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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
400
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Posted - 2013.08.07 18:56:00 -
[1] - Quote
We had a short view of how they will be, more or less, but there must be more behind. What's the point on have a proto pilot suit instead of a standard one if you have the skill at level 5? None, this make me think about that there will be AoE modules to buff allies or modules to obstacle enemies, when pilot suits will be released. What do you think? |
Bojo The Mighty
Zanzibar Concept
1398
|
Posted - 2013.08.07 19:05:00 -
[2] - Quote
I think you just made a convincing argument for tiercide |
Mobius Wyvern
Guardian Solutions
2923
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Posted - 2013.08.07 19:08:00 -
[3] - Quote
Bojo The Mighty wrote:I think you just made a convincing argument for tiercide GOD does this game need tiericide.
We already have no tiers for vehicles, so that's a start. We just need to extend that to suits and we might actually have a prayer of balancing this game. |
Scheneighnay McBob
Bojo's School of the Trades
2746
|
Posted - 2013.08.07 19:44:00 -
[4] - Quote
Supposedly they'll have special modules that improve the effectiveness of the vehicle you're in. Higher tiers will have more slots for these. |
Shouper of BHD
Better Hide R Die
265
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Posted - 2013.08.07 19:49:00 -
[5] - Quote
well they need to be more then the passive skill books because that's not enough for sure Minimatar Pilot skill could be skipped by just speccing into ADS (innless you fly gunner drop ships but even then...) and Gallante only helps for a HP stacker, say 4500 shield HP you only get 250HP more, that's crap. and the vehicle module recharge rate is OP and needs/needed a nerf, honestly they could have switched the skill focuse, like +2% of vehicle module recharge rate per lv and 5% to armor and shield efficiency per lv (turret damage for Minimatar) so that HP stacker python would have 881>1101 armor and 4200>5250 shields. |
Xender17
Ahrendee Mercenaries EoN.
424
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Posted - 2013.08.07 19:50:00 -
[6] - Quote
I imagine they will be able to equip vehicle mods. Just reduce a % of the effectiveness of it on the suit as it would be to a vehicle. |
Shouper of BHD
Better Hide R Die
265
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Posted - 2013.08.07 19:51:00 -
[7] - Quote
but as for what they have per tier lv, CCP mentioned efficiency of modules (maybe recharge rate of active?) and higher WP for actions, so maybe STD = +10WP, ADV = +20WP PRO = +30WP |
Xender17
Ahrendee Mercenaries EoN.
424
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Posted - 2013.08.07 19:52:00 -
[8] - Quote
Shouper of BHD wrote:well they need to be more then the passive skill books because that's not enough for sure Minimatar Pilot skill could be skipped by just speccing into ADS (innless you fly gunner drop ships but even then...) and Gallante only helps for a HP stacker, say 4500 shield HP you only get 250HP more, that's crap. and the vehicle module recharge rate is OP and needs/needed a nerf, honestly they could have switched the skill focuse, like +2% of vehicle module recharge rate per lv and 5% to armor and shield efficiency per lv (turret damage for Minimatar) so that HP stacker python would have 881>1101 armor and 4200>5250 shields. With the amount the pilot suit SP costs... Anything below 7% would be disappointing. |
Shouper of BHD
Better Hide R Die
265
|
Posted - 2013.08.07 19:59:00 -
[9] - Quote
Xender17 wrote:Shouper of BHD wrote:well they need to be more then the passive skill books because that's not enough for sure Minimatar Pilot skill could be skipped by just speccing into ADS (innless you fly gunner drop ships but even then...) and Gallante only helps for a HP stacker, say 4500 shield HP you only get 250HP more, that's crap. and the vehicle module recharge rate is OP and needs/needed a nerf, honestly they could have switched the skill focuse, like +2% of vehicle module recharge rate per lv and 5% to armor and shield efficiency per lv (turret damage for Minimatar) so that HP stacker python would have 881>1101 armor and 4200>5250 shields. With the amount the pilot suit SP costs... Anything below 7% would be disappointing.
