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Cosgar
ParagonX
3985
|
Posted - 2013.08.07 23:16:00 -
[31] - Quote
ZDub 303 wrote:Cosgar wrote:ZDub 303 wrote:
Sure I'm for complimentary weaponry and synergy but weapons that can kill anything within 7.2m with almost no effort is bad mechanics. Explosives are done poorly in this game and are not balanced, period.
This applies to MDs, Flaylocks, Missile Turrets, grenades, and REs.
Some are nerfed into uselessness and others are OP, but in the end explosives are not balanced.
Then how would you go about fixing explosives? Logarithmic damage fall off throughout the blast radius, removing this so called 'direct damage' and adjusting profiles and splash radius as necessary. At the edge of the 7.2m blast radius grenades should be doing minimal damage, not almost full. Also, flux grenades should have their values lowered around 60% or so. If an anti shield AV grenade is truly needed, then one should be put into the game and more suited to the task. Even though it'd be a PITA to code, I would agree with the splash scaling. But splash radius would need a buff for the sake of things like missiles, rails, and of course the MD. Damage or splash, but something to compensate. If you nerf fluxes, shields aren't going to have a real hard counter outside of the ScR and SP, you have to be careful with that. Shields are already OP already. You don't want to widen the shield > armor gap more than it already is. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
86
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Posted - 2013.08.07 23:17:00 -
[32] - Quote
from my ARMOR tankin heavy/logi point of view, that's a thing i found funny: Shield tankers say every thread " OHOHOHO shield tank is not OP, you must use flux" or "use flux!!!!ONE!!!1!!!!!1!"
And when people start to use them, they start complain -----________________----- |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
86
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Posted - 2013.08.07 23:19:00 -
[33] - Quote
ah and for the sake of talking, Dmg scale by distance, the problem/bug seem that the splash dog dont take in account Resistance/Buff
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ZDub 303
TeamPlayers EoN.
1533
|
Posted - 2013.08.07 23:19:00 -
[34] - Quote
Cosgar wrote:ZDub 303 wrote:Cosgar wrote:ZDub 303 wrote:
Sure I'm for complimentary weaponry and synergy but weapons that can kill anything within 7.2m with almost no effort is bad mechanics. Explosives are done poorly in this game and are not balanced, period.
This applies to MDs, Flaylocks, Missile Turrets, grenades, and REs.
Some are nerfed into uselessness and others are OP, but in the end explosives are not balanced.
Then how would you go about fixing explosives? Logarithmic damage fall off throughout the blast radius, removing this so called 'direct damage' and adjusting profiles and splash radius as necessary. At the edge of the 7.2m blast radius grenades should be doing minimal damage, not almost full. Also, flux grenades should have their values lowered around 60% or so. If an anti shield AV grenade is truly needed, then one should be put into the game and more suited to the task. Even though it'd be a PITA to code, I would agree with the splash scaling. But splash radius would need a buff for the sake of things like missiles, rails, and of course the MD. Damage or splash, but something to compensate. If you nerf fluxes, shields aren't going to have a real hard counter outside of the ScR and SP, you have to be careful with that. Shields are already OP already. You don't want to widen the shield > armor gap more than it already is.
It shouldn't be that hard to code, they have damage profiles for hitscan weaponry, its the same principle.
Also... Im talking about lowering fluxes from 1800 damage to 800 damage... there is no 'overnerf' here. They would still counter shields just fine, but you wouldn't see and immediate striping of all shields from unavoidable precooked flux nades.
Same goes for the 7.2m radius of 1 shot death that the core locus does, how people aren't complaining about that yet is still surprising. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
86
|
Posted - 2013.08.07 23:24:00 -
[35] - Quote
ZDub 303 wrote: It shouldn't be that hard to code, they have damage profiles for hitscan weaponry, its the same principle.
