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1721. Must Watch - in General Discussions [original thread]
Erryday while moderating the forums
- by CCP Falcon - at 2015.01.22 19:20:00
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1722. Announcement:Unscheduled server reboot at 14:30 UTC on January 22nd - in General Discussions [original thread]
Unstickying... all done now!
- by CCP Falcon - at 2015.01.22 16:46:00
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1723. Announcement:Unscheduled server reboot at 14:30 UTC on January 22nd - in General Discussions [original thread]
LHughes wrote: No.
- by CCP Falcon - at 2015.01.22 14:28:00
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1724. Announcement:Unscheduled server reboot at 14:30 UTC on January 22nd - in General Discussions [original thread]
The Tranquility server will be rebooted at 14:30 UTC today, January 22nd, to fix an issue that was introduced with the server update today. The unscheduled downtime should not last longer than 20 minutes, TQ is scheduled to be online and availabl...
- by CCP Falcon - at 2015.01.22 14:09:00
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1725. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Aeon Amadi wrote: - Any intentions on making the forward turret able to swivel 360 degrees as they did in closed beta? Always a pain to be stuck on the front gun with anything other than a small missile turret for use against other tanks. - P...
- by CCP Rattati - at 2015.01.22 09:40:00
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1726. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Godin Thekiller wrote: CCP Rattati wrote: Tesfa Alem wrote: A bit of side note, but since we are talking pre fit turrets, is it possible to get Vehicle locks? I really, really don't want blueberries jumping into my tank, one of the main...
- by CCP Rattati - at 2015.01.22 09:37:00
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1727. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Since you seem to have a guiderail now a couple notes. My spreadsheet was incomplete but I'm sure you can extrapolate my intent based on what I changed vs. What was kept from chrome. I am assuming you intend for these ne...
- by CCP Rattati - at 2015.01.22 09:17:00
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1728. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Monkey MAC wrote: Firstly, I'm glad your refitting small turrets as a compulsory item and I'm liking the specialisations your going for too. Just be careful with difference between solo and regular HAV, if solos aren't comparable to regulars ev...
- by CCP Rattati - at 2015.01.22 09:09:00
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1729. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
LAVALLOIS Nash wrote: I really like the entire idea, its well thought out. Now, im not a full time tanker, so I cant contribute that much in terms of CPU/PG balance, but there is one part I do want to comment on: CCP Rattati wrote: Phase...
- by CCP Rattati - at 2015.01.22 08:01:00
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1730. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: Aeon Amadi wrote: What's the plausibility of changing turret mechanics? For instance, the Fragmented Large Missile Turret having missiles that have bullet drop instead of firing straight? A bla...
- by CCP Rattati - at 2015.01.22 07:48:00
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1731. PC map changes? - in Feedback/Requests [original thread]
The maps are for "lore" reasons, does anyone object to randomizing this up a bit?
- by CCP Rattati - at 2015.01.22 07:43:00
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1732. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Our Resident Lore Keeper has started the naming thread https://forums.dust514.com/default.aspx?g=posts&m=2583546
- by CCP Rattati - at 2015.01.22 07:39:00
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1733. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Good stuff Yes, High/Low/Large Turret/Small Turret, have fixed OP. Existing modules can be changed relatively easily and I need the player base to propose changes to make them useful, as you all know I am not a big fan o...
- by CCP Rattati - at 2015.01.22 07:30:00
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1734. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Aeon Amadi wrote: What's the plausibility of changing turret mechanics? For instance, the Fragmented Large Missile Turret having missiles that have bullet drop instead of firing straight? A blaster that fires much slower with high damage rou...
- by CCP Rattati - at 2015.01.22 07:20:00
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1735. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
MINA Longstrike wrote: CCP Rattati wrote: 2) This will be contentious, all HAVs will have prefitted turrets as that is their intent as a Main Battle Tank. Are we talking talking 2 small turrets and 1 large turret? or are we talking unc...
- by CCP Rattati - at 2015.01.22 07:08:00
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1736. Change the APEX Atlas to use a HMG instead of forge gun - in Feedback/Requests [original thread]
These fittings, and in fact all of them, were based on the best advice from veteran players.
- by CCP Rattati - at 2015.01.22 06:53:00
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1737. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
True Adamance wrote: Alex-ZX wrote: As a future weapon I would add artillery turrets. U can't move while using them, so u are in a siege mode. It has to be a medium range turret to prevent redliners. To make it viable in the battlefield it s...
- by CCP Rattati - at 2015.01.22 06:50:00
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1738. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: CCP Rattati wrote: I have been discussing this with Xel. One normal HAV with 3 manned turrets - "will" win a solo HAV, just due to extra fire power One normal HAV with only driver - will have exactly the same fitting pow...
- by CCP Rattati - at 2015.01.22 06:42:00
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1739. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
True Adamance wrote: Jadek Menaheim wrote: Flagellant (madrugar hull) Lol, clever name for the Amarr tank Rattati. I wonder if True Adamance will approve of it too. Not even remotely. This is not Warhammer 40k. Who cares what True thi...
- by CCP Rattati - at 2015.01.22 06:27:00
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1740. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
STYLIE77 wrote: relevant thoughts I know the risks, and all the history. I believe there is a way to make this work. Vehicle players will have to realize that the progression will not be nearly as steep as before, and that there will be a...
- by CCP Rattati - at 2015.01.22 06:24:00
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