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SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 01:05:00 -
[1] - Quote
There's not enough QQ for heavies. AR users don't deserve to QQ over your new sights - adapt, it's not hard. But try to adapt to a build that limits you as soon as you hit B-series. There is no worm way out of sucking as a heavy - we either own with HMG or we get owned. Our balance is completely out of whack. My suit costs me 200,000 ISK if I run B-Series with all the best mods and gear. So why is a suit worth 30,000 soloing me? I even run as AR as my main weapon, so getting distance from me isn't going to help you - yet I get slaughtered at distances.
So my question is this: is our hitbox bigger then everyone elses? If so, by how much? And does it balance to have a bigger hit box if we're already slow and get shredded like paper by militia?
I'd really like CCP t drop by this thread and say price reduction on heavy is Soon* but they haven't said or given any info to even give a glimmer of hope that we aren't just going to get "Hardening mods" to balance us. |
xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.12.21 01:39:00 -
[2] - Quote
Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.21 01:59:00 -
[3] - Quote
I would assume heavies have the biggest hit box.
Also a word of advice: whatever you do, DON'T HUG A CORNER YOU GO AROUND. I found it's extremely easy to solo a heavy just by luring them around a corner into some remote explosives. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 03:12:00 -
[4] - Quote
xprotoman23 wrote:Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until a name corp player comes a long. I don't think my skill has anything to do with the problems though. If it was just a skill issue, every so often I'd be able to trump one of the named players in the better corps - but it doesn't happen. And the reason I notice is our stats thx to your proto suit are very similar - yet your fast as hell with a smaller hitbox. I'm not talking full on game, I'm speaking of 1v1 end game scenarios between players. Heavies blow. |
xMarauder
Doomheim
139
|
Posted - 2012.12.21 03:36:00 -
[5] - Quote
SoTa PoP wrote:xprotoman23 wrote:Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until a name corp player comes a long. I don't think my skill has anything to do with the problems though. If it was just a skill issue, every so often I'd be able to trump one of the named players in the better corps - but it doesn't happen. And the reason I notice is our stats thx to your proto suit are very similar - yet your fast as hell with a smaller hitbox. I'm not talking full on game, I'm speaking of 1v1 end game scenarios between players. Heavies blow. in a 1v1 scenario, heavy always comes on top as long as below conditions are not applied.
-against shotgun in close range -against almost anything outside your effective range while inside enemy's -against enemy with cover/height adv while you do not -against anything from behind
best way to get rid of all conditions above is ride in an LAV. That's why I play ambush almost exclusively.
Whenever you get solo'd its probably because of above conditions. I feel like you are exaggerating and to your op.. Hardening mods would be awesome! |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 03:50:00 -
[6] - Quote
xMarauder wrote:SoTa PoP wrote:xprotoman23 wrote:Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until a name corp player comes a long. I don't think my skill has anything to do with the problems though. If it was just a skill issue, every so often I'd be able to trump one of the named players in the better corps - but it doesn't happen. And the reason I notice is our stats thx to your proto suit are very similar - yet your fast as hell with a smaller hitbox. I'm not talking full on game, I'm speaking of 1v1 end game scenarios between players. Heavies blow. in a 1v1 scenario, heavy always comes on top as long as below conditions are not applied. -against shotgun in close range -against almost anything outside your effective range while inside enemy's -against enemy with cover/height adv while you do not -against anything from behind best way to get rid of all conditions above is ride in an LAV. That's why I play ambush almost exclusively. Whenever you get solo'd its probably because of above conditions. I feel like you are exaggerating and to your op.. Hardening mods would be awesome! I think your ignoring a part of what I'm saying. Otherwise your correct on everything, if any of those conditions are met against any average cherry I would be in trouble.
Now how about you put on a heavy suit and go face G-slick, zitro, jesse, or one of the many many proto assault suits with 400-500+ shield and drop me before I can properly set my aimer on there smaller hitbox. I can take out another heavy no problem - as it should be since I'm one of them - but other assaults take them out as easily as I do, then also take me out even though they should only hold 1 advantage over me - speed.
