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Nguruthos IX
Hellstorm Inc League of Infamy
1079
|
Posted - 2013.08.13 01:05:00 -
[1] - Quote
are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. |
calvin b
Molon Labe. League of Infamy
262
|
Posted - 2013.08.13 01:08:00 -
[2] - Quote
No I never used the FG and I am asking for the nerf threads to just chillax. I use an HMG main and just skilled into sniper for fun, but apparently I chose the wrong time to do that. |
KING CHECKMATE
Bragian Order Amarr Empire
508
|
Posted - 2013.08.13 01:09:00 -
[3] - Quote
Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you.
No.
I know your type, proto Dropsuits poto AR and Pub stomping LOL.Got a littlesoreon those CAL LOGIS? You just want to stomp everything with your Proto cr*p and nothing being able to stop you.
Keep Moving or get FG in tha face. FG are fine. If you get killed by a FG, you just s*ck. |
Jason Pearson
Seraphim Auxiliaries
2476
|
Posted - 2013.08.13 01:12:00 -
[4] - Quote
Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you.
Hi there, I'm a very vocal Vehicle player.
Forge Guns aren't OP, get the **** out.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Lorhak Gannarsein
DUST University Ivy League
140
|
Posted - 2013.08.13 01:18:00 -
[5] - Quote
Jason Pearson wrote:Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. Hi there, I'm a very vocal Vehicle player. Forge Guns aren't OP, get the **** out.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
Agreed. |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:27:00 -
[6] - Quote
KING CHECKMATE wrote:Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. No. I know your type, proto Dropsuits proto AR and Pub stomping LOL. Got a little sore on those CAL LOGIS? You just want to stomp everything with your Proto cr*p and nothing being able to stop you.
Keep Moving or get FG in tha face. FG are fine. If you get killed by a FG, you are not as good as your K-D ratio says...
try again, I have proto nothing. My KDR just reached 1.0 today. |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:28:00 -
[7] - Quote
Jason Pearson wrote:Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. Hi there, I'm a very vocal Vehicle player. Forge Guns aren't OP, get the **** out.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
convincing argument.
bravo |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:29:00 -
[8] - Quote
Its one thing whether CCP should listen to the masses on forums about nerfing
but the idea that we they should effectively freeze any attempts to balance this game further is ridiculous.
|
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
523
|
Posted - 2013.08.13 01:30:00 -
[9] - Quote
Not so. I've gotten my butt handed to me in a PC battle. Died many deaths due to flaylock and mass drivers. Yet and still, I say give me your best and your worst so that when I come out on top, I know it wasn't because of some nerf. |
Jason Pearson
Seraphim Auxiliaries
2476
|
Posted - 2013.08.13 01:30:00 -
[10] - Quote
Nguruthos IX wrote:Jason Pearson wrote:Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. Hi there, I'm a very vocal Vehicle player. Forge Guns aren't OP, get the **** out.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! convincing argument. bravo
*Bows*
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
|
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21yrOld Knight
187.
57
|
Posted - 2013.08.13 01:30:00 -
[11] - Quote
Content i want content at the moment instead of balancing. I use a variety of weapons proto ar, Adv Scr, Laser, sniper, and Scrambler pistol. I think the balance is just fine at the moment even if some people disagree. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
270
|
Posted - 2013.08.13 01:31:00 -
[12] - Quote
Nguruthos IX wrote:KING CHECKMATE wrote:Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. No. I know your type, proto Dropsuits proto AR and Pub stomping LOL. Got a little sore on those CAL LOGIS? You just want to stomp everything with your Proto cr*p and nothing being able to stop you.
Keep Moving or get FG in tha face. FG are fine. If you get killed by a FG, you are not as good as your K-D ratio says... try again, I have proto nothing. My KDR just reached 1.0 today. I got proto nothing and my kdr is 1.47 |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:34:00 -
[13] - Quote
21yrOld Knight wrote:Content i want content at the moment instead of balancing. I use a variety of weapons proto ar, Adv Scr, Laser, sniper, and Scrambler pistol. I think the balance is just fine at the moment even if some people disagree.
Theres no reason they can't do both. Balance tweaks take a moment of consideration, not massive time to implement. changing values is easy. changing mechanics is hard. Like when they fixed mass driver explosion latency problems or whatever. Which obviously had some change in how the weapon preforms. But once guns are set, to tweak a spash radius, or damage, or rate of fire is nothing which precludes new content from being produced in the slightest.
This is a false choice. |
Cosgar
ParagonX
4134
|
Posted - 2013.08.13 01:34:00 -
[14] - Quote
Most people that cry for nerfs have this perfect world scenario where the game is only fair and fun for themselves and nobody else. They want to tell others what they should do and how they should play through any means while holding up meaningless prestige in a flawed game mode like it matters when it only counts for 1% of the content we have. They never support their claims with numbers, examples, or any degree of proff and are prone to circlejerk with other like minded individuals that share in their flawed logic. |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:35:00 -
[15] - Quote
FLAYLOCK Steve wrote:Nguruthos IX wrote:KING CHECKMATE wrote:Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. No. I know your type, proto Dropsuits proto AR and Pub stomping LOL. Got a little sore on those CAL LOGIS? You just want to stomp everything with your Proto cr*p and nothing being able to stop you.
