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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
86
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Posted - 2013.08.07 23:17:00 -
[1] - Quote
from my ARMOR tankin heavy/logi point of view, that's a thing i found funny: Shield tankers say every thread " OHOHOHO shield tank is not OP, you must use flux" or "use flux!!!!ONE!!!1!!!!!1!"
And when people start to use them, they start complain -----________________----- |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
86
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Posted - 2013.08.07 23:19:00 -
[2] - Quote
ah and for the sake of talking, Dmg scale by distance, the problem/bug seem that the splash dog dont take in account Resistance/Buff
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
86
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Posted - 2013.08.07 23:24:00 -
[3] - Quote
ZDub 303 wrote: It shouldn't be that hard to code, they have damage profiles for hitscan weaponry, its the same principle.
Also... Im talking about lowering fluxes from 1800 damage to 800 damage... there is no 'overnerf' here. They would still counter shields just fine, but you wouldn't see and immediate striping of all shields from unavoidable precooked flux nades.
Same goes for the 7.2m radius of 1 shot death that the core locus does, how people aren't complaining about that yet is still surprising.
Oh armor tankers complain a lot from core locus :)
Zdub the problem in what you say is the " Shield tanking bug" otherwise your idea could be correct. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
87
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Posted - 2013.08.07 23:29:00 -
[4] - Quote
xxwhitedevilxx M wrote:Jastad wrote:from my ARMOR tankin heavy/logi point of view, that's a thing i found funny: Shield tankers say every thread " OHOHOHO shield tank is not OP, you must use flux" or "use flux!!!!ONE!!!1!!!!!1!"
And when people start to use them, they start complain -----________________----- Honestly, Flux grenades take away a very large amount of shield (1200 the basic one) x3 and at the same time without begin necessarily a dedicated AV. It's comparable to an AV grenade. So, if armor tankers do complain about av nades, shield tankers have the right to complain about flux nades. IMO Flux nades are truly OP cause they're good the vast majority of times (good against heavy shielded infantry/tanks) while AV grenades are only good against armor tanks.
The Flux was here before uprising. The problem is the Shield bug White. When and IF that is gone we can change the way shield flux work. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
88
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Posted - 2013.08.07 23:47:00 -
[5] - Quote
ZDub 303 wrote: I don't know what the 'shield tanking bug' is.
But anyways, you guys can call me re tarded and saying I have no clue and all I want is for non-ARs to be nerfed into the ground blah blah, but these things are real issues to gameplay. These are things that a lot of high level PC players know are OP and abuse like crazy in order to 'get the win'.
We all noticed the flaylock as an immediate problem in PC and sure enough it eventually trickled into pubs as time went on.
I'm not a complete idiot, I can just see these imbalanced weapons before most others do due to the nature of the game mode I play. I was told I was an idiot when I first called out the Flaylock with Xero and not two weeks later the forums were flooded with tears about how flaylocks made it into pubs and they were clearly imbalanced. I can see the beginnings of this exact same cycle with the MD, and here we have people calling me an idiot who has no clue what he's talking about.
Let's say thing straight, no one here who is arguing right (troll are aside) think that you're an idior or ********.
We have different point of view on the matter: right now the mass driver is the best counter for the most used strategy in dust: "the wolf pack" FULL squad run 6 people close together shooting the same target. I dont care for my kill/death ratio so when i see a Mass driver you know what i do? usually i run close to him so he can't spam that thing too easy and usually people die from my HMG or their MASS. Dont work everytime, but thats right, from my point of view.
The shield tanking bug is as simple as deadly. If you try Hitting a shield tanker the "count" to make the shield come up start and dont reset from every shot taken. So if you don't take dmg for a fraction shield start goin up again. The only way is to empty the shield bar and sometimes even that is not enough,because regen start faster. in an old thread CCP say that every bullet that hit need to reset the counter. Right now this isn't working as intended |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
88
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Posted - 2013.08.07 23:56:00 -
[6] - Quote
ZDub 303 wrote: No he's saying its a crappy iwin button through his personal experience. You asked people to try it before rendering judgement, he tried it, he pwned with it, and now he's telling you its still a crappy iwin button.
I write in the other post and re-write it here.
I can't that kill/death chart as objective: a Good player in a full squad of THE BEST CORP (right now) vs blueberries?
I think that even wielding a toxin SMG he could do a similar score. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
93
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Posted - 2013.08.08 00:22:00 -
[7] - Quote
We can change two things of the Mass
1) reduce spalsh radius of the ASS version,with dmg mod (always dog mod fault, hope CCP take them out) it get's to high for his enormus range. 2) change the Istantkill side effect of all explosive weap so you can be rezzed by needle. So explosive wont be the clone depleting weapon of PC battle. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
96
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Posted - 2013.08.08 00:49:00 -
[8] - Quote
Cos suggest was a really good suggestion |
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