Again, I'm saying in 1v1 situations currently assault suits destroy us. You can argue there's plenty of situation where a heavy can beat anyone - and that's true, but that can be said about any weapon, even ****** nova knifes.
the situation I'm really talking about is if I come across a proto assault *in the 5 point map* whose in the middle of D and C and I come from C onto him and he notices me as I notice him - he'll more then likely win. His speed will help him get to cover right before shields drop - and since I'm a fatty he can take some time to regen. My hit box will make me easier to hit and my speed will make that even more true. I only have 200-300 more HP then most proto users I see and that's when they put in a damage mod too. The situation was bad enough before AR's got nerfed - now that it's harder to aim, there speed is playing an even greater role to my demise.
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xMarauder
Doomheim
139
|
Posted - 2012.12.21 04:05:00 -
[7] - Quote
SoTa PoP wrote:xMarauder wrote:SoTa PoP wrote:xprotoman23 wrote:Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until a name corp player comes a long. I don't think my skill has anything to do with the problems though. If it was just a skill issue, every so often I'd be able to trump one of the named players in the better corps - but it doesn't happen. And the reason I notice is our stats thx to your proto suit are very similar - yet your fast as hell with a smaller hitbox. I'm not talking full on game, I'm speaking of 1v1 end game scenarios between players. Heavies blow. in a 1v1 scenario, heavy always comes on top as long as below conditions are not applied. -against shotgun in close range -against almost anything outside your effective range while inside enemy's -against enemy with cover/height adv while you do not -against anything from behind best way to get rid of all conditions above is ride in an LAV. That's why I play ambush almost exclusively. Whenever you get solo'd its probably because of above conditions. I feel like you are exaggerating and to your op.. Hardening mods would be awesome! I think your ignoring a part of what I'm saying. Otherwise your correct on everything, if any of those conditions are met against any average cherry I would be in trouble. Now how about you put on a heavy suit and go face G-slick, zitro, jesse, or one of the many many proto assault suits with 400-500+ shield and drop me before I can properly set my aimer on there smaller hitbox. I can take out another heavy no problem - as it should be since I'm one of them - but other assaults take them out as easily as I do, then also take me out even though they should only hold 1 advantage over me - speed. Again, I'm saying in 1v1 situations currently assault suits destroy us. You can argue there's plenty of situation where a heavy can beat anyone - and that's true, but that can be said about any weapon, even ****** nova knifes. the situation I'm really talking about is if I come across a proto assault *in the 5 point map* whose in the middle of D and C and I come from C onto him and he notices me as I notice him - he'll more then likely win. His speed will help him get to cover right before shields drop - and since I'm a fatty he can take some time to regen. My hit box will make me easier to hit and my speed will make that even more true. I only have 200-300 more HP then most proto users I see and that's when they put in a damage mod too. The situation was bad enough before AR's got nerfed - now that it's harder to aim, there speed is playing an even greater role to my demise. 200-300more health than 500 shield assault? That's it?
And it's true that good players like those can destroy us heavies but only when above conditions are met especially cover adv.
I will give you this though... Our suits don't match with proto assaults in quality. What I mean is.. Their proto suits help them (assaults) extremely better than proto suits would help us (heavies). That is where the real advantage is in assault. And I know... It's ... Not fair lol |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 04:11:00 -
[8] - Quote
xMarauder wrote:SoTa PoP wrote:xMarauder wrote:SoTa PoP wrote:xprotoman23 wrote:Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until a name corp player comes a long. I don't think my skill has anything to do with the problems though. If it was just a skill issue, every so often I'd be able to trump one of the named players in the better corps - but it doesn't happen. And the reason I notice is our stats thx to your proto suit are very similar - yet your fast as hell with a smaller hitbox. I'm not talking full on game, I'm speaking of 1v1 end game scenarios between players. Heavies blow. in a 1v1 scenario, heavy always comes on top as long as below conditions are not applied. -against shotgun in close range -against almost anything outside your effective range while inside enemy's -against enemy with cover/height adv while you do not -against anything from behind best way to get rid of all conditions above is ride in an LAV. That's why I play ambush almost exclusively. Whenever you get solo'd its probably because of above conditions. I feel like you are exaggerating and to your op.. Hardening mods would be awesome! I think your ignoring a part of what I'm saying. Otherwise your correct on everything, if any of those conditions are met against any average cherry I would be in trouble. Now how about you put on a heavy suit and go face G-slick, zitro, jesse, or one of the many many proto assault suits with 400-500+ shield and drop me before I can properly set my aimer on there smaller hitbox. I can take out another heavy no problem - as it should be since I'm one of them - but other assaults take them out as easily as I do, then also take me out even though they should only hold 1 advantage over me - speed. Again, I'm saying in 1v1 situations currently assault suits destroy us. You can argue there's plenty of situation where a heavy can beat anyone - and that's true, but that can be said about any weapon, even ****** nova knifes. the situation I'm really talking about is if I come across a proto assault *in the 5 point map* whose in the middle of D and C and I come from C onto him and he notices me as I notice him - he'll more then likely win. His speed will help him get to cover right before shields drop - and since I'm a fatty he can take some time to regen. My hit box will make me easier to hit and my speed will make that even more true. I only have 200-300 more HP then most proto users I see and that's when they put in a damage mod too. The situation was bad enough before AR's got nerfed - now that it's harder to aim, there speed is playing an even greater role to my demise. 200-300more health than 500 shield assault? That's it? And it's true that good players like those can destroy us heavies but only when above conditions are met especially cover adv. I will give you this though... Our suits don't match with proto assaults in quality. What I mean is.. Their proto suits help them (assaults) extremely better than proto suits would help us (heavies). That is where the real advantage is in assault. And I know... It's ... Not fair lol I see most proto assault with 400+ shield and 200+ armor. 600. I have 900 if I use a dmg mod to keep up with theres.
