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21. Tanks for listening - in Feedback/Requests [original thread]
Timtron Victory wrote: I am not very sure what you guys mean by the "window", but this is what I think A tank should be the sum of its parts, its not like the entire tank is one **** of metal. A window should be like the door in which you ente...
- by Stinker Butt - at 2014.01.03 05:04:00
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22. tank weapons have too long a range - in Feedback/Requests [original thread]
One that 5 point skirmish map with all the pipes, you can sit in your red zone in the hills with a rail turret and destroy vehicles dropping in the enemy red zone. The range is insane.
- by Stinker Butt - at 2014.01.03 04:58:00
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23. I just did a full Skirmish match with the PlayStation Move - in Feedback/Requests [original thread]
I've been using the move since dust was in closed beta. they adjusted things a few times, but there hasn't been any progress on it for several builds. I think it drew the short straw as far as dev priorities go. I would bet money that no dev uses ...
- by Stinker Butt - at 2014.01.03 04:55:00
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24. Tanks for listening - in Feedback/Requests [original thread]
Alam Storm wrote: that does some what make sense but what if they up the damage on swarm luachers say 250 per missile thats 1000 for basic swarms and prototype has 1500 then put the shields on tanks like what you out of suits put a delay on th...
- by Stinker Butt - at 2014.01.02 18:14:00
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25. Tanks for listening - in Feedback/Requests [original thread]
hgghyujh wrote: i'm gonna keep saying nerfing tanks or buffing AV untill there is a standing dedicated AV force will only break tanks again... A good tanker during the last build averaged 10 matches and 1 death. I personally didn't consider ...
- by Stinker Butt - at 2014.01.01 17:46:00
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26. Tanks for listening - in Feedback/Requests [original thread]
Munin-Frey wrote: Go play World of Tanks Stinker Butt I'm not interested in tanks. I drive an LAV
- by Stinker Butt - at 2014.01.01 17:24:00
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27. Tanks for listening - in Feedback/Requests [original thread]
Stinker Butt wrote: Prolonged deployment time for tanks. Make a lead time of some kind, maybe 1 minute after calling in a tank for it to be deployed. This would almost completely eliminate tank spamming without nerfs or buffs. It would give AV ...
- by Stinker Butt - at 2013.12.31 17:39:00
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28. Tanks for listening - in Feedback/Requests [original thread]
Fox Gaden wrote: Too many radical changes will just take tanks from being OP to being completely useless. We need to look at smaller steps. 1) Reduce tank spam by making Tanks less viable for people who donGÇÖt specialise in tanks. Nerf vehic...
- by Stinker Butt - at 2013.12.25 06:33:00
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29. Request: One hit kill weapon for AV infantry to use against vehicles - in Feedback/Requests [original thread]
Kharga Lum wrote: I stopped using my tank alt in this build. It became very boring. Proto breach forge with lvl 5 spec and 3 complex damage mods will bring a tank to within an inch of is life. If the tank starts looking for me, it dies. If it r...
- by Stinker Butt - at 2013.12.25 06:21:00
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30. Request: One hit kill weapon for AV infantry to use against vehicles - in Feedback/Requests [original thread]
On 1.6 and before I could one hit kill a poorly built militia tank with a breach forge gun. It didn't happen often, but when it did it was very gratifying. Alas, my breach forge has been placed on the shelf alongside the flaylock pistol and laser ...
- by Stinker Butt - at 2013.12.24 14:37:00
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31. Tanks for listening - in Feedback/Requests [original thread]
Kharga Lum wrote: These are good ideas however implementing all of these would reduce tanks to 1.6 cheese again. Considering that tanks are weaker then 1.6 when hardeners are off...if you have 1 and it goes off. Instead of introducing a bunc...
- by Stinker Butt - at 2013.12.24 10:12:00
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32. Tanks for listening - in Feedback/Requests [original thread]
Exodeon Salviej wrote: Stinker Butt wrote: EMP grenades - completely disable a tank for a brief period of time, leaving it vulnerable, unable to attack, and unable to retreat. only effective against vehicles. It sounds awesome, but I wouldn'...
- by Stinker Butt - at 2013.12.23 14:50:00
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33. CCP STOP LISTENING TO CRY BABIES - in Feedback/Requests [original thread]
Redwall778 wrote: THAT IS ALL I HAVE TO SAY STOP OPING THING AND NERFING THINGS AND STOP LISTENING TO DAM CRY BABIES BECAUSE YOU KEEP SCREWING UP YOUR GAME BY LISTENING TO CRY BABIES ON THIS FORUM. LIKE US A BRAIN. PLUS NO FIRST PERSON SHOOTER ...
- by Stinker Butt - at 2013.12.23 14:34:00
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34. buff remote explosive damage - in Feedback/Requests [original thread]
I vote that we nerf the HP of the tank instead
- by Stinker Butt - at 2013.12.23 08:19:00
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35. Tanks for listening - in Feedback/Requests [original thread]
CLONE117 wrote: id say our current tanks r fine.. well mlt feels fine any ways... now since hardeners and other such modules are cycled with if they worked like this u have 3 shield hardeners on a gunlogi. instead of being able to cycle them....
- by Stinker Butt - at 2013.12.23 07:25:00
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36. Tanks for listening - in Feedback/Requests [original thread]
CLONE117 wrote: i thought ccp had already reduced movement speed of them? they feel much slower now than when i was driving them on day1.. they did slow them down. But still way faster than a tank should be, in my opinion.
- by Stinker Butt - at 2013.12.22 21:55:00
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37. Tanks for listening - in Feedback/Requests [original thread]
kickin six wrote: Alena Ventrallis wrote: kickin six wrote: 3. No ability to shoot while the hardener is activated. 3. All kinds of no. what would be the point of vehicles then? I guess I was looking at the combo of nearly impenetra...
- by Stinker Butt - at 2013.12.22 21:54:00
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38. Request: Kamikaze LAV aka Jihad jeep - in Feedback/Requests [original thread]
lol, 2 thumbs up. I had someone kamikaze my lav today. kinda made me laugh cuz they could have just thrown a remote on the lav and saved both of their lives. but they just kept ramming until it blew.
- by Stinker Butt - at 2013.12.22 07:16:00
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39. Tanks for listening - in Feedback/Requests [original thread]
twitchy- mc wrote: Reduce the rate and damage threshold that the shield/armor can repair for tanks. create movement penalties for some of the modules damage mods, hardeners, shield extenders etc.( to create a sacrifice to movement) increase the...
- by Stinker Butt - at 2013.12.22 07:12:00
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40. [FEEDBACK]: Tanks climbing top of each other is silly - in Feedback/Requests [original thread]
Patrick57 wrote: Didn't they implement that so Madrugars couldn't just ram Gunnlogis and destroy them? That seemed like a cheap but viable tactic, I'm actually pretty glad they removed it myself. Yep, just drive right over top a giant tank w...
- by Stinker Butt - at 2013.12.21 19:37:00
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