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41. Question bout Heavies - in General Discussions [original thread]
SoTa PoP wrote: xprotoman23 wrote: SoTa PoP wrote: xprotoman23 wrote: Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until...
- by xMarauder - at 2012.12.21 05:52:00
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42. Question bout Heavies - in General Discussions [original thread]
xprotoman23 wrote: SoTa PoP wrote: xprotoman23 wrote: Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until a name corp player...
- by xMarauder - at 2012.12.21 05:17:00
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43. Question bout Heavies - in General Discussions [original thread]
I understand your reasoning but, you're using a Ranged weapon with a suit that's bad with range... Speed is the reason. In range, they will have it so much easier to shoot you in a fat suit, than you shooting them while they are bunny hopping in...
- by xMarauder - at 2012.12.21 05:10:00
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44. headshot - instant death - in General Discussions [original thread]
Riggs Prime wrote: Scout suit should take only one shot from a head shot, but heavy suits shouldnt. It would be cool if heavys got their "bell rung" after taking a sniper round to the head. Like a bluring effect for a few seconds. As well as da...
- by xMarauder - at 2012.12.21 05:01:00
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45. Question bout Heavies - in General Discussions [original thread]
SoTa PoP wrote: Exmaple Core wrote: Heavys do indeed have the largest hitbox, pretty obvious. Ive found that shotguns do the most damage to heavys as well. Saw my buddy in a proto assult get shot by a shot gunner and it hurt his sheilds befo...
- by xMarauder - at 2012.12.21 04:52:00
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46. Question bout Heavies - in General Discussions [original thread]
Tectonious Falcon wrote: I've seen assault suits with over 400 shields and 400 armour- they have no trouble getting as much hp as heavies, and they can still maintain faster movement and keep a smaller hitbox. Really? Are you sure? Most Commo...
- by xMarauder - at 2012.12.21 04:26:00
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47. Question bout Heavies - in General Discussions [original thread]
I run a little over 1k health. No dmg mods cuz.. Idk lol. i like more health than more damage i guess.
- by xMarauder - at 2012.12.21 04:14:00
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48. Question bout Heavies - in General Discussions [original thread]
SoTa PoP wrote: xMarauder wrote: SoTa PoP wrote: xprotoman23 wrote: Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until a...
- by xMarauder - at 2012.12.21 04:05:00
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49. Question bout Heavies - in General Discussions [original thread]
SoTa PoP wrote: xprotoman23 wrote: Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until a name corp player comes a long. I don't...
- by xMarauder - at 2012.12.21 03:36:00
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50. Shotgun scouts? - in General Discussions [original thread]
N0CTURNE wrote: I run a shotgun scout while currently training for hav tanks. basically because I don't have to put any skill points in to it to be effective. I run with a dragon fly dropsuit, I have basic shield recharger and a militia armor r...
- by xMarauder - at 2012.12.19 09:20:00
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51. Put back 10 sec spawn timer - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: First initial spawn is 3 seconds. Duh. Then it goes back to 10 seconds if you bleed out early. Not in ambush. It's 3 sec. No matter what. Duh. I hate this new spawn timer. I'm assuming there's still bad spawn mechanics ...
- by xMarauder - at 2012.12.19 09:11:00
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52. Put back 10 sec spawn timer - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Time spent on the ground in the bleed out state is deducted from time spent waiting to spawn, but doesn't go below 3 seconds. I am perfectly happy with the way spawn times are. I know that... What I mean is: 1...
- by xMarauder - at 2012.12.18 23:52:00
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53. HMG after update. - in Feedback/Requests [original thread]
Tectonious Falcon wrote: Anyone tried the burst HMG yet? Apparently there's a shorter amount of time between bursts. BURST HMG is awesome now lol better than reg imo
- by xMarauder - at 2012.12.18 23:34:00
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54. Put back 10 sec spawn timer - in General Discussions [original thread]
I've only played ambush and its the default spawn timer. It's only 3 sec. Sometimes even less.
- by xMarauder - at 2012.12.18 23:32:00
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55. Put back 10 sec spawn timer - in General Discussions [original thread]
I was in ambush and there was a 3 sec spawn timer... Wth..! I liked the 10 sec spawn timer. With that short spawn timer, its like......... COD..... Dont make it like COD plz.
- by xMarauder - at 2012.12.18 23:22:00
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56. Patchnotes ? disappointing much ? imo, yes. - in General Discussions [original thread]
Have some faith! C'mon
- by xMarauder - at 2012.12.17 08:58:00
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57. Doom Mode HMG! - in General Discussions [original thread]
I think I'm more interested in the Burst HMG for next build. They said they were reducing the fire interval... Could this mean it'll become OP!?!? It'll be the first thing ill try...
- by xMarauder - at 2012.12.17 08:56:00
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58. OMG OMG OOOOMMMGGGGGG!!!!!! PATCH NOTES!!!!! - in General Discussions [original thread]
Quote: - Added Militia Forge Gun FINNALY!!! No militia HMG? Aww..
- by xMarauder - at 2012.12.17 08:49:00
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59. Heavy snipers - in General Discussions [original thread]
I heavy snipe, snipers whenever my team redlines enemies on manus peak. It's pretty effective lol
- by xMarauder - at 2012.12.17 02:09:00
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60. Vehicles, the silent killers? - in Feedback/Requests [original thread]
Khal V'Rani wrote: So there I was, at the battle of Manus Peak. We had just taken Objective C, A & B were in enemy hands. We needed to make a counter push. The virus finally loads into C. "about time" I mumble to myself as I do a quick scan...
- by xMarauder - at 2012.12.16 11:12:00
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