I've just been chuckin' Flux's around at them lately, but you need to get in range to hit them with it lol... I'm thankful for the smaller maps :) |
xMarauder
Doomheim
139
|
Posted - 2012.12.21 04:14:00 -
[9] - Quote
I run a little over 1k health. No dmg mods cuz.. Idk lol. i like more health than more damage i guess. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.21 04:20:00 -
[10] - Quote
I've seen assault suits with over 400 shields and 400 armour- they have no trouble getting as much hp as heavies, and they can still maintain faster movement and keep a smaller hitbox. |
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xMarauder
Doomheim
139
|
Posted - 2012.12.21 04:26:00 -
[11] - Quote
Tectonious Falcon wrote:I've seen assault suits with over 400 shields and 400 armour- they have no trouble getting as much hp as heavies, and they can still maintain faster movement and keep a smaller hitbox. Really? Are you sure? Most Common proto I see is 500+ shield and about 125 armor.
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Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.12.21 04:27:00 -
[12] - Quote
xMarauder wrote:Tectonious Falcon wrote:I've seen assault suits with over 400 shields and 400 armour- they have no trouble getting as much hp as heavies, and they can still maintain faster movement and keep a smaller hitbox. Really? Are you sure? Most Common proto I see is 500+ shield and about 125 armor.
Yep, friend of mine in Southern Legion. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 04:30:00 -
[13] - Quote
xMarauder wrote:Tectonious Falcon wrote:I've seen assault suits with over 400 shields and 400 armour- they have no trouble getting as much hp as heavies, and they can still maintain faster movement and keep a smaller hitbox. Really? Are you sure? Most Common proto I see is 500+ shield and about 125 armor. That's an imperfect set up. I only see Imperfects with those stats. Most of all the others have quiet a bit more armor. |
Exmaple Core
UnReaL.
135
|
Posted - 2012.12.21 04:45:00 -
[14] - Quote
Heavys do indeed have the largest hitbox, pretty obvious. Ive found that shotguns do the most damage to heavys as well. Saw my buddy in a proto assult get shot by a shot gunner and it hurt his sheilds before the shot gunner died. The same shot gunner came by me and did more damage to my shield than his, and he was using the same weapon the whole game. The shotgun has spread, so they score more hits on us than the other classes, because we have the larger hit box. We are also the slowist class, so it is easier to hit us in general so we are in trouble against the more skilled and crafty players, as this enables them to fight us the way they want to. They will be able to get out of our HMG range and do what they like, or even worse, get behind us. If your using an assult rifle unlike true heavys, the effective range promblem isent really a promblem for you. For 1v1 you should usally be winning because you should be getting at point blank to the enemy, be it murder taxi or using objects to sheild yourself from fire as you advance. Yes there are some people like G-Slick, Regnum, and the Zitros who can solo a heavy at any range, i have trouble taking them down at point blank as well. For them you need to run gear at their level and dance as well as they do. And iknow, our proto/advanced gear is expensive. So if you want to be on top, be prepared to spend cash and dont be a ****** and charge 5 enemys by yourself. Most of the time your going to die trying to kill them all. a A good heavy will limit himself to 3 people at a time, but even that can be difficult if they are good at the game. So as mentioned above, play ambush. theres alot of 1v1 and 1v2 that heavys can excell in |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 04:49:00 -
[15] - Quote
