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21. My Little Survey - in Feedback/Requests [original thread]
So, I made a survey on the forums, in game (both mail and voice chat) and via psn mail (for the guys who left).The representative sample is made up by 188 (7 still playing dust actively) members of our old MAG clan, 87 (25 still playing dust activ...
- by xxwhitedevilxx M - at 2013.08.05 03:08:00
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22. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
Jade Hasegawa wrote: Maphia clan for example seem to run ALOT of MD in game but they are not the only ones lolwut? we only have 3 Mass Drivers in our entire corporation...Please don't sully our good name! Like the other guy who said that we ...
- by xxwhitedevilxx M - at 2013.07.24 04:15:00
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23. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
so, everything i wanted to say has pretty much been already said,so basically: Instead of a "boring" mail let the new player has some kind of "solo" training through a storyline that act as a first training (shoot, grenades, crouch, sniping etc, ...
- by xxwhitedevilxx M - at 2013.06.06 16:39:00
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24. Sticky:[Dev thread] Conquer district, use 1 hour window to change... stuff. Your thoughts? - in Feedback/Requests [original thread]
Bendtner92 wrote: Mr Gloo Gloo wrote: No because the lag is awfull in PC (at least on EU side). You can keep saying that we're hiding behind this excuse, but it's simply a fact. How do you explain our high dps scores in PC ? And I really bel...
- by xxwhitedevilxx M - at 2013.06.05 15:23:00
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25. Sticky:[Dev thread] Conquer district, use 1 hour window to change... stuff. Your thoughts? - in Feedback/Requests [original thread]
Mavado V Noriega wrote: pretty sure u lose clones when u spawn in so if ur on 0 and no one spawns u can still lose uh? and, most important, why? When you reach 0 you CAN'T spawn in ffs....and, please don't take things as a fact, you weren...
- by xxwhitedevilxx M - at 2013.06.05 15:18:00
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26. Sticky:[Dev thread] Conquer district, use 1 hour window to change... stuff. Your thoughts? - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Absolute Idiom II wrote: Also, can you investigate the following issue? I've had no response about it: As you can see from the following photos, I'm unable to launch an attack against an unoccupied district Almur : H...
- by xxwhitedevilxx M - at 2013.06.05 03:56:00
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27. Network/lag question - in Feedback/Requests [original thread]
Mobius Wyvern wrote: xxwhitedevilxx M wrote: Quote: Dust uses client-side hit detection for graphics & sounds, and server-side hit detection for applying damage to the target. This is a compromise that gives you immediate feedback for...
- by xxwhitedevilxx M - at 2013.06.01 03:10:00
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28. Network/lag question - in Feedback/Requests [original thread]
Quote: Dust uses client-side hit detection for graphics & sounds, and server-side hit detection for applying damage to the target. This is a compromise that gives you immediate feedback for your actions (shield flash and sounds) while also ...
- by xxwhitedevilxx M - at 2013.06.01 02:28:00
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29. Scrmbler Rifle [to CCP Remnant] - in Feedback/Requests [original thread]
sorry, really need to be read
- by xxwhitedevilxx M - at 2013.05.22 00:28:00
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30. Scrmbler Rifle [to CCP Remnant] - in Feedback/Requests [original thread]
bump for devs
- by xxwhitedevilxx M - at 2013.05.21 22:32:00
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31. Scrmbler Rifle [to CCP Remnant] - in Feedback/Requests [original thread]
Hello there! I love that gun but imo, it have two real problems in the two variants: First off in the Assault variant, there's way too much recoil and no ability to lessen that ( like the ones for Gallente's Assault rifle). Secondly: the single sh...
- by xxwhitedevilxx M - at 2013.05.21 17:04:00
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32. [Request]new way of defending in PC - in Feedback/Requests [original thread]
Attila Shepard wrote: defending corps should be defending, maybe a new game mode, but definitely new maps that place the defending team in a defensive position and gives them time to prepare while the attackers would have a similar spawn-in sty...
- by xxwhitedevilxx M - at 2013.05.18 00:55:00
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33. So are we rolling back the Nerf UPDATE?? - in Feedback/Requests [original thread]
Cosgar wrote: You guys are insane! I don't know what's crazier, this topic or the request to nerf Logis. You must be trolling all over these threads...let me get it straight: Assault ck0 vs Logi ck0 the assault has: 4 high slots 1 primary l...
- by xxwhitedevilxx M - at 2013.05.08 05:10:00
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34. For the millionth time.... BRING BACK SKIRMISH 1.0!!! - in Feedback/Requests [original thread]
uhm I think the only thing close enough to it is the fanfest gameplay from a couple years ago
- by xxwhitedevilxx M - at 2013.04.18 23:57:00
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35. [Request] Kill Camera / Intel - in Feedback/Requests [original thread]
It is a pretty bad idea to just "add" this. But I must admit I'd love to see a module for this, maybe not really a killcam, but a thing that makes my squad see for a while the exact position of the person who killed me for example.
- by xxwhitedevilxx M - at 2013.03.09 03:01:00
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36. [Request] It would be so cool if there was a jet pack. - in Feedback/Requests [original thread]
hmmm I think that instead of the jetpack we'll get active modules [source: the weekly update in this section]. We could do many things and maybe even jump higher
- by xxwhitedevilxx M - at 2013.02.24 04:50:00
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37. [Request] Give us back Skirmish 1.0 - in Feedback/Requests [original thread]
I really think it was much better that the actual Skirmish. Attack/Defense used to give a sense at the whole gameplay and it was, for sure, much more enjoyable imho. Sorry but I'll be more specific in the italian feedback/request, my english might...
- by xxwhitedevilxx M - at 2013.02.17 04:39:00
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38. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
Here's a free bump so many others can read! +1 Nova!
- by xxwhitedevilxx M - at 2013.02.17 04:30:00
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39. 1, 2, 3, 4... [yet another "please balance" thread] - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: xxwhitedevilxx M wrote: Iskandar Zul Karnain wrote: To kill a well fitted Sagaris you most certainly do not need 16 players. lol umad? have you ever faced one? and btw you don't have 16 good AVin pub matc...
- by xxwhitedevilxx M - at 2013.02.14 18:56:00
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40. 1, 2, 3, 4... [yet another "please balance" thread] - in Feedback/Requests [original thread]
Yagihige wrote: The Real Drazar wrote: Tanks are not that scary when your packing a proto forge around. Then the issue is with lack of compartmentalization with the matchmaking system. Maybe it's time for battles to have difficulty layers...
- by xxwhitedevilxx M - at 2013.02.14 17:57:00
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