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XiBravo
TeamPlayers EoN.
148
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Posted - 2013.08.10 10:30:00 -
[1] - Quote
Just finished the grind to get complex regulators and other than being harder to fit, i have not noticed a difference. I think they need a performance increase across the board especially considering the value of other modules... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1112
|
Posted - 2013.08.10 10:52:00 -
[2] - Quote
Really....
Shield tanker needs more benefits?
No no you don't.
REAL MEN ARMOUR TANK
and EVEN TOUGHER MEN HULL TANK! |
Xi Vi
Ekipa Remontowo Budowlana
1
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Posted - 2013.08.10 10:56:00 -
[3] - Quote
Man - Shield Regulators work just as intended!
Armor tanking needs some L O V E!
Regards! Xi Vi |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
590
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Posted - 2013.08.10 12:26:00 -
[4] - Quote
Basic regulator: 10% Enhanced regulator: 20% Complex Regulator: 25%
The complex should really be 30%, or at least change the enhanced one to 15%.
When in combination with stacking penalty, it doesn't make any sense to use two complex ones for a 10% (not even) increase instead of two enhanced ones. |
XiBravo
TeamPlayers EoN.
148
|
Posted - 2013.08.11 04:53:00 -
[5] - Quote
Just because armor has a few less benefits doesn't meant a 600k sp sink should net you a 1/5 of a second bonus... |
XiBravo
TeamPlayers EoN.
148
|
Posted - 2013.08.11 06:08:00 -
[6] - Quote
I-Shayz-I wrote:Basic regulator: 10% Enhanced regulator: 20% Complex Regulator: 25%
Im thinking something like 15, 30, 45 |
DRDEEZE TWO POINTO
LEGIONCOMBATCREW
98
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Posted - 2013.08.11 08:43:00 -
[7] - Quote
XiBravo wrote:Just because armor has a few less benefits doesn't mean a 600k sp sink should net you a 1/5 of a second bonus...
Cause my repair only does 6.25 and I saw many proto start regen right after they start running away or in middle of battle. |
Mobius Kaethis
Molon Labe. League of Infamy
461
|
Posted - 2013.08.11 09:02:00 -
[8] - Quote
Shields start to Regen on Proto suits faster than on lower tier suits. |
XiBravo
TeamPlayers EoN.
148
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Posted - 2013.08.11 09:31:00 -
[9] - Quote
DRDEEZE TWO POINTO wrote:XiBravo wrote:Just because armor has a few less benefits doesn't mean a 600k sp sink should net you a 1/5 of a second bonus... Cause my repair only does 6.25 and I saw many proto start regen right after they start running away or in middle of battle.
Scouts maybe...
Mobius Kaethis wrote:Shields start to Regen on Proto suits faster than on lower tier suits. Not true... |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
147
|
Posted - 2013.08.11 12:13:00 -
[10] - Quote
I-Shayz-I wrote:Basic regulator: 10% Enhanced regulator: 20% Complex Regulator: 25%
The complex should really be 30%, or at least change the enhanced one to 15%.
When in combination with stacking penalty, it doesn't make any sense to use two complex ones for a 10% (not even) increase instead of two enhanced ones. Your forgetting the efficiency bonuses |
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XiBravo
TeamPlayers EoN.
149
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Posted - 2013.08.11 12:19:00 -
[11] - Quote
The level 5 bonus adds 2.5% to the COMPLEX module... That's 15 hundredths of a second for most suits. |
XiBravo
TeamPlayers EoN.
149
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Posted - 2013.08.11 21:50:00 -
[12] - Quote
Threads get buried quick around here. Noone else thinks the regulators could use some love? |
BL4CKST4R
WarRavens League of Infamy
1031
|
Posted - 2013.08.11 21:52:00 -
[13] - Quote
XiBravo wrote:Threads get buried quick around here. Noone else thinks the regulators could use some love?
Not until armor is fixed :) |
XiBravo
TeamPlayers EoN.