Keep Moving or get FG in tha face. FG are fine. If you get killed by a FG, you are not as good as your K-D ratio says... try again, I have proto nothing. My KDR just reached 1.0 today. I got proto nothing and my kdr is 1.47
=D I have only militia and often don't really try when I'm playing because this game does not reward winning. I give it some effort if I'm feeling bored with losing, even though it really does not matter. |
KING CHECKMATE
Bragian Order Amarr Empire
508
|
Posted - 2013.08.13 01:36:00 -
[16] - Quote
Nguruthos IX wrote:KING CHECKMATE wrote:Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. No. I know your type, proto Dropsuits proto AR and Pub stomping LOL. Got a little sore on those CAL LOGIS? You just want to stomp everything with your Proto cr*p and nothing being able to stop you.
Keep Moving or get FG in tha face. FG are fine. If you get killed by a FG, you are not as good as your K-D ratio says... try again, I have proto nothing. My KDR just reached 1.0 today.
Then Hellstorm Inc. is not what they were when i was in your alliance LOL.
Still , FG are ok.The Huge SP sink and the fact they are a Heavy Only weapon compensate a lot, among other things, useless in CQC , slow reload, no aiming options, etc.... If you think they are THAT GOOD OMG FOTM , then use them yourself and see you when you have a 0.5 K-D ratio.... |
echo47
Sebiestor Field Sappers Minmatar Republic
36
|
Posted - 2013.08.13 01:36:00 -
[17] - Quote
Nguruthos IX wrote:Its one thing whether CCP should listen to the masses on forums about nerfing
but the idea that we they should effectively freeze any attempts to balance this game further is ridiculous.
Okay, so how do you "balance" when all items are not in the game.
The items, suits and vehicles not inthe game could very well be the counters to what QQers consider OP
. Personally I prefer a counter rather than a nerf. CCP's "balance" attempts right now look like nothing more than a reaction, nothing proactive about them. |
lowratehitman
Subdreddit Test Alliance Please Ignore
841
|
Posted - 2013.08.13 01:40:00 -
[18] - Quote
I am not one to cry about OP cause no matter what weapon I use.. it turns Op.
I can get one shoted by a miltia FG while I am in full proto, and that not being slightly messed up...but taking me 5 seconds to melt a proto wearer in chromo caused a full revanp of the LR..... something is not right here |
KING CHECKMATE
Bragian Order Amarr Empire
508
|
Posted - 2013.08.13 01:41:00 -
[19] - Quote
lowratehitman wrote:I am not one to cry about OP cause no matter what weapon I use.. it turns Op.
I can get one shoted by a miltia FG while I am in full proto, and that not being slightly messed up...but taking me 5 seconds to ment a proto wearer in chromo caused a full revanp of the LR..... something is not right here
Yeah, having proto level gear and still dont know how to avoid FG?
WOW. i mean.. WOW...
I can avoid FG fire just fine and i run Basic/ADV heavy LOL. You know, something called cover? |
BLKDG
ROYAL SQUAD Shadow of the Apocalypse
58
|
Posted - 2013.08.13 01:43:00 -
[20] - Quote
If you got nailed by a fg More thwn likely you stood still too long Or ran in a straight line Serpentine serpentine! ! |
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Buster Friently
Rosen Association
1599
|
Posted - 2013.08.13 01:43:00 -
[21] - Quote
Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. FG is fine. It's mostly the AR users who have suddenly seen the light and believe that nerfing needs to stop. |
DS 10
Pure Innocence. EoN.
698
|
Posted - 2013.08.13 01:44:00 -
[22] - Quote
If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be. |
Cosgar
ParagonX
4136
|
Posted - 2013.08.13 01:45:00 -
[23] - Quote
lowratehitman wrote:I am not one to cry about OP cause no matter what weapon I use.. it turns Op.
I can get one shoted by a miltia FG while I am in full proto, and that not being slightly messed up...but taking me 5 seconds to melt a proto wearer in chromo caused a full revanp of the LR..... something is not right here Wasn't the Viziam's damage or heat build up bugged back in Chrome? |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:47:00 -
[24] - Quote
echo47 wrote:Nguruthos IX wrote:Its one thing whether CCP should listen to the masses on forums about nerfing
but the idea that we they should effectively freeze any attempts to balance this game further is ridiculous.
Okay, so how do you "balance" when all items are not in the game. The items, suits and vehicles not inthe game could very well be the counters to what QQers consider OP . Personally I prefer a counter rather than a nerf. CCP's "balance" attempts right now look like nothing more than a reaction, nothing proactive about them.
Good point. CCP spoke about this as a problem in how they are developing and recognize they need to achieve a balance between how weapons are, and how they will be.
If something IS too broken in present gameplay and will remain so for a year, that is not the right side of the equation. By virtue of their incomplete 'release' it IS necessary to be balancing the game as if two games at once. There is no other way around it. Still should not interfere with content production so I fail to see the problem. |
Robocop Junior
The Surrogates Of War
169
|
Posted - 2013.08.13 01:47:00 -
[25] - Quote
This thread is groovy. |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:49:00 -
[26] - Quote
DS 10 wrote:If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be.
Nope because people don't like heavy frames as much. Less people have tested forges themselves or seen them being used , hence less people using them.
