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41. Dat Burst HMG.... - in Feedback/Requests [original thread]
Samael Artico wrote: Orion Vahid wrote: Samael Artico wrote: DJINN Marauder wrote: It's so damn awesome! OP.... Fixed. No it's not. It's working as intended. (No sarcasm intended) I dislike the Heavy Machine Gun, it's true, ...
- by Stinker Butt - at 2013.12.21 19:22:00
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42. Tanks for listening - in Feedback/Requests [original thread]
Alam Storm wrote: Stinker Butt wrote: Alam Storm wrote: i agree the passive repair is quicker then 1 proto swarm but team of 2 or 3 will defo give it a run for its money with the 35% damage plus the damage mods and proficiency put on eac...
- by Stinker Butt - at 2013.12.21 19:17:00
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43. Tanks for listening - in Feedback/Requests [original thread]
Baltazar Pontain wrote: Alena Ventrallis wrote: Math time. Sica has 2650 shield and 1500 armor. Proto swarms have 220 damage with 6 missiles, for a total of 1320 damage. add in sica's 20% resistance to missiles, we get 1056 total damage. ...
- by Stinker Butt - at 2013.12.21 19:06:00
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44. Tanks for listening - in Feedback/Requests [original thread]
kickin six wrote: I agree with some of the OP suggestions and I took it to mean implement one or two and see how it goes. Here's a typical assault. A tank barrels into a scene guns blazing, every one on the other side runs and hides but one or ...
- by Stinker Butt - at 2013.12.21 18:51:00
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45. [Feedback] Red Line Rail Tank Discussions - in Feedback/Requests [original thread]
I hate redline fighting period. I think there should be no points or kills awarded for people that want to fight from within the redline. They can still kill, but they won't get points for it. That being said, CCP puts turrets within the redline....
- by Stinker Butt - at 2013.12.21 07:36:00
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46. Tanks for listening - in Feedback/Requests [original thread]
CLONE117 wrote: focused av fire works well against tanks. but it requires the one thing most of ppl on this game probably know nothing about "teamwork" although i havnt had much trouble destroying those mlt tanks u ppl say r op. since most ...
- by Stinker Butt - at 2013.12.20 22:07:00
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47. Tanks for listening - in Feedback/Requests [original thread]
Draco Cerberus wrote: I suppose that this suggestion may be rather obvious, but here goes. Just because it is there, does not mean it needs to be engaged. If infantry stayed away from the tank the entire match how will it shoot anyone? Boredom ...
- by Stinker Butt - at 2013.12.20 21:43:00
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48. Tanks for listening - in Feedback/Requests [original thread]
Cosgar wrote: You have to keep in mind this is a WIP. AV was probably scaled down since we only have standard vehicles and we don't have all the racial AV. Prices are probably lower to get as many tanks out there to collect data faster too. Onc...
- by Stinker Butt - at 2013.12.20 21:25:00
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49. Tanks for listening - in Feedback/Requests [original thread]
Alam Storm wrote: i agree the passive repair is quicker then 1 proto swarm but team of 2 or 3 will defo give it a run for its money with the 35% damage plus the damage mods and proficiency put on each swarm may do over 2k damage and the reaso...
- by Stinker Butt - at 2013.12.20 21:23:00
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50. Tanks for listening - in Feedback/Requests [original thread]
Alam Storm wrote: though i agree to the tank speed being reduced and Armour hardeners should be limits i do not agree with swarms being set back to 1.6 settings i am an assault/ AV player though yes swarms are a waste of SP right now hell all ...
- by Stinker Butt - at 2013.12.20 18:36:00
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51. Tanks for listening - in Feedback/Requests [original thread]
Cosgar wrote: Other than a lack of anti-shield AV, REs/mines needing a buff and a need to fix draw distance so swarms can get a possible range buff tank/AV is about as balanced as it'll ever be. You rarely see militia tanks getting more thang 1...
- by Stinker Butt - at 2013.12.20 17:47:00
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52. Tanks for listening - in Feedback/Requests [original thread]
Maybe the math looks good on paper, but the swarms arent a concern to my lav unless I get out of it. Maybe because swarms are weak to shields. But I do agree that if they were 1.6 levels, I would suffer. Anyway, thats just one of many ideas. Perso...
- by Stinker Butt - at 2013.12.20 15:32:00
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53. Tanks for listening - in Feedback/Requests [original thread]
TheEnd762 wrote: Agreed, +1. Thanks
- by Stinker Butt - at 2013.12.20 06:59:00
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54. Tanks for listening - in Feedback/Requests [original thread]
We are 138 wrote: No. Grab a militia sica, fit it with two millita damage mods and pop the tanks.... Its so easy I won st least 5 matches today just busting tanks that were trying to slay my blueberrys while they were pressing objective. Even t...
- by Stinker Butt - at 2013.12.19 18:45:00
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55. Tanks for listening - in Feedback/Requests [original thread]
With all the drama here, I debated for days whether I should even bother posting, but the recent HMG buff actually gave me some hope for this game again. So I'll give it one more go. It's enough evidence for me to know that tanks are OP because o...
- by Stinker Butt - at 2013.12.19 18:07:00
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56. Heavy Frame should NOT be effected by armor plate stacking - in Feedback/Requests [original thread]
Like others, I never really thought about it, but it makes sense. +1
- by Stinker Butt - at 2013.12.19 16:45:00
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57. Vehicle Locks - in Feedback/Requests [original thread]
Mia Romani wrote: Hey, this is just about consistency: If friendlies can shoot you like enemies can, then they should be able to hack you like enemies can. The key thing here is that you can do something about it. With FF off, you are powerles...
- by Stinker Butt - at 2013.11.14 01:08:00
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58. Vehicle Locks - in Feedback/Requests [original thread]
CLONE117 wrote: why cant we get ejector seats instead!....... because people like me would abuse it. I just want to have ownership of the vehicle that I call in. It's stupid that I should be forced to share it with the entire unpredictable ...
- by Stinker Butt - at 2013.11.13 11:17:00
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59. Vehicle Locks - in Feedback/Requests [original thread]
Timothy Reaper wrote: A couple of relevant videos: http://www.youtube.com/watch?v=ID5OhZtxaIQ http://www.youtube.com/watch?v=PtatsXs-6Cw And that's a game that gives you vehicles for free. In Dust we have to work hard to pay for our stuff. ...
- by Stinker Butt - at 2013.11.12 11:14:00
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60. Vehicle Locks - in Feedback/Requests [original thread]
I know how many times its been suggested, and I know its supposedly coming eventually. I also know how things get pushed back, so.... I'm suggesting vehicle locks again. Today I see a blueberry against 3 reds, so I swing my LAV near by for cover,...
- by Stinker Butt - at 2013.11.11 00:31:00
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