Also... Im talking about lowering fluxes from 1800 damage to 800 damage... there is no 'overnerf' here. They would still counter shields just fine, but you wouldn't see and immediate striping of all shields from unavoidable precooked flux nades.
Same goes for the 7.2m radius of 1 shot death that the core locus does, how people aren't complaining about that yet is still surprising.
Oh armor tankers complain a lot from core locus :)
Zdub the problem in what you say is the " Shield tanking bug" otherwise your idea could be correct. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
460
|
Posted - 2013.08.07 23:25:00 -
[36] - Quote
Jastad wrote:from my ARMOR tankin heavy/logi point of view, that's a thing i found funny: Shield tankers say every thread " OHOHOHO shield tank is not OP, you must use flux" or "use flux!!!!ONE!!!1!!!!!1!"
And when people start to use them, they start complain -----________________-----
Honestly, Flux grenades take away a very large amount of shield (1200 the basic one) x3 and at the same time without begin necessarily a dedicated AV. It's comparable to an AV grenade. So, if armor tankers do complain about av nades, shield tankers have the right to complain about flux nades.
IMO
Flux nades are truly OP cause they're good the vast majority of times (good against heavy shielded infantry/tanks) while AV grenades are only good against armor tanks. |
Cosgar
ParagonX
3987
|
Posted - 2013.08.07 23:26:00 -
[37] - Quote
ZDub 303 wrote:Cosgar wrote:ZDub 303 wrote:Cosgar wrote:ZDub 303 wrote:
Sure I'm for complimentary weaponry and synergy but weapons that can kill anything within 7.2m with almost no effort is bad mechanics. Explosives are done poorly in this game and are not balanced, period.
This applies to MDs, Flaylocks, Missile Turrets, grenades, and REs.
Some are nerfed into uselessness and others are OP, but in the end explosives are not balanced.
Then how would you go about fixing explosives? Logarithmic damage fall off throughout the blast radius, removing this so called 'direct damage' and adjusting profiles and splash radius as necessary. At the edge of the 7.2m blast radius grenades should be doing minimal damage, not almost full. Also, flux grenades should have their values lowered around 60% or so. If an anti shield AV grenade is truly needed, then one should be put into the game and more suited to the task. Even though it'd be a PITA to code, I would agree with the splash scaling. But splash radius would need a buff for the sake of things like missiles, rails, and of course the MD. Damage or splash, but something to compensate. If you nerf fluxes, shields aren't going to have a real hard counter outside of the ScR and SP, you have to be careful with that. Shields are already OP already. You don't want to widen the shield > armor gap more than it already is. It shouldn't be that hard to code, they have damage profiles for hitscan weaponry, its the same principle. Also... Im talking about lowering fluxes from 1800 damage to 800 damage... there is no 'overnerf' here. They would still counter shields just fine, but you wouldn't see and immediate striping of all shields from unavoidable precooked flux nades. Same goes for the 7.2m radius of 1 shot death that the core locus does, how people aren't complaining about that yet is still surprising. Shouldn't be hard to code? Look at uprising lol. Flux scaling seems reasonable, but I'd like to see more variants that debuff stuff like recharge rate/delay. I don't know why people don't complain about core locus grenades. It's a shame when you turn the corner and some one with a gun in their hand's first instinct is to throw a damn grenade. That's a noob tube if I've ever seen one. MD doesn't even get OHKs unless it's a headshot on a MLT suit. You probably need proficiency and damage mods for that too. |
Paladin Sas
Pro Hic Immortalis League of Infamy
202
|
Posted - 2013.08.07 23:29:00 -
[38] - Quote
RevoL Frog wrote:CCP address this problem; The sooner the better.
let me guess, you run a proto caldari suit, and someone fluxed you, then oneshot your armor with a basic level MD, and because it oneshot your shieldtanked ARMOR it needs a nerf? |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
87
|
Posted - 2013.08.07 23:29:00 -
[39] - Quote
xxwhitedevilxx M wrote:Jastad wrote:from my ARMOR tankin heavy/logi point of view, that's a thing i found funny: Shield tankers say every thread " OHOHOHO shield tank is not OP, you must use flux" or "use flux!!!!ONE!!!1!!!!!1!"