Besides its a different gun-play style than COD or whatever crap most AR fans come from. Also with so few people speced into proto forge they rarely get to see the devastation of that weapon, to be inspired into specing it
If there was a godsuit that killed people by looking at them, and few people used it, it would still be OP. If there was only a single person using the forge gun in all of Dust it would still be OP. Its the gun that is OP, not the number of players flocking to it.
|
DS 10
Pure Innocence. EoN.
698
|
Posted - 2013.08.13 01:51:00 -
[27] - Quote
lowratehitman wrote:I am not one to cry about OP cause no matter what weapon I use.. it turns Op.
I can get one shoted by a miltia FG while I am in full proto, and that not being slightly messed up...but taking me 5 seconds to melt a proto wearer in chromo caused a full revanp of the LR..... something is not right here
Forge Guns have been able to OHK direct impact as long as I've played the game. Why are people just now complaining? Must be because the weapons are actually really balanced right now. Mass Drivers could use a small tweak, but they're not insane. People just complain because they think dying by anything means OP. |
Cosgar
ParagonX
4138
|
Posted - 2013.08.13 01:51:00 -
[28] - Quote
DS 10 wrote:If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be. My only gripe about FGs is that draw distance can make them impossible to find. |
DS 10
Pure Innocence. EoN.
698
|
Posted - 2013.08.13 01:53:00 -
[29] - Quote
Nguruthos IX wrote:DS 10 wrote:If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be. Nope because people don't like heavy frames as much. Less people have tested forges themselves or seen them being used , hence less people using them. Besides its a different gun-play style than COD or whatever crap most AR fans come from. Also with so few people speced into proto forge they rarely get to see the devastation of that weapon, to be inspired into specing it If there was a godsuit that killed people by looking at them, and few people used it, it would still be OP. If there was only a single person using the forge gun in all of Dust it would still be OP. Its the gun that is OP, not the number of players flocking to it.
I guess it's a good thing for us FGers that CCP goes by usage data to determine whether or not weapons get nerfed. |
DS 10
Pure Innocence. EoN.
698
|
Posted - 2013.08.13 01:55:00 -
[30] - Quote
Cosgar wrote:DS 10 wrote:If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be. My only gripe about FGs is that draw distance can make them impossible to find.
If it makes you feel better, I have a really hard time finding snipers that hassle me the whole game. Draw distance in general needs worked on. That really is no fault to the weapon. |
|
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:56:00 -
[31] - Quote
DS 10 wrote:lowratehitman wrote:I am not one to cry about OP cause no matter what weapon I use.. it turns Op.
I can get one shoted by a miltia FG while I am in full proto, and that not being slightly messed up...but taking me 5 seconds to melt a proto wearer in chromo caused a full revanp of the LR..... something is not right here Forge Guns have been able to OHK direct impact as long as I've played the game. Why are people just now complaining? Must be because the weapons are actually really balanced right now. Mass Drivers could use a small tweak, but they're not insane. People just complain because they think dying by anything means OP.
Its the range, unnecessary spash, and fire rate of the assault variant that people are complaining about. Why not? Why not? Its been a problem and yes some people have been on about it for ages. More people are beginning to notice does not mean things were different before.
I disagree that people are upset that anything which kills them is OP. I think that's a very dismissive statement to the possibility the weapons can, in fact, be OP |
KING CHECKMATE
Bragian Order Amarr Empire
509
|
Posted - 2013.08.13 01:57:00 -
[32] - Quote
Nguruthos IX wrote:DS 10 wrote:If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be. Nope because people don't like heavy frames as much. Less people have tested forges themselves or seen them being used , hence less people using them. Besides its a different gun-play style than COD or whatever crap most AR fans come from. Also with so few people speced into proto forge they rarely get to see the devastation of that weapon, to be inspired into specing it If there was a godsuit that killed people by looking at them, and few people used it, it would still be OP. If there was only a single person using the forge gun in all of Dust it would still be OP. Its the gun that is OP, not the number of players flocking to it.
No, you got owned by it and QQ. Just admit it already. |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:57:00 -
[33] - Quote
DS 10 wrote:Cosgar wrote:DS 10 wrote:If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be. My only gripe about FGs is that draw distance can make them impossible to find. If it makes you feel better, I have a really hard time finding snipers that hassle me the whole game. Draw distance in general needs worked on. That really is no fault to the weapon.
Draw distance is just a bug basically. Everyone knows that and its not factored into the calculations for why assault FG needs toned down. Theres a reason you only see people using that one. Not only is it the best, its OP.
Why does it have every benefit over the others? |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:58:00 -
[34] - Quote
KING CHECKMATE wrote:Nguruthos IX wrote:DS 10 wrote:If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be. Nope because people don't like heavy frames as much. Less people have tested forges themselves or seen them being used , hence less people using them. Besides its a different gun-play style than COD or whatever crap most AR fans come from. Also with so few people speced into proto forge they rarely get to see the devastation of that weapon, to be inspired into specing it If there was a godsuit that killed people by looking at them, and few people used it, it would still be OP. If there was only a single person using the forge gun in all of Dust it would still be OP. Its the gun that is OP, not the number of players flocking to it. No, you got owned by it and QQ. Just admit it already.
