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![The-Errorist The-Errorist](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The-Errorist
Mannar Focused Warfare Gallente Federation
92
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Posted - 2013.08.12 11:44:00 -
[1] - Quote
Mostly all dropsuits have a base armor repair rate of 0.0 (except minmatar non-logistics). Dropsuits that are better suited to armor tanking could have a base higher armor repair rate.
This is an example of what it could be like: Minmatar: 1 Caldari: 0 Armarr: 2 Gallente: 3 |
![The-Errorist The-Errorist](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The-Errorist
Mannar Focused Warfare Gallente Federation
99
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Posted - 2013.08.13 17:48:00 -
[2] - Quote
BL4CKST4R wrote:The-Errorist wrote:Mostly all dropsuits have a base armor repair rate of 0.0 (except minmatar non-logistics). Dropsuits that are better suited to armor tanking could have a base higher armor repair rate.
This is an example of what it could be like: Minmatar: 1 Caldari: 0 Armarr: 2 Gallente: 3 Dropsuit balancing is 1.4, and CCP would be stupid not to add this. Specially since it is one of the many things required to balance the two. There is a slight chance that they decided not to do this, think of this, or even think it was something that this game didn't need. |
![The-Errorist The-Errorist](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The-Errorist
Mannar Focused Warfare Gallente Federation
100
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Posted - 2013.08.14 02:51:00 -
[3] - Quote
Azri Sarum wrote:I think the idea is sound, but you should take it a little farther.
Having played both armor and shield a few armor regen a second is mostly just convenience, so lets make the base stats a little nicer.
Minmatar: 2 Caldari: 1 - (0 is just super painful, give them something) Amarr: 4 Gallente: 5
This should reduce some of the pain in running rep less setups (for everyone), while helping out armor tanks a touch. Yeah, giving caldari nothing was a little harsh. I revised the numbers a little. Also I don't think the passive repair rates should be as high as you suggested. |
![The-Errorist The-Errorist](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The-Errorist
Mannar Focused Warfare Gallente Federation
103
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Posted - 2013.08.15 01:07:00 -
[4] - Quote
Based on the concerns and points made I feel that nothing should be done to change the current armor repair rates for dropsuits; also since racial bonuses to modules like a reduced armor plate speed penalty for Gallente are planned, there isn't a need to give suits that are better suited for armor tanking, Gallente and Amarr, a base armor rep rate for the dropsuit. |
![The-Errorist The-Errorist](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The-Errorist
Mannar Focused Warfare Gallente Federation
238
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Posted - 2013.10.01 04:03:00 -
[5] - Quote
Cosgar wrote:I'm not knocking the idea, but wouldn't this make reactive plates even more pointless than they are now? A they would still be able to add more armor and a little more more hp/s repair rate with just 1 module; anyway CCP can just rebalance reactive plates to make them a little more worth it. |
![The-Errorist The-Errorist](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
The-Errorist
Mannar Focused Warfare Gallente Federation
238
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Posted - 2013.10.01 04:04:00 -
[6] - Quote
I updated this thread with stats for how it would work with light and heavy frames. |
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