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KEROSIINI-TERO
Seraphim Initiative..
664
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Posted - 2013.08.14 02:47:00 -
[1] - Quote
PS3 is a modern console which support a multitude of HIDs (Human Interface Devices). It is not 8-bit nintendo which accepts only the grey boxy control pad.
That being said, CCP has been lacking in performance which comes to balancing KBM to controller. (examples: VEhicle acceleration, vehicle high speed turns, suit turn rates [instant for mouse], vehicle module selection, suit squad orders etc) |
KEROSIINI-TERO
Seraphim Initiative..
665
|
Posted - 2013.08.14 14:04:00 -
[2] - Quote
trollface dot jpg wrote: So being able to move at almost LAV speed in an armor tank with no speed mods whatsoever doesn't give the kb/m an advantage? Being able to track with the turret on easy mode with a mouse doesn't give the kb/m an advantage? Then I'll ask you, what do you think constitutes as an advantage?
It's not that simple. KBM on vehicles have BOTH advantages AND disadvantages. KBM on vehicles Pros: + Instant max throttle (with feel of greater max speed which may be an illusion) + Ability to do high speed turns: Forward at max while hitting left/right turn. Throttle IS at max while DS3 loosens the throttle the more you turn + Turret aiming is almost surgical
KBM on vehicles Cons: - Inability to do 'soft' turns without tapping left/right. DS3 allows more precise navigation in tight corners - Inability to keep eyes left in LAV view, mouse always resets to front if not constantly pushed with mouse to the side - Dropship control is terrible for KBM (granted, this is not absolute fact and may be personal opinion BUT I've never met anyone KBMing dropships. Never.) - Module activation for vehicles is TERRIBLY broken for mouse, using more than one active module is very bad, therefore making armor tanking impractical for KBM users. (See the bug report threads for more info on the issue). - Slow rotating turrets making 180' turns need swiping the mouse several times, making it a bit slower compared to DS3 (Making rail turrets fights closer than med range more efficient with DS3 as well as LAV vs LAV turret chases)
Quote:As for the second quote, I refuse to switch to a PC's controls just to do well on a CONSOLE game. It's stupid that it is even an issue here. It's a ps3 game, therefore ps3 controls should respond AT LEAST as well as any other input method offered. If it doesn't then it throws off game balance, and no gamer can rely on a crutch like using a known superior control method and really be respected for being good at a game flooded with players who use the ds3.
Using "Because PS3 is a console only DS3 is allowed" as an argument has been shown invalid already here
I still repeat here that there has to be balance though. |
KEROSIINI-TERO
Seraphim Initiative..
665
|
Posted - 2013.08.14 14:27:00 -
[3] - Quote
MinivanSurvivor wrote:Awww look at all these KB/M noobs.
Drop the KB/M and watch what'll happen. You'll get decimated.
You lack in ability to use the input the system was designed for so you look at the KB/M the same way you looked at Caldari Logi's/TAR/Flaylocks/MDs and every other blatantly skilless form of playing you could find.
You run KB/M because you suck. Don't try and defend yourself we are already fully aware.
People running around here spouting all this bulls*** about KB/M not being a huge advantage over DS3. We have TWO deadzones, did you read that? TWO!
One with each joystick. What makes you think it's easy to track you with the right while you move left and right instantly when we can't switch back and forth with our aim at 1/4 the speed you can strafe? Then you take into consideration that we also have to account for our own strafe.
Don't come in here with this bulls*** and act like you have any idea what you are talking about. Play with a controller you bunch of little girls.
Putting the ball back to your court. You are ranting as you are annoyed and scared and in your mind allocate all your losses to "coz they kbm xeat".
My guess is you weren't here deep enough in the open beta: KBM support came in September 2012, before that me and many other current KBM users mastered the DS3. Your claim that every current KBM user can't compete with DS3 is utter bull.
Okay, you say DS3 is harder for you as it has two joysticks and therefore two deadzones? Okay you have to adapt to those deadzones. You have two SIMILAR control methods so it's easier for your brain to handle those. KBM has two ENTIRELY DIFFERENT control method philosophies which you have to use at the same time and combine into one, the KB and the mouse. Ask any person who hasn't history of 1st person KBM shooters trying to learn KBM if it's easy to manage both.
Both DS3 and KBM needs getting accustomed to. It takes time to get teach control to your spinal cord.
Did you btw realise that few infantry strafes are EASIER to do on DS3? Prolly no if you haven't mastered both. - Circle '8' strafe (to add more evasion in 3D fights) - 'Orbit' strafe around target (when orbiting you don't have to do actions on your fingers, your capacity is let free to tune the orbit and focus on other things)
So in the end the 'war' between DS3 and KBM dilutes into personal preferences of each user. Both are legit, both have pros and cons. And I repeat the third time in this thread: imbalances DO have to be fixed.
MinivanSurvivor, Stop dissing other human beings by their preferred control method. Be yourself a true king and master both control methods. |
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