you're afraid of losing your iwin button. admit it |
Cosgar
ParagonX
4138
|
Posted - 2013.08.13 01:58:00 -
[35] - Quote
DS 10 wrote:Cosgar wrote:DS 10 wrote:If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be. My only gripe about FGs is that draw distance can make them impossible to find. If it makes you feel better, I have a really hard time finding snipers that hassle me the whole game. Draw distance in general needs worked on. That really is no fault to the weapon. Yeah, that wasn't directed specifically at the FG itself, just bad rendering. |
castba
Penguin's March
74
|
Posted - 2013.08.13 02:02:00 -
[36] - Quote
Cosgar wrote:Most people that cry for nerfs have this perfect world scenario where the game is only fair and fun for themselves and nobody else. They want to tell others what they should do and how they should play through any means while holding up meaningless prestige in a flawed game mode like it matters when it only counts for 1% of the content we have. They never support their claims with numbers, examples, or any degree of proff and are prone to circlejerk with other like minded individuals that share in their flawed logic. Sir, your post was accurate and magnificent. +1 for you. |
KING CHECKMATE
Bragian Order Amarr Empire
509
|
Posted - 2013.08.13 02:03:00 -
[37] - Quote
Nguruthos IX wrote:KING CHECKMATE wrote:Nguruthos IX wrote:DS 10 wrote:If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be. Nope because people don't like heavy frames as much. Less people have tested forges themselves or seen them being used , hence less people using them. Besides its a different gun-play style than COD or whatever crap most AR fans come from. Also with so few people speced into proto forge they rarely get to see the devastation of that weapon, to be inspired into specing it If there was a godsuit that killed people by looking at them, and few people used it, it would still be OP. If there was only a single person using the forge gun in all of Dust it would still be OP. Its the gun that is OP, not the number of players flocking to it. No, you got owned by it and QQ. Just admit it already. you're afraid of losing your iwin button. admit it
Dude i've got my miserable 2.6 K-D Ratio with a 250HP Scout suit and an advanced SMG.
I dont need a Win Button.... |
lowratehitman
Subdreddit Test Alliance Please Ignore
841
|
Posted - 2013.08.13 02:05:00 -
[38] - Quote
Cosgar wrote:lowratehitman wrote:I am not one to cry about OP cause no matter what weapon I use.. it turns Op.
I can get one shoted by a miltia FG while I am in full proto, and that not being slightly messed up...but taking me 5 seconds to melt a proto wearer in chromo caused a full revanp of the LR..... something is not right here Wasn't the Viziam's damage or heat build up bugged back in Chrome?
Man..you gave 50 reasons as to why it should be buffed. But a 1 shot militia blast is ok from a FG? |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 02:07:00 -
[39] - Quote
ITT heavies. heavier everywhere.
I understand you're concerned about losing effectiveness on one of your only two weapons. Sure Did not say nerf it to the ground. And only the assault really.
Sure you need new weapons, sure forge gun should be able to 1-shot infantry with a Direct hit. Sure it needs some range. But it does not need to be what it is right now - a joke.
demolish any vehicle in seconds [ignore logic LAV, that thing needs reduced at same time], 25-0 infantry sniping with spash. Pinpoint accuracy. 320 meters range? No indication of position or that you're being tracked? Why'd they remove the glow? The shaking? Its easier to snipe with my militia forge than a sniper. |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 02:08:00 -
[40] - Quote
KING CHECKMATE wrote:Nguruthos IX wrote:KING CHECKMATE wrote:Nguruthos IX wrote:DS 10 wrote:If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be. Nope because people don't like heavy frames as much. Less people have tested forges themselves or seen them being used , hence less people using them. Besides its a different gun-play style than COD or whatever crap most AR fans come from. Also with so few people speced into proto forge they rarely get to see the devastation of that weapon, to be inspired into specing it If there was a godsuit that killed people by looking at them, and few people used it, it would still be OP. If there was only a single person using the forge gun in all of Dust it would still be OP. Its the gun that is OP, not the number of players flocking to it. No, you got owned by it and QQ. Just admit it already. you're afraid of losing your iwin button. admit it Dude i've got my miserable 2.6 K-D Ratio with a 250HP Scout suit and an advanced SMG. I dont need a Win Button....Nor a corp for that matters... I started playing FORGE GUN because i f**** HATE LAV's, not because it was FOTW....
Great, we're settled then. Tone down assault forge.
|
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Cosgar
ParagonX
4140
|
Posted - 2013.08.13 02:09:00 -
[41] - Quote
lowratehitman wrote:Cosgar wrote:lowratehitman wrote:I am not one to cry about OP cause no matter what weapon I use.. it turns Op.
I can get one shoted by a miltia FG while I am in full proto, and that not being slightly messed up...but taking me 5 seconds to melt a proto wearer in chromo caused a full revanp of the LR..... something is not right here Wasn't the Viziam's damage or heat build up bugged back in Chrome? Man..you gave 50 reasons as to why it should be buffed. But a 1 shot militia blast is ok from a FG? You're comparing a DoT with spike damage. That's like saying an AR should out DPS a shotgun. |
howard sanchez
spliff's channel
653
|
Posted - 2013.08.13 02:13:00 -
[42] - Quote
So tired of idiot players screaming for nerfs and balance when you should be screaming for Information!
You think you know DUST? You don't know jack. You know one single player's DUST experience.