And when people start to use them, they start complain -----________________----- Honestly, Flux grenades take away a very large amount of shield (1200 the basic one) x3 and at the same time without begin necessarily a dedicated AV. It's comparable to an AV grenade. So, if armor tankers do complain about av nades, shield tankers have the right to complain about flux nades. IMO Flux nades are truly OP cause they're good the vast majority of times (good against heavy shielded infantry/tanks) while AV grenades are only good against armor tanks.
The Flux was here before uprising. The problem is the Shield bug White. When and IF that is gone we can change the way shield flux work. |
calvin b
Molon Labe. League of Infamy
219
|
Posted - 2013.08.07 23:29:00 -
[40] - Quote
Its not so much the MD its all explosive weapons being spammed. If a player or players have no gun game they are going to spam the battlefield with as much explosives as they can. The problem is not so much one weapon its the spamming of all explosives. The MD, Contact Nades, Flaylock, and Mass Driver are easy to use and easy to kill weapons. They take no skill at all just spam spam, and spam some more in a general area and hope they kill you. Until heavy suits are hardened more against explosives this will continue because they are to slow to get out of the way and die way to easy against a noob weapon. Don't nerf the point of impact, lessen the splash damage and hardened the heavy suit against this. There is no skill involved for these weapons and its becoming a joke. Whats the point of trying to play this game if the hit detection is so bad you cant hit someone from 5M and it fails to register on there shields at the same time someone can spam you into oblivion with an explosive weapon. Either hardened the heavy against explosives, increase the HMG range, or just respec my SP and delete the Heavy all together. |
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Bob Teller
Red Star. EoN.
55
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Posted - 2013.08.07 23:30:00 -
[41] - Quote
Cosgar wrote:Viktor Zokas wrote:Cosgar wrote:I know this is a strange concept, but you could always try retreating and attacking from a different direction. That's what the MD is designed for- area denial. Or spamming noob tubes, which ever you fancy. Only noob tubes I've seen are contact grenades. We don't have a M203 attachment for the AR. At least not since early alpha... Mass driver is a noob-tube,you know what a noob-tube is right? |
ZDub 303
TeamPlayers EoN.
1533
|
Posted - 2013.08.07 23:31:00 -
[42] - Quote
Jastad wrote:ZDub 303 wrote: It shouldn't be that hard to code, they have damage profiles for hitscan weaponry, its the same principle.
Also... Im talking about lowering fluxes from 1800 damage to 800 damage... there is no 'overnerf' here. They would still counter shields just fine, but you wouldn't see and immediate striping of all shields from unavoidable precooked flux nades.
Same goes for the 7.2m radius of 1 shot death that the core locus does, how people aren't complaining about that yet is still surprising. Oh armor tankers complain a lot from core locus :) Zdub the problem in what you say is the " Shield tanking bug" otherwise your idea could be correct.
I don't know what the 'shield tanking bug' is.
But anyways, you guys can call me re tarded and saying I have no clue and all I want is for non-ARs to be nerfed into the ground blah blah, but these things are real issues to gameplay. These are things that a lot of high level PC players know are OP and abuse like crazy in order to 'get the win'.
We all noticed the flaylock as an immediate problem in PC and sure enough it eventually trickled into pubs as time went on.
I'm not a complete idiot, I can just see these imbalanced weapons before most others do due to the nature of the game mode I play. I was told I was an idiot when I first called out the Flaylock with Xero and not two weeks later the forums were flooded with tears about how flaylocks made it into pubs and they were clearly imbalanced. I can see the beginnings of this exact same cycle with the MD, and here we have people calling me an idiot who has no clue what he's talking about. |
Cosgar
ParagonX
3988
|
Posted - 2013.08.07 23:32:00 -
[43] - Quote
Jastad wrote:from my ARMOR tankin heavy/logi point of view, that's a thing i found funny: Shield tankers say every thread " OHOHOHO shield tank is not OP, you must use flux" or "use flux!!!!ONE!!!1!!!!!1!"