149
|
Posted - 2013.08.11 21:55:00 -
[14] - Quote
Im not suggesting fix it instead of... |
BL4CKST4R
WarRavens League of Infamy
1031
|
Posted - 2013.08.11 21:58:00 -
[15] - Quote
XiBravo wrote:Im not suggesting fix it instead of...
Personally I don't think there is anything wrong with them, they are sure hell of a lot better than armor repairers, specially when combined with shield rechargers. |
XiBravo
TeamPlayers EoN.
149
|
Posted - 2013.08.11 22:07:00 -
[16] - Quote
BL4CKST4R wrote:Personally I don't think there is anything wrong with them Than you haven't looked at the math.
BL4CKST4R wrote:they are sure hell of a lot better than armor repairers Disagreed
BL4CKST4R wrote:shield rechargers. Replace extenders and are not worth it. |
BL4CKST4R
WarRavens League of Infamy
1031
|
Posted - 2013.08.11 22:14:00 -
[17] - Quote
Quote:Than you haven't looked at the math. Actually I have my brother is a Caldari logistics and I built his suit.
Wrong, with a couple of them you can get a repair of 20+ with only a 2 second delay.
Quote:Replace extenders and are not worth it.
Wrong, armor repairers replace a armor slot and they are necessary since we have no passive repair, you can always ignore them or you can use them and get repairs of up to 60+. |
XiBravo
TeamPlayers EoN.
149
|
Posted - 2013.08.11 22:35:00 -
[18] - Quote
6sec regen lvl 3 reg= 20% + 6% efficiency= 21.2 reduction or a little under 1.3 seconds 3 weeks / 600k SP later 6sec regen lvl 5 reg= 25% + 10% efficiency= 27.5 reduction or about 1.6 seconds
The armor rep works as long as needed the regulator works at most for 1 and a half seconds... Again im not comparing this to armor at all anyway, im comparing its effectiveness to its cost, which flat out sux. |
Eris Ernaga
Super Nerds
411
|
Posted - 2013.08.12 00:02:00 -
[19] - Quote
Armor is fine just stick with someone in your squad who has a repair tool wallah armor will go up 3x faster every time. |
zzZaXxx
The Exemplars Top Men.
168
|
Posted - 2013.08.12 00:08:00 -
[20] - Quote
Complex should be 30% |
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XiBravo
TeamPlayers EoN.
149
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Posted - 2013.08.12 00:39:00 -
[21] - Quote
zzZaXxx wrote:Complex should be 30% I'd settle for that if the efficiency bonus was 5% per lvl. |
XiBravo
TeamPlayers EoN.
149
|
Posted - 2013.08.12 07:34:00 -
[22] - Quote
BL4CKST4R wrote: they are sure hell of a lot better than armor repairers
Another unbiased opinion |
XiBravo
TeamPlayers EoN.
149
|
Posted - 2013.08.12 19:48:00 -
[23] - Quote
Shield regulator lvl 3 -> 5 is 727,560 skill points that net most suits an additional .3 sec reduction. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
403
|
Posted - 2013.08.12 19:59:00 -
[24] - Quote
True Adamance wrote:Really....
Shield tanker needs more benefits?
No no you don't.
REAL MEN ARMOUR TANK
and EVEN TOUGHER MEN HULL TANK!
Hull tanking is fukken stupid. Just no........ |
Sana Rayya
WASTELAND JUNK REMOVAL
84
|
Posted - 2013.08.12 20:57:00 -
[25] - Quote
I stack them so it's worthwhile for me to go proto... I can substitute my 3x enhanced for 2x complex and get the same recharge, or 3x complex for 1.85s regular delay or 5.57s after fluxing...
Still, I wouldn't say no to beefing up the percentage on complex. |
XiBravo
TeamPlayers EoN.
