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Absolute Idiom II
Greatness Achieved Through Training EoN.
320
|
Posted - 2013.08.06 16:29:00 -
[1] - Quote
New Active SP reward system
Active SP is currently awarded at: 5 SP per second + 1 SP per WP.
I think that this is the main reason for the proliferation of AFK SP farming. The difference between ZERO effort and some effort is negligable because the majority of your SP is earned for simply being in the match.
If a player were to AFK only, they will manage to hit the weekly cap in 10.6 hours. A player earning a consistent 3000 WP per hour (1000 SP per skirmish or 750 WP per Ambush) would cap out in 9.1 hours. Clearly 1.5 hours saved is not a great way to incentivise or reward playing.
We can see this demonstrated in the following chart: http://i.imgur.com/ZuO7o1j.png?1
I'd like to consider 3 alternatives:
A) 5 SP per second + 1 SP per WP [now] B) 3 SP per second + 3 SP per WP C) 2 SP per second + 5 SP per WP D) 2 SP per second + 10 SP per WP
Chart: http://i.imgur.com/FfZz3P6.png?1 Table: http://i.imgur.com/mJXD3RT.png?1
These alternatives really reward active players a lot more; and allow many more players to reach the cap. AFK activity will drop right off, since it becomes dramatically suboptimal.
Are there any of these that you prefer the look of? Any other options you'd like to see? I feel pretentious enough today to ask you to like the choices in the posts to follow. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
320
|
Posted - 2013.08.06 16:29:00 -
[2] - Quote
A) 5 SP per second + 1 SP per WP [now] |
Absolute Idiom II
Greatness Achieved Through Training EoN.
320
|
Posted - 2013.08.06 16:30:00 -
[3] - Quote
B) 3 SP per second + 3 SP per WP |
Absolute Idiom II
Greatness Achieved Through Training EoN.
320
|
Posted - 2013.08.06 16:31:00 -
[4] - Quote
C) 2 SP per second + 5 SP per WP |
Absolute Idiom II
Greatness Achieved Through Training EoN.
320
|
Posted - 2013.08.06 16:32:00 -
[5] - Quote
D) 2 SP per second + 10 SP per WP |
Stands Alone
Ultramarine Corp
62
|
Posted - 2013.08.06 16:38:00 -
[6] - Quote
B |
Spycrab Potato
Hold-Your-Fire
189
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Posted - 2013.08.06 17:12:00 -
[7] - Quote
B, because it allows people who play to reach the cap in a reasonable time while discouraging AFK farming. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
332
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Posted - 2013.08.06 17:35:00 -
[8] - Quote
I actually prefer option D. Massive nerf to AFKing, and massive boost to active players. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
393
|
Posted - 2013.08.06 17:36:00 -
[9] - Quote
let's make an example of a match of 10 minutes and 1000 wp
A) 600 sec * 5sp + 1000 wp * 1sp= 4000 sp B) 600 sec * 3sp + 1000 wp * 3sp= 4800 sp C) 600 sec * 2sp + 1000 wp * 5sp= 6200 sp D) 600 sec * 2sp + 1000 wp * 10sp= 11200 sp
E) 600 sec * 2sp + 1000 wp * 4sp= 5200 sp F) 600 sec * 1sp + 1000 wp * 5sp= 5600 sp
can i pick option E or F? |
Absolute Idiom II
Greatness Achieved Through Training EoN.
336
|
Posted - 2013.08.06 18:00:00 -
[10] - Quote
shaman oga wrote:let's make an example of a match of 10 minutes and 1000 wp
A) 600 sec * 5sp + 1000 wp * 1sp= 4000 sp B) 600 sec * 3sp + 1000 wp * 3sp= 4800 sp C) 600 sec * 2sp + 1000 wp * 5sp= 6200 sp D) 600 sec * 2sp + 1000 wp * 10sp= 11200 sp
E) 600 sec * 2sp + 1000 wp * 4sp= 5200 sp F) 600 sec * 1sp + 1000 wp * 5sp= 5600 sp
can i pick option E or F?
Sure. But the thing is you also want to consider 0 WP (AFKing) and medium skilled players. Your example is the top end.
It's pretty close to option C though, in effect. I purposefully chose very different examples to demonstrate the principles. I'll knock up some graphs/tables tomorrow for you if you like. |
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ZDub 303
TeamPlayers EoN.
1491
|
Posted - 2013.08.06 18:10:00 -
[11] - Quote
What would be even better is a graduated SP/WP mechanics so you reward skill without penalizing lack of it.
