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Paran Tadec
Ancient Exiles Negative-Feedback
1320
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Posted - 2013.08.10 22:12:00 -
[1] - Quote
please fix |
Trey Hardin
REAPERS REPUBLIC
12
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Posted - 2013.08.10 23:10:00 -
[2] - Quote
How is it possible to spam a forge gun |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1124
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Posted - 2013.08.10 23:15:00 -
[3] - Quote
No one is spamming the forge gun. They are using it, its a potent anti materiel weapon. |
KING CHECKMATE
Bragian Order Amarr Empire
488
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Posted - 2013.08.10 23:30:00 -
[4] - Quote
Paran Tadec wrote:please fix
Pls stop crying. The Forge gun does what its meant to.
GIT GUD. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
87
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Posted - 2013.08.10 23:55:00 -
[5] - Quote
my probs with the proto version...that is all... |
Trey Hardin
REAPERS REPUBLIC
13
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Posted - 2013.08.11 00:05:00 -
[6] - Quote
CLONE117 wrote:my probs with the proto version...that is all... What's your prob with it |
CLONE117
Planetary Response Organization Test Friends Please Ignore
87
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Posted - 2013.08.11 00:09:00 -
[7] - Quote
the pub stomps..
and the opness the proto forge seems to have... im sick of getting sniped by it.. |
Trey Hardin
REAPERS REPUBLIC
13
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Posted - 2013.08.11 00:23:00 -
[8] - Quote
CLONE117 wrote:the pub stomps..
and the opness the proto forge seems to have... im sick of getting sniped by it.. It takes an extremely skilled forge gunner to effectively snipe with a forge gun I should know I use them |
Powerh8er
DIOS EX. Top Men.
37
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Posted - 2013.08.11 00:38:00 -
[9] - Quote
Yeah, ill stop using the assault or militia forgegun against infantry, but only if u guys stop using the duvolle assault rifle in pub matches. |
Powerh8er
DIOS EX. Top Men.
37
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Posted - 2013.08.11 00:40:00 -
[10] - Quote
Trey Hardin wrote:CLONE117 wrote:the pub stomps..
and the opness the proto forge seems to have... im sick of getting sniped by it.. It takes an extremely skilled forge gunner to effectively snipe with a forge gun I should know I use them
Thats for sure. |
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Bittersteel the Bastard
WarRavens League of Infamy
111
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Posted - 2013.08.11 00:43:00 -
[11] - Quote
This is surely a troll...haha...right? |
KING CHECKMATE
Bragian Order Amarr Empire
492
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Posted - 2013.08.11 00:45:00 -
[12] - Quote
Trey Hardin wrote:CLONE117 wrote:the pub stomps..
and the opness the proto forge seems to have... im sick of getting sniped by it.. It takes an extremely skilled forge gunner to effectively snipe with a forge gun I should know I use them
EVEN MORE with an ASSAULT one, that you cant even keep the charge.
Thats why i use FG's and Breach, not assault.
Tired of being killed by FG? dont stay still you dumb'fks.
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Paran Tadec
Ancient Exiles Negative-Feedback
1320
|
Posted - 2013.08.11 01:33:00 -
[13] - Quote
Assault forges on top of buildings using their supposed AV weapon to suppress infantry. Assault forge has near instant travel time and can hit from where it cant be seen. Any challenge against them requires a paper thin dropship.
Solution: lower splash radius or bring the dmg falloff closer.
No reason to combine the mass driver and sniper rifle.
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Trey Hardin
REAPERS REPUBLIC
14
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Posted - 2013.08.11 01:40:00 -
[14] - Quote
Paran Tadec wrote:Assault forges on top of buildings using their supposed AV weapon to suppress infantry. Assault forge has near instant travel time and can hit from where it cant be seen. Any challenge against them requires a paper thin dropship.
Solution: lower splash radius or bring the dmg falloff closer.
No reason to combine the mass driver and sniper rifle.
First off the splash radius is already small and they do very little splash damage. Where do u get that it is an AV weapon the description never says that. Even if it was an AV any reduction in either range or radius would render it in effective against anything but tanks |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
46
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Posted - 2013.08.11 01:44:00 -
[15] - Quote
Paran Tadec wrote:Assault forges on top of buildings using their supposed AV weapon to suppress infantry. Assault forge has near instant travel time and can hit from where it cant be seen. Any challenge against them requires a paper thin dropship.
Solution: lower splash radius or bring the dmg falloff closer.
No reason to combine the mass driver and sniper rifle.
All forges are classified as anti-material.
It's a rail gun, it's supposed to have near instant travel time because it's hurling metal slugs at 7,000 m/s. Not even KinCat stackers can run from it.
You have to have line of sight to hit what you're aiming at with a forge gun, and since we can't ADS with it we have to expose our top half to use it because if you noticed we hold it a lot like the HMG.
To counter them use snipers, or forge guns or get better at flying DS. I either forge them back or use my MLT gorgon to get up where they are... I mean, yeah, I get blasted out of the sky a lot, but there are times where I can catch them off guard or fly better than they shoot.