150
|
Posted - 2013.08.13 00:29:00 -
[26] - Quote
I only have 2 lows and one must be a CPU upgrade (even with lvl 5 electronics) so i don't have the stacking luxury. You think they were balanced with stacking in mind? If so thats why I mentioned the stacking penalty increase along with the bonus increase to account for that and not make them op. As they are now.... A HUGE sp sink |
SponkSponkSponk
The Southern Legion
185
|
Posted - 2013.08.13 01:01:00 -
[27] - Quote
DRDEEZE TWO POINTO wrote: Cause my repair only does 6.25 and I saw many proto start regen right after they start running away or in middle of battle.
There's currently a bug where shield regen X seconds after they get hit first, instead of X seconds after they got hit last.
There's also a separate bug where dropping someone's shields from full to empty in one hit triggers the shield delay as well as the shield depleted delay, but that doesn't happen as often. |
XiBravo
TeamPlayers EoN.
150
|
Posted - 2013.08.13 03:07:00 -
[28] - Quote
Did not know about that. |
XiBravo
TeamPlayers EoN.
150
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Posted - 2013.08.13 12:03:00 -
[29] - Quote
The meta level of the complex regulator is also only 4. |
XiBravo
TeamPlayers EoN.
159
|
Posted - 2013.08.14 22:34:00 -
[30] - Quote
Yet Another Unbiased Opinion |
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pseudosnipre
DUST University Ivy League
116
|
Posted - 2013.08.14 23:15:00 -
[31] - Quote
Stacking is required for any complex module to be effective. Want to talk about my 12% complex kincats and their stacking penalty?
If you want AMAZING shield regeneration, can I tempt you to come scout? |
Funkmaster Whale
0uter.Heaven EoN.
227
|
Posted - 2013.08.14 23:31:00 -
[32] - Quote
pseudosnipre wrote:Stacking is required for any complex module to be effective. Want to talk about my 12% complex kincats and their stacking penalty?
If you want AMAZING shield regeneration, can I tempt you to come scout? Not until their supposed buffs in 1.5, sorry.
As for shield regulators, I see nothing wrong with them. The upgrade to prototype isn't supposed to be gamebreakingly huge in order to not make prototype modules "God mode" against everything else. They give you just enough edge to make you that tiny bit more effective, which is what most upgrades after about ~10m SP do. Besides, going from enhanced to complex gives you about 0.3/0.5 seconds increase on delay/depleted. Those tenths of a second can mean life or death in a hectic situation... |
Jathniel
G I A N T EoN.
773
|
Posted - 2013.08.15 00:19:00 -
[33] - Quote
XiBravo wrote:I-Shayz-I wrote:Basic regulator: 10% Enhanced regulator: 20% Complex Regulator: 25% Im thinking something like 15, 30, 45
That high a bonus would make shields totally OP. Not to mention that two skilled players that know how to move and fight would be damn near incapable of killing each other. You'd have to double the cpu/pg requirements per module in order to justify an increase like that, OR prevent stacking.
If I could stack 2 of those 45%ers, on a cal assault. Just give me one good energizer, and i'll be immortal.
Around 80% off of shield recharge delay? Break 40 or 50 hp/s shield regen and you'll be in a God mode.
If anything I'd nerf regulators. 10%, 15%, 20%. Because enhanced regulators are just so much more damn cost effective than complex.
But regulators with higher than 25% bonus?
That's insane. |
Jathniel
G I A N T EoN.
773
|
Posted - 2013.08.15 00:21:00 -
[34] - Quote
Funkmaster Whale wrote:pseudosnipre wrote:Stacking is required for any complex module to be effective. Want to talk about my 12% complex kincats and their stacking penalty?
If you want AMAZING shield regeneration, can I tempt you to come scout? Not until their supposed buffs in 1.5, sorry. As for shield regulators, I see nothing wrong with them. The upgrade to prototype isn't supposed to be gamebreakingly huge in order to not make prototype modules "God mode" against everything else. They give you just enough edge to make you that tiny bit more effective, which is what most upgrades after about ~10m SP do. Besides, going from enhanced to complex gives you about 0.3/0.5 seconds increase on delay/depleted. Those tenths of a second can mean life or death in a hectic situation...