You think you understand what needs nerfed, changed and balanced? You don't know jack!
You have ( We Have) no data. None. CCP tells us nothing about system performance, kill ratios, weapon effectiveness given planning goals.
God help us all if they ever actually listened and acted on the whining that the mewling Dust Diaspora flings thier way daily.
Quit crying for change and start demanding information. Make informed decisions. You know how the game feels to you. Now how does the game perform for everyone?
CCP: please publish weapon and game related data that is pertinent to the multitude of issues players bring to you.
Transparency. Information. Data. Those are the tools that lead to a top quality product. Not whomever can whine the most or insult thier fellow gamers the best. |
lowratehitman
Subdreddit Test Alliance Please Ignore
843
|
Posted - 2013.08.13 02:14:00 -
[43] - Quote
DS 10 wrote:If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be.
The only reason you do not see more of them is due to there being no reason for anyone to skill into heavy at this juncture..... if anyone could use it..like the MD or anyother weapon..you would see more of the FG |
kiro of justice
Sinq Laison Gendarmes Gallente Federation
40
|
Posted - 2013.08.13 02:16:00 -
[44] - Quote
Hey Heavies, they wanna make one of your two only weapons useless! |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 02:17:00 -
[45] - Quote
kiro of justice wrote:Hey Heavies, they wanna make one of your two only weapons useless! and fear of that is not an excuse for balancing the greater good of Dust. Toss heavies a bone. The frame isn't great, and only two weapons, one of which is OP and needs normalized.
|
lowratehitman
Subdreddit Test Alliance Please Ignore
844
|
Posted - 2013.08.13 02:18:00 -
[46] - Quote
Cosgar wrote:lowratehitman wrote:Cosgar wrote:lowratehitman wrote:I am not one to cry about OP cause no matter what weapon I use.. it turns Op.
I can get one shoted by a miltia FG while I am in full proto, and that not being slightly messed up...but taking me 5 seconds to melt a proto wearer in chromo caused a full revanp of the LR..... something is not right here Wasn't the Viziam's damage or heat build up bugged back in Chrome? Man..you gave 50 reasons as to why it should be buffed. But a 1 shot militia blast is ok from a FG? You're comparing a DoT with spike damage. That's like saying an AR should out DPS a shotgun.
Im not saying anything should OUT dmg anything...was that your arguement with the LR? |
lowratehitman
Subdreddit Test Alliance Please Ignore
844
|
Posted - 2013.08.13 02:23:00 -
[47] - Quote
kiro of justice wrote:Hey Heavies, they wanna make one of your two only weapons useless!
Actually it s one of 2 weapons that ONLY a heavy can use...they are the only class that can use ALL weapons |
Cosgar
ParagonX
4141
|
Posted - 2013.08.13 02:24:00 -
[48] - Quote
lowratehitman wrote:Cosgar wrote:lowratehitman wrote:Cosgar wrote:lowratehitman wrote:I am not one to cry about OP cause no matter what weapon I use.. it turns Op.
I can get one shoted by a miltia FG while I am in full proto, and that not being slightly messed up...but taking me 5 seconds to melt a proto wearer in chromo caused a full revanp of the LR..... something is not right here Wasn't the Viziam's damage or heat build up bugged back in Chrome? Man..you gave 50 reasons as to why it should be buffed. But a 1 shot militia blast is ok from a FG? You're comparing a DoT with spike damage. That's like saying an AR should out DPS a shotgun. Im not saying anything should OUT dmg anything...was that your arguement with the LR? I don't have an argument about the laser. I was just pointing out that the Viziam was overly effective in Chrome because the displayed stats were incorrect. Not sure why you have issue with the militia FG though, splash damage is less forgiving than any of the others from what I've seen. |
lowratehitman
Subdreddit Test Alliance Please Ignore
845
|
Posted - 2013.08.13 02:36:00 -
[49] - Quote
What is the range difference between the militia and proto FG? |
KING CHECKMATE
Bragian Order Amarr Empire
511
|
Posted - 2013.08.13 02:39:00 -
[50] - Quote
''Great, we're settled then. Tone down assault forge''
Do it, i use Regular FG and Breach anyways. And i dont even need the splash damage either. You know, i do know how to use my FG and to score Direct hits...
|
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Buster Friently
Rosen Association
1599
|
Posted - 2013.08.13 02:39:00 -
[51] - Quote
howard sanchez wrote:So tired of idiot players screaming for nerfs and balance when you should be screaming for Information!
You think you know DUST? You don't know jack. You know one single player's DUST experience.
You think you understand what needs nerfed, changed and balanced? You don't know jack!
You have ( We Have) no data. None. CCP tells us nothing about system performance, kill ratios, weapon effectiveness given planning goals.
God help us all if they ever actually listened and acted on the whining that the mewling Dust Diaspora flings thier way daily.
Quit crying for change and start demanding information. Make informed decisions. You know how the game feels to you. Now how does the game perform for everyone?
CCP: please publish weapon and game related data that is pertinent to the multitude of issues players bring to you.
Transparency. Information. Data. Those are the tools that lead to a top quality product. Not whomever can whine the most or insult thier fellow gamers the best.
