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13201. CCP will ignore you if... - in General Discussions [original thread]
I just thought I would make everyone feel a bit better here! We read the Forum constantly and a lot of information posted here is raised/discussed on our side for the benefit of the game. Because there isn't a DEV post in a thread does not mean it...
- by GM Vegas - at 2012.12.08 20:27:00
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13202. Hurp - in The Locker Room [original thread]
Moved into the Locker Room.
- by GM Vegas - at 2012.12.08 19:09:00
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13203. Difference between Instant battle and Mercenary in the battle finder - in Rookie Training Grounds [original thread]
Moved to the Training Ground
- by GM Vegas - at 2012.12.08 16:37:00
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13204. MAG2 would be... - in The Locker Room [original thread]
Guys, please try to keep the thread clean and as interesting for users as possible.
- by GM Vegas - at 2012.12.08 16:03:00
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13205. Vehicles, the silent killers? - in Feedback/Requests [original thread]
Moved to the Feedbacks/Suggestions Section.
- by GM Vegas - at 2012.12.08 14:00:00
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13206. Faster gameplay preaty please - in Feedback/Requests [original thread]
Moved to the feedback section.
- by CCP Frame - at 2012.12.08 02:11:00
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13207. LETS MAKE VEHICLES EVEN MORE UNPLAYABLE!!!! - in Feedback/Requests [original thread]
Cleanup in progress! EDIT : done. As usual, keep the discussion clean guys, thank you! Moving to feedback
- by GM Unicorn - at 2012.12.07 17:53:00
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13208. Sticky:Weekly CEO Community Spotlight - in Feedback/Requests [original thread]
This week's CEO interview is Zion TCD: http://www.dust514.com/beta/news/2012/12/ceo-spotlight-3/
- by CCP Frame - at 2012.12.07 06:28:00
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13209. Could there be some drop ship love in the future. :) - in General Discussions [original thread]
One of the things demoed during yesterday was improved lag compensation which allowed better placement of missiles' launch point. Now there's much less deviation.
- by CCP Cmdr Wang - at 2012.12.07 05:34:00
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13210. You can't fight in here. This is the War Room! - in The War Room [original thread]
Glad you guys got the reference.
- by CCP Cmdr Wang - at 2012.12.07 03:17:00
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13211. [BUG] Aurum being eaten on the market. - in Technical Support/Bugs [original thread]
Everything should be fine now guys. As usual, [email protected] is the venue for those problems :)
- by GM Unicorn - at 2012.12.06 20:02:00
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13212. Sticky:Gribakir South Ward - Map Feedback - in Gribakir South Ward (Deactivated) [original thread]
High resolution image Skirmish - One and Only Two teams of mercenaries fight for control of a single console in the center of the battlefield. The console controls four NULL cannons and neither MCC can withstand a concentrated barrage for...
- by CCP raRaRa - at 2012.12.06 14:31:00
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13213. Sticky:Fetalis Central Ward - Map Feedback - in Fetalis Central Ward (Deactivated) [original thread]
High resolution image Ambush GÇô Intense Battle lines are drawn in this fight to the death between two teams of mercenaries. Each side deploys its initial forces from a designated staging area. The battle will continue until one side depl...
- by CCP raRaRa - at 2012.12.06 14:28:00
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13214. Sticky:Fetalis North Ward - Map Feedback - in Fetalis North Ward (Deactivated) [original thread]
High resolution image Skirmish - Objective Crunch Two teams of mercenaries vie for control of a triangular cluster of NULL cannons within the northern part of this region. Some sectors of this conflict zone are declared off-limits for thi...
- by CCP raRaRa - at 2012.12.06 14:26:00
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13215. Sticky:Welcome to the War Room - in The War Room [original thread]
Do you have a vendetta to settle with another player corporation? Or perhaps you just want to setup a friendly scrimmage with another player corp to test your teamGÇÖs mettle. If so, then this forum section is for you! All the standard forum rul...
- by CCP Frame - at 2012.12.06 12:28:00
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13216. Announcement:Announcement: New game mode variation feedback - in Gribakir South Ward (Deactivated) [original thread]
Dear players, This weekend Dec 7-11, in order to bring more variety to gameplay currently in the DUST 514 beta we have created a few new game modes with new map variations for beta testers to try out and give feedback and suggestions. Each map ...
- by CCP Cmdr Wang - at 2012.12.06 12:15:00
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13217. Announcement:Announcement: New game mode variation feedback - in Fetalis Central Ward (Deactivated) [original thread]
Dear players, This weekend Dec 7-11, in order to bring more variety to gameplay currently in the DUST 514 beta we have created a few new game modes with new map variations for beta testers to try out and give feedback and suggestions. Each map ...
- by CCP Cmdr Wang - at 2012.12.06 12:14:00
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13218. Announcement:Announcement: New game mode variation feedback - in Fetalis North Ward (Deactivated) [original thread]
Dear players, This weekend Dec 7-11, in order to bring more variety to gameplay currently in the DUST 514 beta we have created a few new game modes with new map variations for beta testers to try out and give feedback and suggestions. Each map ...
- by CCP Cmdr Wang - at 2012.12.06 12:12:00
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13219. New Game Mode Variations This weekend Dec 7th-11th - in Announcement and Events [original thread]
Dear players, From Dec. 7th - 11th, we will be introducing three new game mode variations under the GÇ£MercenaryGÇ¥ tab in the DUST 514 Battle Finder. One will be a single-objective Skirmish variation, another is a three-objective Skirmish variat...
- by CCP Cmdr Wang - at 2012.12.06 12:07:00
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13220. Extended DT today - in Announcement and Events [original thread]
Dear players, We had to extend DT today to deploy database changes and make prepartions for the next update due out soon. The server is back up now. Thank you.
- by CCP Cmdr Wang - at 2012.12.06 11:52:00
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