Exmaple Core wrote:Heavys do indeed have the largest hitbox, pretty obvious. Ive found that shotguns do the most damage to heavys as well. Saw my buddy in a proto assult get shot by a shot gunner and it hurt his sheilds before the shot gunner died. The same shot gunner came by me and did more damage to my shield than his, and he was using the same weapon the whole game. The shotgun has spread, so they score more hits on us than the other classes, because we have the larger hit box. We are also the slowist class, so it is easier to hit us in general so we are in trouble against the more skilled and crafty players, as this enables them to slow us. They will be able to get out of our HMG range and do what they like, or even worse, get behind us. If your using an assult rifle unlike true heavys, the effective range promblem isent really a promblem for you. For 1v1 you should usally be winning because you should be getting at point blank to the enemy, be it murder taxi or using objects to sheild yourself from fire as you advance. Yes there are some people like G-Slick, Regnum, and the Zitros who can solo a heavy at any range, i have trouble taking them down at point blank as well. For them you need to run gear at their level and dance as well as they do. And iknow, our proto/advanced gear is expensive. So if you want to be on top, be prepared to spend cash and dont be a ****** and charge 5 enemys by yourself. Most of the time your going to die trying to kill them all. a A good heavy will limit himself to 3 people at a time, but even that can be difficult if they are good at the game. So as mentioned above, play ambush. theres alot of 1v1 and 1v2 that heavys can excell in ha, here's the problem with being an AR heavy - since my hitbox is bigger, they can get there aim in faster and shoot first, and when you take damage your screen shakes and moves your aimer making it hard to shoot through the damage to get them. So my only real advantage with health is taken away since I can't just shoot through the pain since I can't aim - or at the very least it's made more difficult. |
xMarauder
Doomheim
139
|
Posted - 2012.12.21 04:52:00 -
[16] - Quote
SoTa PoP wrote:Exmaple Core wrote:Heavys do indeed have the largest hitbox, pretty obvious. Ive found that shotguns do the most damage to heavys as well. Saw my buddy in a proto assult get shot by a shot gunner and it hurt his sheilds before the shot gunner died. The same shot gunner came by me and did more damage to my shield than his, and he was using the same weapon the whole game. The shotgun has spread, so they score more hits on us than the other classes, because we have the larger hit box. We are also the slowist class, so it is easier to hit us in general so we are in trouble against the more skilled and crafty players, as this enables them to slow us. They will be able to get out of our HMG range and do what they like, or even worse, get behind us. If your using an assult rifle unlike true heavys, the effective range promblem isent really a promblem for you. For 1v1 you should usally be winning because you should be getting at point blank to the enemy, be it murder taxi or using objects to sheild yourself from fire as you advance. Yes there are some people like G-Slick, Regnum, and the Zitros who can solo a heavy at any range, i have trouble taking them down at point blank as well. For them you need to run gear at their level and dance as well as they do. And iknow, our proto/advanced gear is expensive. So if you want to be on top, be prepared to spend cash and dont be a ****** and charge 5 enemys by yourself. Most of the time your going to die trying to kill them all. a A good heavy will limit himself to 3 people at a time, but even that can be difficult if they are good at the game. So as mentioned above, play ambush. theres alot of 1v1 and 1v2 that heavys can excell in ha, here's the problem with being an AR heavy - since my hitbox is bigger, they can get there aim in faster and shoot first, and when you take damage your screen shakes and moves your aimer making it hard to shoot through the damage to get them. So my only real advantage with health is taken away since I can't just shoot through the pain since I can't aim - or at the very least it's made more difficult. Don't run ar heavy lol. I run ar heavy sometimes but only when I feel like giving the iron sights a spin. (Very rarely) |
Exmaple Core
UnReaL.