And when people start to use them, they start complain -----________________----- Convenient irony? |
XeroTheBigBoss
TeamPlayers EoN.
853
|
Posted - 2013.08.07 23:36:00 -
[44] - Quote
FLAYLOCK Steve wrote:Sigh a other thread. Well I guess it will get nerfed pathetic lol. Well at least I still have my assault rifle. That won't ever get nerfed. Or if I use my nova knife hmm. That could get nerfed. Shall I raise the level of my laser rifle? Hmmm nah would get nerfed too.
You aren't good with AR tho... |
Cosgar
ParagonX
3989
|
Posted - 2013.08.07 23:40:00 -
[45] - Quote
XeroTheBigBoss wrote:FLAYLOCK Steve wrote:Sigh a other thread. Well I guess it will get nerfed pathetic lol. Well at least I still have my assault rifle. That won't ever get nerfed. Or if I use my nova knife hmm. That could get nerfed. Shall I raise the level of my laser rifle? Hmmm nah would get nerfed too. You aren't good with AR tho... I like how being good with a hitscan weapon in a video game is something people like to hold over other people's heads. If your aim is so good, try using the Allotek burst AR. It's the only other AR variant that doesn't suck, but you need "good aim" for it. |
XeroTheBigBoss
TeamPlayers EoN.
854
|
Posted - 2013.08.07 23:43:00 -
[46] - Quote
Cosgar wrote:XeroTheBigBoss wrote:FLAYLOCK Steve wrote:Sigh a other thread. Well I guess it will get nerfed pathetic lol. Well at least I still have my assault rifle. That won't ever get nerfed. Or if I use my nova knife hmm. That could get nerfed. Shall I raise the level of my laser rifle? Hmmm nah would get nerfed too. You aren't good with AR tho... I like how being good with a hitscan weapon in a video game is something people like to hold over other people's heads. If your aim is so good, try using the Allotek burst AR. It's the only other AR variant that doesn't suck, but you need "good aim" for it.
I am good with MD too. You make it out like this crappy I win button gun takes skill
The proof is there scrub.
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Cosgar
ParagonX
3989
|
Posted - 2013.08.07 23:45:00 -
[47] - Quote
XeroTheBigBoss wrote:Cosgar wrote:XeroTheBigBoss wrote:FLAYLOCK Steve wrote:Sigh a other thread. Well I guess it will get nerfed pathetic lol. Well at least I still have my assault rifle. That won't ever get nerfed. Or if I use my nova knife hmm. That could get nerfed. Shall I raise the level of my laser rifle? Hmmm nah would get nerfed too. You aren't good with AR tho... I like how being good with a hitscan weapon in a video game is something people like to hold over other people's heads. If your aim is so good, try using the Allotek burst AR. It's the only other AR variant that doesn't suck, but you need "good aim" for it. I am good with MD too. You make it out like this crappy I win button gun takes skill The proof is there scrub. So a weapon that isn't an AR gets a bunch of kills and it's suddenly an "I win button?" Double standard? |
Scheneighnay McBob
Bojo's School of the Trades
2758
|
Posted - 2013.08.07 23:46:00 -
[48] - Quote
Oh no! (slight) diversity! You might have to use tactics! |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
88
|
Posted - 2013.08.07 23:47:00 -
[49] - Quote
ZDub 303 wrote: I don't know what the 'shield tanking bug' is.
But anyways, you guys can call me re tarded and saying I have no clue and all I want is for non-ARs to be nerfed into the ground blah blah, but these things are real issues to gameplay. These are things that a lot of high level PC players know are OP and abuse like crazy in order to 'get the win'.
