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341. It's a good thing this game is gonna be free... - in General Discussions [original thread]
Sandair Mulholy wrote: This is not a beta, it is an alpha. And it's a good thing. Judge it all you want, but this is not the final game. I still have high hopes (even if I currently don't enjoy playing it as much as the previous builds). ...
- by xjumpman23 - at 2012.10.12 19:06:00
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342. It's a good thing this game is gonna be free... - in General Discussions [original thread]
This game seriously might be the epitome of a cookie cutter shooter. Terrible gunplay terrible respawn mechanics lol dropships lol no recoil standard AR lol 4 man parties lol large maps with small player counts terrible movement mechanics ...
- by xjumpman23 - at 2012.10.12 18:05:00
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343. Weekly SP limits,,, lessons from DCUO??? - in General Discussions [original thread]
replay badges would be a great way for CCP to fund this game.
- by xjumpman23 - at 2012.10.11 19:45:00
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344. Friendly Fire - in General Discussions [original thread]
MAG TK wars
- by xjumpman23 - at 2012.10.11 16:40:00
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345. Is Hit Detection really fixed? - in General Discussions [original thread]
Ridgeway Semper Fi wrote: Im not angry, I like that anytime someone had a different opinion than "ARS SHOULD RULE ALL, BOW TO MY WALL OF BULLETS" you're angry. I do just fine sniping, never negative, usually 1 maybe 2 deaths a game. Usually in ...
- by xjumpman23 - at 2012.10.11 16:09:00
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346. Crater Lake needs to come back. - in General Discussions [original thread]
It was the only focused map that promoted team play. All the other maps in this game are down right terrible. This lol capture and hold skirmish needs to go. It's not fun, and frankly a chore to play. Bring back old skirmish with one side attackin...
- by xjumpman23 - at 2012.10.11 15:36:00
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347. Feedback/Request Breach Assault Rifle un-nerf - in Feedback/Requests [original thread]
Ten-Sidhe wrote: I like the rate of fire its using, I say raise damage per shot so dps is closer to other rifles. Breach smg and scrambler pistol need change too. The standard needs more recoil about, 25% more kick, so training ar op lv5 is l...
- by xjumpman23 - at 2012.10.11 15:29:00
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348. Is Hit Detection really fixed? - in General Discussions [original thread]
Yay lets dumb the game down some more since snipers can't seem to hit anything
- by xjumpman23 - at 2012.10.11 15:27:00
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349. Classic Circle Strafing thread - in General Discussions [original thread]
ReGnUM STBslayer DEI wrote: xjumpman23 wrote: Laurent Cazaderon wrote: Agreed with all my fellow "strafe needs a boost" fellas. Again, saying straffing is noobish is kind of an obvious noob point. So is opposing straffing with playing wi...
- by xjumpman23 - at 2012.10.11 15:26:00
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350. The very serious post about a possible sollution to the infamous lowered strafe ... - in General Discussions [original thread]
This game has gotten incredbly boring this build. The gameplay and the BS that goes on in matches is no different than that of COD or BF. The people hiding behind the "tactical" excuse really need to STFU. There's nothing tactical about head gli...
- by xjumpman23 - at 2012.10.11 15:24:00
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351. Classic Circle Strafing thread - in General Discussions [original thread]
Laurent Cazaderon wrote: Agreed with all my fellow "strafe needs a boost" fellas. Again, saying straffing is noobish is kind of an obvious noob point. So is opposing straffing with playing with cover. Dumb as hell. A skilled game is a game whe...
- by xjumpman23 - at 2012.10.11 15:14:00
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352. Update from IRC 10/10/2012 - in General Discussions [original thread]
still no mention of adding recoil to the standard AR, slightly increasing the lateral movement speed, or buffing the performance (not damage for people who can't read or understand the breach AR continues to be worthless) Shouldn't have to wait fo...
- by xjumpman23 - at 2012.10.10 15:00:00
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