135
|
Posted - 2012.12.21 04:53:00 -
[17] - Quote
yes, when your trying to look over the corner to take a quick pop shot theyve already seen you before you have LOS because your simply bigger. so yeah, i agree |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 04:56:00 -
[18] - Quote
xMarauder wrote:SoTa PoP wrote:Exmaple Core wrote:Heavys do indeed have the largest hitbox, pretty obvious. Ive found that shotguns do the most damage to heavys as well. Saw my buddy in a proto assult get shot by a shot gunner and it hurt his sheilds before the shot gunner died. The same shot gunner came by me and did more damage to my shield than his, and he was using the same weapon the whole game. The shotgun has spread, so they score more hits on us than the other classes, because we have the larger hit box. We are also the slowist class, so it is easier to hit us in general so we are in trouble against the more skilled and crafty players, as this enables them to slow us. They will be able to get out of our HMG range and do what they like, or even worse, get behind us. If your using an assult rifle unlike true heavys, the effective range promblem isent really a promblem for you. For 1v1 you should usally be winning because you should be getting at point blank to the enemy, be it murder taxi or using objects to sheild yourself from fire as you advance. Yes there are some people like G-Slick, Regnum, and the Zitros who can solo a heavy at any range, i have trouble taking them down at point blank as well. For them you need to run gear at their level and dance as well as they do. And iknow, our proto/advanced gear is expensive. So if you want to be on top, be prepared to spend cash and dont be a ****** and charge 5 enemys by yourself. Most of the time your going to die trying to kill them all. a A good heavy will limit himself to 3 people at a time, but even that can be difficult if they are good at the game. So as mentioned above, play ambush. theres alot of 1v1 and 1v2 that heavys can excell in ha, here's the problem with being an AR heavy - since my hitbox is bigger, they can get there aim in faster and shoot first, and when you take damage your screen shakes and moves your aimer making it hard to shoot through the damage to get them. So my only real advantage with health is taken away since I can't just shoot through the pain since I can't aim - or at the very least it's made more difficult. Don't run ar heavy lol. I run ar heavy sometimes but only when I feel like giving the iron sights a spin. (Very rarely) Tbh, and no offense to every other heavy out there - HMG blows. You limit yourself to being powerful in certain situations and useless in others. With an AR I'm a much more leveled infantry when it comes to adapting to combat situations. I won't need to run up at someone and shoot, I can take cover, aim, and kill, using terrain to my advantage far more then HMG could. And with how Heavies are built - I should be an over powered Assault Suit. Sadly, I'm just a fat guy with a normal gun instead. |
Exmaple Core
UnReaL.
135
|
Posted - 2012.12.21 05:08:00 -
[19] - Quote
I dont like AR heavys because it takes the strength out of the class. HMG allows a heavy to run in and take all the fire from a squad and survive (so long as he moves) while killiing people. Their line breakers, and yes very spescialised to short range. But thats okay, because other heavys like myself figuired out how to get in close a majority of the time and make people run away because they know they cant kill you. The AR just cant be a linebreaker, its not enough fire power. Though it does offer other advantages and i respect those who use the combo, its really nice |
xMarauder
Doomheim
139
|
Posted - 2012.12.21 05:10:00 -
[20] - Quote
I understand your reasoning but, you're using a Ranged weapon with a suit that's bad with range...
Speed is the reason. In range, they will have it so much easier to shoot you in a fat suit, than you shooting them while they are bunny hopping in an assault suit.
That's why HMG is in fact better than an AR in a heavy's hands. Heavies are designed imo to be a god in close range. (Except against shotgunners) |
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xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.21 05:12:00 -
[21] - Quote
SoTa PoP wrote:xprotoman23 wrote:Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until a name corp player comes a long. I don't think my skill has anything to do with the problems though. If it was just a skill issue, every so often I'd be able to trump one of the named players in the better corps - but it doesn't happen. And the reason I notice is our stats thx to your proto suit are very similar - yet your fast as hell with a smaller hitbox. I'm not talking full on game, I'm speaking of 1v1 end game scenarios between players. Heavies blow.
