|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
234
|
Posted - 2013.08.06 20:47:00 -
[1] - Quote
This would fix AFK and redline snipers but you must remember that killing them would mean hurting your teams' clone count.
Increase MCC time to 60 seconds. After timer ends then you are kicked from the game AND you lose 5 fits (fits lost would be random). This would make way for players that actually want to play.
This would go for redline AFK too but instead of kicking them, there profile jumps up to max so they are detected by every enemy. As long as there is an enemy within your scopes AND you are in a squad of at least 3, this penalty won't effect you as you are providing recon for your squad mates.
But that's my take on the issue anyway.
`Sigh. Just another fun game of DUST.
|
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
235
|
Posted - 2013.08.06 21:20:00 -
[2] - Quote
WhiskeyJack Otako wrote:ALPHA DECRIPTER wrote:This would fix AFK and redline snipers but you must remember that killing them would mean hurting your teams' clone count.
As opposed to what they add now, this is a minimal consideration.
Eh...true. The fact that you would get WPs too is nice but I expect players to just stay at the spawn screen for a few seconds then spawn at the MCC for some free kills Instead of spawning at the objective to stop a hack.
I feel simply kicking them out would be more efficient as doing so would allow useful players to join the battle and actually provide assistance. Not to mention, taking there fits would mean they lose ISK, AUR, and even officer weapons as a punishment.
To add on to my idea I suppose you could reduce the SP/sec to 0.5 while in the MCC so that getting kicked would net you only 10 SP + you lost 5 random fits.
The idea of actually punishing the AFKers is one that puts a smile on my face.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
235
|
Posted - 2013.08.06 22:37:00 -
[3] - Quote
low genius wrote:no points awarded, and no sp pulled while inside the redline. this is the answer.
funny thing is that this may actually work
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
236
|
Posted - 2013.08.07 02:25:00 -
[4] - Quote
Sgt Buttscratch wrote:MMC AFK should be punished. Redline sniping, should be left as is, both teams can do it, snipers can be countered. This is their tactic, they should be able to PLAY how they want to. AFKers aren't playing, redline snipers are. After what they did with the sniper damage, the Thales is the only one that hits like a sniper(charge does IF you head shot), and **** you if you think I'm taking my thales out on the field with all the bull **** infantry crap going on, mass driver spams, forge spams, lav spams, poor poor hit detection and aiming ..oh yeah and INVISIBLE PLAYERS, **** that
Well my idea would actually allow redline snipers to keep doing there thing as they would almost always be looking at an enemy. If not then the game would count them as AFK after a full minute as they have now value at that time. How one plays is not my issue but that fact that there are those that just won't play. I switch to a sniper loadout from time to time so I feel your pain and wouldn't ask you to risk yourself in an unfair environment. The game still needs tweaking but I feel CCP will get us where we're going in due time. Hopefully when we get there, there will be no need to redline snipe... hell, we may not even HAVE a redline when we get there lol.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
236
|
Posted - 2013.08.07 15:58:00 -
[5] - Quote
drake sadani wrote:why not just drop them out of the mcc at a 60 second count . if they are not there then they just go splat lol I like this one.
`Sigh. Just another fun game of DUST. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
239
|
Posted - 2013.08.08 15:05:00 -
[6] - Quote
Korvin Lomont wrote:Zeylon Rho wrote:If you penalize SP gain in general inside the redline, you've effectively screwed over every player that bothers to try to fight back on a redlined team (remember proto-stomping).
The people on the losing side effectively get no SP if you turn of SP-gain in the redline. That would make people drop rather than try to fight back at the point where they're redline (why fight back for no gain?). The empty slots on their team would get filled my solo players (often new players) that would then be getting thrust into losing games with no SP-gain. It would screw over new-player retention in that respect, if any game you join solo is likely to be on the losing side.
I'd keep the redlining problem in mind when you try to devise penalties for people existing inside of it. From my experience most don't even try to fight back most will be sitting ducks in the redline trying to snipe, thats not fighting back as ths will never result in pushback of the enemy. Hell I have seen this in domination matches after they lost their objective the first time the whole team falls back in the redline thats basicly selfredlining!!.
You gotta keep in mind that some of those snipers are specced that way so having them switch to a free fit wouldn't be very effective at all. As for the rest the "selfredline" well... they really need to put the dam game down.
I suppose b4 thinking of the redline in general we should first look at the MCC campers.
So far the suggestions have been:
- Fall from MCC after X sec.
- Become killable by teammates after X sec.
- Get kicked from game after X sec.
- Reduce SP gain while in MCC.
I say combine C and D.
`Sigh. Just another fun game of DUST. |
|
|
|