Data : https://forums.dust514.com/default.aspx?g=posts&t=92678
https://forums.dust514.com/default.aspx?g=posts&t=94246
And logic to boot : https://forums.dust514.com/default.aspx?g=posts&t=75585
Just for you. |
KING CHECKMATE
Bragian Order Amarr Empire
511
|
Posted - 2013.08.13 02:40:00 -
[52] - Quote
lowratehitman wrote:kiro of justice wrote:Hey Heavies, they wanna make one of your two only weapons useless! Actually it s one of 2 weapons that ONLY a heavy can use...they are the only class that can use ALL weapons
Yeah, at the cost of massive SP sinks, ISK costs and a laughable speed and high powered/low powered slots. AND an equipment slot. And having Huge Hit-boxes..
I could go on.... but i wont. |
Nguruthos IX
Hellstorm Inc League of Infamy
1087
|
Posted - 2013.08.13 02:50:00 -
[53] - Quote
KING CHECKMATE wrote:
''Great, we're settled then. Tone down assault forge''
Do it, i use Regular FG and Breach anyways. And i dont even need the splash damage either. You know, i do know how to use my FG and to score Direct hits...
brilliant! I have respect for you then. |
Nguruthos IX
Hellstorm Inc League of Infamy
1087
|
Posted - 2013.08.13 02:56:00 -
[54] - Quote
looking at data like which weapon got the most and fewest kills is completely worthless in balancing, All it shows is what people are using, and the reasons vary.
If IRL was a game, and we were balancing cars you would see something like
Well, millions of people drive hyundai and toyota
Whereas only lets say a few thousand people are driving Lamborghini.
"NERF HYUNDAI, BUFF LAMBORGHINIs!" Duuuurrrrrrrppppppppppppp
Problem is this is exactly how CCP balances weapons lol* |
Buster Friently
Rosen Association
1601
|
Posted - 2013.08.13 02:58:00 -
[55] - Quote
Nguruthos IX wrote:looking at data like which weapon got the most and fewest kills is completely worthless in balancing, All it shows is what people are using, and the reasons vary.
If IRL was a game, and we were balancing cars you would see something like
Well, millions of people drive hyundai and toyota
Whereas only lets say a few thousand people are driving Lamborghini.
"NERF HYUNDAI, BUFF LAMBORGHINIs!" Duuuurrrrrrrppppppppppppp
Problem is this is exactly how CCP balances weapons lol*
Umm, except it is revealing. The AR is stupidly overused. That fact alone is enough to warrant a correction. The weapon overuse is killing diversity in the game. Diversity is what gives a game depth, and is therefore needed.
The AR is a problem. Pure and simple. It needs corrected. Pure and simple. |
Nguruthos IX
Hellstorm Inc League of Infamy
1087
|
Posted - 2013.08.13 03:01:00 -
[56] - Quote
Buster Friently wrote:Nguruthos IX wrote:looking at data like which weapon got the most and fewest kills is completely worthless in balancing, All it shows is what people are using, and the reasons vary.
If IRL was a game, and we were balancing cars you would see something like
Well, millions of people drive hyundai and toyota
Whereas only lets say a few thousand people are driving Lamborghini.
"NERF HYUNDAI, BUFF LAMBORGHINIs!" Duuuurrrrrrrppppppppppppp
Problem is this is exactly how CCP balances weapons lol* Umm, except it is revealing. The AR is stupidly overused. That fact alone is enough to warrant a correction. The weapon overuse is killing diversity in the game. Diversity is what gives a game depth, and is therefore needed. The AR is a problem. Pure and simple. It needs corrected. Pure and simple.
idk, I'm not defending AR
but stats are affected by many things and you can make numbers mean anything you want. For example I'll bet more players chose whatever the default starting race is. More players play medium frames because that's what the game starts them with, and it keeps them in their comfort zone. More people use AR's because its the basic starter weapon. Hence more spec into it, and more kills with it. Its most similar to weapons in other games they're used to, etc.
Hence CCP needs a more intelligent way of analyzing weapons (Read: intuition and play-testing) rather than raw statistical data collected and interpreted without proper considerations. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
64
|
Posted - 2013.08.13 03:02:00 -
[57] - Quote
I like how the title makes you think its a "stop QQing" thread but it's actually a "Nerf forge guns" thread. I'll give you 5 reasons why the FG is fine, YOU (The OP) give me 5 why it isn't.
1) The charge time on all variants. We have to wait to push our "I win" button, anyone else can instantly activate their blap machines and take care of us if we choose to engage you in a "fair" battle on even ground. Some FGers choose to use the weapon to its full potential by being on higher ground to maximize the splash damage against infantry while being able to lock down the air so the other team can't have any good DS pilot threatening the ground troops... It's a sound strategy.
Also take into account that while the AFG has a really short charge time, it also can't hold a charge, so unless you play with KB/M you're going to miss a few shots if the enemy is moving.
2) Clip size. We get a small amount of ammo unless we're camping a supply depot or we have Logi's drop hives (which is teamwork)
3) Accuracy. Yes, it's pretty much point and click, but it has to be, especially in its application to AV. Applying it to Anti Infantry is different because we're dealing with a MUCH smaller target, so really we waste more ammo on infantry trying to kill one guy than we do some vehicles.