So you basically said you run around solo and mostly kill noobs. When an imperfect comes along you get destroyed. Your skill has everything to do with why you die. |
xMarauder
Doomheim
139
|
Posted - 2012.12.21 05:17:00 -
[22] - Quote
xprotoman23 wrote:SoTa PoP wrote:xprotoman23 wrote:Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until a name corp player comes a long. I don't think my skill has anything to do with the problems though. If it was just a skill issue, every so often I'd be able to trump one of the named players in the better corps - but it doesn't happen. And the reason I notice is our stats thx to your proto suit are very similar - yet your fast as hell with a smaller hitbox. I'm not talking full on game, I'm speaking of 1v1 end game scenarios between players. Heavies blow. So you basically said you run around solo and mostly kill noobs. When an imperfect comes along you get destroyed. Your skill has everything to do with why you die. Don't be so... Ass-y.. Jeez lol. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.12.21 05:21:00 -
[23] - Quote
xMarauder wrote:xprotoman23 wrote:SoTa PoP wrote:xprotoman23 wrote:Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until a name corp player comes a long. I don't think my skill has anything to do with the problems though. If it was just a skill issue, every so often I'd be able to trump one of the named players in the better corps - but it doesn't happen. And the reason I notice is our stats thx to your proto suit are very similar - yet your fast as hell with a smaller hitbox. I'm not talking full on game, I'm speaking of 1v1 end game scenarios between players. Heavies blow. So you basically said you run around solo and mostly kill noobs. When an imperfect comes along you get destroyed. Your skill has everything to do with why you die. Don't be so... Ass-y.. Jeez lol.
I'm being real. I've played with enough "BIG NAME" corporations to know that most of their players aren't very good, and they quickly thrown on that militia gear and take their beating. Unfortunately most the the players in this game can only beat up on noobs and never rise to the occasion. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.12.21 05:37:00 -
[24] - Quote
I'm using a type 2 heavy. I only use it for taking out vehicles and installation turret units. They are expensive, but I only use it when it's needed. It's better to team up with logistic guys with repair and medkits. The game is not all about being solo. Having your squad leader to put a defend order on any team on his squad and just follow him around with a repair kit and medkit. While you're at it, get some kills on your way. It's fun, and promotes teamwork, and orbital strikes. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.12.21 05:43:00 -
[25] - Quote
xprotoman23 wrote:SoTa PoP wrote:xprotoman23 wrote:Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until a name corp player comes a long. I don't think my skill has anything to do with the problems though. If it was just a skill issue, every so often I'd be able to trump one of the named players in the better corps - but it doesn't happen. And the reason I notice is our stats thx to your proto suit are very similar - yet your fast as hell with a smaller hitbox. I'm not talking full on game, I'm speaking of 1v1 end game scenarios between players. Heavies blow. So you basically said you run around solo and mostly kill noobs. When an imperfect comes along you get destroyed. Your skill has everything to do with why you die. I can kill any name player of any other class. It's this one specific class that derails me a bit too often. I'm not soloing and running into every group of reds I see. It's not always about being the wolf, sometimes I'm the hawk, just waiting for an opportunity. But I can see why you'd simplify it for the entertainment. Though Logi's with MD have been such a kitten lately xD.
And you guys are missing the point. Should an assault be able to beat heavies just because we can't afford to run our protos?
EDIT: Forgot to add I'm not always running solo, so relax on the comments about how pointless it is for a heavy in a team game to want to solo everything, cause I don't, I want to solo everything by itself. :) |
DUST Fiend
Immobile Infantry
1899
|
Posted - 2012.12.21 05:45:00 -
[26] - Quote
My favorite thing in this game is being a heavy with an HMG and two logibro's backing me up and repairing me.
Best.
Feeling.
Ever.
<3 |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.21 05:48:00 -
[27] - Quote
SoTa PoP wrote:There's not enough QQ for heavies. AR users don't deserve to QQ over your new sights - adapt, it's not hard. But try to adapt to a build that limits you as soon as you hit B-series. There is no worm way out of sucking as a heavy - we either own with HMG or we get owned. Our balance is completely out of whack. My suit costs me 200,000 ISK if I run B-Series with all the best mods and gear. So why is a suit worth 30,000 soloing me? I even run as AR as my main weapon, so getting distance from me isn't going to help you - yet I get slaughtered at distances.
So my question is this: is our hitbox bigger then everyone elses? If so, by how much? And does it balance to have a bigger hit box if we're already slow and get shredded like paper by militia?
I'd really like CCP t drop by this thread and say price reduction on heavy is Soon* but they haven't said or given any info to even give a glimmer of hope that we aren't just going to get "Hardening mods" to balance us.
AFAIK the hit boxes from largest to smallest are Heavy >> Logi >> Assault >> Scout (as to hard values, I don't have them). I don't roll has a heavy (beyond the occasional bringing out a Meta 1 Forge to AV zerg a HAV) but their HP feels a bit lacking (especially the armor heavy suits since they don't 'self rep' like shields do). So while I think the heavy suit could use a little love I wouldn't worry about price as the current ones are essentially place holders which will change when the game goes live (and there's an actual player market).