I as also considering that the suits have built in stuff so for a passive skill I thik its exelent, it will need a nerf when ADV-PRO modules arrive as well as ADV-PRO DS. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
355
|
Posted - 2013.08.07 20:21:00 -
[10] - Quote
Shouper of BHD wrote:well they need to be more then the passive skill books because that's not enough for sure Minimatar Pilot skill could be skipped by just speccing into ADS (innless you fly gunner drop ships but even then...) and Gallante only helps for a HP stacker, say 4500 shield HP you only get 250HP more, that's crap. and the vehicle module recharge rate is OP and needs/needed a nerf, honestly they could have switched the skill focuse, like +2% of vehicle module recharge rate per lv and 5% to armor and shield efficiency per lv (turret damage for Minimatar) so that HP stacker python would have 881>1101 armor and 4200>5250 shields.
The Gallente bonus made no sense anyways. A better one would have been a resistance bonus, or a Repairer boonus. The raw HP bonus is something Amarr would do. |
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mollerz
Minja Scouts
825
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Posted - 2013.08.07 20:33:00 -
[11] - Quote
I would think they should have a type of suit for each vehicle class and adjust the bonuses based on it's racial variant as well as vehicle type.. a flight suit for aerial vehicles, a HAV suit, and a LAV suit (and so on as vehicles are released). |
gbghg
L.O.T.I.S. RISE of LEGION
2966
|
Posted - 2013.08.07 21:02:00 -
[12] - Quote
Mobius Wyvern wrote:Bojo The Mighty wrote:I think you just made a convincing argument for tiercide GOD does this game need tiericide. We already have no tiers for vehicles, so that's a start. We just need to extend that to suits and we might actually have a prayer of balancing this game. +1 to tiercide. |
Cody Sietz
Bullet Cluster
669
|
Posted - 2013.08.07 21:10:00 -
[13] - Quote
STD will have no low or high slots and a side arm.
ADV will have a low or high depending which race and also a side arm.
PRO will have 1 high, 1 low an d a light weapon slot.
Besides the racial bonuses, they may allow for some other bonuses we have no idea about.
Its worth to go to proto so you can get the complete bonus for your vehicles(though I think the bonuses should be different depending which one your in) |
gbghg
L.O.T.I.S. RISE of LEGION
2966
|
Posted - 2013.08.07 21:30:00 -
[14] - Quote
Cody Sietz wrote:STD will have no low or high slots and a side arm.
ADV will have a low or high depending which race and also a side arm.
PRO will have 1 high, 1 low an d a light weapon slot.
Besides the racial bonuses, they may allow for some other bonuses we have no idea about.
Its worth to go to proto so you can get the complete bonus for your vehicles(though I think the bonuses should be different depending which one your in) It's kinda crappy when you think about all the sp needed though, it means that vehicle users will have to max out 2 different sets of skill trees to stay competitive, while infantry only need to do one. This will utterly kill any chance of a consistent influx of vehicle users, the sp sink this will be is ridiculous, as bad as its going to be for me to have to grind my way to proto in that thing it's going to be no where near as bad as new vehicle users have it. They'll have to choose between getting a pilot suit and a poor vehicle or getting a good vehicle and a poor or no pilot dropship, depending on the bonus either one will cripple them. The more I think about it the more pilot dropships combined with the current tier system seem like a really bad idea. |
Cody Sietz
Bullet Cluster
669
|
Posted - 2013.08.07 21:47:00 -
[15] - Quote
gbghg wrote:Cody Sietz wrote:STD will have no low or high slots and a side arm.
ADV will have a low or high depending which race and also a side arm.
PRO will have 1 high, 1 low an d a light weapon slot.
Besides the racial bonuses, they may allow for some other bonuses we have no idea about.
Its worth to go to proto so you can get the complete bonus for your vehicles(though I think the bonuses should be different depending which one your in) It's kinda crappy when you think about all the sp needed though, it means that vehicle users will have to max out 2 different sets of skill trees to stay competitive, while infantry only need to do one. This will utterly kill any chance of a consistent influx of vehicle users, the sp sink this will be is ridiculous, as bad as its going to be for me to have to grind my way to proto in that thing it's going to be no where near as bad as new vehicle users have it. They'll have to choose between getting a pilot suit and a poor vehicle or getting a good vehicle and a poor or no pilot dropship, depending on the bonus either one will cripple them. The more I think about it the more pilot dropships combined with the current tier system seem like a really bad idea. Hmmm, that is true. You have to either go Gallente or Minmatar light frame level 3 just to use it. It doesn't bother me so much because I already use a scout.