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Arc-08
Horizons' Edge Orion Empire
30
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Posted - 2013.08.11 01:50:00 -
[16] - Quote
my problem is that they can 2 shot ANY good dropship, i was once one shotted by a proto forge gun that must have had at least 2 complex damage mods. because he took out 700 shield with like 8% resistence, and just barely over 3000 armor with like 12% resistance. in one shot.... i also had an afterburner module on and was going very fast, and i was really far up. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
46
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Posted - 2013.08.11 02:10:00 -
[17] - Quote
Arc-08 wrote:my problem is that they can 2 shot ANY good dropship, i was once one shotted by a proto forge gun that must have had at least 2 complex damage mods. because he took out 700 shield with like 8% resistence, and just barely over 3000 armor with like 12% resistance. in one shot.... i also had an afterburner module on and was going very fast, and i was really far up.
They were either a protobear or threw all of their SP into weapons, which are things that you can't really avoid at the moment. Being on both sides of that issue (except I didn't skill into DS and use a gorgon with MLT afterburner and overdrive mod) you have to be moving almost constantly and never in a straight line to avoid forgers and redline rail tanks.
Also I don't know why any DS besides the assault type has turrets. The standard should be used for transport/ mCRU purposes. The Assault DS should be used for ground and pound and have some tanking capability to GTFO before they blow up. The Logi DS should tank as well as the Assault DS but instead of weapon turrets it should have Rep tools with pretty ridiculous range and the possibility of becoming a mobile supply depot. |
Trey Hardin
REAPERS REPUBLIC
14
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Posted - 2013.08.11 02:12:00 -
[18] - Quote
Arc-08 wrote:my problem is that they can 2 shot ANY good dropship, i was once one shotted by a proto forge gun that must have had at least 2 complex damage mods. because he took out 700 shield with like 8% resistence, and just barely over 3000 armor with like 12% resistance. in one shot.... i also had an afterburner module on and was going very fast, and i was really far up. Well all dropships are made of paper. If forge guns were nerfed to allow them to survive better they wouldn't do anything to good tanks and anyways u need to leave heavies with something |
Lynch Boletarias
The Phoenix Federation
1
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Posted - 2013.08.11 02:46:00 -
[19] - Quote
I use a forge gun and most the time its what saves my squad from being slaughtered by GEKs. Each Class has its ups and downs. As a heavy, i cant out run anything. However, i can stand my ground and try to charge up and fire before i get killed. |
Himiko Kuronaga
SyNergy Gaming EoN.
1210
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Posted - 2013.08.11 03:11:00 -
[20] - Quote
Paran Tadec wrote:please fix
Deal with it. |
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Paran Tadec
Ancient Exiles Negative-Feedback
1320
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Posted - 2013.08.11 03:24:00 -
[21] - Quote
Trey Hardin wrote:Paran Tadec wrote:Assault forges on top of buildings using their supposed AV weapon to suppress infantry. Assault forge has near instant travel time and can hit from where it cant be seen. Any challenge against them requires a paper thin dropship.
Solution: lower splash radius or bring the dmg falloff closer.
No reason to combine the mass driver and sniper rifle.
First off the splash radius is already small and they do very little splash damage. Where do u get that it is an AV weapon the description never says that. Even if it was an AV any reduction in either range or radius would render it in effective against anything but tanks
They do 1300+ damage, its an AV weapon. Splash is 3 meters, MD is at 4. |
Paran Tadec
Ancient Exiles Negative-Feedback
1320
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Posted - 2013.08.11 03:26:00 -
[22] - Quote
Himiko Kuronaga wrote:Paran Tadec wrote:please fix Deal with it.
and yet EoN cries over MD's. |
Paran Tadec
Ancient Exiles Negative-Feedback
1320
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Posted - 2013.08.11 03:29:00 -
[23] - Quote
Trey Hardin wrote:Arc-08 wrote:my problem is that they can 2 shot ANY good dropship, i was once one shotted by a proto forge gun that must have had at least 2 complex damage mods. because he took out 700 shield with like 8% resistence, and just barely over 3000 armor with like 12% resistance. in one shot.... i also had an afterburner module on and was going very fast, and i was really far up. Well all dropships are made of paper. If forge guns were nerfed to allow them to survive better they wouldn't do anything to good tanks and anyways u need to leave heavies with something
Dropships need a huge HP buff, they should be flying tanks, but with little armanant.
