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181. Will PvE Effect PvP? - in General Discussions [original thread]
Though it's unlikely that PvE will effect PvP, I would still like to see a serious connection between the two. There are too many games where PvE does not assist you in PvP in a meaningful way. Looking forward to an answer to whether or not they w...
- by trollface dot jpg - at 2013.03.19 22:50:00
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182. Shooting Down Swarms - in General Discussions [original thread]
Vermaak Doe wrote: The fact that it doesn't have to be you who takes their time to save themselves, all of my potential damage can be negated, and you sacrifice only a bit of time makes this a bad idea or they could take the extra time to rol...
- by trollface dot jpg - at 2013.03.14 19:14:00
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183. The Return Of The Missile Turret! LET'S DO THIS! - in General Discussions [original thread]
Stefan Stahl wrote: iceyburnz wrote: I think missile turrets should be lock on and seeking like the swarm launcher. There I said it. I think small missile launchers should be guided towards whatever bit of dirt you were pointing at when yo...
- by trollface dot jpg - at 2013.03.14 19:11:00
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184. The Return Of The Missile Turret! LET'S DO THIS! - in General Discussions [original thread]
iceyburnz wrote: trollface dot jpg wrote: iceyburnz wrote: I think missile turrets should be lock on and seeking like the swarm launcher. There I said it. I believe someone said that long ago.... hold on.... here it is: https://forums...
- by trollface dot jpg - at 2013.03.13 20:48:00
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185. The Return Of The Missile Turret! LET'S DO THIS! - in General Discussions [original thread]
Thor Thunder Fist wrote: if you make them fire more slowly you need to up the direct damage as from what I'm told missiles are supost to fit inbetween blasters and railguns for AI and AV and your suggestions would take away what little AV capab...
- by trollface dot jpg - at 2013.03.13 20:45:00
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186. The Return Of The Missile Turret! LET'S DO THIS! - in General Discussions [original thread]
iceyburnz wrote: I think missile turrets should be lock on and seeking like the swarm launcher. There I said it. I believe someone said that long ago.... hold on.... here it is: https://forums.dust514.com/default.aspx?g=posts&t=44750
- by trollface dot jpg - at 2013.03.13 20:25:00
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187. The Return Of The Missile Turret! LET'S DO THIS! - in General Discussions [original thread]
So what did we learn from the missile spam and the subsequent missile nerf? We learned that infinite range+OHK missiles+OHK missile splash+Huge splash radius+unerring accuracy+tanks having a larger version that fires off a full volley of missiles ...
- by trollface dot jpg - at 2013.03.13 20:00:00
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188. Projectile Weapons Should Have Unlimited Range And Bullet Drop - in General Discussions [original thread]
Matticus Monk wrote: What is driving your concern, the lack of reality with respect to solid-matter bullets disppearing after a certain distance? Given the speed on some of these projectiles if they become unlimited range weapons, with the on...
- by trollface dot jpg - at 2013.03.13 18:40:00
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189. Projectile Weapons Should Have Unlimited Range And Bullet Drop - in General Discussions [original thread]
The Dragon Ascendant wrote: trollface dot jpg wrote: Ok, stick with me here. We have a handful of projectile weapons... all of which seem to be Minmatar atm for some odd reason except for maybe the missile turrets (not sure on the origin of ...
- by trollface dot jpg - at 2013.03.13 18:06:00
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190. Projectile Weapons Should Have Unlimited Range And Bullet Drop - in General Discussions [original thread]
Iron Wolf Saber wrote: Mass Drivers do have a fuse... They have a fuse in that they disappear after they travel a certain distance, but they do not auto destruct when the fuse runs out. Unless they've changed that recently and I've not notice...
- by trollface dot jpg - at 2013.03.13 17:50:00
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191. Projectile Weapons Should Have Unlimited Range And Bullet Drop - in General Discussions [original thread]
Ok, stick with me here. We have a handful of projectile weapons... all of which seem to be Minmatar atm for some odd reason except for maybe the missile turrets (not sure on the origin of those, I don't know Eve very well). Anyway, unlike other we...
- by trollface dot jpg - at 2013.03.13 17:16:00
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192. Remove the Free swarms already. - in General Discussions [original thread]
Flyingconejo wrote: trollface dot jpg wrote: Also, the OP has no way of knowing every one of those players was running militia swarms. All he knows is that the last missile that hit him was one from a militia swarm. For all he knows, every ...
- by trollface dot jpg - at 2013.03.13 02:05:00
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193. Shooting Down Swarms - in General Discussions [original thread]
gbghg wrote: trollface dot jpg wrote: gbghg wrote: trollface dot jpg wrote: It would be hard to drop a whole swarm before they hit, but it would be a good way for your gunners to support your retreat when you need to fall back. They'd ...
- by trollface dot jpg - at 2013.03.13 00:56:00
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194. Remove the Free swarms already. - in General Discussions [original thread]
Sloth9230 wrote: trollface dot jpg wrote: In battles with SP totals at the current levels, 99 times out of 100 you are slaughtered before you can reload the first time. You are taking a huge gamble by trying it. You are not only putting you...
- by trollface dot jpg - at 2013.03.13 00:53:00
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195. Shooting Down Swarms - in General Discussions [original thread]
gbghg wrote: trollface dot jpg wrote: It would be hard to drop a whole swarm before they hit, but it would be a good way for your gunners to support your retreat when you need to fall back. They'd probably be able to get 2 or 3 of them befor...
- by trollface dot jpg - at 2013.03.13 00:50:00
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196. Remove the Free swarms already. - in General Discussions [original thread]
Laheon wrote: What Sloth said. Effectively a BPO is a militia kit with better stats - completely free, with unlimited usage. No risk, big rewards. In battles with SP totals at the current levels, 99 times out of 100 you are slaughtered before...
- by trollface dot jpg - at 2013.03.13 00:46:00
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197. Shooting Down Swarms - in General Discussions [original thread]
It would be hard to drop a whole swarm before they hit, but it would be a good way for your gunners to support your retreat when you need to fall back. They'd probably be able to get 2 or 3 of them before they landed, 4 if they are really good gun...
- by trollface dot jpg - at 2013.03.13 00:35:00
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198. Remove the Free swarms already. - in General Discussions [original thread]
You don't take $500 to a casino and blame the wheels in the slot machines for eating all of your money. You put the money (tank) into the machine (battle) and didn't like the way the wheels spun (random enemy tactics), but you can't blame the the ...
- by trollface dot jpg - at 2013.03.13 00:25:00
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199. Newberry Haven Tournament! - in General Discussions [original thread]
My favorite part of the whole thing is that it's cheater resistant solely because of what the prize for winning is. Of course some people could cheat just to troll, but it would hurt the rep of the corp they cheated for, so they'll be doing a huge...
- by trollface dot jpg - at 2013.03.13 00:05:00
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200. Remove the Free swarms already. - in General Discussions [original thread]
Sloth9230 wrote: Gusk Hevv wrote: As you may have noticed I want the removal of starter fit swarms; as some of you already said the game has advanced greatly so there is no problem for it to be removed right? roflol And you may have noticed ...
- by trollface dot jpg - at 2013.03.12 23:27:00
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