This makes me wish we had to spec into a race tree instead of the current system. This way when we get more Gallente suits(or whichever race you like)you can go into the one you want without it costing you a arm and a leg. |
N1ck Comeau
Ahrendee Mercenaries EoN.
927
|
Posted - 2013.08.07 21:49:00 -
[16] - Quote
Sorry to be the noob here, but what is tiercide? |
mollerz
Minja Scouts
825
|
Posted - 2013.08.07 21:53:00 -
[17] - Quote
N1ck Comeau wrote:Sorry to be the noob here, but what is tiercide?
The removal of the MLT, STD, ADV and PRO levels (aka tiers) of suits/equipment. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
355
|
Posted - 2013.08.07 22:46:00 -
[18] - Quote
mollerz wrote:N1ck Comeau wrote:Sorry to be the noob here, but what is tiercide? The removal of the ADV and PRO levels (aka tiers) of suits/equipment.
Fixed. It also gives all of the variants of frames and hulls a specific bonus to a specific thing, such as the Myrmidon getting a 10% increase to drone hitpoints and damage dealt by drones, and 7.5% increase to armor repair amount per level from the battlecruiser skill, or the Nyx getting a 50% bonus to Capital Shield and Armor transfer range per level, 5% bonus to deployed Fighters or Fighter Bomber damage per level, can deploy 3 additional Fighters, Fighter Bombers or Drones per level, and can fit 1 additional Warfare Link module per level from the Gallente carrier skill. Some ships also get a static bonus, like the Myrmidon's 99% reduction in the CPU need of Warfare Link modules. These would be needed, as if tiercide happened now, we wouldn't have anything. This would need to happen first, as well as a bunch of hullsto take up some general roles, and Tech 2 to become more specialized, such as the sentinel having a higher eHP, but lower speed, or Scouts being able to scan better (no nerfs needed in terms of firepower or speed, or eHP). This will make t I hulls and frames still viable, but T II being able to do specific thing sway better.
Peace, Aizen
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
357
|
Posted - 2013.08.07 22:53:00 -
[19] - Quote
mollerz wrote:I would think they should have a type of suit for each vehicle class and adjust the bonuses based on it's racial variant as well as vehicle type.. a flight suit for aerial vehicles, a HAV suit, and a LAV suit (and so on as vehicles are released).
Would be pointless. No. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
357
|
Posted - 2013.08.07 22:53:00 -
[20] - Quote
Cody Sietz wrote:STD will have no low or high slots and a side arm.
ADV will have a low or high depending which race and also a side arm.
PRO will have 1 high, 1 low an d a light weapon slot.
Besides the racial bonuses, they may allow for some other bonuses we have no idea about.
Its worth to go to proto so you can get the complete bonus for your vehicles(though I think the bonuses should be different depending which one your in)
If that's what it actually has, that's horrible....... |
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mollerz
Minja Scouts
826
|
Posted - 2013.08.07 22:56:00 -
[21] - Quote
First of all, fixing my post was splitting hairs on the microscopic level
Secondly, my pointless suggestion is exactly what you clumsily describe in your post declaring my post fixed.
lolz. good job! |
Killar-12
Molon Labe. League of Infamy
433
|
Posted - 2013.08.07 22:56:00 -
[22] - Quote
gbghg wrote:Mobius Wyvern wrote:Bojo The Mighty wrote:I think you just made a convincing argument for tiercide GOD does this game need tiericide. We already have no tiers for vehicles, so that's a start. We just need to extend that to suits and we might actually have a prayer of balancing this game. +1 to tiercide. +1 to tiericide!!! spread the word!!! |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
357
|
Posted - 2013.08.07 23:01:00 -
[23] - Quote
mollerz wrote:First of all, fixing my post was splitting hairs on the microscopic level Secondly, my pointless suggestion is exactly what you clumsily describe in your post declaring my post fixed. lolz. good job!
