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Nguruthos IX
Hellstorm Inc League of Infamy
1079
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Posted - 2013.08.13 01:05:00 -
[1] - Quote
are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:27:00 -
[2] - Quote
KING CHECKMATE wrote:Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. No. I know your type, proto Dropsuits proto AR and Pub stomping LOL. Got a little sore on those CAL LOGIS? You just want to stomp everything with your Proto cr*p and nothing being able to stop you.
Keep Moving or get FG in tha face. FG are fine. If you get killed by a FG, you are not as good as your K-D ratio says...
try again, I have proto nothing. My KDR just reached 1.0 today. |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:28:00 -
[3] - Quote
Jason Pearson wrote:Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. Hi there, I'm a very vocal Vehicle player. Forge Guns aren't OP, get the **** out.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
convincing argument.
bravo |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:29:00 -
[4] - Quote
Its one thing whether CCP should listen to the masses on forums about nerfing
but the idea that we they should effectively freeze any attempts to balance this game further is ridiculous.
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Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:34:00 -
[5] - Quote
21yrOld Knight wrote:Content i want content at the moment instead of balancing. I use a variety of weapons proto ar, Adv Scr, Laser, sniper, and Scrambler pistol. I think the balance is just fine at the moment even if some people disagree.
Theres no reason they can't do both. Balance tweaks take a moment of consideration, not massive time to implement. changing values is easy. changing mechanics is hard. Like when they fixed mass driver explosion latency problems or whatever. Which obviously had some change in how the weapon preforms. But once guns are set, to tweak a spash radius, or damage, or rate of fire is nothing which precludes new content from being produced in the slightest.
This is a false choice. |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:35:00 -
[6] - Quote
FLAYLOCK Steve wrote:Nguruthos IX wrote:KING CHECKMATE wrote:Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. No. I know your type, proto Dropsuits proto AR and Pub stomping LOL. Got a little sore on those CAL LOGIS? You just want to stomp everything with your Proto cr*p and nothing being able to stop you.
Keep Moving or get FG in tha face. FG are fine. If you get killed by a FG, you are not as good as your K-D ratio says... try again, I have proto nothing. My KDR just reached 1.0 today. I got proto nothing and my kdr is 1.47
=D I have only militia and often don't really try when I'm playing because this game does not reward winning. I give it some effort if I'm feeling bored with losing, even though it really does not matter. |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:47:00 -
[7] - Quote
echo47 wrote:Nguruthos IX wrote:Its one thing whether CCP should listen to the masses on forums about nerfing
but the idea that we they should effectively freeze any attempts to balance this game further is ridiculous.
Okay, so how do you "balance" when all items are not in the game. The items, suits and vehicles not inthe game could very well be the counters to what QQers consider OP . Personally I prefer a counter rather than a nerf. CCP's "balance" attempts right now look like nothing more than a reaction, nothing proactive about them.
Good point. CCP spoke about this as a problem in how they are developing and recognize they need to achieve a balance between how weapons are, and how they will be.
If something IS too broken in present gameplay and will remain so for a year, that is not the right side of the equation. By virtue of their incomplete 'release' it IS necessary to be balancing the game as if two games at once. There is no other way around it. Still should not interfere with content production so I fail to see the problem. |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:49:00 -
[8] - Quote
DS 10 wrote:If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be.
Nope because people don't like heavy frames as much. Less people have tested forges themselves or seen them being used , hence less people using them.
Besides its a different gun-play style than COD or whatever crap most AR fans come from. Also with so few people speced into proto forge they rarely get to see the devastation of that weapon, to be inspired into specing it
If there was a godsuit that killed people by looking at them, and few people used it, it would still be OP. If there was only a single person using the forge gun in all of Dust it would still be OP. Its the gun that is OP, not the number of players flocking to it.
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Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:56:00 -
[9] - Quote
DS 10 wrote:lowratehitman wrote:I am not one to cry about OP cause no matter what weapon I use.. it turns Op.
