving for a moment to switch directions unless you roll the analogue stick 180 degrees to reach the other direction, in which case you might as well be stopping due to the strafing slowdown that causes.
I DEMAND EQUAL STRAFING ABILITY FOR ALL INPUT METHODS!
Now HATE me kb/m users, 'cause on the 0.01% chance that this actually get's fixed, you guys are TOAST dealing with what WE deal with all the time! MWUAHAHAHAHAHAHAHAAAA! |
trollface dot jpg
The Bacon Corporation
71
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Posted - 2013.08.14 02:54:00 -
[2] - Quote
Drogan Reeth wrote:LOL. The last thing this game needs is more unresponsive controls.
Riiight... so you would fix the gap how sir? Or are you just here to spout trash without any useful input? Yeah, thought so. Please take a walk if you're not going to be constructive.
KEROSIINI-TERO wrote:PS3 is a modern console which support a multitude of HIDs (Human Interface Devices). It is not 8-bit nintendo which accepts only the grey boxy control pad.
That being said, CCP has been lacking in performance which comes to balancing KBM to controller. (examples: VEhicle acceleration, vehicle high speed turns, suit turn rates [instant for mouse], vehicle module selection, suit squad orders etc)
Yes, it is indeed meant for multiple inputs, however implementing multiple control schemes in a game with no semblance of balance between them does nothing but cause issues. With as long as both methods of control have been in game, they should have been balanced by now. Since they are not, I'm requesting they nerf the kb/m input until they can do something to improve the ds3. The kb/m will still have the advantage with tracking and vehicle acceleration with a forced deadzone, but at least the infantry side of things would be a little better. |
trollface dot jpg
The Bacon Corporation
72
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Posted - 2013.08.14 03:12:00 -
[3] - Quote
Killar-12 wrote:trollface dot jpg wrote:That's right, I'm saying NERF THE KB/M! This is a CONSOLE GAME, so a CONSOLE CONTROLLER shouldn't be the inferior method of playing the game in almost every situation! If this keeps up you're going to see all ds3 users in death taxi's and in fat suits with HMG's or scout suits with mass drivers just so they don't have to be out-strafed by another platform's control method.
The ability to instantly switch strafe direction with a kb/m has gone on long enough. CCP needs to implement an automated deadzone when moving from one direction to the opposite direction. kb/m has held the advantage with tanks and infantry for the longest time, it's time CCP does something about it.
If you HAVEN'T noticed it in game yet, watch for people who are able to change strafe direction on a dime. They already have the ease of a mouse's easy-mode tracking, they don't need uber strafing on top of it when the ds3 has no ability to do the same. A ds3 has a deadzone where you actually have to pretty much stop moving for a moment to switch directions unless you roll the analogue stick 180 degrees to reach the other direction, in which case you might as well be stopping due to the strafing slowdown that causes.
I DEMAND EQUAL STRAFING ABILITY FOR ALL INPUT METHODS!
Now HATE me kb/m users, 'cause on the 0.01% chance that this actually get's fixed, you guys are TOAST dealing with what WE deal with all the time! MWUAHAHAHAHAHAHAHAAAA! Try kb/m, you only need a basic keyboard and mouse. I have tried it, it's not my thing but it made it obvious how far beyond a ds3's capabilities a kb/m is.
Implementing a weight system would be fine if they could do it but that would take much more time than simply adding a deadzone. I merely want a temp fix so they can work on a full fix while there is SOMETHING in place in the mean time. |
trollface dot jpg
The Bacon Corporation
74
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Posted - 2013.08.14 04:21:00 -
[4] - Quote
The legend345 wrote:get good *****. A nonfactor like you has no reason to be whining about sh!t. That is all good day sir :) Congrats on your over-inflated elitist ego, but it doesn't help fix a thing. So please take your wang waggling elsewhere unless you actually have some useful input. I've been dealing with bs on this game for well over a year now and I'd kinda like to see SOMETHING towards balance happen here, even if it is just the control scheme. Troll posts don't help that come to pass. |
trollface dot jpg
The Bacon Corporation
76
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Posted - 2013.08.14 04:48:00 -
[5] - Quote
demonkiller 12 wrote:i hope you realize in every situation except for tank maneuvering KB/M are at a disadvantage because of how bad the input is, i also know plenty of ds3 user who are much better than KB/M people, just stop complaining A good ds3 player vs a bad kb/m user is no comparison.
Also, the input is buggy currently for the mouse but I know plenty of mouse users who have found ways to work through it, and there are already work arounds you can find HERE IN THESE VERY FORUMS if you have the right equipment. And once the mouse get's fixed, what excuse will you use next?
And how is an input that allows super easy tracking and instant directional change/faster turn speed at a disadvantage? I know there are quirks like not being able to cook grenades and such, but I'd trade all of the disadvantages for the advantages any day. Many people would. Which is why there are so many kb/m users on these days. The difference between the kb/m and the ds3 needs to be fixed so that both input methods are on an even playing field.
So, can I ask why you think kb/m SHOULDN'T be on a level playing field with the ds3? |
trollface dot jpg
The Bacon Corporation
84
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Posted - 2013.08.14 07:35:00 -
[6] - Quote
XiBravo wrote:trollface dot jpg wrote:...kb/m has held the advantage with tank... False trollface dot jpg wrote: but I'd trade all of the disadvantages for the advantages any day
How about today... Nothing stoping you. Why does console have to equal controller only? Controller sux imo and i hate the cost and hax associated with PC, which leaves me with what? Well dust 514. Use it yourself or go to a game that doesn't offer it... There are only like ... Every other fkn game... So being able to move at almost LAV speed in an armor tank with no speed mods whatsoever doesn't give the kb/m an advantage? Being able to track with the turret on easy mode with a mouse doesn't give the kb/m an advantage? Then I'll ask you, what do you think constitutes as an advantage?
As for the second quote, I refuse to switch to a PC's controls just to do well on a CONSOLE game. It's stupid that it is even an issue here. It's a ps3 game, therefore ps3 controls should respond AT LEAST as well as any other input method offered. If it doesn't then it throws off game balance, and no gamer can rely on a crutch like using a known superior control method and really be respected for being good at a game flooded with players who use the ds3.
Just sayin' |
trollface dot jpg
The Bacon Corporation
86
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Posted - 2013.08.14 07:54:00 -
[7] - Quote
Bob Teller wrote:Mouse and keyboard is superior to ds3,i still own a lot of people with my ds3 so i dont care.
Some ds3 users being able to beat some kb/m users doesn't mean that the issue doesn't need to be fixed, it's a huge gaping hole in the balance of the game |
trollface dot jpg
The Bacon Corporation
87
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Posted - 2013.08.14 08:26:00 -
[8] - Quote
BrownEye1129 wrote:Well once you have enough SP to field a decent fit I should clarify before I get jumped. Point is it's a choice. I'll quote this one since it's smaller. The k/d on my main varies between 3.7 and 4.2 depending on the number of uber strafers I come across, so don't talk down to me like I don't have any idea of how to play the game. The point is that there are 2 control methods with one being completely unbalanced with the other. We shouldn't have to all be pushed towards one input method just because it works better than the control method that the system was built for |
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