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WhiskeyJack Otako
The Southern Legion
118
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Posted - 2013.08.06 20:37:00 -
[1] - Quote
After ~20 seconds in the MCC all players become friendly-killable. Friendly fire kills in the MCC are worth +50
So I spawn into the MCC and kill all the killables in that 20 seconds and leave it to continue the game. This solution would move the AFK crowd to the ground where they are killable by reds through a variety of methods.
And then... Once on the ground any one who stops moving for a minute or more in the red zone starts a normal red zone timer killing them if they don't move.
So then people could AFK in the MCC and on the ground, but not without risk of dying - which is the risk we all take and all want the AFKers to take. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
234
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Posted - 2013.08.06 20:47:00 -
[2] - Quote
This would fix AFK and redline snipers but you must remember that killing them would mean hurting your teams' clone count.
Increase MCC time to 60 seconds. After timer ends then you are kicked from the game AND you lose 5 fits (fits lost would be random). This would make way for players that actually want to play.
This would go for redline AFK too but instead of kicking them, there profile jumps up to max so they are detected by every enemy. As long as there is an enemy within your scopes AND you are in a squad of at least 3, this penalty won't effect you as you are providing recon for your squad mates.
But that's my take on the issue anyway.
`Sigh. Just another fun game of DUST.
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Oso Peresoso
RisingSuns
544
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Posted - 2013.08.06 20:53:00 -
[3] - Quote
ALPHA DECRIPTER wrote:This would fix AFK and redline snipers but you must remember that killing them would mean hurting your teams' clone count.
Some men just want to watch the world burn....
Also...
"meanwhile.. in Australia...[insert picture rotated 180 degrees]" |
WhiskeyJack Otako
The Southern Legion
122
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Posted - 2013.08.06 21:04:00 -
[4] - Quote
ALPHA DECRIPTER wrote:This would fix AFK and redline snipers but you must remember that killing them would mean hurting your teams' clone count.
As opposed to what they add now, this is a minimal consideration. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
235
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Posted - 2013.08.06 21:20:00 -
[5] - Quote
WhiskeyJack Otako wrote:ALPHA DECRIPTER wrote:This would fix AFK and redline snipers but you must remember that killing them would mean hurting your teams' clone count.
As opposed to what they add now, this is a minimal consideration.
Eh...true. The fact that you would get WPs too is nice but I expect players to just stay at the spawn screen for a few seconds then spawn at the MCC for some free kills Instead of spawning at the objective to stop a hack.
I feel simply kicking them out would be more efficient as doing so would allow useful players to join the battle and actually provide assistance. Not to mention, taking there fits would mean they lose ISK, AUR, and even officer weapons as a punishment.
To add on to my idea I suppose you could reduce the SP/sec to 0.5 while in the MCC so that getting kicked would net you only 10 SP + you lost 5 random fits.
The idea of actually punishing the AFKers is one that puts a smile on my face.
`Sigh. Just another fun game of DUST. |
low genius
the sound of freedom Renegade Alliance
252
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Posted - 2013.08.06 21:59:00 -
[6] - Quote
no points awarded, and no sp pulled while inside the redline. this is the answer. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
235
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Posted - 2013.08.06 22:37:00 -
[7] - Quote
low genius wrote:no points awarded, and no sp pulled while inside the redline. this is the answer.
funny thing is that this may actually work
`Sigh. Just another fun game of DUST. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
184
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Posted - 2013.08.06 22:46:00 -
[8] - Quote
WhiskeyJack Otako wrote:After ~20 seconds in the MCC all players become friendly-killable. Friendly fire kills in the MCC are worth +50.
And of course there wouldn't be a way at all to abuse it. You would just make it easier. 2 players. Wait for FF to be enabled: Kill, revive, repeat. |
Forlorn Destrier
Bullet Cluster
1309
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Posted - 2013.08.06 22:57:00 -
[9] - Quote
ALPHA DECRIPTER wrote:low genius wrote:no points awarded, and no sp pulled while inside the redline. this is the answer. funny thing is that this may actually work
`Sigh. Just another fun game of DUST .
At present, you can't tell if you are in the redline as there are no markers. This needs to be added as well so people who honestly don't know can move out of it. |
BL4CKST4R
WarRavens League of Infamy
956
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Posted - 2013.08.06 23:17:00 -
[10] - Quote
WhiskeyJack Otako wrote:After ~20 seconds in the MCC all players become friendly-killable. Friendly fire kills in the MCC are worth +50
So I spawn into the MCC and kill all the killables in that 20 seconds and leave it to continue the game. This solution would move the AFK crowd to the ground where they are killable by reds through a variety of methods.
