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Rowdy Railgunner
TRUE TEA BAGGERS EoN.
31
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Posted - 2013.08.13 03:09:00 -
[61] - Quote
BLKDG wrote:If you got nailed by a fg More thwn likely you stood still too long Or ran in a straight line Serpentine serpentine! ! Or they got up high and blasted you down before you even knew they were there. You aren't good at avoiding FG you just have been lucky.
Also the FG is not OP and will not be receiving a nerf.
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KING CHECKMATE
Bragian Order Amarr Empire
516
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Posted - 2013.08.13 03:13:00 -
[62] - Quote
Nguruthos IX wrote:KING CHECKMATE wrote:
''Great, we're settled then. Tone down assault forge''
Do it, i use Regular FG and Breach anyways. And i dont even need the splash damage either. You know, i do know how to use my FG and to score Direct hits...
brilliant! I have respect for you then.
Do the Damage less than the Regular FG (not too much, just slightly) and the Splash damage to cover a lot less area. Give them 2 more bullets in a clip.
This way the Assault forge gun would still have a good spot as an AV weapon but a little less in the A infantry dept.
I insist , i think ALL FGs are ok (well maybe the breach is a little crappy) and im AGAINST nerfing them, but if the rant is about Assault FG this would ''fix'' them while leaving them pretty good. I might even start using them if they had that nerfed but gain 2 shots in a clip.... |
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
31
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Posted - 2013.08.13 03:30:00 -
[63] - Quote
KING CHECKMATE wrote:Nguruthos IX wrote:KING CHECKMATE wrote:
''Great, we're settled then. Tone down assault forge''
Do it, i use Regular FG and Breach anyways. And i dont even need the splash damage either. You know, i do know how to use my FG and to score Direct hits...
brilliant! I have respect for you then. Do the Damage less than the Regular FG (not too much, just slightly) and the Splash damage to cover a lot less area. Give them 2 more bullets in a clip. This way the Assault forge gun would still have a good spot as an AV weapon but a little less in the A infantry dept. I insist , i think ALL FGs are ok (well maybe the breach is a little crappy) and im AGAINST nerfing them, but if the rant is about Assault FG this would ''fix'' them while leaving them pretty good. I might even start using them if they had that nerfed but gain 2 shots in a clip.... Or, no. |
Cy Clone1
Ancient Exiles Negative-Feedback
196
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Posted - 2013.08.13 03:36:00 -
[64] - Quote
Jason Pearson wrote:Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. Hi there, I'm a very vocal Vehicle player. Forge Guns aren't OP, get the **** out.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
I have to disagree with the current state vehicles are in the assault forgegun seems a little op. I to am a vocal vehicle player. |
THEDRiZZLE Aqua teen
Ancient Exiles Negative-Feedback
69
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Posted - 2013.08.13 03:39:00 -
[65] - Quote
Nerf more make it so there is only one gun problem solved |
Serimos Haeraven
Deep Space Republic Top Men.
397
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Posted - 2013.08.13 03:41:00 -
[66] - Quote
Cy Clone1 wrote:Jason Pearson wrote:Nguruthos IX wrote:are using something that's OP and they're terrified of having that leveled out too. Hello forge gunners!
We see right through you. Hi there, I'm a very vocal Vehicle player. Forge Guns aren't OP, get the **** out.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! I have to disagree with the current state vehicles are in the assault forgegun seems a little op. I to am a vocal vehicle player. I am a proto dropship pilot and also agree that when compared to proto AV's they rip through 90% of my shield when i have 2 ward shield amplifiers, 1 ward shield extender, and an afterburner, after that 1st shot many even manage to land another on me while im going 90+ mph upward with my afterburner, and they make it seem like it's so easy. Proto to proto fits need to be leveled, and proto-forge guns are far above the standard that dropships represent in their current state. |
castba
Penguin's March
74
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Posted - 2013.08.13 03:43:00 -
[67] - Quote
Nguruthos IX wrote:ITT heavies. heavier everywhere.
I understand you're concerned about losing effectiveness on one of your only two weapons. Sure Did not say nerf it to the ground. And only the assault really.
Sure you need new weapons, sure forge gun should be able to 1-shot infantry with a Direct hit. Sure it needs some range. But it does not need to be what it is right now - a joke.
demolish any vehicle in seconds [ignore logic LAV, that thing needs reduced at same time], 25-0 infantry sniping with spash. Pinpoint accuracy. 320 meters range? No indication of position or that you're being tracked? Why'd they remove the glow? The shaking? Its easier to snipe with my militia forge than a sniper. Simple "fix" to the FG since everyone seems to think that the assault is the easiest variation to use (it isn't). Make splash 10% of the direct damage. Simple.
Would make the AFG less effective although still effective enough in lesser skilled players hands (those that can't actually hit their target) and would also make the breach more effective due to significantly higher splash damage than the other variants.
Seems a logical change to me. |
Rusty Shallows
Black Jackals
255
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Posted - 2013.08.13 04:01:00 -
[68] - Quote
Nguruthos IX wrote:Idemolish any vehicle in seconds [ignore logic LAV, that thing needs reduced at same time], 25-0 infantry sniping with spash. Pinpoint accuracy. 320 meters range? No indication of position or that you're being tracked? Why'd they remove the glow? The shaking? Its easier to snipe with my militia forge than a sniper. Calling BS. I've had orange on the target and had misses due to weapon shake at range. Even in my best games I've never gotten 20+ kills (with I-FG alone) and no deaths. If any of that was true CCP would have seen it in their data and nerfed FGs some time ago. The data anomaly just isn't there, CCP Frame even said so.
I've died to ARs and all other manner weapons without ever being able to figure out where it happened. If anything there's been better luck with Sniper Rifles since by taking note of the direction hit and knowing they are at range their position becomes pretty obvious. So there is no reason to call FGs some kind of invisible killer, it happens with all weapons.
Addressing the original topic. I was anti-nerf back in the days when the Caldari Assault DS (with two equipment slots), broken complex mod stacking, and Light Weapon Sharpshooter were the big nerf calls. Even then I supported waiting on seeing what would happen to Assault Rifles when stacking penalties were implemented and LWS removed. People who did call the nerf were in the right because that crap was ruining the game. This was also during the time Forge Gun shots sometimes passed through tanks or the ground and occasionally had direct-hit-zero-damage results.
So please explain how by keeping a consistent moral compass makes people like me somehow sinister?
Post Note: Nerfing was so last June, CCP and the rest of use have moved onto re-balancing. The grass is greener over here. We have 24-7 BBQ, wonk vegetable tofu, cookies, and all the beer you want. |
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