1: Sounds like that hurts like hell
2: You said that there should be a pilot suit for every vehicle, I said that there should be a tiercide, then a suit made for every role, such as Medium that has a ROF increase for X weapon type, or a light frame that gets a higher optimal range for X weapon type. You must have read it wrong. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
401
|
Posted - 2013.08.07 23:01:00 -
[24] - Quote
what's the point on have slots or not?you will use the suit inside a vehicle. people will reach level 5 to gain access to the full bonus and then use the standard suit if AoE modules will not come out in tandem with the pilot suits. The only thing you will need is an equipment slot with a repper for the emergency. |
mollerz
Minja Scouts
827
|
Posted - 2013.08.07 23:04:00 -
[25] - Quote
Aizen Intiki wrote:mollerz wrote:First of all, fixing my post was splitting hairs on the microscopic level Secondly, my pointless suggestion is exactly what you clumsily describe in your post declaring my post fixed. lolz. good job! 1: Sounds like that hurts like hell 2: You said that there should be a pilot suit for every vehicle, I said that there should be a tiercide, then a suit made for every role, such as Medium that has a ROF increase for X weapon type, or a light frame that gets a higher optimal range for X weapon type. You must have read it wrong.
a light variant every vehicle class... LAV, HAV, Aerial (or however that shakes out).
|
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
357
|
Posted - 2013.08.07 23:04:00 -
[26] - Quote
shaman oga wrote:what's the point on have slots or not?you will use the suit inside a vehicle. people will reach level 5 to gain access to the full bonus and then use the standard suit if AoE modules will not come out in tandem with the pilot suits. The only thing you will need is an equipment slot with a repper for the emergency.
The AoE modules are for the Crusader suit, and only affects dropsuits, so your point? Like people has said, there's rumors about the suits getting modules that can affect the vehicle. Without a proper layout, those will be ineffective. |
Foxhound Elite
Seraphim Initiative..
296
|
Posted - 2013.08.07 23:05:00 -
[27] - Quote
... eh when's this suit supposed to come exactly? I just wanna know so I can spend my 700K+ saved SP for it on maybe boosting my Assault Dropship. Because. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
357
|
Posted - 2013.08.07 23:06:00 -
[28] - Quote
mollerz wrote:Aizen Intiki wrote:mollerz wrote:First of all, fixing my post was splitting hairs on the microscopic level Secondly, my pointless suggestion is exactly what you clumsily describe in your post declaring my post fixed. lolz. good job! 1: Sounds like that hurts like hell 2: You said that there should be a pilot suit for every vehicle, I said that there should be a tiercide, then a suit made for every role, such as Medium that has a ROF increase for X weapon type, or a light frame that gets a higher optimal range for X weapon type. You must have read it wrong. a light variant every vehicle class... LAV, HAV, Aerial (or however that shakes out).
Like I said, what's the point when They'll all do the same thing? |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
401
|
Posted - 2013.08.07 23:10:00 -
[29] - Quote
Aizen Intiki wrote:shaman oga wrote:what's the point on have slots or not?you will use the suit inside a vehicle. people will reach level 5 to gain access to the full bonus and then use the standard suit if AoE modules will not come out in tandem with the pilot suits. The only thing you will need is an equipment slot with a repper for the emergency. The AoE modules are for the Crusader suit, and only affects dropsuits, so your point? Like people has said, there's rumors about the suits getting modules that can affect the vehicle. Without a proper layout, those will be ineffective.
I've said AoE modules but i mean every kind of module different from the modules we have now that buffs the dropsuit or your handheld weapon. In every way new modules must come out with the pilot suit, that's my point. Be prepared to sink a lot of SP. |
Killar-12
Molon Labe. League of Infamy
433
|
Posted - 2013.08.07 23:12:00 -
[30] - Quote
Aizen Intiki wrote:mollerz wrote:Aizen Intiki wrote:mollerz wrote:First of all, fixing my post was splitting hairs on the microscopic level Secondly, my pointless suggestion is exactly what you clumsily describe in your post declaring my post fixed. lolz. good job! 1: Sounds like that hurts like hell 2: You said that there should be a pilot suit for every vehicle, I said that there should be a tiercide, then a suit made for every role, such as Medium that has a ROF increase for X weapon type, or a light frame that gets a higher optimal range for X weapon type. You must have read it wrong. a light variant every vehicle class... LAV, HAV, Aerial (or however that shakes out). Like I said, what's the point when They'll all do the same thing? Like rep tools some are best for Infantry others for vehicles, others for installations. |
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