0 - 500 WP = 8 SP/WP (4000 SP) 500 - 1000 WP = 4 SP/WP (2000 SP) 1000+ WP = 2 SP/WP
all of this + 1 SP/s in battle.
So you discourage WP farming, while still rewarding participation and skill. However, the first 500 WP gets you the bulk of your SP, so unskilled players making 0-500 WP per battle aren't totally boned.
So 1345 WP in a 10 minute battle would net you
600 WP base + 4000 SP (0 - 500 WP) + 2000 SP (500 - 1000 WP) + 690 SP (1000 - 1345 WP)
For a total of: 7290 SP |
Oso Peresoso
RisingSuns
541
|
Posted - 2013.08.06 18:13:00 -
[12] - Quote
the problem is, the WP system is not perfect. Making WP the cornerstone, rather than auxillary to the SP gain opens up a host of problems, because now WP trumps winning, or playing the way you want to play, or anything else. You don't get WP for NOT DYING. There are a ton of other things you don't get WP for.
Basically you can do really well in a match, not die very much, and not be AFK the whole time, and end up suddenly with a fraction of the SP of anyone in a logi suit, or someone that played a suicide shotgun scout the whole game, because now WP are 50 or 80% of your SP gain instead of 20%.
Its a great idea but it would cause the WP metagame to completely dominate player behavior even more than it already does. It would be much better to just start kicking people for being AFK (and the detection system doesn't need to be an easily-exploited, naive thing). |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
89
|
Posted - 2013.08.06 18:14:00 -
[13] - Quote
Absolute Idiom II wrote:New Active SP reward system Active SP is currently awarded at: 5 SP per second + 1 SP per WP. I think that this is the main reason for the proliferation of AFK SP farming. The difference between ZERO effort and some effort is negligable because the majority of your SP is earned for simply being in the match. If a player were to AFK only, they will manage to hit the weekly cap in 10.6 hours. A player earning a consistent 3000 WP per hour (1000 SP per skirmish or 750 WP per Ambush) would cap out in 9.1 hours. Clearly 1.5 hours saved is not a great way to incentivise or reward playing. We can see this demonstrated in the following chart: http://i.imgur.com/ZuO7o1j.png?1I'd like to consider 3 alternatives: A) 5 SP per second + 1 SP per WP [now] B) 3 SP per second + 3 SP per WP C) 2 SP per second + 5 SP per WP D) 2 SP per second + 10 SP per WP Chart: http://i.imgur.com/FfZz3P6.png?1Table: http://i.imgur.com/yXpO8Po.png?1These alternatives really reward active players a lot more; and allow many more players to reach the cap. AFK activity will drop right off, since it becomes dramatically suboptimal. Are there any of these that you prefer the look of? Any other options you'd like to see? I feel pretentious enough today to ask you to like the choices in the posts to follow. If we were to include a role bonus to WP gain, like players in Assault and Basic Medium frames earning extra WPs for a kill, then something like option C would be good, *and* encourage people to player their roles.
I can hear the outcry from the Slayer-Logis. . .
|
ZDub 303
TeamPlayers EoN.
1491
|
Posted - 2013.08.06 18:16:00 -
[14] - Quote
Oso Peresoso wrote:the problem is, the WP system is not perfect. Making WP the cornerstone, rather than auxillary to the SP gain opens up a host of problems, because now WP trumps winning, or playing the way you want to play, or anything else. You don't get WP for NOT DYING. There are a ton of other things you don't get WP for.
Basically you can do really well in a match, not die very much, and not be AFK the whole time, and end up suddenly with a fraction of the SP of anyone in a logi suit, or someone that played a suicide shotgun scout the whole game, because now WP are 50 or 80% of your SP gain instead of 20%.
Its a great idea but it would cause the WP metagame to completely dominate player behavior even more than it already does. It would be much better to just start kicking people for being AFK (and the detection system doesn't need to be an easily-exploited, naive thing).
An SP bonus for winning a match might come in handy here then?
|
Meeko Fent
Seituoda Taskforce Command Caldari State
531
|
Posted - 2013.08.06 18:26:00 -
[15] - Quote
Absolute Idiom II wrote:D) 2 SP per second + 10 SP per WP Dish Juan. |
Stands Alone
Ultramarine Corp
62
|
Posted - 2013.08.06 19:22:00 -
[16] - Quote
I picked B. why?
Copy and pasted my reply to a similar post
what about when your team gets proto-stomped or steamrolled by a proto squad or two very organized squads? you get what? usually most stomped teams come out with the top player at 600 wp give or take 200... so the stomped team gets no WPs... also new small corps with not enough manpower for a good squad at any time of the day will be sacrificing SP/WP because they cant even compete with the proto/manpower heavy corps. making the powerful corps even more powerful, due to small corp players wanting to have a full organized squad at anytime of the day but cant, so the will keep getting stomped by increasingly growing massive corps that have the manpower for full squads 24/7 |
Absolute Idiom II
Greatness Achieved Through Training EoN.