This.
Having used both, the difference between enhanced regulators and complex is noticeable per circumstance.
|
lithkul devant
Legions of Infinite Dominion
23
|
Posted - 2013.08.15 00:21:00 -
[35] - Quote
Shield regulators are very strong as it is, if you put the shield regulator up to lvl 5 you already know this fact. perhaphs a prototype shield regulator should get more of a bonus over the advanced but not to 45% that would make it a game breaking item to anyone who does not have one or did not know to spec into them like many new people. My proposal would be to keep the proto reg the same level it is and just balance out the other's to cut them in 3rd's full 3rd obviously being the prototype and being the best. Though in all honesty I like the gear as it is, prototype isn't supposed to be overwhelmingly powerful compared to all the other types. |
low genius
the sound of freedom Renegade Alliance
294
|
Posted - 2013.08.15 00:21:00 -
[36] - Quote
XiBravo wrote:Just finished the 728k sp grind to get complex regulators and other than being harder to fit, i have not noticed a difference. I think they need a performance increase across the board especially considering the value of other modules...
Current: 6sec regen lvl 3 reg= 20% + 6% efficiency= 21.2% reduction or a little under 1.3 seconds 3 weeks / 700k SP later 6sec regen lvl 5 reg= 25% + 10% efficiency= 27.5% reduction or about 1.6 seconds A mere .3 seconds...
Im thinking: Basic regulator: 15% Enhanced regulator: 30% Complex Regulator: 45% With a stacking penalty to make a second one near useless.
they provide a decrease on maxed shields too. what could be more useful for getting you back into the fight than that?
i'm assuming you're not using them right. |
XiBravo
TeamPlayers EoN.
160
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Posted - 2013.08.15 08:24:00 -
[37] - Quote
^Your assumptions are correct...
@jath in op i mention the stacking penalty. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
620
|
Posted - 2013.08.15 08:38:00 -
[38] - Quote
XiBravo wrote:I-Shayz-I wrote:Basic regulator: 10% Enhanced regulator: 20% Complex Regulator: 30% Im thinking something like 15, 30, 45
45% with 3 modules would be over 100% even with stacking penalties. That means that shields would instantly start charging back up...which would be WAY overpowered.
right now you can stack 4 of them on a suit to have 100%, but after stacking penalties it wouldn't be. |
XiBravo
TeamPlayers EoN.
160
|
Posted - 2013.08.15 08:44:00 -
[39] - Quote
I-Shayz-I wrote:XiBravo wrote:I-Shayz-I wrote:Basic regulator: 10% Enhanced regulator: 20% Complex Regulator: 30% Im thinking something like 15, 30, 45 45% with 3 modules would be over 100% even with stacking penalties. That means that shields would instantly start charging back up...which would be WAY overpowered. right now you can stack 4 of them on a suit to have 100%, but after stacking penalties it wouldn't be.
Read op... |
pseudosnipre
DUST University Ivy League
117
|
Posted - 2013.08.15 14:38:00 -
[40] - Quote
XiBravo wrote:I-Shayz-I wrote:XiBravo wrote:I-Shayz-I wrote:Basic regulator: 10% Enhanced regulator: 20% Complex Regulator: 30% Im thinking something like 15, 30, 45 45% with 3 modules would be over 100% even with stacking penalties. That means that shields would instantly start charging back up...which would be WAY overpowered. right now you can stack 4 of them on a suit to have 100%, but after stacking penalties it wouldn't be. Read op... Although OP can only fit 1x, other players have no such limitation and could fit 2x, 3x.
Although 0s delay is not possible mathmatically (sorry Shay), a 75% or better reduction could be achieved if your suggested values were used = shields up on enemy reload.
Also, until profile signature and shields become linearly related its just ANOTHER instance for CCP to step over armor and speed tankers to give shields even more options...
And then the nerfs come and i have to wade through a fresh wave of qq/respec threads. |
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