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Absolute Idiom II
Greatness Achieved Through Training EoN.
320
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Posted - 2013.08.06 16:29:00 -
[1] - Quote
New Active SP reward system
Active SP is currently awarded at: 5 SP per second + 1 SP per WP.
I think that this is the main reason for the proliferation of AFK SP farming. The difference between ZERO effort and some effort is negligable because the majority of your SP is earned for simply being in the match.
If a player were to AFK only, they will manage to hit the weekly cap in 10.6 hours. A player earning a consistent 3000 WP per hour (1000 SP per skirmish or 750 WP per Ambush) would cap out in 9.1 hours. Clearly 1.5 hours saved is not a great way to incentivise or reward playing.
We can see this demonstrated in the following chart: http://i.imgur.com/ZuO7o1j.png?1
I'd like to consider 3 alternatives:
A) 5 SP per second + 1 SP per WP [now] B) 3 SP per second + 3 SP per WP C) 2 SP per second + 5 SP per WP D) 2 SP per second + 10 SP per WP
Chart: http://i.imgur.com/FfZz3P6.png?1 Table: http://i.imgur.com/mJXD3RT.png?1
These alternatives really reward active players a lot more; and allow many more players to reach the cap. AFK activity will drop right off, since it becomes dramatically suboptimal.
Are there any of these that you prefer the look of? Any other options you'd like to see? I feel pretentious enough today to ask you to like the choices in the posts to follow. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
320
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Posted - 2013.08.06 16:29:00 -
[2] - Quote
A) 5 SP per second + 1 SP per WP [now] |
Absolute Idiom II
Greatness Achieved Through Training EoN.
320
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Posted - 2013.08.06 16:30:00 -
[3] - Quote
B) 3 SP per second + 3 SP per WP |
Absolute Idiom II
Greatness Achieved Through Training EoN.
320
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Posted - 2013.08.06 16:31:00 -
[4] - Quote
C) 2 SP per second + 5 SP per WP |
Absolute Idiom II
Greatness Achieved Through Training EoN.
320
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Posted - 2013.08.06 16:32:00 -
[5] - Quote
D) 2 SP per second + 10 SP per WP |
Absolute Idiom II
Greatness Achieved Through Training EoN.
332
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Posted - 2013.08.06 17:35:00 -
[6] - Quote
I actually prefer option D. Massive nerf to AFKing, and massive boost to active players. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
336
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Posted - 2013.08.06 18:00:00 -
[7] - Quote
shaman oga wrote:let's make an example of a match of 10 minutes and 1000 wp
A) 600 sec * 5sp + 1000 wp * 1sp= 4000 sp B) 600 sec * 3sp + 1000 wp * 3sp= 4800 sp C) 600 sec * 2sp + 1000 wp * 5sp= 6200 sp D) 600 sec * 2sp + 1000 wp * 10sp= 11200 sp
E) 600 sec * 2sp + 1000 wp * 4sp= 5200 sp F) 600 sec * 1sp + 1000 wp * 5sp= 5600 sp
can i pick option E or F?
Sure. But the thing is you also want to consider 0 WP (AFKing) and medium skilled players. Your example is the top end.
It's pretty close to option C though, in effect. I purposefully chose very different examples to demonstrate the principles. I'll knock up some graphs/tables tomorrow for you if you like. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
352
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Posted - 2013.08.06 21:20:00 -
[8] - Quote
Yes, there's definitely a balance to be struck between rewarding WP/playing and not ending up 'punishing' those matches where you just get outclassed or you just have a playstyle that assists the team to win but is not reflected in WP awards. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
373
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Posted - 2013.08.07 08:46:00 -
[9] - Quote
Stile451 wrote:C and D are better for me, but that would prevent a lot of players from hitting the weekly cap.
I would choose 5 SP/s and 5 SP/WP. This would be beneficial to all skill sets and significantly reduce the grind for veterans.
I think the issue with 5/5 would be that you wouldn't reduce the incentive to AFK to hit the cap. I freely admit to taking advantage of AFKing; and going to 5/5 wouldn't stop be at all. |
Absolute Idiom II
Greatness Achieved Through Training EoN.
373
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Posted - 2013.08.07 08:54:00 -
[10] - Quote
What if the winning team received a flat bonus of say 1000 SP to each player? That way you can play to win even if you don't end up earning all that many WP during the battle.
I think a flat bonus would be better than a simple multiplier of say 1.5x. A multiplier still mostly rewards those at the top of the score board.
So you end up with WP being your performance related pay and winning being a (significant) flat bonus. |
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Absolute Idiom II
No Free Pass
413
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Posted - 2013.08.14 08:48:00 -
[11] - Quote
I'm still interested in opinions on this proposal. Perhaps with enough momentum we can encourage CCP to make a change in this area? |
Absolute Idiom II
No Free Pass
413
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Posted - 2013.08.14 09:21:00 -
[12] - Quote
Make some reasonable assumptions and suggest something? Then say how you'd vary it dependent on what the actuals are? |
Absolute Idiom II
No Free Pass
413
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Posted - 2013.08.14 09:50:00 -
[13] - Quote
It's worth pointing out that even if you are given the exact averages for length of match and WP earned, there is going to be a wide variety around that average and so choosing some examples based upon reasonable assumptions is perfectly reasonable to do. |
Absolute Idiom II
No Free Pass
422
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Posted - 2013.08.14 14:12:00 -
[14] - Quote
SponkSponkSponk wrote:I endorse this idea, because quite frankly, the grinding last week was suicide-inducing.
Although (to be fair) I was away at a festival from Thurs-Mon - last week was the first time I never didn't hit cap. 40k SP short. |
Absolute Idiom II
No Free Pass
477
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Posted - 2013.08.22 17:46:00 -
[15] - Quote
So I featured in this week's highlights: https://forums.dust514.com/default.aspx?g=posts&m=1207154#post1207154
Come on guys, let's get some real momentum behind getting the Active SP system updated. Post your comments and like the relevant posts on page 1. |
Absolute Idiom II
No Free Pass
506
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Posted - 2013.08.23 07:14:00 -
[16] - Quote
Killar-12 wrote:could the OP look at either ZDub's, My, or the Logarithmic idea and add it to the OP?
I'll take some time later today to do this. |
Absolute Idiom II
No Free Pass
591
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Posted - 2013.09.03 13:21:00 -
[17] - Quote
Jaysyn Larrisen wrote:+1
Big fan of option D...might need some thin between C and D though.
The thing that caught my eye was your comment on incentivizing actually winning the match... I am a HUGE proponent of this. As long as losing teams and players aren't punished this could have a major positive impact on game play.
If teams are incentivized to win you get more folks on coms, more folks working together, and a whole host of shaped behavior. I also think that minor but noticeable rewards for squads in the form of extra WPs at the end of the game would be another idea to explore. Essentially, calculate normal individual WPs and for hitting certain thresholds (similar to getting an orbital) you. Get some ISK bonus.
You do already get a reward for being in a squad - you can get +10% WP for actions taking place close to the squad orders. |
Absolute Idiom II
SyNergy Gaming EoN.
860
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Posted - 2013.11.14 20:15:00 -
[18] - Quote
Given we've been asked to consider an SP rollover system, I'd like to bump this thread about *how* we earn our active SP.
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
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