352
|
Posted - 2013.08.06 21:20:00 -
[17] - Quote
Yes, there's definitely a balance to be struck between rewarding WP/playing and not ending up 'punishing' those matches where you just get outclassed or you just have a playstyle that assists the team to win but is not reflected in WP awards. |
Stands Alone
Ultramarine Corp
64
|
Posted - 2013.08.06 23:02:00 -
[18] - Quote
Absolute Idiom II wrote:Yes, there's definitely a balance to be struck between rewarding WP/playing and not ending up 'punishing' those matches where you just get outclassed or you just have a playstyle that assists the team to win but is not reflected in WP awards.
good point... dropship pilots will suffer |
SponkSponkSponk
The Southern Legion
153
|
Posted - 2013.08.06 23:48:00 -
[19] - Quote
Happy with B, C or D.
Needs +10% skill points and income for the match if your team wins. |
Stile451
Red Star. EoN.
165
|
Posted - 2013.08.07 01:01:00 -
[20] - Quote
C and D are better for me, but that would prevent a lot of players from hitting the weekly cap.
I would choose 5 SP/s and 5 SP/WP. This would be beneficial to all skill sets and significantly reduce the grind for veterans. |
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Killar-12
Molon Labe. League of Infamy
430
|
Posted - 2013.08.07 01:14:00 -
[21] - Quote
ZDub 303 wrote:What would be even better is a graduated SP/WP mechanics so you reward skill without penalizing lack of it.
0 - 500 WP = 8 SP/WP (4000 SP) 500 - 1000 WP = 4 SP/WP (2000 SP) 1000+ WP = 2 SP/WP
all of this + 1 SP/s in battle.
So you discourage WP farming, while still rewarding participation and skill. However, the first 500 WP gets you the bulk of your SP, so unskilled players making 0-500 WP per battle aren't totally boned.
So 1345 WP in a 10 minute battle would net you
600 WP base + 4000 SP (0 - 500 WP) + 2000 SP (500 - 1000 WP) + 690 SP (1000 - 1345 WP)
For a total of: 7290 SP I like this it make WP important but doesn't punish new players altogether, but I'd say 2.5 WP/sec which means it would take 150 per minute so they would only gain 1,500 SP passively in that 10 mins in stead of 600 because the new/inexperienced player might only get 450ish WPso that would mean 3,600 SP + 1,500WP and it would take x2 as long to AFK OR 10 SP/WP for 0-400 5 SP/WP for 400-800 2 SP/WP for 800-2,000 1 SP/WP for 2,000+ (just to pervent boosting even more) helps new guys even more
ISK 500 ISK/ WP for 0-500 250 ISK/WP for 500-1000 100 ISK/WP for 1000+ also +25% for a win in pubs or 50% for a win in FW/PC and no ISK for a loss but SP is only halved |
Absolute Idiom II
Greatness Achieved Through Training EoN.
373
|
Posted - 2013.08.07 08:46:00 -
[22] - Quote
Stile451 wrote:C and D are better for me, but that would prevent a lot of players from hitting the weekly cap.
I would choose 5 SP/s and 5 SP/WP. This would be beneficial to all skill sets and significantly reduce the grind for veterans.
I think the issue with 5/5 would be that you wouldn't reduce the incentive to AFK to hit the cap. I freely admit to taking advantage of AFKing; and going to 5/5 wouldn't stop be at all. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
373
|
Posted - 2013.08.07 08:54:00 -
[23] - Quote
What if the winning team received a flat bonus of say 1000 SP to each player? That way you can play to win even if you don't end up earning all that many WP during the battle.
I think a flat bonus would be better than a simple multiplier of say 1.5x. A multiplier still mostly rewards those at the top of the score board.
So you end up with WP being your performance related pay and winning being a (significant) flat bonus. |
Stands Alone
Ultramarine Corp
68
|
Posted - 2013.08.07 22:30:00 -
[24] - Quote
Absolute Idiom II wrote:What if the winning team received a flat bonus of say 1000 SP to each player? That way you can play to win even if you don't end up earning all that many WP during the battle.
I think a flat bonus would be better than a simple multiplier of say 1.5x. A multiplier still mostly rewards those at the top of the score board.
