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441. wow CCP? - in General Discussions [original thread]
ALM1GHTY STATIUS wrote: BattleCry1791 wrote: ALM1GHTY STATIUS wrote: BAD FURRY wrote: ALM1GHTY STATIUS wrote: did you really just delete my last thread? if your going to cry then you and every one who,s with you get out of CCP,s c...
- by vermacht Doe - at 2012.07.31 11:07:00
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442. Dust, EVE, and E-Sports - A Vision - in General Discussions [original thread]
I think it should involve a third person melee system to differ it from regular combat. To give people a good chance without having to be the best in dust/eve
- by vermacht Doe - at 2012.07.31 10:42:00
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443. DUST should have Kill Streaks - in General Discussions [original thread]
Rorek IronBlood wrote: Arceus Evoxazon wrote: Blunt Smkr wrote: I hope they dont add killstreaks like cod cause it only promotes camping wich is stupid for a game that is supposed to be a team based game. If they do add a killsteak system...
- by vermacht Doe - at 2012.07.31 10:23:00
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444. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
FatalFlaw V1 wrote: Oh look a nerf vehicles thread... There is not a practical way to resupply vehicles if they were to run out of ammo. An infantry nanohive? Seriously? The vehicles are far from perfect in how they fit in the game currentl...
- by vermacht Doe - at 2012.07.31 09:51:00
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445. kdr people are only support in the end. - in General Discussions [original thread]
BAD FURRY wrote: in the end i can see alot of CoD and MaG gamers giving up when they run out of isk when the players of eve start to make there drop suits HOPE YOU ALL LIKE PAYING FOR EVERY THING IN Mill,s OF ISK ! HAHAHAHAHA ! Amen to that...
- by vermacht Doe - at 2012.07.31 09:27:00
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446. kdr people are only support in the end. - in General Discussions [original thread]
Sin3 DeusNomine wrote: Never said killers do not help or even do objectives. every once in awhile they will but if a killer might hurt his kdr he avoid them then. killers do not win games circle holders do. Unless your playing amnush. i do hold...
- by vermacht Doe - at 2012.07.31 09:26:00
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447. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Logisticus Testing wrote: i think it's funny that people complain about forge gunners on the towers, when i've seen tanks on top of those things. are you freaking kidding? a tank, on top of a building, not sliding off, shooting targets all over...
- by vermacht Doe - at 2012.07.31 09:09:00
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448. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
DrunkMonk 1 wrote: I think we should wait till they fix the hit detection before tweaking the guns. The breach is overall better than a weapon in the same class. It needs tweaking regardless
- by vermacht Doe - at 2012.07.31 09:08:00
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449. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
General Funguy wrote: Veigar Mordekaiser wrote: Well, perhaps the marauder needs an armor buff, rather than forge guns needing a nerf, considering that the Sagaris shrugs off forgegun hits like they're just a pellet gun. What is the suppose...
- by vermacht Doe - at 2012.07.31 00:11:00
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450. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Avenger 245 wrote: FG ate to accuact they shouldn't be able to hit a infintry at medium range most of the time, and a AV weapon shouldn't be so good vs infintry. Lower its accuacy at range so it cant hit a dropsuit but it can still hit a vehicl...
- by vermacht Doe - at 2012.07.31 00:03:00
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451. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
General Funguy wrote: The Forge gun does almost equal or greater damage than a large railgun on an HAV. Standard Forge Gun = 1200 Standard Large Railgun = 900 Advanced Forge Gun = 1320 Advanced Large Railgun = 1350 Prototype Forge Gun = 1440...
- by vermacht Doe - at 2012.07.31 00:00:00
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452. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
EVICER wrote: Antilles Maximus wrote: Breach isn't overpowered, imo. You have to remember that by now, people have trained up their Assault Rifle Proficiency to lvl 4 or 5 which give +5% damage per lvl plus they have damage mods (sometimes d...
- by vermacht Doe - at 2012.07.30 23:34:00
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453. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
Draco Dustflier wrote: tac should do like 75-90 damage with some moderate recoil Woah not that high it's still an assault rifle
- by vermacht Doe - at 2012.07.30 23:26:00
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454. Heavy Dropsuit Armor Requests - in Feedback/Requests [original thread]
Heavies aren't meant to be taken directly thats why we have sniper rifles and mass drivers. Ps it costs twice the amount of isk for us to get non militia variants of our suits
- by vermacht Doe - at 2012.07.30 01:31:00
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455. Run from Crouch & Hold Breath while aiming down sniper scope - in Feedback/Requests [original thread]
Faith Xelvas wrote: I've only recently started the game and find it annoying to crouch and then have to crouch to run away or maneuver / evade other players. I think it would be a great improvement to be able to run from a crouch. Also my opini...
- by vermacht Doe - at 2012.07.30 01:23:00
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456. sum different idea's - in Feedback/Requests [original thread]
XxDreadknotxX wrote: no sumone jus runs out of ammo due to armor issue's on the drop suits... Go to a supply station or ask a logi nicely for ammo
- by vermacht Doe - at 2012.07.29 23:53:00
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457. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Crimson MoonV wrote: gangsta nachos wrote: Didn't read all the posts just wanted to comment on the OP bunny hop comment. Don't really see much bunny hopping going on due to the stamina. The only time I do it in game is when I'm facing the ...
- by vermacht Doe - at 2012.07.29 22:51:00
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458. bunny hopping, scout dropsuits, smgs, and hmgs - in General Discussions [original thread]
Abron Garr wrote: Garma Mach wrote: Abron Garr wrote: Garma QUDA wrote: Okay before I go to bed.. Dont bash on the scout suit. Its fine. I've unloaded entire clips into Scouts, watched their shields flash and they took no damage. I...
- by vermacht Doe - at 2012.07.29 22:46:00
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459. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
Obodiah Garro wrote: breach is definately over powered, has very good range too it seems It has a good hip fire spread too and the only people who disagree are too dependent on it
- by vermacht Doe - at 2012.07.29 22:30:00
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460. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
[quote=TheAmazing FlyingPig]Just wait for the modded controllers, then come ba The breach has high damage and is full auto, it doesn't even needd modded controllers
- by vermacht Doe - at 2012.07.29 22:00:00
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