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1. Damage Mods: Opinons from Candidates - in The Council's Chamber [original thread]
KenKaniff69 wrote: Mossellia Delt wrote: I believe damage mods should be removed. They are a great cause of weapon inbalance. Why? Johnny No Scopes kills you just as fast as Kalante when you are facing the wrong way. He has no operatio...
- by xAckie - at 2014.02.09 17:06:00
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2. Throwing my hat in the ring for CPM1 - in The Council's Chamber [original thread]
SILENTSAM 69 wrote: ..stuff.. Gaming Background: Well I started on a Comadore 64 with a ton of pirated games back in the 80's... We didn't need a fancy internet to pirate software in my day... lol I spent a ton of money in arcades growin...
- by xAckie - at 2014.01.30 18:48:00
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3. Are we expecting more districts to be opened in 1.8? - in The Council's Chamber [original thread]
Quote: If you could not get anything from having a district, what is the point of owning a district? If corps can earn while holding 8v8 the same situation will still happen. people will hold land to fund their own FW games in addition to th...
- by xAckie - at 2014.01.24 13:12:00
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4. Are we expecting more districts to be opened in 1.8? - in The Council's Chamber [original thread]
Fox Gaden wrote: I donGÇÖt think removing the ISK generating potential of districts is a good idea, but I do think that it should be a much more complex system. If an 8v8 district generates ISK a top corp will just put their top 8 to take ...
- by xAckie - at 2014.01.24 10:08:00
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5. I'd Like to Be Your Candidate for CPM1 - in The Council's Chamber [original thread]
Soraya Xel wrote: xAckie wrote: dust isnt a complex game. How so? It's one of the most sophisticated first-person shooters ever designed, and that's before you add in it's connection to one of the most unique online universes of it's time...
- by xAckie - at 2014.01.23 10:34:00
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6. Are we expecting more districts to be opened in 1.8? - in The Council's Chamber [original thread]
I am not entirely sure fixing district locking will help increase the number of corps in PC. Nor will opening up space. There are plenty of districts to take in PC even outside of PFC but I dont see the majority of Dust corps attempting to do thi...
- by xAckie - at 2014.01.23 10:14:00
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7. [Election 2014] Poll - in The Council's Chamber [original thread]
What about none of the above?
- by xAckie - at 2014.01.14 22:23:00
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8. I'd Like to Be Your Candidate for CPM1 - in The Council's Chamber [original thread]
dust isnt a complex game.
- by xAckie - at 2014.01.14 13:58:00
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9. . - in The Council's Chamber [original thread]
x
- by xAckie - at 2014.01.14 13:51:00
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10. Where does CCP standing on a true "Class Balance" - in The Council's Chamber [original thread]
Korvin Lomont wrote: xAckie wrote: Korvin Lomont wrote: In general I agree the roles could be a bit more specific. But don't forget it's a sandbox game without classes so basicly you are not limited by a class in what you do. The only lim...
- by xAckie - at 2013.07.24 13:17:00
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11. Where does CCP standing on a true "Class Balance" - in The Council's Chamber [original thread]
Korvin Lomont wrote: In general I agree the roles could be a bit more specific. But don't forget it's a sandbox game without classes so basicly you are not limited by a class in what you do. The only limits you have is your Dropsuit and your sk...
- by xAckie - at 2013.07.24 08:17:00
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12. Where does CCP standing on a true "Class Balance" - in The Council's Chamber [original thread]
there needs to be a look at module balancing and staking penalties for Logis specifically. Logi suit is the go to suit for a very good reason. You can shield thank then: stack speed and stamina modules and go shotgun and run faster and jump hig...
- by xAckie - at 2013.07.24 08:14:00
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13. PG/ CPU : reducing the grind - in The Council's Chamber [original thread]
@booby assault suits are equipment not core skills. Plus, I can get a proto suit for approx 1m sp. (though if your a logi ....) Pg/CPU is a core skill. 2.4m to get both those last levels is out of whack for everything else. Also they are relevant...
- by xAckie - at 2013.07.18 06:47:00
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14. PG/ CPU : reducing the grind - in The Council's Chamber [original thread]
Nova Knife wrote: xAckie wrote: would CCP ever consider reducing the 5x multipler for PG and CPU? basically you need approx 2.4m sp to get level 4 and 5 . This takes an incredible amount of time and grind and passive time to get this. A nec...
- by xAckie - at 2013.07.17 13:07:00
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15. PG/ CPU : reducing the grind - in The Council's Chamber [original thread]
would CCP ever consider reducing the 5x multipler for PG and CPU? basically you need approx 2.4m sp to get level 4 and 5 . This takes an incredible amount of time and grind and passive time to get this. A necessary core skill It seems stupid to ...
- by xAckie - at 2013.07.17 10:36:00
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16. Improving overall gear balancing - in The Council's Chamber [original thread]
nothing from a CPM?.....
- by xAckie - at 2013.07.12 08:51:00
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17. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
The above post shows what is wrong with the scout class at the moment. Min and cal Assault or logi with mods can do the job of Cqc shotty etc more effectively than a scout. If this is the point of the scout. Extra slots will help the scout class...
- by xAckie - at 2013.07.05 08:15:00
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18. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: I am going to admit that I am probably the worst guy to ask this because when I play scout I play as a suicider. In my honest opinion though, More speed More stealth speeds is ok to me. especially once you get speed...
- by xAckie - at 2013.07.03 09:04:00
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19. Improving overall gear balancing - in The Council's Chamber [original thread]
Colonel Killar wrote: xAckie wrote: from the CCP 'roadmap': Improving overall gear balancing so there is no "best" choice and there are tactical choices to make to me this is the most interesting thing mentioned. And I think if done right ...
- by xAckie - at 2013.07.03 09:00:00
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20. Improving overall gear balancing - in The Council's Chamber [original thread]
from the CCP 'roadmap': Improving overall gear balancing so there is no "best" choice and there are tactical choices to make to me this is the most interesting thing mentioned. And I think if done right make the RPG part of the game actually mat...
- by xAckie - at 2013.07.02 10:11:00
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