Point is, its too easy to get infantry kills with the forge. I ran forge/hmg before respec and would slaughter with a forge/scrambler combo. |
KING CHECKMATE
Bragian Order Amarr Empire
496
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Posted - 2013.08.11 03:32:00 -
[24] - Quote
Paran Tadec wrote:Trey Hardin wrote:Arc-08 wrote:my problem is that they can 2 shot ANY good dropship, i was once one shotted by a proto forge gun that must have had at least 2 complex damage mods. because he took out 700 shield with like 8% resistence, and just barely over 3000 armor with like 12% resistance. in one shot.... i also had an afterburner module on and was going very fast, and i was really far up. Well all dropships are made of paper. If forge guns were nerfed to allow them to survive better they wouldn't do anything to good tanks and anyways u need to leave heavies with something Dropships need a huge HP buff, they should be flying tanks, but with little armanant. Point is, its too easy to get infantry kills with the forge. I ran forge/hmg before respec and would slaughter with a forge/scrambler combo.
good for you. Still FG is good. |
Paran Tadec
Ancient Exiles Negative-Feedback
1320
|
Posted - 2013.08.11 03:37:00 -
[25] - Quote
KING CHECKMATE wrote:Paran Tadec wrote:Trey Hardin wrote:Arc-08 wrote:my problem is that they can 2 shot ANY good dropship, i was once one shotted by a proto forge gun that must have had at least 2 complex damage mods. because he took out 700 shield with like 8% resistence, and just barely over 3000 armor with like 12% resistance. in one shot.... i also had an afterburner module on and was going very fast, and i was really far up. Well all dropships are made of paper. If forge guns were nerfed to allow them to survive better they wouldn't do anything to good tanks and anyways u need to leave heavies with something Dropships need a huge HP buff, they should be flying tanks, but with little armanant. Point is, its too easy to get infantry kills with the forge. I ran forge/hmg before respec and would slaughter with a forge/scrambler combo. good for you. Still FG is TOO good.
fixed that. |
Lynn Beck
Granite Mercenary Division
95
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Posted - 2013.08.11 03:59:00 -
[26] - Quote
Why nerf forge when ar can out dps it? Why are you trying to counter a railgun with a plasma thrower? Why are you not getting your squad to all line up sniper rifles from 3 angles and time your headshots? Why aren't you proing him with an assault md? Genades? A 610 isk mlt forge? Any installation in a 20 mile radius? A blueberry's missile turret on his tank/lav? Not op if it has counters. |
Paran Tadec
Ancient Exiles Negative-Feedback
1320
|
Posted - 2013.08.11 04:03:00 -
[27] - Quote
Lynn Beck wrote:Why nerf forge when ar can out dps it? Why are you trying to counter a railgun with a plasma thrower? Why are you not getting your squad to all line up sniper rifles from 3 angles and time your headshots? Why aren't you proing him with an assault md? Genades? A 610 isk mlt forge? Any installation in a 20 mile radius? A blueberry's missile turret on his tank/lav? Not op if it has counters.
Can't counter the forge on some maps because of how the maps are designed. The city socket with the towers that has gates around the tops, but with slats you can shoot thru. You can only shoot up into them, and only when the forge is looking directly at you. The only other option is a dropship which will be instantly shot down because its a forge. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
385
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Posted - 2013.08.11 04:05:00 -
[28] - Quote
Paran Tadec wrote:Lynn Beck wrote:Why nerf forge when ar can out dps it? Why are you trying to counter a railgun with a plasma thrower? Why are you not getting your squad to all line up sniper rifles from 3 angles and time your headshots? Why aren't you proing him with an assault md? Genades? A 610 isk mlt forge? Any installation in a 20 mile radius? A blueberry's missile turret on his tank/lav? Not op if it has counters. Can't counter the forge on some maps because of how the maps are designed. The city socket with the towers that has gates around the tops, but with slats you can shoot thru. You can only shoot up into them, and only when the forge is looking directly at you. The only other option is a dropship which will be instantly shot down because its a forge.
Forgot to mention that HAV's can't aim up there. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
46
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Posted - 2013.08.11 04:21:00 -
[29] - Quote
The FG is fine.
It's only "too" good because heavies can choose to fight back at a distance, and preferably with a height advantage... at that point you just use it back at them or get multiple people/snipers to concentrate fire and they're either dead or not willing to poke their heads out which ultimately means they can't hit you anymore.
Well fit and SP invested pilots should be able to only withstand 1-2 shots from a proto breach 2-3 from proto assault and basic. (assuming that they're using high slots for damage mods.)
If you're like me and run crap militia afterburner/overdrive fit just to get on top of buildings then expect to get one shot by most things. |
Paran Tadec
Ancient Exiles Negative-Feedback
1320
|
Posted - 2013.08.11 04:23:00 -
[30] - Quote
Interplanetary Insanitarium wrote:The FG is fine.
It's only "too" good because heavies can choose to fight back at a distance, and preferably with a height advantage... at that point you just use it back at them or get multiple people/snipers to concentrate fire and they're either dead or not willing to poke their heads out which ultimately means they can't hit you anymore.
Well fit and SP invested pilots should be able to only withstand 1-2 shots from a proto breach 2-3 from proto assault and basic. (assuming that they're using high slots for damage mods.)
If you're like me and run crap militia afterburner/overdrive fit just to get on top of buildings then expect to get one shot by most things.
Theres a problem when the supposed heavy AV weapon results in consistent 20-0 matches against infantry. |
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