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41. So... how many SP points have we so far? - in General Discussions [original thread]
I just broke 2mil last night. Everyone has more SP than me!
- by shellhead - at 2013.04.03 12:57:00
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42. A Medical Dropship - in Feedback/Requests [original thread]
Halador Osiris wrote: I wrote this post 3 times and deleted it before I decided I'd go simple. I think a tractor beam on a dropship is a terrible idea. 3 words: Remote Repair Turret I agree somewhat but i feel like a remote repair turret coul...
- by shellhead - at 2013.03.29 23:26:00
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43. A Medical Dropship - in Feedback/Requests [original thread]
Quote: Something that would be true in the real world, and doesn't apply in the slightest to the game world. When you have wounded in the real world, you're not going to inject them with something so they can get right back up and start fighti...
- by shellhead - at 2013.03.29 12:01:00
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44. A Medical Dropship - in Feedback/Requests [original thread]
Goric Rumis wrote: I kind of like a more low-tech looking solution rather than a beam. Say some kind of lift-netting that pops out and latches onto the downed soldier, then quick-lifts them to the dropship. (I'm thinking of something that looks...
- by shellhead - at 2013.03.28 23:19:00
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45. A Medical Dropship - in Feedback/Requests [original thread]
gbghg wrote: I'm aware of what an awesome idea this is, but a lot of people go down in areas hard for dropships to get at, add in the ridiculous amounts of AV going round these days, the small maps etc, i just don't see it working very well for...
- by shellhead - at 2013.03.28 22:43:00
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46. A Medical Dropship - in Feedback/Requests [original thread]
Bojo The Mighty wrote: shellhead wrote: Basically it'd be the opposite of a logistics Dropship in that it can pick up, heal, and remove wounded Mercs. it however cannot pick up unharmed Mercs. Unharmed Mercs can still board the ship when i...
- by shellhead - at 2013.03.28 22:34:00
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47. A Medical Dropship - in Feedback/Requests [original thread]
slypie11 wrote: interesting idea. But maybe it should just be a mod, like the mCRU Actually I think you're right, it would work a lot better as a mod and be a lot easier for people to use.
- by shellhead - at 2013.03.28 20:43:00
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48. A Medical Dropship - in Feedback/Requests [original thread]
Basically it'd be the opposite of a logistics Dropship in that it can pick up, heal, and remove wounded Mercs. it however cannot pick up unharmed Mercs. Unharmed Mercs can still board the ship when its on the ground but they reduce the usefulnes...
- by shellhead - at 2013.03.28 20:38:00
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49. Possible idea for heavy buff. - in General Discussions [original thread]
Coleman Gray wrote: shellhead wrote: Quote: Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this. Also they should take away the scouts shields, they're only allowed to have scram...
- by shellhead - at 2013.03.28 16:07:00
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50. Possible idea for heavy buff. - in General Discussions [original thread]
Quote: Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this. Also they should take away the scouts shields, they're only allowed to have scrambler pistols and now when ever they sprint ...
- by shellhead - at 2013.03.28 16:03:00
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51. Possible idea for heavy buff. - in General Discussions [original thread]
Coleman Gray wrote: XeroTheBigBoss wrote: Coleman Gray wrote: Laheon wrote: Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, yo...
- by shellhead - at 2013.03.28 15:59:00
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52. Possible idea for heavy buff. - in General Discussions [original thread]
XeroTheBigBoss wrote: shellhead wrote: Laheon wrote: Coleman Gray wrote: In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and m...
- by shellhead - at 2013.03.28 15:50:00
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53. Possible idea for heavy buff. - in General Discussions [original thread]
Quote: So you're saying a guy wearing barely any armor shouldn't be able to literally run circles around a guy carrying a 100 lb gun and a heavy ass armored suit? 2 can play that game. Where did I say that? scout is perfect as is, I said th...
- by shellhead - at 2013.03.28 15:47:00
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54. Possible idea for heavy buff. - in General Discussions [original thread]
Laheon wrote: Coleman Gray wrote: In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off wi...
- by shellhead - at 2013.03.28 15:45:00
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55. Possible idea for heavy buff. - in General Discussions [original thread]
XeroTheBigBoss wrote: shellhead wrote: XeroTheBigBoss wrote: shellhead wrote: XeroTheBigBoss wrote: I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made....
- by shellhead - at 2013.03.28 15:42:00
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56. Possible idea for heavy buff. - in General Discussions [original thread]
XeroTheBigBoss wrote: shellhead wrote: XeroTheBigBoss wrote: I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = a...
- by shellhead - at 2013.03.28 15:36:00
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57. Possible idea for heavy buff. - in General Discussions [original thread]
Laheon wrote: Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in...
- by shellhead - at 2013.03.28 15:35:00
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58. Possible idea for heavy buff. - in General Discussions [original thread]
XeroTheBigBoss wrote: I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is...
- by shellhead - at 2013.03.28 15:32:00
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59. Possible idea for heavy buff. - in General Discussions [original thread]
XeroTheBigBoss wrote: shellhead wrote: XeroTheBigBoss wrote: shellhead wrote: Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked. What are...
- by shellhead - at 2013.03.28 15:27:00
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60. Possible idea for heavy buff. - in General Discussions [original thread]
Laheon wrote: shellhead wrote: So then I guess logis should lose their war points for healing team mates then? We need isk to buy our suits and if you don't want to see the suit buffed it should at least reward playing the roll better. ...
- by shellhead - at 2013.03.28 15:25:00
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