We all noticed the flaylock as an immediate problem in PC and sure enough it eventually trickled into pubs as time went on.
I'm not a complete idiot, I can just see these imbalanced weapons before most others do due to the nature of the game mode I play. I was told I was an idiot when I first called out the Flaylock with Xero and not two weeks later the forums were flooded with tears about how flaylocks made it into pubs and they were clearly imbalanced. I can see the beginnings of this exact same cycle with the MD, and here we have people calling me an idiot who has no clue what he's talking about.
Let's say thing straight, no one here who is arguing right (troll are aside) think that you're an idior or ********.
We have different point of view on the matter: right now the mass driver is the best counter for the most used strategy in dust: "the wolf pack" FULL squad run 6 people close together shooting the same target. I dont care for my kill/death ratio so when i see a Mass driver you know what i do? usually i run close to him so he can't spam that thing too easy and usually people die from my HMG or their MASS. Dont work everytime, but thats right, from my point of view.
The shield tanking bug is as simple as deadly. If you try Hitting a shield tanker the "count" to make the shield come up start and dont reset from every shot taken. So if you don't take dmg for a fraction shield start goin up again. The only way is to empty the shield bar and sometimes even that is not enough,because regen start faster. in an old thread CCP say that every bullet that hit need to reset the counter. Right now this isn't working as intended |
ZDub 303
TeamPlayers EoN.
1534
|
Posted - 2013.08.07 23:50:00 -
[50] - Quote
Jastad wrote:The shield tanking bug is as simple as deadly. If you try Hitting a shield tanker the "count" to make the shield come up start and dont reset from every shot taken. So if you don't take dmg for a fraction shield start goin up again. The only way is to empty the shield bar and sometimes even that is not enough,because regen start faster. in an old thread CCP say that every bullet that hit need to reset the counter. Right now this isn't working as intended
Yeah okay i see what you're saying. |
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ZDub 303
TeamPlayers EoN.
1534
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Posted - 2013.08.07 23:51:00 -
[51] - Quote
Cosgar wrote:XeroTheBigBoss wrote:Cosgar wrote:XeroTheBigBoss wrote:FLAYLOCK Steve wrote:Sigh a other thread. Well I guess it will get nerfed pathetic lol. Well at least I still have my assault rifle. That won't ever get nerfed. Or if I use my nova knife hmm. That could get nerfed. Shall I raise the level of my laser rifle? Hmmm nah would get nerfed too. You aren't good with AR tho... I like how being good with a hitscan weapon in a video game is something people like to hold over other people's heads. If your aim is so good, try using the Allotek burst AR. It's the only other AR variant that doesn't suck, but you need "good aim" for it. I am good with MD too. You make it out like this crappy I win button gun takes skill The proof is there scrub. So a weapon that isn't an AR gets a bunch of kills and it's suddenly an "I win button?" Double standard?
No he's saying its a crappy iwin button through his personal experience. You asked people to try it before rendering judgement, he tried it, he pwned with it, and now he's telling you its still a crappy iwin button. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
88
|
Posted - 2013.08.07 23:56:00 -
[52] - Quote
ZDub 303 wrote: No he's saying its a crappy iwin button through his personal experience. You asked people to try it before rendering judgement, he tried it, he pwned with it, and now he's telling you its still a crappy iwin button.
I write in the other post and re-write it here.
I can't that kill/death chart as objective: a Good player in a full squad of THE BEST CORP (right now) vs blueberries?