And then... Once on the ground any one who stops moving for a minute or more in the red zone starts a normal red zone timer killing them if they don't move.
So then people could AFK in the MCC and on the ground, but not without risk of dying - which is the risk we all take and all want the AFKers to take.
Have friend make alt, join same match and MCC afk. Kill friend then revive him and wait 20 seconds kill him then revive; do this for 15 minutes for an easy 2250 WP. |
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WhiskeyJack Otako
The Southern Legion
122
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Posted - 2013.08.06 23:30:00 -
[11] - Quote
BL4CKST4R wrote:WhiskeyJack Otako wrote:After ~20 seconds in the MCC all players become friendly-killable. Friendly fire kills in the MCC are worth +50
So I spawn into the MCC and kill all the killables in that 20 seconds and leave it to continue the game. This solution would move the AFK crowd to the ground where they are killable by reds through a variety of methods.
And then... Once on the ground any one who stops moving for a minute or more in the red zone starts a normal red zone timer killing them if they don't move.
So then people could AFK in the MCC and on the ground, but not without risk of dying - which is the risk we all take and all want the AFKers to take. Have friend make alt, join same match and MCC afk. Kill friend then revive him and wait 20 seconds kill him then revive; do this for 15 minutes for an easy 2250 WP.
Easily disrupted, and I would point out that during your example, no one is AFK. |
Sgt Buttscratch
G I A N T EoN.
588
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Posted - 2013.08.07 00:09:00 -
[12] - Quote
MMC AFK should be punished. Redline sniping, should be left as is, both teams can do it, snipers can be countered. This is their tactic, they should be able to PLAY how they want to. AFKers aren't playing, redline snipers are. After what they did with the sniper damage, the Thales is the only one that hits like a sniper(charge does IF you head shot), and **** you if you think I'm taking my thales out on the field with all the bull **** infantry crap going on, mass driver spams, forge spams, lav spams, poor poor hit detection and aiming ..oh yeah and INVISIBLE PLAYERS, **** that |
Stile451
Red Star. EoN.
165
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Posted - 2013.08.07 01:15:00 -
[13] - Quote
Why do you want to treat a symptom instead of giving the cure? The reason people AFK is because it isn't all that rewarding to actively participate(you get 3x more SP for showing up than you do for getting a 1000 WP game).
Why grind when you can do other things with your time and build your SP in the background?
Need to do the dishes? AFK. Need to do the laundry? AFK. Need to cook? AFK. Going to eat? AFK. Want to watch TV? AFK. Want to play a PC game? AFK. Want to play another console? AFK. Read a book? AFK.
AFK is the answer to the question of Dust 514. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
236
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Posted - 2013.08.07 02:25:00 -
[14] - Quote
Sgt Buttscratch wrote:MMC AFK should be punished. Redline sniping, should be left as is, both teams can do it, snipers can be countered. This is their tactic, they should be able to PLAY how they want to. AFKers aren't playing, redline snipers are. After what they did with the sniper damage, the Thales is the only one that hits like a sniper(charge does IF you head shot), and **** you if you think I'm taking my thales out on the field with all the bull **** infantry crap going on, mass driver spams, forge spams, lav spams, poor poor hit detection and aiming ..oh yeah and INVISIBLE PLAYERS, **** that
Well my idea would actually allow redline snipers to keep doing there thing as they would almost always be looking at an enemy. If not then the game would count them as AFK after a full minute as they have now value at that time. How one plays is not my issue but that fact that there are those that just won't play. I switch to a sniper loadout from time to time so I feel your pain and wouldn't ask you to risk yourself in an unfair environment. The game still needs tweaking but I feel CCP will get us where we're going in due time. Hopefully when we get there, there will be no need to redline snipe... hell, we may not even HAVE a redline when we get there lol.
`Sigh. Just another fun game of DUST. |
Forlorn Destrier
Bullet Cluster
1311
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Posted - 2013.08.07 14:44:00 -
[15] - Quote
BL4CKST4R wrote:WhiskeyJack Otako wrote:After ~20 seconds in the MCC all players become friendly-killable. Friendly fire kills in the MCC are worth +50
So I spawn into the MCC and kill all the killables in that 20 seconds and leave it to continue the game. This solution would move the AFK crowd to the ground where they are killable by reds through a variety of methods.