So you end up with WP being your performance related pay and winning being a (significant) flat bonus.
i could see this exclusive to FW/PC but not pub matches |
Killar-12
Molon Labe. League of Infamy
432
|
Posted - 2013.08.07 22:33:00 -
[25] - Quote
Absolute Idiom II wrote:What if the winning team received a flat bonus of say 1000 SP to each player? That way you can play to win even if you don't end up earning all that many WP during the battle.
I think a flat bonus would be better than a simple multiplier of say 1.5x. A multiplier still mostly rewards those at the top of the score board.
So you end up with WP being your performance related pay and winning being a (significant) flat bonus. I like this Idea +1 again. |
Viktor Zokas
187.
143
|
Posted - 2013.08.07 22:37:00 -
[26] - Quote
Absolute Idiom II wrote:New Active SP reward system Active SP is currently awarded at: 5 SP per second + 1 SP per WP. I think that this is the main reason for the proliferation of AFK SP farming. The difference between ZERO effort and some effort is negligable because the majority of your SP is earned for simply being in the match. If a player were to AFK only, they will manage to hit the weekly cap in 10.6 hours. A player earning a consistent 3000 WP per hour (1000 SP per skirmish or 750 WP per Ambush) would cap out in 9.1 hours. Clearly 1.5 hours saved is not a great way to incentivise or reward playing. We can see this demonstrated in the following chart: http://i.imgur.com/ZuO7o1j.png?1I'd like to consider 3 alternatives: A) 5 SP per second + 1 SP per WP [now] B) 3 SP per second + 3 SP per WP C) 2 SP per second + 5 SP per WP D) 2 SP per second + 10 SP per WP Chart: http://i.imgur.com/FfZz3P6.png?1Table: http://i.imgur.com/yXpO8Po.png?1These alternatives really reward active players a lot more; and allow many more players to reach the cap. AFK activity will drop right off, since it becomes dramatically suboptimal. Are there any of these that you prefer the look of? Any other options you'd like to see? I feel pretentious enough today to ask you to like the choices in the posts to follow.
Or just make the difference in isk earned and SP earned from winning vs. losing. Remove the passive sp and isk gains. |
castba
Penguin's March
53
|
Posted - 2013.08.07 22:47:00 -
[27] - Quote
I like B because it still gives new players a chance at some decent SP per match whilst considerably upping the reward for playing well. Of greater benefit would be a 1.75x bonus to SP for the winning team. Would offer great incentive to play for the win instead of afking. |
Stile451
Red Star. EoN.
168
|
Posted - 2013.08.08 00:04:00 -
[28] - Quote
Absolute Idiom II wrote:Stile451 wrote:C and D are better for me, but that would prevent a lot of players from hitting the weekly cap.
I would choose 5 SP/s and 5 SP/WP. This would be beneficial to all skill sets and significantly reduce the grind for veterans. I think the issue with 5/5 would be that you wouldn't reduce the incentive to AFK to hit the cap. I freely admit to taking advantage of AFKing; and going to 5/5 wouldn't stop be at all. It's not about reducing the incentive to AFK, it's about increasing the incentive to want to play. You can carry your team and you're barely rewarded for it(thus 5/5 although 5/10 would reduce the grind even further - the fact that we call it a grind says something in and of itself).
That being said you can't cut out those players who don't rack up the WP every game whether they are new or playing a role that doesn't give you many WP such as a dropship pilot or being a distraction. |
Killar-12
Molon Labe. League of Infamy
434
|
Posted - 2013.08.08 00:19:00 -
[29] - Quote
Stile451 wrote:Absolute Idiom II wrote:Stile451 wrote:C and D are better for me, but that would prevent a lot of players from hitting the weekly cap.
I would choose 5 SP/s and 5 SP/WP. This would be beneficial to all skill sets and significantly reduce the grind for veterans. I think the issue with 5/5 would be that you wouldn't reduce the incentive to AFK to hit the cap. I freely admit to taking advantage of AFKing; and going to 5/5 wouldn't stop be at all. It's not about reducing the incentive to AFK, it's about increasing the incentive to want to play. You can carry your team and you're barely rewarded for it(thus 5/5 although 5/10 would reduce the grind even further - the fact that we call it a grind says something in and of itself). That being said you can't cut out those players who don't rack up the WP every game whether they are new or playing a role that doesn't give you many WP such as a dropship pilot or being a distraction. Dust shouldn't be a part time job. I like being a distraction, that and AV/Demolitions, being a Scout/Logi. |
Silas Swakhammer
GamersForChrist Orion Empire
63
|
Posted - 2013.08.08 01:28:00 -
[30] - Quote
Option C (2 SP per second + 5 SP per WP), please. |
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