I can get one shoted by a miltia FG while I am in full proto, and that not being slightly messed up...but taking me 5 seconds to melt a proto wearer in chromo caused a full revanp of the LR..... something is not right here Forge Guns have been able to OHK direct impact as long as I've played the game. Why are people just now complaining? Must be because the weapons are actually really balanced right now. Mass Drivers could use a small tweak, but they're not insane. People just complain because they think dying by anything means OP.
Its the range, unnecessary spash, and fire rate of the assault variant that people are complaining about. Why not? Why not? Its been a problem and yes some people have been on about it for ages. More people are beginning to notice does not mean things were different before.
I disagree that people are upset that anything which kills them is OP. I think that's a very dismissive statement to the possibility the weapons can, in fact, be OP |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:57:00 -
[10] - Quote
DS 10 wrote:Cosgar wrote:DS 10 wrote:If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be. My only gripe about FGs is that draw distance can make them impossible to find. If it makes you feel better, I have a really hard time finding snipers that hassle me the whole game. Draw distance in general needs worked on. That really is no fault to the weapon.
Draw distance is just a bug basically. Everyone knows that and its not factored into the calculations for why assault FG needs toned down. Theres a reason you only see people using that one. Not only is it the best, its OP.
Why does it have every benefit over the others? |
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Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 01:58:00 -
[11] - Quote
KING CHECKMATE wrote:Nguruthos IX wrote:DS 10 wrote:If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be. Nope because people don't like heavy frames as much. Less people have tested forges themselves or seen them being used , hence less people using them. Besides its a different gun-play style than COD or whatever crap most AR fans come from. Also with so few people speced into proto forge they rarely get to see the devastation of that weapon, to be inspired into specing it If there was a godsuit that killed people by looking at them, and few people used it, it would still be OP. If there was only a single person using the forge gun in all of Dust it would still be OP. Its the gun that is OP, not the number of players flocking to it. No, you got owned by it and QQ. Just admit it already.
you're afraid of losing your iwin button. admit it |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 02:07:00 -
[12] - Quote
ITT heavies. heavier everywhere.
I understand you're concerned about losing effectiveness on one of your only two weapons. Sure Did not say nerf it to the ground. And only the assault really.
Sure you need new weapons, sure forge gun should be able to 1-shot infantry with a Direct hit. Sure it needs some range. But it does not need to be what it is right now - a joke.
demolish any vehicle in seconds [ignore logic LAV, that thing needs reduced at same time], 25-0 infantry sniping with spash. Pinpoint accuracy. 320 meters range? No indication of position or that you're being tracked? Why'd they remove the glow? The shaking? Its easier to snipe with my militia forge than a sniper. |
Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 02:08:00 -
[13] - Quote
KING CHECKMATE wrote:Nguruthos IX wrote:KING CHECKMATE wrote:Nguruthos IX wrote:DS 10 wrote:If FGs were really OP, you'd see more of them in PC. Think about it. First, TARs were basically required. Then Flaylocks were used primarily. Those WERE OP. Forge Guns are good in the right hands, which is exactly how every weapon should be. Nope because people don't like heavy frames as much. Less people have tested forges themselves or seen them being used , hence less people using them. Besides its a different gun-play style than COD or whatever crap most AR fans come from. Also with so few people speced into proto forge they rarely get to see the devastation of that weapon, to be inspired into specing it If there was a godsuit that killed people by looking at them, and few people used it, it would still be OP. If there was only a single person using the forge gun in all of Dust it would still be OP. Its the gun that is OP, not the number of players flocking to it. No, you got owned by it and QQ. Just admit it already. you're afraid of losing your iwin button. admit it Dude i've got my miserable 2.6 K-D Ratio with a 250HP Scout suit and an advanced SMG. I dont need a Win Button....Nor a corp for that matters... I started playing FORGE GUN because i f**** HATE LAV's, not because it was FOTW....
Great, we're settled then. Tone down assault forge.
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Nguruthos IX
Hellstorm Inc League of Infamy
1080
|
Posted - 2013.08.13 02:17:00 -
[14] - Quote
kiro of justice wrote:Hey Heavies, they wanna make one of your two only weapons useless! and fear of that is not an excuse for balancing the greater good of Dust. Toss heavies a bone. The frame isn't great, and only two weapons, one of which is OP and needs normalized.
