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61. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Beren Hurin wrote: zzZaXxx wrote: [quote=Beren Hurin]Caldari Logis aren't anything now. Disagree. They arguably have 2 utility low slots they could use for hacking modules, biotics, or stealth mods. They would NOT be in CQC with that fit...
- by zzZaXxx - at 2013.07.18 19:46:00
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62. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
And why the hell do Cal Logis now have 20 less CPU than all other logis? That makes no sense. There was no explanation at all.
- by zzZaXxx - at 2013.07.18 19:31:00
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63. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Beren Hurin wrote: ZDub 303 wrote: I will say this too... All these changes really do is ensure caldari logis cannot and will not run proto equipment. There's no way we can afford it now when running complex modules is taking up every last ...
- by zzZaXxx - at 2013.07.18 19:22:00
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64. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
ZDub 303 wrote: Vin Mora wrote: Question about this: Quote: Caldari Logistics: 5% bonus to shield regulators per level (used to be shield extenders). So at level 5 how is the 25% bonus represented? Does it add itself to the total regul...
- by zzZaXxx - at 2013.07.18 19:18:00
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65. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Nightbird Aeon wrote: There are several weapons listed there, like the combat rifle and the rail rifle, that aren't currently in game. When will CCP be releasing these weapons? SOON For specific answers on this subject ask here .
- by zzZaXxx - at 2013.07.04 01:02:00
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66. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Kekklian Noobatronic wrote: Forge gun damage change, completely unnecessary. Now it's just a crappy, heavy only Swarm launcher, with better projectile travel time and worse damage. Riddle me this: Why? What purpose did that serve? Each weapon...
- by zzZaXxx - at 2013.07.04 00:55:00
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67. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Ragnarok Apocolypse wrote: It would be awesome if they added a firing range to our ready room. Some place were we could test our newly purchased weapons RoF, accuracy, damage, range, etc. I agree x1000
- by zzZaXxx - at 2013.07.04 00:53:00
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68. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Heinrich Jagerblitzen wrote: It's great that we have this in the game now, gun play feels a lot less fake now that bullets don't disappear - but what we really need here is the full list of ranges for every single weapon. I understand this ma...
- by zzZaXxx - at 2013.07.04 00:52:00
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69. Announcement:Dev Blog: Weapons free with DUST 514 Events in July and August - in Announcement and Events [original thread]
Awesommmmme!!!
- by zzZaXxx - at 2013.07.01 21:51:00
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70. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
What is the works to address noobs being constantly crushed by protos? This needs to be addressed stat!
- by zzZaXxx - at 2013.06.27 09:13:00
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71. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
Badwolf Jones wrote: Jayquan18 wrote: I hope they add 48 players. Personally, I'd rather they just concentrated getting 16 v 16 matches that are lag/framerate free before increasing the amount of players. This. Lag/framerate is public ...
- by zzZaXxx - at 2013.06.26 21:14:00
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72. Announcement:Dev Blog: Uprising 2 and Beyond - in Announcement and Events [original thread]
Awesome! This is MUCH needed! This gives me hope. Hopefully the pace of development will be rapid, with at least this much growth every month. If so I think things will start to make sense and the game won't seem so oddly unfinished. Also there wi...
- by zzZaXxx - at 2013.06.26 07:43:00
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