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9541. If you have literally 1 minute, and the guts of a true Mercenary - Check this out. - in The Locker Room [original thread]
http://vimeo.com/70386747# I only cried for 20 minutes.
- by CCP Mintchip - at 2013.08.06 15:08:00
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9542. Sticky:GÿåThis Week In DUST 514Gÿå 7/26 - 8/8 G£ô - in General Discussions [original thread]
This Week's is covering 2 weeks! Enjoy! Development Blogs Dev Blog: Cleaning up the Static: Performance Improvements in Uprising 1.3 // Discuss this Blog One of the best things about working on a game like DUST 514-«, where we are buil...
- by CCP Mintchip - at 2013.08.06 14:59:00
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9543. What do we want plasma cannons to be like? - in General Discussions [original thread]
Moved to Feedback/Requests
- by CCP Logibro - at 2013.08.06 14:49:00
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9544. The trust and fury of Seraphim Initiative's new corporate dictators. - in General Discussions [original thread]
Moved to the War Room.
- by CCP Logibro - at 2013.08.06 14:49:00
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9545. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
Absolute Idiom II wrote: Would your currents tools allow you to have a lower/upper limit for the BA, as per my suggestion? We're actually looking into this at the moment
- by CCP Greyscale - at 2013.08.06 12:55:00
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9546. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
All this experimentation is in service of building a better understanding of how new players actually behave, which we can then lean on in future to build a better overall new player experience. We're very aware of the need to review all aspects o...
- by CCP Greyscale - at 2013.08.06 12:52:00
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9547. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
Hi there Mercenaries, So as many of you noticed, we made some adjustments to the Battle Academy (the new player battle queue) in Uprising 1.3 last week. Today, you'll notice in the patchnotes that we're adjusting it again. If you're reading this ...
- by CCP Greyscale - at 2013.08.06 12:28:00
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9548. Announcement:Extended server downtime - 8/6/13 - in Announcement and Events [original thread]
DUST 514 is back online.
- by CCP Logibro - at 2013.08.06 12:25:00
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9549. [Bug/Item Stats] Grenade throw range - in Technical Support/Bugs [original thread]
You can plan your career as a grenadier here http://phet.colorado.edu/sims/projectile-motion/projectile-motion_en.html
- by GM Unicorn - at 2013.08.06 11:52:00
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9550. Clarification on wording for logi bonus... - in General Discussions [original thread]
Each suit is affected only by it's relevant racial dropsuit skills. So +5 is the max you can get from the dropsuit skill, even if you max out all four racial logistics skills.
- by CCP Logibro - at 2013.08.06 11:46:00
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9551. Announcement:Extended server downtime - 8/6/13 - in Announcement and Events [original thread]
Extended downtime has been extended further due to startup issues with Tranquility. We apologize for the inconvenience.
- by CCP Logibro - at 2013.08.06 11:39:00
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9552. [Bug/Item Stats] Grenade throw range - in Technical Support/Bugs [original thread]
Beren Hurin wrote: GM Unicorn wrote: Hello! Different grenades have different flight speeds and, therefore, different maximum distances. Since those stats are not too different from each other and the range of a grenade is around 50m and it'...
- by GM Unicorn - at 2013.08.06 11:19:00
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9553. [Bug/Item Stats] Grenade throw range - in Technical Support/Bugs [original thread]
Hello! Different grenades have different flight speeds and, therefore, different maximum distances. Since those stats are not too different from each other and the range of a grenade is around 50m and it's difficult to be consistent in throwing fr...
- by GM Unicorn - at 2013.08.06 10:59:00
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9554. Announcement:Extended server downtime - 8/6/13 - in Announcement and Events [original thread]
Dear players, Today DUST 514 will go offline for an extended period of time starting from 11:00 GMT . Server is expected to come back up at 11:50 GMT . Today we are deploying the following changes: * Storefront update * Fixed the description...
- by CCP Frame - at 2013.08.06 08:36:00
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9555. OMS question: Turrets - in Ambush Gamemode [original thread]
Robert JD Niewiadomski wrote: Can part of the turret, the shooting head, be fixed to other structures? Say, roof or wall of buildings? Or on RDV? "Technically" that is exactly what is happening. Turrets are all mounted pieces on vehicles and...
- by CCP LogicLoop - at 2013.08.06 08:34:00
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9556. Announcement:Double Skill Point Event for August! - in Announcement and Events [original thread]
Dear mercenaries, The time has come to let loose the dogs of war again in New Eden during August and to make the lives of mercenaries more interesting, we are holding another 2x skill point event! See below for details: Time GÇô August 7-14 f...
- by CCP Frame - at 2013.08.06 03:42:00
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9557. Dust 514 a failed FPS experiment and CCP's greed - in General Discussions [original thread]
Rant thread locked.
- by CCP Frame - at 2013.08.06 02:56:00
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9558. Featured Promotions for the week of August 6th through August 13th - in Featured Promotions [original thread]
This week on the marketplace, we are introducing new bundle: GÇó HK2-Scramble Pistol Pack [NEW] 4000 AUR GÇó Assault Experience Pack [NEW] 40,000 AUR GÇó Logistic Experience Pack [NEW] 40,000 AUR GÇó Gallente Vehicle Pack [NEW...
- by CCP Frame - at 2013.08.06 02:44:00
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9559. Suggestion: Rotating red zone - in Ambush Gamemode [original thread]
M3DIC 2U wrote: Is there any way to build the mechanic to rotate open areas of the map, thus forcing an evacuation to a new area of play, wiping the field of placed uplinks, hives, etc and giving a "fresh start" at random times?? - So battle ...
- by CCP LogicLoop - at 2013.08.06 01:14:00
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9560. OMS question: Turrets - in Ambush Gamemode [original thread]
He is correct. They are on fixed locations with timers. Coincidentally we currently can not have them drop inside sockets.
- by CCP LogicLoop - at 2013.08.06 01:12:00
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