4) Range. The range on FG's isn't that ridiculous. Definitely nowhere near a snipers range. But it is hurling a metal slug at 7,000 m/s which is really really really really really really fun. That's like 4 miles in a second.... 4 fkin miles!!!!!!!!!!!!! At best the longest distance one could travel on any of the maps is like 1km?
5) Damage. IT'S HURLING A METAL SLUG AT 7,000 M/S!!!!!!!!!!!!!!!!! Why doesn't it just shatter anything vehicle wise in 2 shots (1 to break the shields, 1 to destroy the armor)? I get why it doesn't, because no one would use vehicles then. But against infantry even the concussive splash would wreck anything... it would be like standing next to a bomb in a full bomb squad suit, sure the bomb might not kill you in one hit, but the concussive force would do some damage, now imagine the guy was next to 2 or 3 bombs... he'd probably die.
|
Buster Friently
Rosen Association
1602
|
Posted - 2013.08.13 03:02:00 -
[58] - Quote
Nguruthos IX wrote:Buster Friently wrote:Nguruthos IX wrote:looking at data like which weapon got the most and fewest kills is completely worthless in balancing, All it shows is what people are using, and the reasons vary.
If IRL was a game, and we were balancing cars you would see something like
Well, millions of people drive hyundai and toyota
Whereas only lets say a few thousand people are driving Lamborghini.
"NERF HYUNDAI, BUFF LAMBORGHINIs!" Duuuurrrrrrrppppppppppppp
Problem is this is exactly how CCP balances weapons lol* Umm, except it is revealing. The AR is stupidly overused. That fact alone is enough to warrant a correction. The weapon overuse is killing diversity in the game. Diversity is what gives a game depth, and is therefore needed. The AR is a problem. Pure and simple. It needs corrected. Pure and simple. idk, I'm not defending AR but stats are affected by many things and you can make numbers mean anything you want. For example I'll be more players chose whatever the default starting race is. More players play medium frames because that's what the game starts them with, and it keeps them in their comfort zone. More people use AR's because its the basic starter weapon. Hence more spec into it, and more kills with it. Its most similar to weapons in other games they're used to, etc.
All this is true, and accounts for some of the overuse. The AR is killing at almost the rate of 11 of the available 14 weapons combined though. That's way too much. The AR needs to be less desirable. |
Nguruthos IX
Hellstorm Inc League of Infamy
1087
|
Posted - 2013.08.13 03:05:00 -
[59] - Quote
Buster Friently wrote:Nguruthos IX wrote:Buster Friently wrote:Nguruthos IX wrote:looking at data like which weapon got the most and fewest kills is completely worthless in balancing, All it shows is what people are using, and the reasons vary.
If IRL was a game, and we were balancing cars you would see something like
Well, millions of people drive hyundai and toyota
Whereas only lets say a few thousand people are driving Lamborghini.
"NERF HYUNDAI, BUFF LAMBORGHINIs!" Duuuurrrrrrrppppppppppppp
Problem is this is exactly how CCP balances weapons lol* Umm, except it is revealing. The AR is stupidly overused. That fact alone is enough to warrant a correction. The weapon overuse is killing diversity in the game. Diversity is what gives a game depth, and is therefore needed. The AR is a problem. Pure and simple. It needs corrected. Pure and simple. idk, I'm not defending AR but stats are affected by many things and you can make numbers mean anything you want. For example I'll be more players chose whatever the default starting race is. More players play medium frames because that's what the game starts them with, and it keeps them in their comfort zone. More people use AR's because its the basic starter weapon. Hence more spec into it, and more kills with it. Its most similar to weapons in other games they're used to, etc. All this is true, and accounts for some of the overuse. The AR is killing at almost the rate of 11 of the available 14 weapons combined though. That's way too much. The AR needs to be less desirable.
Sure, it probably does. and hit detection needs fixed for shotguns. contact nades are kind of stupid and so on. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1194
|
Posted - 2013.08.13 03:08:00 -
[60] - Quote
Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. Yup apparently people see fit to nerf the Amarr dropsuits and weapons into oblivion.
LR are OP this Amarr Medium Basics are OP that AScR are wayyyyyy out and of course OP.
**** THEM **** THEIR LOGIC |
|
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
31
|
Posted - 2013.08.13 03:09:00 -
[61] - Quote
BLKDG wrote:If you got nailed by a fg More thwn likely you stood still too long Or ran in a straight line Serpentine serpentine! ! Or they got up high and blasted you down before you even knew they were there. You aren't good at avoiding FG you just have been lucky.
Also the FG is not OP and will not be receiving a nerf.
|
KING CHECKMATE
Bragian Order Amarr Empire
516
|
Posted - 2013.08.13 03:13:00 -
[62] - Quote
Nguruthos IX wrote:KING CHECKMATE wrote:
''Great, we're settled then. Tone down assault forge''
Do it, i use Regular FG and Breach anyways. And i dont even need the splash damage either. You know, i do know how to use my FG and to score Direct hits...
brilliant! I have respect for you then.
Do the Damage less than the Regular FG (not too much, just slightly) and the Splash damage to cover a lot less area. Give them 2 more bullets in a clip.
This way the Assault forge gun would still have a good spot as an AV weapon but a little less in the A infantry dept.
