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21. Feedback:The cloak nerf closes one door but opens others - in Feedback/Requests [original thread]
MINA Longstrike wrote: shady merc wrote: Meee One wrote: My logic? Look at logi bonuses,during 1.8 each racial logi can use each equipment better then in 1.7. How does this logic effect cloaks? Now,different bonuses can be given to e...
- by shady merc - at 2014.05.28 06:39:00
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22. Sentinels are WP starved - in Feedback/Requests [original thread]
Fox Gaden wrote: if a 10 WP bonus was given for Infantry kills by Sentinels within 30m of an objective, it would not add all that much to AV Sentinels, while helping out HMG Sentinels quite a bit. Fox sorry I high jacked your thread for m...
- by shady merc - at 2014.05.28 04:38:00
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23. Feedback:The cloak nerf closes one door but opens others - in Feedback/Requests [original thread]
Meee One wrote: My logic? Look at logi bonuses,during 1.8 each racial logi can use each equipment better then in 1.7. How does this logic effect cloaks? Now,different bonuses can be given to each racial scout to boost an aspect of the cloa...
- by shady merc - at 2014.05.28 03:56:00
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24. [Idea] Firewall Encoder - in Feedback/Requests [original thread]
http://forums.dust514.com/default.aspx?g=posts&m=946347#post946347 Here is a previous idea about the same comment, still really like the idea
- by shady merc - at 2014.05.01 02:06:00
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25. Possible stealth buff to Mk.0 Assault - in Feedback/Requests [original thread]
I Agee I think this is one of biggest problems with both minmatar and amarr. If you look at the stats for both races it's evident that Minmatar plays like it 1 suit lighter and and amarr plays like its one suit larger. We need to reinforce this b...
- by shady merc - at 2014.03.27 06:53:00
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26. switch logi and cammando on skill trees and tweak their stats - in Feedback/Requests [original thread]
I think the upcoming changes are going to help the things you are concerned about. Currently there are 2 massive problems causing the logi to be a better assault then assault. 1 the amount of CPU and pg a logi receives compared to an assault. CPU...
- by shady merc - at 2014.02.13 06:02:00
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27. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
I agree on the shield recharge idea. Minmatar speed and weapon play very much to a hit and run style adding a defense mechanism would really help I can not agree with the free armor reps if they are getting more low slots. The Minmatar having 3 o...
- by shady merc - at 2014.01.30 03:09:00
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28. Shield Changes - in Feedback/Requests [original thread]
In your last paragraph it sounds like you want shields to recharge while under fire. So you asking for shield extenders to give more hitpoint and as a side effect increase shield recharge. Increase regulator bonuses as well as move dmg mods to low...
- by shady merc - at 2014.01.30 02:54:00
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29. 1.8 drop suit bonus, Static Role bonuses to create more define roles on the bat... - in Feedback/Requests [original thread]
Each time a player spends Skill point he must make a decision. Do I become better at my "role" or do I branch out and become more versatile? Ask yourself these questions assuming new 1.8 dropsuit role bonuses are in place and you only have 3 level...
- by shady merc - at 2014.01.28 07:34:00
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30. 1.8 drop suit bonus, Static Role bonuses to create more define roles on the bat... - in Feedback/Requests [original thread]
reserved
- by shady merc - at 2014.01.28 07:34:00
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31. Request: bonus for same race weapon and suite - in Feedback/Requests [original thread]
I would rather see a weapon compliment the race's drop-suit and play style then give bonuses to it. That way it makes you want to use the weapon, instead of forcing you to use it due to the possibility of losing out on a bonus. The weapon should b...
- by shady merc - at 2014.01.20 03:48:00
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32. Should Damage Mods only apply to a weapon's optimal range? - in Feedback/Requests [original thread]
Like I actually mentioned this option in thread of mine along with complex damage mods becoming 7% and assault getting a fitting bonuses to them
- by shady merc - at 2013.12.02 02:05:00
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33. [Request] Minmatar assault racial bonus - in Feedback/Requests [original thread]
Cosgar wrote: Just got my Carthium pistol the other day and loving this thing with 2 complex damage mods. But was a bit saddened with how the Minmatar assault's racial bonus only applies to base clip size. If possible, I'd like to see it apply ...
- by shady merc - at 2013.12.02 01:24:00
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34. [Feedback] The problem with defend orders - in Feedback/Requests [original thread]
Currently for a squad with mic these orders are nothing more then free points. I say let's stop the the ability to target players and display these orders to the entire team. Example lets say there are 3 squads on the one team. If I am looking at...
- by shady merc - at 2013.11.03 18:26:00
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35. Commando Suit - in Feedback/Requests [original thread]
Recently spec into commando, I feel the bonus to armor/shield mods doesn't fit well with the current slots configuration. With the standard suit having no slot the bonus does not help until advanced. Once you are in an adv suit you have1high and...
- by shady merc - at 2013.09.30 00:57:00
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36. [Feedback/Request]Nerf the complex damage mod from 10% to 8% - in Feedback/Requests [original thread]
I agree complex damage mods need to be brought down. Mostly because I don't think a proto module should double the bonus compared to advanced version. When you combine this with proto suit giving extra slot to use more of these module it creates a...
- by shady merc - at 2013.09.21 18:06:00
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37. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
Agreed it needs to be looked into. Here are some ideas. Make the droplink skill increase the number of active links you can have. every can have one active droplink without skills (this is for the milita droplink) then the drop link skill increas...
- by shady merc - at 2013.08.26 02:48:00
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38. Get Ready to Troll... - in Feedback/Requests [original thread]
I am not going to argue if the afg is op or not. However I think a big concern with it is that the maps aren't balanced enough. Typically a good forge gunner gets up to a high Roof. Smart tactic I am not mad. The issue is the 2 ways to counter him...
- by shady merc - at 2013.08.24 23:16:00
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39. Some math related whines concerning dropsuit modules. - in Feedback/Requests [original thread]
I completely agree with you. No module should double it bonus from adv to proto. Question for you which module do you feel is laid out the best in terms cpu/pg/isk/bonus per teir. I personally think the shield regulator is about on bar for going f...
- by shady merc - at 2013.08.23 11:26:00
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40. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
not sure if you are looking for new items or variants of items only but here are some. encrytion scripts: these would be used to lengthen the time it take to hack something if these are implemented I think all hacking speeds should be look at se...
- by shady merc - at 2013.08.09 23:48:00
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