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41. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Any form of timer can be gamed. Just remove the dam things and introduce hourly rewards. Or simple have timezone areas so certain areas are always open to attack in EU time and then locked off etc. Or put in a shield system where barrage a bases...
- by steadyhand amarr - at 2015.01.20 11:06:00
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42. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Please don't go the Ace combat root. It only works for them because of the unique nature of asian market who simply took arcades online =ƒÿå I'm really not ok limiting functionality ever based on how free time you have. Most people have lives and...
- by steadyhand amarr - at 2015.01.16 14:51:00
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43. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
agree getting a mail from the NPC should be a "oh dam whats this" moment saved only for big mile stones or something important. either way the core of it, is build in some easy steps into the early game that help introduce the player to the world ...
- by steadyhand amarr - at 2015.01.15 19:31:00
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44. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Fox Gaden wrote: I think that if automatic mail messages could be setup to go to people when certain trigger conditions are reached, it could do a lot to handle the narrative while requiring very little Dev development. For instance, the first...
- by steadyhand amarr - at 2015.01.15 16:24:00
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45. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
can the debate of getting the warbarrge off the bat or earned be split off into a septate thread, its not a miner thing and i think it needs its own convo. i think getting the war-barge in your first 10-15 hours of gameplay will greatly help in ...
- by steadyhand amarr - at 2015.01.14 21:53:00
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46. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Agree with idea that your first baby barge needs to be earned. Maybe having to buy the parts for it and then build it. Just from a sense of progression point of view it makes sense. Also a number of mini meta games can be spawned off having to bui...
- by steadyhand amarr - at 2015.01.14 09:13:00
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47. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
I prefer iron wolf's direction. We should not be changing on the ground combat itself. Just support stuff. Sadly this game is still lobby based and their is no point making the game about which team has the biggest warbarge
- by steadyhand amarr - at 2015.01.13 12:48:00
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48. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Liking the overall feel. Except for damage bonuses as that's becomes a requirement not an option. Unless it's make OBs more powerful.
- by steadyhand amarr - at 2015.01.13 07:42:00
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49. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Likely in the same method as the xbox live cloud. Which for me at least works freakishly well.... but I can't see how ccp can cloud up ps3s because building their own one would defeat the point =ƒÿå
- by steadyhand amarr - at 2015.01.08 06:56:00
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50. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
As a general item like your "home" makes this a lot more intresting and might finally give a sense of ownership that dust players don't get experience compared to EvE Gÿ¦
- by steadyhand amarr - at 2015.01.07 13:26:00
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51. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
I like the idea of the foltta(sp) where people band together into ammardrs (really can't spell today). As an idea you could have getting your first very basic warship a part of being aloud into FWD as a natural gate and a bit of new player guidan...
- by steadyhand amarr - at 2014.12.29 09:59:00
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52. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Kain points about different attack types is a valid middle ground. having raids that could be executed whenever to steal resources or damage production. problem is with timers again, you will either have a siutatino where its does not worth defend...
- by steadyhand amarr - at 2014.12.27 20:02:00
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53. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
assuming PC has not changed all that much from when i stopped playing. unless timers are removed you wont really get a lot of people playing. all that will happen and does happen is corps field their best 16, if they cant find their best 16 they...
- by steadyhand amarr - at 2014.12.26 15:11:00
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54. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
**** it im going to re buy a ps3... i'm sick of seeing all the new awsome award not being able to play it anymore. Yes I now this is in development. But I want back in so im ready =ƒÿå
- by steadyhand amarr - at 2014.12.24 14:05:00
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55. Matchmaking feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: TheD1CK wrote: Overall, not much has changed, though teams 'look' more even, I think the matchmaking is better But exactly what CUSE points out, balancing the teams in terms of 'MU' leaves a hole where You have mercs that ...
- by steadyhand amarr - at 2014.09.18 11:54:00
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56. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
I still dont get why we dont have a no squad rule in pub matches and make squads play in FW that way everyone gets what they one. The only unhappy people are the tryhards who just want to stomp newbs
- by steadyhand amarr - at 2014.06.27 12:14:00
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57. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
CCP Rattati wrote: steadyhand amarr wrote: Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back Making changes/additions to FW is one thing, I am asking why we should not ...
- by steadyhand amarr - at 2014.06.27 11:28:00
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58. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
Lack of people is due to lack of isk, the moment you throw in good isk rewards and a FW event it will spring right back
- by steadyhand amarr - at 2014.06.27 11:02:00
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59. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
FW was ment to be a free for all as it mattered so which ever side could organise it self better and/or get a higher quality of troops would win. The problem with this system is the LP store heavily scews who signs up with who. If the CR or RR i...
- by steadyhand amarr - at 2014.06.27 10:46:00
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60. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
Nothing Certain wrote: steadyhand amarr wrote: the the isk system helps the protostompers by ensuring they get even more isk payout than everyone else, look i understand rewards based on skill sounds nice on paper, but 90% of player base wil...
- by steadyhand amarr - at 2014.06.14 18:26:00
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