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41. Utility "Sidearms" and equip slot for heavy. - in Feedback/Requests [original thread]
heavies don't need a buff.
- by usrevenge2 - at 2013.02.20 20:26:00
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42. please buff turret AI - in Feedback/Requests [original thread]
at this point if not manned they are almost useless, which is the problem, even starbase guns can and will get kills, these hardly shoot anything that doesn't shoot them first. right now other than"is someone in that turret" everyone ignores them ...
- by usrevenge2 - at 2013.02.20 20:14:00
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43. please buff turret AI - in Feedback/Requests [original thread]
Turrets are almost useless if not manned, turrets should be base defenders and worth taking out, they should be somewhat difficult to capture. Give turrets the ability to shoot at distant targets as well as ones nearby and let them detect enemies...
- by usrevenge2 - at 2013.02.20 20:08:00
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44. The new starter kit on PSN market - in Feedback/Requests [original thread]
I made a post about this last night but it was buried usrevenge2 wrote: First off, yes for now with PSN+ it's free, but the price in the store is actually $10. Lets look at what you get and compare it to the $20 mercenaries pack Starter Pack...
- by usrevenge2 - at 2013.02.20 20:04:00
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45. MORE HEAVY GUNS! - in Feedback/Requests [original thread]
I'd like to see a heavy pulse laser, it would be like the HMG over heat VERY fast, but shoot very accurately and have decent range with low damage.
- by usrevenge2 - at 2013.02.20 08:33:00
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46. [REQ] I know its all annoying you too! - in Feedback/Requests [original thread]
I rather it be possible to destroy and rebuild null cannons :)
- by usrevenge2 - at 2013.02.20 08:21:00
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47. Feedback on the new Dust 514 starter kit - in Feedback/Requests [original thread]
First off, yes for now with PSN+ it's free, but the price in the store is actually $10. Lets look at what you get and compare it to the $20 mercenaries pack Starter Pack 1x Exile rifle - BPO 1x 7-day Active Booster 20x "Neo" Assault Type-I drops...
- by usrevenge2 - at 2013.02.20 08:20:00
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48. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
HMG is not fine it needs more bullet spread and a spool up time with reduced range, it will still be awesome anti infantry weapon without being the easypeasy instakill machine that it is.
- by usrevenge2 - at 2013.02.19 19:08:00
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49. Interesting Idea: Mod that locks out vehicle to non squad members - in Feedback/Requests [original thread]
all they have to do is allow owners to take control of the vehicle to auto kick people out. have you ever played star wars battlefront? i AI gets in a vehicle and you hit the enter button on said vehicle it kicks the AI out, do that in dust.
- by usrevenge2 - at 2013.02.19 18:02:00
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50. REMOVE DAMAGE NOTIFICATION WHEN HIT WITH FRIENDLY FIRE - in Feedback/Requests [original thread]
i don't think a dev commented but FF in public matches will be bad news bears.
- by usrevenge2 - at 2013.02.19 18:00:00
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51. [Request] Game Mode: "Warzone/Conquest" - in Feedback/Requests [original thread]
this seems to be a direct copy of the game section 8, randomly throughout the match bonus objectives would appear, each granting a team bonus if successful, escorting a VIP would have the AI VIP guy defend the base he was escorted too, protecting ...
- by usrevenge2 - at 2013.02.19 00:03:00
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52. Fixing player rewards in this game. - in Feedback/Requests [original thread]
you should hardly be rewarded at all for not playing though guys, I like OPs suggestion though numbers can and should be tweaked, I think more WP should be given for certain tasks as well, killing a milita starter suit noob should less WP than a g...
- by usrevenge2 - at 2013.02.19 00:00:00
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53. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
I don't see how they are OP or UP to begin with, are they too strong vs vehicles or something? I rather it be a rocket and not a missile, in early trailers swarm launchers would fire 3-4 rockets in a straight line basically for anti tank purposes,...
- by usrevenge2 - at 2013.02.18 23:56:00
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54. [ Request ] Damaged module system - in Feedback/Requests [original thread]
for the most part this would just annoy players than put in some strategy, it would only be usefull vs vehicles and even than other than tanks they are such paper targets I rather not have this in the game at all.
- by usrevenge2 - at 2013.02.16 02:31:00
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55. skirmish=Battlefields conquest. No CCP! - in Feedback/Requests [original thread]
this is a terrible idea
- by usrevenge2 - at 2013.02.16 02:28:00
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56. UVT idea to make them even more desirable to the average user. - in Feedback/Requests [original thread]
i loled.
- by usrevenge2 - at 2013.02.15 03:38:00
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57. [Feedback collection] Controls: Is there a problem? give your feedback - in Feedback/Requests [original thread]
switching gear is a pain as it is to easy to pick the wrong thing the biggest issue for controls is the vehicle controlls.. why is every movement on 1 stick??? copy halo vehicle controls please so we can actually go where we are trying to go.
- by usrevenge2 - at 2013.02.15 01:43:00
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58. Dust Killmails - in Feedback/Requests [original thread]
I'd like killmails, but not what OP is suggesting, Killmails like we get in eve would be nice imo, though there would be a lot of them generated if possible it be nice. I'd also like to sort between types of suits I killed, how much aurum/type 1/...
- by usrevenge2 - at 2013.02.15 01:39:00
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59. [ Request ] better ISK rewards per battle - in Feedback/Requests [original thread]
the problem right now is you cannot sell your salvage, once you can do that the payouts won't be as bad granted I think more salvage should appear in each battle, too many times do you get nothing even if you win.
- by usrevenge2 - at 2013.02.15 01:33:00
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60. [Feedback] I swear I reloaded - in Feedback/Requests [original thread]
you are probably sprinting before it's 100% reloaded. which cancels all of it.
- by usrevenge2 - at 2013.02.13 09:39:00
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