I think that even wielding a toxin SMG he could do a similar score. |
Cosgar
ParagonX
3991
|
Posted - 2013.08.07 23:57:00 -
[53] - Quote
Bob Teller wrote:Cosgar wrote:Viktor Zokas wrote:Cosgar wrote:I know this is a strange concept, but you could always try retreating and attacking from a different direction. That's what the MD is designed for- area denial. Or spamming noob tubes, which ever you fancy. Only noob tubes I've seen are contact grenades. We don't have a M203 attachment for the AR. At least not since early alpha... Mass driver is a noob-tube,you know what a noob-tube is right? The noob-tube came from CoD: W@W. It was an under barrel M203 grenade launcher rifle attachment. The idea behind implementing such a controversial game mechanic in the game was to compensate for the lack of matchmaking by adding a game mechanic that can somewhat balance the gap between new players and veterans being forced into the same lobbies. Even though it was overly effective at the time (resolved in BLOPS2) it still wasn't the best weapon or tactic in the game.
If the MD was this noob tube you speak of, wouldn't there be a militia variant available in starter gear? Just sayin' |
Cosgar
ParagonX
3996
|
Posted - 2013.08.07 23:58:00 -
[54] - Quote
Jastad wrote:ZDub 303 wrote: No he's saying its a crappy iwin button through his personal experience. You asked people to try it before rendering judgement, he tried it, he pwned with it, and now he's telling you its still a crappy iwin button. I write in the other post and re-write it here. I can't that kill/death chart as objective: a Good player in a full squad of THE BEST CORP (right now) vs blueberries? I think that even wielding a toxin SMG he could do a similar score. +1 Beat me to it. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
93
|
Posted - 2013.08.08 00:22:00 -
[55] - Quote
We can change two things of the Mass
1) reduce spalsh radius of the ASS version,with dmg mod (always dog mod fault, hope CCP take them out) it get's to high for his enormus range. 2) change the Istantkill side effect of all explosive weap so you can be rezzed by needle. So explosive wont be the clone depleting weapon of PC battle. |
Minor Treat
The Enclave Syndicate Dark Taboo
29
|
Posted - 2013.08.08 00:44:00 -
[56] - Quote
Patrick57 wrote:lol Salo. But seriously these weapons require SKILL to use. They can be OP at times, but maybe you should try using them and find out why other people do. okay i got no problem with the mass driver but lets clear this up... anything that has a blast radius on any kind of weapon does not require the skill level that weapons of precision have.... SO SKILL is the wrong word to use but strategy is better word whether its a stupid tactics or a clever one. |
Cosgar
ParagonX
4011
|
Posted - 2013.08.08 00:44:00 -
[57] - Quote
Jastad wrote:We can change two things of the Mass
1) reduce spalsh radius of the ASS version,with dmg mod (always dog mod fault, hope CCP take them out) it get's to high for his enormus range. 2) change the Istantkill side effect of all explosive weap so you can be rezzed by needle. So explosive wont be the clone depleting weapon of PC battle. 3) Revert the grenade velocity and falloff back to its Chromosome values: slightly slower grenade, more drastic arc at range. It doesn't seem like much on paper, but this would add a steeper learning curve to the weapon while making it more useful in its respective niche. This is actually something a lot of massholes wanted back since it was changed in Uprising 1.0 when they tried to fix something that wasn't broken and make the MD into a slayer weapon. |
Minor Treat
The Enclave Syndicate Dark Taboo
30
|
Posted - 2013.08.08 00:49:00 -
[58] - Quote
Criteria Shipment wrote:RevoL Frog wrote:CCP address this problem; The sooner the better. I dont see a problem. I dodge and weave so the mass driver wont hit me. Im tellin' ya, the people that use mass drivers suck hard at aiming the only reason people are using the mass driver so much is because the aim assist is off for the DS3 users. So 1.4 will keep the drivers under control with precision shoots. They need to address more hit detection and expand the game implements beyond this whole nerf and buffs. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
96
|
Posted - 2013.08.08 00:49:00 -
[59] - Quote
Cos suggest was a really good suggestion |
Cosgar
ParagonX
4014
|
Posted - 2013.08.08 01:08:00 -
[60] - Quote
Jastad wrote:Cos suggest was a really good suggestion Too bad nobody will go for this. They just want the MD nerfed into the ground like everything else... |
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