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Killar-12
Molon Labe. League of Infamy
430
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Posted - 2013.08.07 01:14:00 -
[1] - Quote
ZDub 303 wrote:What would be even better is a graduated SP/WP mechanics so you reward skill without penalizing lack of it.
0 - 500 WP = 8 SP/WP (4000 SP) 500 - 1000 WP = 4 SP/WP (2000 SP) 1000+ WP = 2 SP/WP
all of this + 1 SP/s in battle.
So you discourage WP farming, while still rewarding participation and skill. However, the first 500 WP gets you the bulk of your SP, so unskilled players making 0-500 WP per battle aren't totally boned.
So 1345 WP in a 10 minute battle would net you
600 WP base + 4000 SP (0 - 500 WP) + 2000 SP (500 - 1000 WP) + 690 SP (1000 - 1345 WP)
For a total of: 7290 SP I like this it make WP important but doesn't punish new players altogether, but I'd say 2.5 WP/sec which means it would take 150 per minute so they would only gain 1,500 SP passively in that 10 mins in stead of 600 because the new/inexperienced player might only get 450ish WPso that would mean 3,600 SP + 1,500WP and it would take x2 as long to AFK OR 10 SP/WP for 0-400 5 SP/WP for 400-800 2 SP/WP for 800-2,000 1 SP/WP for 2,000+ (just to pervent boosting even more) helps new guys even more
ISK 500 ISK/ WP for 0-500 250 ISK/WP for 500-1000 100 ISK/WP for 1000+ also +25% for a win in pubs or 50% for a win in FW/PC and no ISK for a loss but SP is only halved |
![Killar-12 Killar-12](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Killar-12
Molon Labe. League of Infamy
432
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Posted - 2013.08.07 22:33:00 -
[2] - Quote
Absolute Idiom II wrote:What if the winning team received a flat bonus of say 1000 SP to each player? That way you can play to win even if you don't end up earning all that many WP during the battle.
I think a flat bonus would be better than a simple multiplier of say 1.5x. A multiplier still mostly rewards those at the top of the score board.
So you end up with WP being your performance related pay and winning being a (significant) flat bonus. I like this Idea +1 again. |
![Killar-12 Killar-12](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Killar-12
Molon Labe. League of Infamy
434
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Posted - 2013.08.08 00:19:00 -
[3] - Quote
Stile451 wrote:Absolute Idiom II wrote:Stile451 wrote:C and D are better for me, but that would prevent a lot of players from hitting the weekly cap.
I would choose 5 SP/s and 5 SP/WP. This would be beneficial to all skill sets and significantly reduce the grind for veterans. I think the issue with 5/5 would be that you wouldn't reduce the incentive to AFK to hit the cap. I freely admit to taking advantage of AFKing; and going to 5/5 wouldn't stop be at all. It's not about reducing the incentive to AFK, it's about increasing the incentive to want to play. You can carry your team and you're barely rewarded for it(thus 5/5 although 5/10 would reduce the grind even further - the fact that we call it a grind says something in and of itself). That being said you can't cut out those players who don't rack up the WP every game whether they are new or playing a role that doesn't give you many WP such as a dropship pilot or being a distraction. Dust shouldn't be a part time job. I like being a distraction, that and AV/Demolitions, being a Scout/Logi. |
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Killar-12
The Corporate Raiders
647
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Posted - 2013.08.23 02:53:00 -
[4] - Quote
Logarithms might be easier to code so I'd rather use a logarithmic system... |
![Killar-12 Killar-12](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Killar-12
The Corporate Raiders
647
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Posted - 2013.08.23 02:56:00 -
[5] - Quote
could the OP look at either ZDub's, My, or the Logarithmic idea and add it to the OP? |
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