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61. Possible idea for heavy buff. - in General Discussions [original thread]
XeroTheBigBoss wrote: shellhead wrote: Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked. What are grenades? Lol, now I know you're a noob...
- by shellhead - at 2013.03.28 15:22:00
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62. Possible idea for heavy buff. - in General Discussions [original thread]
Laheon wrote: shellhead wrote: Too bad heavies don't get war points for suppressive fire. Too bad that accumulating WP doesn't help your team to win. So then I guess logis should lose their war points for healing team mates then? W...
- by shellhead - at 2013.03.28 15:18:00
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63. Possible idea for heavy buff. - in General Discussions [original thread]
Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked. What are grenades?
- by shellhead - at 2013.03.28 15:17:00
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64. Possible idea for heavy buff. - in General Discussions [original thread]
XeroTheBigBoss wrote: shellhead wrote: Laheon wrote: shellhead wrote: Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best...
- by shellhead - at 2013.03.28 15:16:00
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65. Possible idea for heavy buff. - in General Discussions [original thread]
Laheon wrote: shellhead wrote: Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnera...
- by shellhead - at 2013.03.28 15:09:00
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66. What are you buying / getting rid of on the player market - in General Discussions [original thread]
all 20 of my Eryx Dropship for a lil over 400,000 a pop.
- by shellhead - at 2013.03.28 15:05:00
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67. Possible idea for heavy buff. - in General Discussions [original thread]
Laheon wrote: Coleman Gray wrote: Your right, A heavy having the advantage one vs one is totally unfair Even without the damage reduction, you still kill the assault in less time than he takes to kill you. 2 / 1.35 = 1.48 seconds. You s...
- by shellhead - at 2013.03.28 15:00:00
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68. Possible idea for heavy buff. - in General Discussions [original thread]
XeroTheBigBoss wrote: shellhead wrote: Quote: I honestly think the system is like most MMOs Rock paper Scissor kinda game play. Assaults lose to Logi, Heavies lose to Assault, Logi loses to Scout, Scout loses to Heavy. That's the way I ...
- by shellhead - at 2013.03.28 14:53:00
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69. Possible idea for heavy buff. - in General Discussions [original thread]
Quote: I honestly think the system is like most MMOs Rock paper Scissor kinda game play. Assaults lose to Logi, Heavies lose to Assault, Logi loses to Scout, Scout loses to Heavy. That's the way I feel about it. Although all roles can overcom...
- by shellhead - at 2013.03.28 14:50:00
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70. Possible idea for heavy buff. - in General Discussions [original thread]
Medic 1879 wrote: Doesn't the uprising thing mention that dropsuit levels will give bonus's as well as unlocking the next tier so maybe they are implementing something like this. And if heavy's had added damage resistance the could become abusa...
- by shellhead - at 2013.03.28 14:47:00
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71. Possible idea for heavy buff. - in General Discussions [original thread]
XeroTheBigBoss wrote: shellhead wrote: XeroTheBigBoss wrote: Chibi Andy wrote: well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell m...
- by shellhead - at 2013.03.28 14:42:00
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72. Possible idea for heavy buff. - in General Discussions [original thread]
Laheon wrote: Turning buff, slight speed buff, smaller hitbox, a buff to the armor plating modules, a buff to armor at the higher tiers... Anything but a damage reduction. Too much room for abuse. I don't see how added resistance has more roo...
- by shellhead - at 2013.03.28 14:37:00
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73. Possible idea for heavy buff. - in General Discussions [original thread]
XeroTheBigBoss wrote: Chibi Andy wrote: well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout. You mean t...
- by shellhead - at 2013.03.28 14:34:00
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74. Possible idea for heavy buff. - in General Discussions [original thread]
Laheon wrote: ...Really? Damage reduction is the best way to go? Even though a heavy has the highest amount of EHP in the game? Heavy =/= auto win button. I can agree that heavies scale badly, but at the same time, introducing damage resistanc...
- by shellhead - at 2013.03.28 14:32:00
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75. Possible idea for heavy buff. - in General Discussions [original thread]
I like the idea but I think that 5%, 10%, 15%, 25%, and 35% would be more reasonable just because 50% is an insane amount of resistance.
- by shellhead - at 2013.03.28 14:19:00
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76. Forge Gun not firing. - in Technical Support/Bugs [original thread]
I'm not sure if its a latency issue or not but several times I have fully charged a forge gun and released the trigger only to have no shot fired and no ammo used. This happened four or five times in one match yesterday on manus peak
- by shellhead - at 2013.03.27 14:38:00
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77. [REQUEST] Gain WP for defending Null Cannons - in Feedback/Requests [original thread]
I agree that something needs to be added to create some kind of incentive to defend points but I think this would just make skirmish into an even slower war-of-attrition grind than it already is.
- by shellhead - at 2013.03.23 02:01:00
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78. Off to find the link to the article about how CoD and other modern shooters have... - in General Discussions [original thread]
I feel like Dust and CoD are two very different games and its not really fair to compair the two because they'll always attract a very different kind of fan. CoD is a twitch shooter that rewards you for memorizing the maps and having good reflexes...
- by shellhead - at 2013.03.20 13:17:00
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79. A Bombardment turret/module - in Feedback/Requests [original thread]
I think that there should be a turret or module that would allow tanks to fire their projectiles along an arc. This would allow tanks to fire from behind cover and act as mobil artillery /anti tanks but it would take away their ability to defend t...
- by shellhead - at 2013.03.19 20:19:00
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80. Announcement:DUST 514 War Council - Beta - in Announcement and Events [original thread]
Sounds like an awesome plan but will people who aren't on the council be able to vote?
- by shellhead - at 2013.03.18 15:07:00
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