And then... Once on the ground any one who stops moving for a minute or more in the red zone starts a normal red zone timer killing them if they don't move.
So then people could AFK in the MCC and on the ground, but not without risk of dying - which is the risk we all take and all want the AFKers to take. Have friend make alt, join same match and MCC afk. Kill friend then revive him and wait 20 seconds kill him then revive; do this for 15 minutes for an easy 2250 WP.
You can't perma revive - the friend couldn't be AFK. Also, you'd have to be lucky to get into the same side of the same match as well. Possible, but not consistent and a lot of work. |
BL4CKST4R
WarRavens League of Infamy
959
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Posted - 2013.08.07 15:00:00 -
[16] - Quote
Forlorn Destrier wrote:BL4CKST4R wrote:WhiskeyJack Otako wrote:After ~20 seconds in the MCC all players become friendly-killable. Friendly fire kills in the MCC are worth +50
So I spawn into the MCC and kill all the killables in that 20 seconds and leave it to continue the game. This solution would move the AFK crowd to the ground where they are killable by reds through a variety of methods.
And then... Once on the ground any one who stops moving for a minute or more in the red zone starts a normal red zone timer killing them if they don't move.
So then people could AFK in the MCC and on the ground, but not without risk of dying - which is the risk we all take and all want the AFKers to take. Have friend make alt, join same match and MCC afk. Kill friend then revive him and wait 20 seconds kill him then revive; do this for 15 minutes for an easy 2250 WP. You can't perma revive - the friend couldn't be AFK. Also, you'd have to be lucky to get into the same side of the same match as well. Possible, but not consistent and a lot of work.
Factional warfare. |
drake sadani
Tacti-corp
58
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Posted - 2013.08.07 15:20:00 -
[17] - Quote
why not just drop them out of the mcc at a 60 second count . if they are not there then they just go splat |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
236
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Posted - 2013.08.07 15:58:00 -
[18] - Quote
drake sadani wrote:why not just drop them out of the mcc at a 60 second count . if they are not there then they just go splat lol I like this one.
`Sigh. Just another fun game of DUST. |
Eris Ernaga
Super Nerds
387
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Posted - 2013.08.07 16:14:00 -
[19] - Quote
WhiskeyJack Otako wrote:After ~20 seconds in the MCC all players become friendly-killable. Friendly fire kills in the MCC are worth +50
So I spawn into the MCC and kill all the killables in that 20 seconds and leave it to continue the game. This solution would move the AFK crowd to the ground where they are killable by reds through a variety of methods.
And then... Once on the ground any one who stops moving for a minute or more in the red zone starts a normal red zone timer killing them if they don't move.
So then people could AFK in the MCC and on the ground, but not without risk of dying - which is the risk we all take and all want the AFKers to take.
nope |
Forlorn Destrier
Bullet Cluster
1312
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Posted - 2013.08.07 17:29:00 -
[20] - Quote
BL4CKST4R wrote:Forlorn Destrier wrote:BL4CKST4R wrote:WhiskeyJack Otako wrote:After ~20 seconds in the MCC all players become friendly-killable. Friendly fire kills in the MCC are worth +50
So I spawn into the MCC and kill all the killables in that 20 seconds and leave it to continue the game. This solution would move the AFK crowd to the ground where they are killable by reds through a variety of methods.
And then... Once on the ground any one who stops moving for a minute or more in the red zone starts a normal red zone timer killing them if they don't move.
So then people could AFK in the MCC and on the ground, but not without risk of dying - which is the risk we all take and all want the AFKers to take. Have friend make alt, join same match and MCC afk. Kill friend then revive him and wait 20 seconds kill him then revive; do this for 15 minutes for an easy 2250 WP. You can't perma revive - the friend couldn't be AFK. Also, you'd have to be lucky to get into the same side of the same match as well. Possible, but not consistent and a lot of work. Factional warfare.
You still can't perma revivie. You can only do this maybe 2 or three times before they have to spawn again. You're still not AFK. |
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Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
86
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Posted - 2013.08.07 18:41:00 -
[21] - Quote
ALPHA DECRIPTER wrote:low genius wrote:no points awarded, and no sp pulled while inside the redline. this is the answer. funny thing is that this may actually work
`Sigh. Just another fun game of DUST .
