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4681. Question vehicle shield skills - in Rookie Training Grounds [original thread]
In particular shield boost systems it gives a bonus of 3%, on what? On shield recharge rate or on shield boost modules speed?
- by shaman oga - at 2013.08.01 06:25:00
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4682. Problem when switch from 3rd person to 1st in tanks - in Technical Support/Bugs [original thread]
Sometime the turret aim autmatically on your right
- by shaman oga - at 2013.07.31 18:57:00
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4683. Little turrets Proposal and HAV HUD - in Feedback/Requests [original thread]
i hope something like this will be in 1.4
- by shaman oga - at 2013.07.31 11:55:00
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4684. Skills That Give No Bonuses Have "Useless" Levels - in Feedback/Requests [original thread]
I like your proposal, but balancing the whole game is difficult, give a +1% or a -1% to something can change more than we think.
- by shaman oga - at 2013.07.30 18:00:00
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4685. Missile Turrets - in General Discussions [original thread]
as you wish king of the forums
- by shaman oga - at 2013.07.30 17:40:00
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4686. Pick One: +19% Damage or +30% Shield HP - in General Discussions [original thread]
go for damage if you are an armor tanker
- by shaman oga - at 2013.07.30 17:38:00
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4687. How would you design a story mode? - in General Discussions [original thread]
BARDAS wrote: shaman oga wrote: cut. Skyrim Legendary Edition is on sale for $40 on Amazon right now if you want a story. I highly doubt this game will ever get a PVE mode unless CCP is serious about Dust and is willing to develop it for ...
- by shaman oga - at 2013.07.30 17:33:00
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4688. How would you design a story mode? - in General Discussions [original thread]
PS4 will be more PC like in terms of programming, i hope that will help them, but the problem is: how can you play a campaign mode in a persistant world, without influencing it? They have found the artifice of a machine that transfers the consci...
- by shaman oga - at 2013.07.30 17:32:00
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4689. Missile Turrets - in General Discussions [original thread]
instead of a buff on splash of the 80Gj missilistic turret, i propose to have the possibility to aim a little more downward, if you are on a plane surface you can't hit nothing within 30 meters around you.
- by shaman oga - at 2013.07.30 17:24:00
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4690. Minimap Improvements - in Feedback/Requests [original thread]
A thing that is needed is to know if someone need ammo, if a guy is under 30% ammo it should appear a different symbol in the minimap and in the HUD.
- by shaman oga - at 2013.07.30 16:13:00
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4691. Missile Turrets - in General Discussions [original thread]
20Gj missilistic turrets are fine, probably they are the best now ,20Gj blasters are good to kill LAV driver & passengers, 20Gj rails ???? Little turrets are always understimated, especially the upper turret need ball bearings to be indipenden...
- by shaman oga - at 2013.07.30 16:03:00
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4692. Ambush OMS gone? - in General Discussions [original thread]
low playerbase, combine 2 game modes that are basically the same, seems legit.
- by shaman oga - at 2013.07.30 12:27:00
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4693. How would you design a story mode? - in General Discussions [original thread]
PvE can be everything, tower defense missions, contracts and so on, but it also can be a story mode, so how would you design it? It's interesting because Dust is in the world of EvE so everything you do in game, has reflections on the other game, ...
- by shaman oga - at 2013.07.30 12:21:00
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4694. [Request] Speeders - in Feedback/Requests [original thread]
What are speeders? I want my segway
- by shaman oga - at 2013.07.30 10:47:00
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4695. [Request] Add ISK Payout Multipliers for Vehicle Users! - in Feedback/Requests [original thread]
or cut the vehicles, modules & turrets price, there must be one solution.
- by shaman oga - at 2013.07.29 17:41:00
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4696. Petition - in Feedback/Requests [original thread]
Be killed by a nearly invisible guy is not a pleasure, but i think it should remain like this, if you camp a spawn you deserve to die like the one who spawn there, equality.
- by shaman oga - at 2013.07.29 17:34:00
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4697. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
I agree with this, all the buildings with platforms where you can land should be reachable with stairs or elevators, maybe both. Give multiple access to the buildings will prevent roof camping, you can have a tactical advantage but it should not l...
- by shaman oga - at 2013.07.29 17:29:00
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4698. Sticky:Orbital Artillery Outpost Feedback - in Outposts [original thread]
i think that the upper level should be walkable like the lower level, with walkways and passages and with mulltiple access to all the upper areas, you can have tactical advantage but it should not last forever because you can easily control all th...
- by shaman oga - at 2013.07.29 17:23:00
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4699. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
old way good way
- by shaman oga - at 2013.07.29 17:17:00
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4700. All devs are caldari :( - in The Locker Room [original thread]
and they are also all males
- by shaman oga - at 2013.07.29 13:14:00
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