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4401. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Malkai Inos wrote: CCP Wolfman wrote: Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are a...
- by CCP Wolfman - at 2014.07.04 02:17:00
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4402. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
SponkSponkSponk wrote: CCP Wolfman wrote: Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones a...
- by CCP Wolfman - at 2014.07.04 02:06:00
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4403. CCP Rattati have you ever been protostomped - in General Discussions [original thread]
We all do and this is one of the reasons that Rattati has been involved with me in all the discussions regarding matchmaking and team balancing for Legion.
- by CCP Wolfman - at 2014.07.04 01:34:00
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4404. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are actively hunting you.
- by CCP Wolfman - at 2014.07.04 01:32:00
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4405. DUST 514: HotFix/ Boosting K/D/ CPM1 - in General Discussions [original thread]
Baal Omniscient wrote: I don't think I've ever got to fight a GM..... I'm so jelly.... I'm playing fairly regularly using my CCP Account these days, check in here to see when I'm on and to arrange a game if you want to shoot me in the face.
- by GM Archduke - at 2014.07.04 00:46:00
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4406. DUST 514: HotFix/ Boosting K/D/ CPM1 - in General Discussions [original thread]
It was indeed a good game, we enjoyed it very much with CCP Scotsman. Ran out of my HMG and FG fittings during that match, so your generous donation is truly appreciated
- by GM Archduke - at 2014.07.04 00:11:00
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4407. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
the thing that I don't quite like about varying FF damage is that it makes the weapons feel very weak.
- by CCP Wolfman - at 2014.07.03 07:58:00
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4408. Curious: spawning? - in General Discussions [original thread]
Iron Wolf Saber wrote: CCP Wolfman wrote: As it happens we are considering an 'equipment bandwidth' system to reduce equipment spam in Legion. We were thinking it would be per player rather than for an entire team though which is a bit easie...
- by CCP Wolfman - at 2014.07.03 02:10:00
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4409. Curious: spawning? - in General Discussions [original thread]
Aeon Amadi wrote: Hawk-eye Occultus wrote: CCP Wolfman wrote: As it happens we are considering an 'equipment bandwidth' system to reduce equipment spam in Legion. We were thinking it would be per player rather than for an entire team thou...
- by CCP Wolfman - at 2014.07.03 02:05:00
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4410. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Severus Smith wrote: CCP Wolfman wrote: Saw some questions about squads, this is how we're thinking... Players do not change state by damaging or killing squad members. It is up to the squad to manage itself and eject anyone causin...
- by CCP Wolfman - at 2014.07.03 01:54:00
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4411. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Sylwester Dziewiecki wrote: CCP Wolfman wrote: A playerGÇÖs suspicion rating helps other players identify him as a possible threat, particularly PKGÇÖers. It is a reactive system used to rate and grade player behavior rather than a proactiv...
- by CCP Wolfman - at 2014.07.03 01:45:00
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4412. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Regis Blackbird wrote: CCP Wolfman wrote: Lots of very good stuff The only problem I can see with the proposed system is the two edge cases that I tried to address in my suggestion. Deliberate vs accidental kill : Since the timer a...
- by CCP Wolfman - at 2014.07.03 01:42:00
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4413. Curious: spawning? - in General Discussions [original thread]
As it happens we are considering an 'equipment bandwidth' system to reduce equipment spam in Legion. We were thinking it would be per player rather than for an entire team though which is a bit easier to grasp I think. I'll talk about spawning o...
- by CCP Wolfman - at 2014.07.02 10:34:00
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4414. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Kevall Longstride wrote: CCP Wolfman wrote: if a neutral kills a threat the neutral player stays neutral. Well that would make sense. However I'd like to add a wrinkle to that. I think it would be interesting for neutrals to be rewarded ...
- by CCP Wolfman - at 2014.07.02 10:05:00
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4415. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Saw some questions about squads, this is how we're thinking... Players do not change state by damaging or killing squad members. It is up to the squad to manage itself and eject anyone causing trouble for the squad.
All members of a squad w...
- by CCP Wolfman - at 2014.07.02 09:40:00
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4416. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
if a neutral kills a threat the neutral player stays neutral.
- by CCP Wolfman - at 2014.07.02 08:22:00
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4417. Featured Promotions for Jul 2nd 11:00 UTC through Jul 8th 11:00 UTC - in Featured Promotions [original thread]
Counter Recon Pack [New] 'Apparition' Cloak Field (50% off) 'Phantasm' ARN-18 Cloak Field 'Neo' Scout A-I (60% off) 1 day Active Omega Booster 7 day active Omega Booster
- by CCP Frame - at 2014.07.02 08:14:00
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4418. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
True Adamance wrote: Does this tie in as an over head marker or is this tied or visible in a Local chat? It uses the players tag, so yes over head marker. We could use it in chat as well potentially.
- by CCP Wolfman - at 2014.07.02 03:24:00
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4419. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Ok I want to go back to a topic weGÇÖve already chatted about a bit and share our current thinking on what weGÇÖre calling GÇÿsuspicion ratingGÇÖ in Salvage. A playerGÇÖs suspicion rating helps other players identify him as a possible threat, p...
- by CCP Wolfman - at 2014.07.02 03:12:00
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4420. How do I find out if I've played 60 hours? - in The Council's Chamber [original thread]
One account, one vote (which is setting preferences from 1-7). Hours are account total, not based on characters.
- by CCP Logibro - at 2014.07.01 13:11:00
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