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Nguruthos IX
Hellstorm Inc League of Infamy
1087
|
Posted - 2013.08.13 02:50:00 -
[15] - Quote
KING CHECKMATE wrote:
''Great, we're settled then. Tone down assault forge''
Do it, i use Regular FG and Breach anyways. And i dont even need the splash damage either. You know, i do know how to use my FG and to score Direct hits...
brilliant! I have respect for you then. |
Nguruthos IX
Hellstorm Inc League of Infamy
1087
|
Posted - 2013.08.13 02:56:00 -
[16] - Quote
looking at data like which weapon got the most and fewest kills is completely worthless in balancing, All it shows is what people are using, and the reasons vary.
If IRL was a game, and we were balancing cars you would see something like
Well, millions of people drive hyundai and toyota
Whereas only lets say a few thousand people are driving Lamborghini.
"NERF HYUNDAI, BUFF LAMBORGHINIs!" Duuuurrrrrrrppppppppppppp
Problem is this is exactly how CCP balances weapons lol* |
Nguruthos IX
Hellstorm Inc League of Infamy
1087
|
Posted - 2013.08.13 03:01:00 -
[17] - Quote
Buster Friently wrote:Nguruthos IX wrote:looking at data like which weapon got the most and fewest kills is completely worthless in balancing, All it shows is what people are using, and the reasons vary.
If IRL was a game, and we were balancing cars you would see something like
Well, millions of people drive hyundai and toyota
Whereas only lets say a few thousand people are driving Lamborghini.
"NERF HYUNDAI, BUFF LAMBORGHINIs!" Duuuurrrrrrrppppppppppppp
Problem is this is exactly how CCP balances weapons lol* Umm, except it is revealing. The AR is stupidly overused. That fact alone is enough to warrant a correction. The weapon overuse is killing diversity in the game. Diversity is what gives a game depth, and is therefore needed. The AR is a problem. Pure and simple. It needs corrected. Pure and simple.
idk, I'm not defending AR
but stats are affected by many things and you can make numbers mean anything you want. For example I'll bet more players chose whatever the default starting race is. More players play medium frames because that's what the game starts them with, and it keeps them in their comfort zone. More people use AR's because its the basic starter weapon. Hence more spec into it, and more kills with it. Its most similar to weapons in other games they're used to, etc.
Hence CCP needs a more intelligent way of analyzing weapons (Read: intuition and play-testing) rather than raw statistical data collected and interpreted without proper considerations. |
Nguruthos IX
Hellstorm Inc League of Infamy
1087
|
Posted - 2013.08.13 03:05:00 -
[18] - Quote
Buster Friently wrote:Nguruthos IX wrote:Buster Friently wrote:Nguruthos IX wrote:looking at data like which weapon got the most and fewest kills is completely worthless in balancing, All it shows is what people are using, and the reasons vary.
If IRL was a game, and we were balancing cars you would see something like
Well, millions of people drive hyundai and toyota
Whereas only lets say a few thousand people are driving Lamborghini.
"NERF HYUNDAI, BUFF LAMBORGHINIs!" Duuuurrrrrrrppppppppppppp
Problem is this is exactly how CCP balances weapons lol* Umm, except it is revealing. The AR is stupidly overused. That fact alone is enough to warrant a correction. The weapon overuse is killing diversity in the game. Diversity is what gives a game depth, and is therefore needed. The AR is a problem. Pure and simple. It needs corrected. Pure and simple. idk, I'm not defending AR but stats are affected by many things and you can make numbers mean anything you want. For example I'll be more players chose whatever the default starting race is. More players play medium frames because that's what the game starts them with, and it keeps them in their comfort zone. More people use AR's because its the basic starter weapon. Hence more spec into it, and more kills with it. Its most similar to weapons in other games they're used to, etc. All this is true, and accounts for some of the overuse. The AR is killing at almost the rate of 11 of the available 14 weapons combined though. That's way too much. The AR needs to be less desirable.
Sure, it probably does. and hit detection needs fixed for shotguns. contact nades are kind of stupid and so on. |
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