0.02 ISK Cross |
xMarauder
Doomheim
139
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Posted - 2012.12.21 05:52:00 -
[28] - Quote
SoTa PoP wrote:xprotoman23 wrote:SoTa PoP wrote:xprotoman23 wrote:Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until a name corp player comes a long. I don't think my skill has anything to do with the problems though. If it was just a skill issue, every so often I'd be able to trump one of the named players in the better corps - but it doesn't happen. And the reason I notice is our stats thx to your proto suit are very similar - yet your fast as hell with a smaller hitbox. I'm not talking full on game, I'm speaking of 1v1 end game scenarios between players. Heavies blow. So you basically said you run around solo and mostly kill noobs. When an imperfect comes along you get destroyed. Your skill has everything to do with why you die. I can kill any name player of any other class. It's this one specific class that derails me a bit too often. I'm not soloing and running into every group of reds I see. It's not always about being the wolf, sometimes I'm the hawk, just waiting for an opportunity. But I can see why you'd simplify it for the entertainment. Though Logi's with MD have been such a kitten lately xD. And you guys are missing the point. Should an assault be able to beat heavies just because we can't afford to run our protos? Its not we can't "afford". It's that there's no point. 1 extra high slot is worthless. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.12.21 05:54:00 -
[29] - Quote
SoTa PoP wrote:xprotoman23 wrote:SoTa PoP wrote:xprotoman23 wrote:Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until a name corp player comes a long. I don't think my skill has anything to do with the problems though. If it was just a skill issue, every so often I'd be able to trump one of the named players in the better corps - but it doesn't happen. And the reason I notice is our stats thx to your proto suit are very similar - yet your fast as hell with a smaller hitbox. I'm not talking full on game, I'm speaking of 1v1 end game scenarios between players. Heavies blow. So you basically said you run around solo and mostly kill noobs. When an imperfect comes along you get destroyed. Your skill has everything to do with why you die. I can kill any name player of any other class. It's this one specific class that derails me a bit too often. I'm not soloing and running into every group of reds I see. It's not always about being the wolf, sometimes I'm the hawk, just waiting for an opportunity. But I can see why you'd simplify it for the entertainment. Though Logi's with MD have been such a kitten lately xD. And you guys are missing the point. Should an assault be able to beat heavies just because we can't afford to run our protos?
I have no trouble beating an assault class in close combat. Hmm, it depends on who you are facing against to. Check what weapons they're using against you when you get killed.
My suit: Heavy type 2 flux grenade breach forge gun toxin submachine gun complex heavy damage 10 percent boost basic armor repairer
It also base on your skill points.
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SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2012.12.21 05:59:00 -
[30] - Quote
TiMeSpLiT--TeR wrote:SoTa PoP wrote:xprotoman23 wrote:SoTa PoP wrote:xprotoman23 wrote:Stop running around solo. Since you aren't that good it makes you a free kill. ( no troll just being honest) I do run around solo and mostly kill everyone - until a name corp player comes a long. I don't think my skill has anything to do with the problems though. If it was just a skill issue, every so often I'd be able to trump one of the named players in the better corps - but it doesn't happen. And the reason I notice is our stats thx to your proto suit are very similar - yet your fast as hell with a smaller hitbox. I'm not talking full on game, I'm speaking of 1v1 end game scenarios between players. Heavies blow. So you basically said you run around solo and mostly kill noobs. When an imperfect comes along you get destroyed. Your skill has everything to do with why you die. I can kill any name player of any other class. It's this one specific class that derails me a bit too often. I'm not soloing and running into every group of reds I see. It's not always about being the wolf, sometimes I'm the hawk, just waiting for an opportunity. But I can see why you'd simplify it for the entertainment. Though Logi's with MD have been such a kitten lately xD. And you guys are missing the point. Should an assault be able to beat heavies just because we can't afford to run our protos? I have no trouble beating an assault class in close combat. Hmm, it depends on who you are facing against to. Check what weapons they're using against you when you get killed. My suit: Heavy type 2 flux grenade breach forge gun toxin submachine gun complex heavy damage 10 percent boost basic armor repairer It also base on your skill points. Rofl, you're right, I've 120+ forge guns thx to salvage and proto forges, I should just pick one up and go to town on everyone who dares come to my corner. |
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