What about when you're redlined?
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drake sadani
Tacti-corp
60
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Posted - 2013.08.07 18:56:00 -
[22] - Quote
Shattered Mirage wrote:ALPHA DECRIPTER wrote:low genius wrote:no points awarded, and no sp pulled while inside the redline. this is the answer. funny thing is that this may actually work
`Sigh. Just another fun game of DUST . What about when you're redlined?
do better next time ? |
Justine Oma-Lyndel
Raven Accord Black Core Alliance
7
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Posted - 2013.08.07 21:38:00 -
[23] - Quote
What BF3 did to Mortar redliners should be implemented.
unable to fire from redline or use equipment.
AFKers. Boot after 30sec from controller being unresponsive (not hitting buttons) <--could still be "exploited" but least you'll kick a few.
WoW had mark players as AFK, like vote to kick if enough people vote someone as afk they're booted. Some games being afk too often creates a ban on that account, do this also. If you don't want to be that harsh and ban then create something that can be seen on character profiles; "Kicked from game _ Times" "AFK'd from match _ Times"
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Ferindar
The Malevolent Monkey Militia
4
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Posted - 2013.08.07 22:55:00 -
[24] - Quote
drake sadani wrote:Shattered Mirage wrote:ALPHA DECRIPTER wrote:low genius wrote:no points awarded, and no sp pulled while inside the redline. this is the answer. funny thing is that this may actually work
`Sigh. Just another fun game of DUST . What about when you're redlined? do better next time ?
This guy must redline plink, or run with proto stompers.
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Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
88
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Posted - 2013.08.08 05:25:00 -
[25] - Quote
Ferindar wrote:drake sadani wrote:Shattered Mirage wrote:ALPHA DECRIPTER wrote:low genius wrote:no points awarded, and no sp pulled while inside the redline. this is the answer. funny thing is that this may actually work
`Sigh. Just another fun game of DUST . What about when you're redlined? do better next time ? This guy must redline plink, or run with proto stompers.
Not completely sure who you're responding to so, I'll keep quiet for now.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1792
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Posted - 2013.08.08 05:50:00 -
[26] - Quote
If you penalize SP gain in general inside the redline, you've effectively screwed over every player that bothers to try to fight back on a redlined team (remember proto-stomping).
The people on the losing side effectively get no SP if you turn of SP-gain in the redline. That would make people drop rather than try to fight back at the point where they're redline (why fight back for no gain?). The empty slots on their team would get filled my solo players (often new players) that would then be getting thrust into losing games with no SP-gain. It would screw over new-player retention in that respect, if any game you join solo is likely to be on the losing side.
I'd keep the redlining problem in mind when you try to devise penalties for people existing inside of it. |
Spectre-M
The Generals EoN.
25
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Posted - 2013.08.08 06:46:00 -
[27] - Quote
Zeylon Rho wrote:If you penalize SP gain in general inside the redline, you've effectively screwed over every player that bothers to try to fight back on a redlined team (remember proto-stomping).
The people on the losing side effectively get no SP if you turn of SP-gain in the redline. That would make people drop rather than try to fight back at the point where they're redline (why fight back for no gain?). The empty slots on their team would get filled my solo players (often new players) that would then be getting thrust into losing games with no SP-gain. It would screw over new-player retention in that respect, if any game you join solo is likely to be on the losing side.
I'd keep the redlining problem in mind when you try to devise penalties for people existing inside of it.
A timer based on how long either thumb stick has been used. Maybe a 5 minute timer for bathroom breaks so you don't get kicked while in the can. Pun intended.
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Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
17
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Posted - 2013.08.08 10:38:00 -
[28] - Quote
MCC should be out of bounds, since there is nothing useful you can do from there. Fifteen seconds to jump or else. |
Cyzad4
Blackfish Corp.
11
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Posted - 2013.08.08 12:21:00 -
[29] - Quote
I've always thought the MCC should be more of a literal dropship... 30 secs in MCC = you get dropped out (like the turd player you are) 1-2 min afk = get booted from the match afk in consecutive matches = start losing random fits 1 game = booted 2 games = booted, -2 fits 3 games = booted, -5 fits, -10% sp for 2 matches and so on... |
IIphalanxII
Amarr Templars Amarr Empire
0
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Posted - 2013.08.08 12:24:00 -
[30] - Quote
kill passive sp= NO AFK...and boost active sp and you're done. |
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