I insist , i think ALL FGs are ok (well maybe the breach is a little crappy) and im AGAINST nerfing them, but if the rant is about Assault FG this would ''fix'' them while leaving them pretty good. I might even start using them if they had that nerfed but gain 2 shots in a clip.... |
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
31
|
Posted - 2013.08.13 03:30:00 -
[63] - Quote
KING CHECKMATE wrote:Nguruthos IX wrote:KING CHECKMATE wrote:
''Great, we're settled then. Tone down assault forge''
Do it, i use Regular FG and Breach anyways. And i dont even need the splash damage either. You know, i do know how to use my FG and to score Direct hits...
brilliant! I have respect for you then. Do the Damage less than the Regular FG (not too much, just slightly) and the Splash damage to cover a lot less area. Give them 2 more bullets in a clip. This way the Assault forge gun would still have a good spot as an AV weapon but a little less in the A infantry dept. I insist , i think ALL FGs are ok (well maybe the breach is a little crappy) and im AGAINST nerfing them, but if the rant is about Assault FG this would ''fix'' them while leaving them pretty good. I might even start using them if they had that nerfed but gain 2 shots in a clip.... Or, no. |
Cy Clone1
Ancient Exiles Negative-Feedback
196
|
Posted - 2013.08.13 03:36:00 -
[64] - Quote
Jason Pearson wrote:Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. Hi there, I'm a very vocal Vehicle player. Forge Guns aren't OP, get the **** out.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
I have to disagree with the current state vehicles are in the assault forgegun seems a little op. I to am a vocal vehicle player. |
THEDRiZZLE Aqua teen
Ancient Exiles Negative-Feedback
69
|
Posted - 2013.08.13 03:39:00 -
[65] - Quote
Nerf more make it so there is only one gun problem solved |
Serimos Haeraven
Deep Space Republic Top Men.
397
|
Posted - 2013.08.13 03:41:00 -
[66] - Quote
Cy Clone1 wrote:Jason Pearson wrote:Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. Hi there, I'm a very vocal Vehicle player. Forge Guns aren't OP, get the **** out.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! I have to disagree with the current state vehicles are in the assault forgegun seems a little op. I to am a vocal vehicle player. I am a proto dropship pilot and also agree that when compared to proto AV's they rip through 90% of my shield when i have 2 ward shield amplifiers, 1 ward shield extender, and an afterburner, after that 1st shot many even manage to land another on me while im going 90+ mph upward with my afterburner, and they make it seem like it's so easy. Proto to proto fits need to be leveled, and proto-forge guns are far above the standard that dropships represent in their current state. |
castba
Penguin's March
74
|
Posted - 2013.08.13 03:43:00 -
[67] - Quote
Nguruthos IX wrote:ITT heavies. heavier everywhere.
I understand you're concerned about losing effectiveness on one of your only two weapons. Sure Did not say nerf it to the ground. And only the assault really.
Sure you need new weapons, sure forge gun should be able to 1-shot infantry with a Direct hit. Sure it needs some range. But it does not need to be what it is right now - a joke.
demolish any vehicle in seconds [ignore logic LAV, that thing needs reduced at same time], 25-0 infantry sniping with spash. Pinpoint accuracy. 320 meters range? No indication of position or that you're being tracked? Why'd they remove the glow? The shaking? Its easier to snipe with my militia forge than a sniper. Simple "fix" to the FG since everyone seems to think that the assault is the easiest variation to use (it isn't). Make splash 10% of the direct damage. Simple.
Would make the AFG less effective although still effective enough in lesser skilled players hands (those that can't actually hit their target) and would also make the breach more effective due to significantly higher splash damage than the other variants.
Seems a logical change to me. |
Rusty Shallows
Black Jackals
255
|
Posted - 2013.08.13 04:01:00 -
[68] - Quote
Nguruthos IX wrote:Idemolish any vehicle in seconds [ignore logic LAV, that thing needs reduced at same time], 25-0 infantry sniping with spash. Pinpoint accuracy. 320 meters range? No indication of position or that you're being tracked? Why'd they remove the glow? The shaking? Its easier to snipe with my militia forge than a sniper. Calling BS. I've had orange on the target and had misses due to weapon shake at range. Even in my best games I've never gotten 20+ kills (with I-FG alone) and no deaths. If any of that was true CCP would have seen it in their data and nerfed FGs some time ago. The data anomaly just isn't there, CCP Frame even said so.
I've died to ARs and all other manner weapons without ever being able to figure out where it happened. If anything there's been better luck with Sniper Rifles since by taking note of the direction hit and knowing they are at range their position becomes pretty obvious. So there is no reason to call FGs some kind of invisible killer, it happens with all weapons.
Addressing the original topic. I was anti-nerf back in the days when the Caldari Assault DS (with two equipment slots), broken complex mod stacking, and Light Weapon Sharpshooter were the big nerf calls. Even then I supported waiting on seeing what would happen to Assault Rifles when stacking penalties were implemented and LWS removed. People who did call the nerf were in the right because that crap was ruining the game. This was also during the time Forge Gun shots sometimes passed through tanks or the ground and occasionally had direct-hit-zero-damage results.
So please explain how by keeping a consistent moral compass makes people like me somehow sinister?
Post Note: Nerfing was so last June, CCP and the rest of use have moved onto re-balancing. The grass is greener over here. We have 24-7 BBQ, wonk vegetable tofu, cookies, and all the beer you want. |
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